Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nico on August 30, 2004, 06:10:31 am

Title: Well it's been fun
Post by: Nico on August 30, 2004, 06:10:31 am
Maybe you've noticed I haven't posted lately. For reasons that are my own business, I won't be around anymore, but since I'm online right now, I take the oportunity to say goodbye to the community. For the most part, it's been a whole lot of fun, but now it's over. I may drop by from times to times, but that's it. I wish HLP a bright future and, on that note: so long, folks.
Title: Well it's been fun
Post by: Taristin on August 30, 2004, 07:24:27 am
Bye. Shame you never finished 90% of the stuff you showed us. *shrugs* Oh well. Have a good life.
Title: Well it's been fun
Post by: Night Hammer on August 30, 2004, 07:34:24 am
Good run while it lasted Venom
Title: Well it's been fun
Post by: Gloriano on August 30, 2004, 07:34:39 am
Bye and Good luck... :)
Title: Well it's been fun
Post by: Setekh on August 30, 2004, 07:44:41 am
Take care, Venom. Be in touch.
Title: Well it's been fun
Post by: aldo_14 on August 30, 2004, 08:04:11 am
cheerio nico.
Title: Well it's been fun
Post by: Janos on August 30, 2004, 08:40:31 am
release your other incomplete stuff if you aren't going to be here anymore goddamnit
Title: Well it's been fun
Post by: Rictor on August 30, 2004, 08:54:45 am
So long Venom, I think I speak for everyone when I say that you'll be missed.

Keep on poum-poum-pouming man. And check in every once in a while.
Title: Well it's been fun
Post by: Col. Fishguts on August 30, 2004, 09:05:16 am
Au revoir.
Title: Well it's been fun
Post by: Martinus on August 30, 2004, 09:47:16 am
[color=66ff00]Best of luck Nico. :nod::yes:
[/color]
Title: Well it's been fun
Post by: KARMA on August 30, 2004, 10:03:25 am
that's the second time you say that you are leaving.
I hope you'll return soon as you did before:)
Good luck Nico;)
Title: Well it's been fun
Post by: TopAce on August 30, 2004, 10:09:07 am
Last time, he told he stopped modding for FS.
This time he says he finally leaves HLP.
Title: Well it's been fun
Post by: DaBrain on August 30, 2004, 11:30:12 am
Sad news, you made some really nice things here.

But I can understand your decision. My time also gets more and more limited as the time passes.

Some day, when I'm rich, I'll have more time ;)



So... See ya (At least I hope so :) )
Title: Well it's been fun
Post by: Singh on August 30, 2004, 11:34:02 am
See ya - good luck with the world out there :)
Title: Well it's been fun
Post by: Taristin on August 30, 2004, 12:46:57 pm
I keep saying I need to leave this place... but I don't think I'll be able to. :sigh:
Title: Well it's been fun
Post by: magatsu1 on August 30, 2004, 01:23:20 pm
never understood why people "leave" but hey.

Good luck to ya.
Title: Well it's been fun
Post by: pyro-manic on August 30, 2004, 01:33:00 pm
See ya Venom. Good luck with everything! :)
Title: Well it's been fun
Post by: GT-Keravnos on August 30, 2004, 01:43:25 pm
Having just played Fs2 with the latest Taylor Build AND Lightspeed's 27 August LT wonder, it really felt like a new game.

But we all know it isn't. We all know that had it not been for those that did hang on during the hard years, when it all seemed lost and it was thought that this game will be gone forever and be supplanted by something else.

In those times, one of the happy few that stayed the course was NICO. Through his  mod and perseverance, by his example, AND HIS MODS TOO, he kept the flame alive, so that now Freespace 2 SCP is getting the new lease of life it has deserved for SO LONG.

When I joined SCP had 800 members with 2-3 participants. Freespace was thought to be dieing. Now it has 2200+ with 30+ at any one time. I call this success.

ANd it is owed to people like Nico who did held the line. That's why it is sad to see him go. I wish Nico all the success in everything he finds precious and valuable.

