Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Ace Pace on August 27, 2004, 08:27:45 am

Title: Using Mods
Post by: Ace Pace on August 27, 2004, 08:27:45 am
I'm trying to activate mods inside the FSO launcher,version five,I was just trying it out, so I set a folder called FS_port (like the Wiki said), and stuck all the port stuff in there, and called the launcher to activate mod:

"Mod Dictionary cnt contain space" now I tried FSport FSPORT and even FSP, I tried differant mods, and no joy.

And I stuck to swapping Vp files around?
Title: Using Mods
Post by: Overlord on August 27, 2004, 08:42:48 am
Try the custom cmd-line "-mod [modname]", i.e. "-mod fsp" (Without "").
Title: Using Mods
Post by: Ace Pace on August 27, 2004, 08:46:17 am
Quote
Originally posted by Overlord
Try the custom cmd-line "-mod [modname]", i.e. "-mod fsp" (Without "").



Okey, i'm lost, where do I manually set this cmd? the Launcher has it in a grey screen (I.E no editing), and the fs2_open_3_6.exe has non of the command lines the launcher gives, so wouldn't those negate each other?


Sorry for the newbish Q's on FSO.
Title: Using Mods
Post by: karajorma on August 27, 2004, 09:05:16 am
See the box marked custom flags? You can enter -mod FS_Port there and it should work. However you should click on the no mod button before you do that to cancel whatever mod you have selected at the moment.
Title: Using Mods
Post by: Overlord on August 27, 2004, 09:05:22 am
Do you have set the correct .exe at the top of the launcher?
It should look like this:
http://www.overlords-from-hell.de/images/fso.jpg
Title: Using Mods
Post by: Ace Pace on August 27, 2004, 09:14:55 am
Thank you all, its working now *runs off to plays mods, remembers something*

Are there any ATI bugs besides the Shinemaps (havn't noticed, maybe i'm blind to bugs)? AA with the launcher results in blue half boxes in menu's, but its a minor issue.
Title: Using Mods
Post by: karajorma on August 27, 2004, 09:46:56 am
Turn off the Enable 32 bit textures option or the AA to get rid of the blue lines. Personally I think the former is less of a loss.
Title: Using Mods
Post by: Ace Pace on August 27, 2004, 12:18:21 pm
Thanks, will do.

Thank you all for the help.
Title: Using Mods
Post by: Hippo on August 27, 2004, 01:15:48 pm
The space in directory thing is caused by having a space somewhere in the line. for example:

I got that error when i had all my scp stuff in the following folder:

D:\The SCP\

Note the space

I changed it to D:\TheSCP\ and it worked fine. the error doesn't seem to crash or have negative effects, but it is referring to the whole path of the mod folder...
Title: Using Mods
Post by: Ace Pace on August 27, 2004, 01:19:18 pm
Quote
Originally posted by Hippo
The space in directory thing is caused by having a space somewhere in the line. for example:

I got that error when i had all my scp stuff in the following folder:

D:\The SCP\

Note the space

I changed it to D:\TheSCP\ and it worked fine. the error doesn't seem to crash or have negative effects, but it is referring to the whole path of the mod folder...



WOOT, thanks *runs off to fix everything* :)
Title: Using Mods
Post by: Unknown Target on August 27, 2004, 01:20:30 pm
Also, don't forget, if you installed under ?:\?\Freespace 2, you'll get the same error (with the space thing). However, it still works, iirc.