Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: StratComm on August 26, 2004, 04:06:38 pm
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But it's not what you think, I promise ;)
This time, it's Vasudan, from the ground up. I'll post textured pics when I have them, barring major changes.
(http://www.duke.edu/~cek6/vasdestroy1.jpg)
(http://www.duke.edu/~cek6/vasdestroy2.jpg)
(http://www.duke.edu/~cek6/vasdestroy3.jpg)
(http://www.duke.edu/~cek6/vasdestroy4.jpg)
(http://www.duke.edu/~cek6/vasdestroy5.jpg)
(http://www.duke.edu/~cek6/vasdestroy6.jpg)
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Looks interesting. Maybe a wee bit underdetailed, tho - it may look a bit bland depending on how you texture it.
Don't like the front opening, though. Doesn't look 'right' to me.
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I actually like the front, not enough ships have BIG fighterbays
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That would be a gun. It should be yellow, but I needed to map it while working on it (symmerty issues) and didn't have a yellow version of that texture nearby. I'm really thinking about closing it up and mounting the turret somewhere that actually gives it a field of fire. But don't worry about the detail, it's not my first Vasudan design :)
(http://www.duke.edu/~cek6/cruisetex2b.jpg)
(http://www.duke.edu/~cek6/pharaoh1.jpg)
(http://www.duke.edu/~cek6/petbe1.jpg)
(http://www.duke.edu/~cek6/newhede1.jpg)
Smallish update, original pics updated.
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It is definitely reminiscent of the Apothesis class destroyer from Inferno. I don't suppose you plan on making the "blade" things on the front, a rotating sub-object like on the Apthesis?
As far as the other models you showed images of, what was that first one, the one we see from the underside? I'd like to see more of that ship. What state is it in?
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I like, although I think the bigger wings would be nicer if they were swept further back instead of being so wide.
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Ooooooooooh....
Vasudan ships = good. Always. I like the design of this. It looks like a sensible evolution of the Hatshepsut. I agree it looks similar to the big beam destroyer from Inferno, but it's better IMO. Dunno about the superbeam thingy though - I've never really liked the idea. It's not flexible, and makes it very vulnerable in defensive situations....
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That all depends on how the rest of the ship is armed. The primary cannon is supposed to be about 3-5 times more powerful than the side beams, because it can be scaled up more effectively in part (spine-mounted, easier to design space around), but also because the hull won't mount many (if any) other main beams in a position that can fire directly forward.
That other ship is a Vasudan cruiser. The top looks like the bottom, less the opening.
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pretty sweet desing, I like :)
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Do you plan to release them for the community?
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I don't like the big cross in the front. The Big x in the original image. It's... too much like a mirrored Hatshepsut. Not a fan of it. Nope. Not at all. Nope. Nope. *continues with the incessant ramblings*
The body's not all that bad, though.
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I like it a lot. It's got a really aggressive frame, and looks like a punisher.
BTW: In that four-pic post, ("That would be a gun") Are the two middle ships public release?
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Surprisingly, the top view picture gives me Shivanesque shivers.
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Unfortunately, other than the last of those ships I posted up earlier, none have been converted. I did dig up the cruiser though, and have more renders of it, as well as a heavier variant that I may settle on instead.
The old:
(http://www.duke.edu/~cek6/vascruiser1.jpg)
(http://www.duke.edu/~cek6/vascruiser2.jpg)
(http://www.duke.edu/~cek6/vascruiser3.jpg)
And the new:
(http://www.duke.edu/~cek6/vascruiseb1.jpg)
(http://www.duke.edu/~cek6/vascruiseb2.jpg)
(http://www.duke.edu/~cek6/vascruiseb3.jpg)
(http://www.duke.edu/~cek6/vascruiseb4.jpg)
(http://www.duke.edu/~cek6/vascruiseb5.jpg)
(http://www.duke.edu/~cek6/vascruiseb6.jpg)
(http://www.duke.edu/~cek6/vascruiseb7.jpg)
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This is another bump I know, but I promised a proper update on the destroyer.
(http://www.duke.edu/~cek6/vasdestroytex1.jpg)
(http://www.duke.edu/~cek6/vasdestroytex2.jpg)
(http://www.duke.edu/~cek6/vasdestroytex3.jpg)
(http://www.duke.edu/~cek6/vasdestroytex4.jpg)
(http://www.duke.edu/~cek6/vasdestroytex5.jpg)
(http://www.duke.edu/~cek6/vasdestroytex6.jpg)
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And the complete fleet with proportions. This is why I need someone with MAX 5 who can get Styxx's plugin to work to help me with conversion.
(http://www.duke.edu/~cek6/vasfleetside.jpg)
(http://www.duke.edu/~cek6/vasfleettop.jpg)
(http://www.duke.edu/~cek6/vasfleetfront.jpg)
(http://www.duke.edu/~cek6/vasfleetprofile1.jpg)
(http://www.duke.edu/~cek6/vasfleetprofile2.jpg)
(http://www.duke.edu/~cek6/vasfleetprofile3.jpg)
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ok. I hate to say this....but hte front textures. Suck. They plain Suck.
The design is excellent, the body is beutiful and the angles are good. But the textures PLAIN SUCK.
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ok, top or bottom then? Those textures are overused already, so I'm trying to use something a little different (though I'm limited by the Cairo windows texture variant for the main hull)
(http://www.duke.edu/~cek6/split.jpg)
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much better, but the fins need something....
