Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: übermetroid on August 31, 2004, 02:25:23 am

Title: 1st table mod!!
Post by: übermetroid on August 31, 2004, 02:25:23 am
(http://swooh.com/peon/ubermetroid/pics/lots.jpg)
(http://swooh.com/peon/ubermetroid/pics/lots 2.jpg)


um....  :D
Title: 1st table mod!!
Post by: Bobboau on August 31, 2004, 02:27:44 am
hmm, you upped the refire rate on capship turrets...
Title: 1st table mod!!
Post by: übermetroid on August 31, 2004, 02:35:22 am
its fun!  and Im still learning how to add more.
Title: 1st table mod!!
Post by: karajorma on August 31, 2004, 02:48:16 am
Well it's a fairly basic table mod but fair enough :) We all learn by taking small steps at first :)
Title: 1st table mod!!
Post by: übermetroid on August 31, 2004, 02:53:57 am
KaraJorma, the link in your FAQ to the tables is missing......
Title: 1st table mod!!
Post by: karajorma on August 31, 2004, 03:36:52 am
Which link? GE's VPView Tutorial? or something else?
Title: 1st table mod!!
Post by: Gloriano on August 31, 2004, 03:39:12 am
Neat
Title: 1st table mod!!
Post by: Black Wolf on August 31, 2004, 06:11:06 am
Quote
Originally posted by karajorma
Well it's a fairly basic table mod but fair enough :) We all learn by taking small steps at first :)


Exactly. Kudos to him I say. First you have fun playing with tables, then you learn about modelview reskinning (or, these days, FRED reskinning) and bang, you can make ship varients with new weapons. Then you want to use these cool new varients, so you learn to FRED, then to model, texture etc.

Keep it up I say. :nod:
Title: 1st table mod!!
Post by: übermetroid on August 31, 2004, 10:50:42 am
Quote
Originally posted by karajorma
Which link? GE's VPView Tutorial? or something else?


http://www.3dactionplanet.com/hlp/hosted/fsport/tutorial/tables.html
From here
http://homepage.ntlworld.com/karajorma/freespace/modding.html
Title: 1st table mod!!
Post by: SFN-Darkwarrior on August 31, 2004, 10:55:18 am
Hey! The same way I was learning modding, too :)

Yes, we all make little steps on a very large ladder... :)
Title: 1st table mod!!
Post by: karajorma on August 31, 2004, 01:54:06 pm
Quote
Originally posted by ubermetroid


http://www.3dactionplanet.com/hlp/hosted/fsport/tutorial/tables.html
From here
http://homepage.ntlworld.com/karajorma/freespace/modding.html


That's a link to GE's VPView tutorial (which contained a whole bunch of tabling stuff) I thought I'd caught them all when I updated the side menu but I must have missed one :)
Title: 1st table mod!!
Post by: magatsu1 on August 31, 2004, 05:52:12 pm
I hate doing tables.
Title: 1st table mod!!
Post by: Knight Templar on August 31, 2004, 08:55:21 pm
Tables = teh easy

My new MODing hate: Finding out why **** doesn't work the way it should.
Title: 1st table mod!!
Post by: Axem on August 31, 2004, 10:24:04 pm
Quote
Originally posted by Knight Templar
Tables = teh easy

My new MODing hate: Finding out why **** doesn't work the way it should.


Too true. In my first instance of trying to edit the ship tables I kept being reset as a Uly. I still don't know what I did wrong to this date, but it doesn't happen that much anymore...

Table editing can be the most easy, but also the most tedious. Especially when adding 30 new ships or you accidently miswrite something several times and have to change all of them back...
Title: 1st table mod!!
Post by: Singh on August 31, 2004, 11:47:58 pm
Table mods are fun. I can make ub3r beams using it too :drevil:

Ship tables are not as fun though.......
Title: 1st table mod!!
Post by: übermetroid on September 01, 2004, 01:41:46 am
so who has the most powerful weapon? :D
Title: 1st table mod!!
Post by: Fury on September 01, 2004, 02:16:34 pm
I have. (http://koti.mbnet.fi/fury/misc/screen00.jpg)
Sorry, couldn't resist. :drevil:

The weapon belongs to another ship than what is in the screenie though.
Title: 1st table mod!!
Post by: magatsu1 on September 01, 2004, 02:19:28 pm
Ah. I know what that is. Had to think about it. :D
Title: 1st table mod!!
Post by: übermetroid on September 01, 2004, 04:29:42 pm
dang, my B5 info is not that strong...  What is it?
Title: 1st table mod!!
Post by: Darkage on September 01, 2004, 04:35:00 pm
Looks like a Narn energy mine.
Or a shot from a Shadow spitfire, hmm....maby not it's to big.
Title: 1st table mod!!
Post by: Fury on September 01, 2004, 10:58:28 pm
Nope, it's Centauri mass driver.
Title: 1st table mod!!
Post by: Black Wolf on September 02, 2004, 12:34:40 am
Quote
Originally posted by Mr. Fury
I have. (http://koti.mbnet.fi/fury/misc/screen00.jpg)
Sorry, couldn't resist. :drevil:

The weapon belongs to another ship than what is in the screenie though.


