Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kosh on August 25, 2004, 11:44:49 pm

Title: wierd problem update
Post by: Kosh on August 25, 2004, 11:44:49 pm
Ok, I have an update: I have tried the C 07202004 build and D3D worked perfectly, but OGL is still f**k'd up. Here are some links to additional screenshots.

http://web.engr.oregonstate.edu/~plankerj/more%20wierd%20stuff.jpg

http://web.engr.oregonstate.edu/~plankerj/morewierdstuff2.jpg
(in this one notice how the trails is pure white while the other is a different color)

http://web.engr.oregonstate.edu/~plankerj/morewierdstuff3.jpg
(in this one that white block is where the Cain is powering up it's SRed)


Do does anyone have any ideas what's going on with OGL in my system? If you need to know anything about my system, just ask.
Title: wierd problem update
Post by: Kosh on August 27, 2004, 11:11:23 pm
Isn't anyone going to help me? :( :( :(






If no one knows what is going on, then just say so.
Title: wierd problem update
Post by: taylor on August 27, 2004, 11:49:04 pm
What video card did you say you had?  I keep thinking that I've seen this before and either phreak or RT fixed it.  If you use -glow does it happen in the tech room too?
Title: wierd problem update
Post by: Kosh on August 28, 2004, 12:34:48 am
I have a Radeon 9100. I use -glow and it does not appear to happen in the tech room. But what is going on with D3D in that other build?
Title: wierd problem update
Post by: Kosh on August 29, 2004, 02:37:37 am
EDIT: Looks like I thought I was in OGL, but I was in D3D. I switched the mode to OGL and it is still messed up, even with the standard FS2 effects.