Nico, don't be a stranger man. We 'll still be here for a long time.
Title: Well it's been fun
Post by: Darkage on August 30, 2004, 03:39:22 pm
VENOM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:(

Good luck dude.....you better be on icq from time to time:D

*installs*
Title: Well it's been fun
Post by: Lightspeed on August 30, 2004, 03:52:46 pm
I hope you keep in touch. At least from time to time.
Title: Well it's been fun
Post by: jdjtcagle on August 30, 2004, 04:05:37 pm
Will you release all your "unfinished" stuff, for the love of freespace? ;)

That's very sad Venom... I hope you remember all the good times... Bye :(
Title: Well it's been fun
Post by: T-Man on August 30, 2004, 04:10:11 pm
Farewell Nico, you will always be remembered :(
Title: Well it's been fun
Post by: KARMA on August 30, 2004, 04:16:19 pm
Quote
Originally posted by T-Man
Farewell Nico, you will always be remembered :(

eh, he isn't dead:)
Title: Well it's been fun
Post by: StratComm on August 30, 2004, 04:40:53 pm
It's been nice working with you Venom.  Best of luck in whatever endeavors your future holds :)
Title: Well it's been fun
Post by: Knight Templar on August 30, 2004, 04:59:35 pm
Tootles.
Title: Well it's been fun
Post by: Falcon on August 30, 2004, 05:38:41 pm
Bye
Title: Well it's been fun
Post by: PSYCHO on August 30, 2004, 05:47:17 pm
Hey Venom,  Good Luck Dude....:nod:
Title: Well it's been fun
Post by: Flipside on August 30, 2004, 05:48:21 pm
So long, and thanks for all the fish ;)
Title: Well it's been fun
Post by: Trivial Psychic on August 30, 2004, 06:03:29 pm
What about your Hi-poly Perseus?  Will you pass that on to another experienced modeler for completion and release?

Hope you find happyness in your HLP-free life.
Title: Well it's been fun
Post by: Kamikaze on August 30, 2004, 06:19:49 pm
Sayonara Nico. Hope you succeed in whatever you do.
Title: Well it's been fun
Post by: TopAce on August 31, 2004, 05:19:15 am
Venom, please respond. :!
Title: Well it's been fun
Post by: aldo_14 on August 31, 2004, 05:51:43 am
I note the irony that Nico decides to leave just as someone develops a max->pof convertor......
Title: Well it's been fun
Post by: karajorma on August 31, 2004, 06:00:24 am
Maybe he never actually wanted one. He just liked moaning about the lack of one. :D

Anyway sad to see you go Nico.
Title: Well it's been fun
Post by: TopAce on August 31, 2004, 06:01:02 am
If he decided to leave because he couldn't convert his models, that's irony. If the background behind his decision has nothing to do with model conversion, it's called coincidence.
Title: Well it's been fun
Post by: karajorma on August 31, 2004, 06:32:26 am
No it isn't. Either way it's ironic.
Title: Well it's been fun
Post by: TopAce on August 31, 2004, 10:05:09 am
It would be ironic, I say.
Title: Well it's been fun
Post by: Kazan on August 31, 2004, 10:11:36 am
*sighs* already loosing valuable project members


goodluck dood! -- you better be on ICQ from time to time [nautilus PLEASE]
Title: Well it's been fun
Post by: Nico on August 31, 2004, 02:28:00 pm
W00z.
I'll release the stuff I've done ( I'll probably hand them over to Woomeister so he can convert it if he wants ) when I get some time.
One of the reasons I leave is coz I start uni again, and I move to a place w/o internet. I'll also focus mainly on studying, so modding has no place in that. Finally, I'm already awfully busy because of that, even tho uni hasn't even started yet.
Don't worry, I'll keep in touch ( I should be online at least the weekend, with some luck, so I'll drop by if I can ), but it'll be rare, I'm afraid.
Kaz: I'm not withdrawing from FE, feel free to ask anything you want on ICQ, I'll get it running as much as possible, even if you don't see me, and even if I don't reply right away. Please note that not having the net or a PC w/o max won't prevent me from drawing concepts, for exemple.
Title: Well it's been fun
Post by: Kazan on August 31, 2004, 03:09:48 pm
alright nico :D
Title: Well it's been fun
Post by: magatsu1 on August 31, 2004, 05:50:33 pm
if Woomeister doesn't fancy it, put 'em on here, or your site. Shouldn't be any lack of takers. :nod:
Title: Because I'm just so cool
Post by: Nico on September 01, 2004, 04:12:53 am
The Orpheus Project:
During the second Shivan incursion, advanced fighters like the Erynies proved very efficient against this terrible enemy. But the Erynies was also a rushed design: very expensive, difficult to maintain, and with several design flaws. Two other fighters competited for the Erynies place at that time but, because of the time constraints, the Erynies was put to service as it was the first one to have a completed flight pattern and service status. As the war reached its end, the GTVA decided to give a boost to the Orpheus project. The Erynies was finally discarded after a series of fatal accidents and complaints of SOC pilots about its poor dogfighting ability. The two other prototypes, on the other end, went, during all that time, through a whole refinement, and became up to the required standards for the Multirole Orpheus Fighter Project:

(http://www.swooh.com/premium/venom/fs2pics/ezeortho.jpg)
Senecal Hydrospace Ezechiel C

The Ezechiel is the first try at spaceships for Senecal Hydrospace, a company specialized in submarines and surface ships, but they were implcatied in spaceship industry already, they've been the manufacturers for most subspace drives for most light spaceships up to date, and have the proud heritage of being the ones who built the subspace reading device that helped track the Lucifer on the famous mission which dealt the killing blow to the shivan war machine during the Great War.

The Ezechiel is an surprising mix of old and new technology. Based on a rather commun frame, it features a couple intriguing systems to meet the Orpheus Project directives.
The ship is a rather stocky and heavy fighter. Survivability rates are upped by a very thick armor and very strong shields. If its secondary payload can be considered light even by commun standards, it still packs an awesome punch thanks to eight gunports localized on the two side rails of the ship.
Those rails also serve to reach the speed requirements of the OP. While standard speed is assured thanks to four high velocity deuterium engines that gives it speed almost equal to that of the best interceptors, the ship can reach for short period of times a tremendous speed, thanks to the two side rails ( Subspace Gliding Rail technology ), which basically open localized rifts between space and subspace, where the ship "hook" itself and is dragged by the formidable waves of subspace.
The four deuterium engines are barely enough to provide the vast amount of energy required by the ship, so the SGRs also "tap" into subspace while in afterburner mode to provide the extra punch needed. This technology was possible only tanks to Senecal expertise into the subspace technology fields, and advancement on shivan technology retro-engineering.

Ezechiel pretest summary:
pros:
-very good armour and shield
-excellent top speed and acceleration
-exceptional primary coverage
-very good energy input/output ratio
-easy to maintain

cons:
-average secondary payload
-average normal speed
-heavy -> average maneuvrability
-expensive

(http://www.swooh.com/premium/venom/fs+/vampire.jpg)
Shinohara Incorporated Vampire
Like Senecal's Ezechiel, the Vampire is the first attempt for Shinohara to build a space fighter. Shinohara is most famous for its successful range of atmospheric fighters.
Shinohara's take on the OP is radically different than Senecal's one.
The Vampire is a extract of cutting edge technology, packed in a surprisingly aerodynamical shape for a spaceborn fighter.
The fighter makes great use of the knowledge acquired from the shivans.
Exit the standard deuterium engines, the Vampire is powered by subspace tapping engines. The most visible aspect of that real revolution in spaceship design is the complete disparition of the regular rockets and verniers used on 100% of the terran and vasudan ships up till now. Both propulsion and spatial controls are assured thanks to the various wave emiters positioned all around the ship. This allows superior maneuvrability and speed for the Vampire, even tho it's heavier than the Ezechiel. The speed gain with afterburners on, tho is much less impressive, but the ship can maitain AB on for much longer. All in all, both ships, at max speed, can cover a dozen mile in the same time range.
The Vampire, thanks to the WE technology, displays unique 3 dimension motion habilities similar to those witnessed on several shivan ships.
Compared to the Ezechiel, the secondary payload is better, but still not better than standard. The ship features 6 gunports, but the energy distribution to the weapons is more optimized, which allows for a virtually continous stream of fire, while the Ezechie pilot will have to give some time for the reactors to recharge after a long strafing run.
Hulls and armours are also inferior to the Ezechiel, but in counterpart, the unusal design gives the Vampire almost stealth-like habilities, making it virtually invisible for radars at long range.

Vampire pre-test summary:
Pros:
-Exceptional maneuvrability
-Excellent top speed and acceleration
-Standard secondary payload
-limited stealth hability

Cons:
-very expensive
-can be difficult to maitain if supplies run low
-average shields and armour
-good primary capacity, but inferior to that of the Ezechiel
-large



The whole project went through some terrible hardships, and events happening in it's test system have still not been disclosed, and remain classified level Omega. The location and name of the test system remain unknown, as are the events that led to the loss of the original Vampire prototype. There was an outcome, tho, as the Ezechiel was finally chosen. It is said that the Vampire was finally chosen by the SOC, tho, and while the Ezechiel will join the regular GTVA fleets soon, the Vampire has now started new benchmarks on behalf of the SOC commandement.