Damn that's cool looking. Is it animated?
Title: 1st table mod!!
Post by: Fury on September 02, 2004, 01:01:13 am
No it is not, but it looks like it is though. :)
Title: 1st table mod!!
Post by: aldo_14 on September 02, 2004, 03:57:03 am
Quote
Originally posted by Mr. Fury
Nope, it's Centauri mass driver.


I thought they fired 'roids?
Title: 1st table mod!!
Post by: Fury on September 02, 2004, 04:10:36 am
At least they used asteroids in Narn homeworld bombardment. The effect is quite close to what was seen during those scenes.
http://koti.mbnet.fi/fury/tbp/reference/centauri%20mass%20driver/

Its not quite clear how Centauri mass driver actually works. So we can be creative and also use the mass driver as a special long-range weapon in ship-to-ship battle like Narn energy mines.

Maybe you guys should visit TBP forums sometimes so that you can see the occasional screenshots and status updates. :D
Title: 1st table mod!!
Post by: aldo_14 on September 02, 2004, 04:17:37 am
Quote
Originally posted by Mr. Fury

Maybe you guys should visit TBP forums sometimes so that you can see the occasional screenshots and status updates. :D


What makes you think i don't?

Albeit I haven't actually downloaded anything. From any mod project.   Ever.
Title: 1st table mod!!
Post by: Col. Fishguts on September 02, 2004, 04:23:44 am
I thought it was stated somewhere that they used asteroids with a high metal content, thus accelerating them via EM-fields.
Title: 1st table mod!!
Post by: aldo_14 on September 02, 2004, 04:36:27 am
Mass drivers using artificial gravity technology AFAIK.  Which may or may not mean they had to be metal-rich.
Title: 1st table mod!!
Post by: SadisticSid on September 02, 2004, 04:56:16 am
You mean magnetic acceleration surely, if they could generate gravity then it presumably wouldn't need metal at all. :)
Title: 1st table mod!!
Post by: aldo_14 on September 02, 2004, 05:02:24 am
Quote
Originally posted by SadisticSid
You mean magnetic acceleration surely, if they could generate gravity then it presumably wouldn't need metal at all. :)


me?  Nope - IIRC the more advanced races in B5 uses an engine system that utilises the magnetic fields of planets, and thus allows artificial gravity fields to be used without rotating sections on the ships.

Not sure if this is powerful / controlled enough to accelerate a bog-standard rock asteroid into a planet, though.  It may be that you'd need some form of magnetic acceleration.  Plus i'm not sure how artigrav tech would work, i.e. maybe it requires metal in some form or the other. (aren;t all starships in B5 metal..?)
Title: 1st table mod!!
Post by: Fury on September 02, 2004, 05:37:03 am
Not magnetic, they use either conventional engines or gravimetric engines. Or a hybrid. (with exception of FirstOne ships) I don't ever remember anyone mentioning anything about engine systems utilizing magnetic fields of planets. I would most likely remember something that odd. :)
Title: 1st table mod!!
Post by: aldo_14 on September 02, 2004, 05:45:28 am
Quote

 Some races, like the Centauri and the Minbari, use drive systems built to varying degrees on magnetic and gravitational forces; some of them don't so much go to a planet as create a situation where they are drawn toward it. One of the side effects of this is a field allowing for artificial gravity. Earth doesn't have this level of technology, however.


http://www.midwinter.com/lurk/countries/us/guide/042.html

So...depends on your interpretation, I guess.
Title: 1st table mod!!
Post by: Singh on September 02, 2004, 06:47:09 am
Quote
Originally posted by Mr. Fury
I have. (http://koti.mbnet.fi/fury/misc/screen00.jpg)
Sorry, couldn't resist. :drevil:

The weapon belongs to another ship than what is in the screenie though.


I would think not (www.swooh.com/peon/Singh/spatzi.jpg)

:drevil:
Title: 1st table mod!!
Post by: aldo_14 on September 02, 2004, 07:47:24 am
Well, if we're going to get into this......

(http://www.3dactionplanet.com/hlp/hosted/casofwar/screens/finsc12.jpg)
Title: 1st table mod!!
Post by: Singh on September 02, 2004, 07:56:21 am
pffft......:p
(http://img35.photobucket.com/albums/v107/anandraj/beamcolors5.jpg)
Title: 1st table mod!!
Post by: übermetroid on September 02, 2004, 10:11:46 am
All the pretty lines!  :D
Title: 1st table mod!!
Post by: Gloriano on September 02, 2004, 01:09:27 pm
ohhh lot beams
Title: 1st table mod!!
Post by: übermetroid on September 02, 2004, 01:46:58 pm
I personally like the uber Frenis of doom.
(http://swooh.com/peon/ubermetroid/pics/beamss.jpg)

:D
Title: 1st table mod!!
Post by: Culando on September 03, 2004, 06:08:25 pm
Bah. XD I was just about to propose a similar mod to this. It was gonna phase out anti-fighter beams in favor of better laser turrets. XD But now you're done the work for me. :D BWAHAHA! Er, I mean, thank you. >>
Title: 1st table mod!!
Post by: Fury on September 04, 2004, 12:50:11 am
I would have thought modding like that would have stopped a few good years back. :doubt:
Even a ten years old can edit some table values and make yet another Beams of Doom™.

Its nothing personal, I have just seen too many of those already.