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Looking good :)
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Yes, the most "Vasudan" vasudans I have seen!!!
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:yes: :yes: :yes:
Very good. But even the new texture is only slightly better...
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Why not just draw new textures?
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Originally posted by aldo_14
Why not just draw new textures?
Indeed, if you can. This vessel is crying out for some. Maybe even if you look for some downloadable ones.
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Tile maps?
I'm not sure what I don't like about this textures....
Pehaps they are too low res.
Try one of these:
(http://img73.exs.cx/img73/8743/VCtile1A_1remix.jpg) (I like the color...)
(http://img73.exs.cx/img73/1868/VCtile1A_2remix.jpg)
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I don't have a working Max->pof converter, but I'll do the Hedetet cob->pof if you like.
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Originally posted by DaBrain
Tile maps?
I'm not sure what I don't like about this textures....
Pehaps they are too low res.
Try one of these:
http://img73.exs.cx/img73/8743/VCtile1A_1remix.jpg(I like the color...)
http://img73.exs.cx/img73/1868/VCtile1A_2remix.jpg
Think lines are too dark, IMO. Either that or the inner tiling needs more shading work... I'm not a fan of high-contrast, it looks unnatural to me.
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Too dark? The lines are not even really black... it's more like dark gray IMO. Especially in the secon pic.
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uh-huh. Still, I think it's too dark, like a crack or hole rather than a point of joining.
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It's not too dark :D :ha:
Btw is this spam already?
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Eh, it's personal preference DaBrain. If you want it to use those maps when I release it you can simply change the texture or have the high-res tile override the lower-res version. I'd make up some new Vas maps if I had the talent, but my skills in that department are sorely lacking. And as I said, I'm already limited in what I use for the main hull texture because I'm using a variant of the Cairo window texture on the underside that uses the same base texture. I'll see about adding some detail to the fins.
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You could-template map parts of it to use less textures, too. (albeit, less of a problem with Vasudan ships than Terran, because there's less need for 'sensible' detail)
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Bump.
Ok, I think it's in a finalish state for LOD0. The fin details are actually cut out so they should stand out with spec. Comments?
(http://www.duke.edu/~cek6/xdetail1.jpg)
(http://www.duke.edu/~cek6/xdetail2.jpg)
(http://www.duke.edu/~cek6/xdetail3.jpg)
(http://www.duke.edu/~cek6/xdetail4.jpg)
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Wow... This one rocks!
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Nice :cool:
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wow that's the best ship i've seen are you going to release it.
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More MODs to play with! :p
Yes, the Vasudan collection is looking quite interesting.
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Oh my god!:eek:
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It is both curvy AND pointy. Very Impressive.
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You have Vasudan design philosophy down to a V, as usual! F*cking great model SC.
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Good lord! Strat, your Vasudan designs are outstanding. All of them are worthy of the highest praise.
Will you be changing the textures on the interior of the main cannon? I have something with animated glowmaps you might be able to use.
I think this ship looks like a Vasudan dreadnaught, with one huge primary beam cannon. We don't have too many of those.
The leading edges of the front fins still seem too bland... perhaps extend the darker crescents of the top fins to cover 2/3 of the underneath of those fins instead of the current 1/4.
For the bottom fins, maybe extend the two recessed areas on the bottom towards the middle and connect them.
Can we have a rear view?
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GE, I'd love to know a little more about what you had in mind for the front cannon. It's still something I'm somewhat uncertain about. As for the issues with the front fins, well, I'm still poking with those too. It's been a rough week class-wise, thus the lack of updates, and it doesn't show any signs of slacking off, but I'll get some time to fiddle sooner or later.
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Bump. Got a few free minutes, so I changed the lower cutouts. May be too big now, but I'll put it up for debate.
(http://www.duke.edu/~cek6/xdetail5.jpg)
(http://www.duke.edu/~cek6/xdetail6.jpg)
(http://www.duke.edu/~cek6/xdetail7.jpg)
And as a bonus, a rear profile. The full rear shot is the least interesting shot I could give you.
(http://www.duke.edu/~cek6/xdetail8.jpg)
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Put a slit down the leading edge of each blade. Perhaps have an animated glowmap within the slit so that they all pulse from the outer tip of each slit, towards the center. Other possiblilty would be to glow-point said pattern, to reduce the ram-load of an ani.
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very cool dude!:yes:
Maby you can put some small AAAF turrets on the fins just like the GVD Psamtik has.
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Where would one find these awesome models for download?
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When they are finished, I'll post links. They aren't yet.
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I like the Pharaoh better...
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I'm tentatively starting to like this one, even with the standard texs, though I think you're using the grey ovals texture a bit... well, not ideally in a few places IMO. Notably on the leading edge of the lower rear protrusion and the little spot of it in the bottom middle of the head fins, (both best visible in this pic http://www.duke.edu/~cek6/xdetail6.jpg). My advice would be to continue using the pharoh texture on the leading edge and extrude (inwards) the polies in the centre of the forward fins. The new edges could then be run around with the grey as trim, which is what I think it was mainly meant to be used as anyway.
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That's actually a good idea. I'll look at changing that.
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Originally posted by StratComm
That's actually a good idea.
You make it sound so... surprising. :p
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Hardly :) You know I take your texture advice very seriously ;)