FILES ( wheeeee! ):
Ezechiel ( pof+maps, lacks some pof data, like docking points )
http://www.swooh.com/premium/venom/fs+/ezechiel.zip

Vampire ( pof, no lods nor debris yet, lacks some pof data )
http://www.swooh.com/premium/venom/fs+/Vampire.zip
Title: Well it's been fun
Post by: Ypoknons on September 01, 2004, 04:15:39 am
That's way too pretty, Venom, er Nico.

It's been great seeing all your work all these years. You've left lots of good things in your wake. 'Luck. :)
Title: Well it's been fun
Post by: Carl on September 01, 2004, 04:18:39 am
see ya around, Venom! don't forget to drop buy very once in a while when you have time.
Title: Well it's been fun
Post by: Styxx on September 01, 2004, 06:28:24 am
Feel free to release that space station I modeled too, if you want. :p
Title: Well it's been fun
Post by: TopAce on September 01, 2004, 06:32:58 am
Those two fighters are great! Downloading ....
I would rather fly the second one, it sounds to be a better fighter.
Title: Well it's been fun
Post by: Woomeister on September 01, 2004, 07:15:12 am
http://www.fileplanet.com/dl.aspx?/3dactionplanet/hlp/hosted/inferno/perseus.rar

(http://www.3dactionplanet.com/hlp/hosted/inferno/perseusfinal1.jpg)
(http://www.3dactionplanet.com/hlp/hosted/inferno/perseusfinal2.jpg)

Here's the Perseus to go with those two.
Title: Well it's been fun
Post by: TopAce on September 01, 2004, 09:08:53 am
Is that for Inferno?
Title: Well it's been fun
Post by: Woomeister on September 01, 2004, 09:16:36 am
No it's for download.

I'm still working on the Perseus Advanced version.
Title: Well it's been fun
Post by: TopAce on September 01, 2004, 09:18:17 am
Yes, I noticed is was for download. :)
Why can't it be for both Inferno and the public for download?
Title: Well it's been fun
Post by: aldo_14 on September 01, 2004, 09:19:00 am
Zeek is beautiful as always, but i don't like the Vampire... shapes nice, texture looks a little plain to me.

(yeah, like nico would give a **** if he's stopped modding :D )
Title: Well it's been fun
Post by: TopAce on September 01, 2004, 09:20:01 am
Speaking of textures, the lights would need some changes.
[EDIT] Or no! If it has glowmaps.
Title: Well it's been fun
Post by: Woomeister on September 01, 2004, 09:44:55 am
Quote
Originally posted by TopAce
Why can't it be for both Inferno and the public for download?

Because we don't use the Perseus?
Title: Well it's been fun
Post by: TopAce on September 01, 2004, 09:49:05 am
Do you? :lol:
Title: Well it's been fun
Post by: Nico on September 01, 2004, 05:19:49 pm
Quote
Originally posted by aldo_14
i don't like the Vampire... shapes nice, texture looks a little plain to me.


Since the map is a 20 minutes job, it's no wonder. It has no painting ( wanted to go for a dirtied F22 color scheme ), no logos, nothing. Obviously it'll be plain ;)
Title: Well it's been fun
Post by: Setekh on September 02, 2004, 06:27:05 pm
Quote
Originally posted by Styxx
Feel free to release that space station I modeled too, if you want. :p


Do I sense a tiny little bit of annoyance there? :p
Title: Well it's been fun
Post by: Lightspeed on September 02, 2004, 07:17:21 pm
Can someone make a version of that hi-poly Perseus without the cockpit?

It looks a bit odd being the only fighter having one :wtf:
Title: Well it's been fun
Post by: Styxx on September 02, 2004, 08:05:01 pm
Quote
Originally posted by Setekh
Do I sense a tiny little bit of annoyance there? :p


Nah, not really. But since he's releasing those models, he can release the station too - I don't have the textured version.
Title: Well it's been fun
Post by: Cabbie on September 02, 2004, 08:22:04 pm
I'm just a newbie but I'm a huge fan of your work specially what you did to the Perseus. Too bad you are not going to continue with your modeling. Anyway good luck to whatever you plan to do in life :)
Title: Well it's been fun
Post by: Liberator on September 03, 2004, 09:50:07 pm
Very cool!  The models I mean, tis' truly a tragedy you are leaving.  But as you said, your reasons are you're own.  I myself have contemplated leaving recently, but since I haven't ever contributed anything but trolling it wouldn't be a bad thing.  Anyway, best of luck and Godspeed.