Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: MicroPsycho on September 05, 2004, 02:45:07 pm
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I just thought I start a thread about MechWarrior because MechWarrior is amazing. Share stuff like your favourite MechWarrior game, favourite 'Mech, weapon and stuff.
Does anyone know know whether or not there will be a 5th MechWarrior?
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Well Microsoft changed Mech Warrior to Mech assault and
MA is only for xbox
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Mercs is fun.
Especially without updates: "NO DON'T GET STUCK ON THE BUILDING NOOOOOOO skädäm who shot me oh it's THAT dude behind that hill, shooting through terrain! well i show you WHERE DID THE GROUND GO"
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My favorite game was definitely Mechwarrior 3. It was fairly complex, the mechs felt heavy and powerful and it was fun.
The Mad Cat's my favorite mech. I think I still have a bunch of battletech cards of the Mad Cat variants.
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Mech4 was good if you could get it on budget. Wouldn't (and didn't) pay the full £30 for it though.
MadCat Mk2 was pretty cool too.
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MW4: Mercs, and the Hauptmann.
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Mechwarrior 2 and Timber Wolf.
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I'd say MW4: Mercs, and probably the Mad Cat/Timber Wolf.
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www.brickcommander.com
Oh, and MW3 and the Daishi (blew one up a few times because it couldn't handle the heat from 6 ER large Lasers...pfft...and they call it a heavy mech...)
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Double post...:mad2:
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I like the Cauldron Born in MW3, the screwed it up in MW4. MW4:Mercs was great, much better than MW4. The Madcat 1/2 are cool (I still think Madcat mk 2 should have more slots on the arms) and the Shadowcat was sweet. All IS mechs/tech/weapons SUCK! its Clan or nothin!
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MW2:Mercs > Anything since
Original Battletech > All
Favorite mech is the Thug, but thats based on level 1 battletech, since that's my favorite of them all to play. In Mech4: mercs, I'll take the Loki everytime and run circles around your Daishi. The Marauder is the coolest looking, I'll invent improved designs for it just so I can keep using the same model =)
Oh, and the original mechcommander kicked ass. Best RTS i've played before or since.
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Mechwarrior 4. Daishi. LBX-10s, 20s, etc.
Brings me back. I remember my custom Daishi. Completely decked out with LBX weaponry and max armor. It could cripple an Atlas in one shot, and take the return fire and barely go yellow.
*fantasizes about those days*
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Well, having only played the MechCommander series, I have to say my favorite mech is the Shadow Cat.
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Mech 3. Everything felt "right" and the mechs felt powerful.
Plus, I loved the Vulture and the old customization screen.
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Mechwarrior 3 was the best. It was the only game to do briefings right (you get a tiny grainy video and some vague idea of what to expect), plus the fact that the only equipment you had was what you salvaged gave it more of an underdog feeling.
Favorite mech was Daishi (Dire Wolf) with a bunch of ERPPCs.
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the best game mw2 mercs and the best mech, the mad cat mk2.
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Microsofts redition of the Mechwarrior universe turned the awesome Battletech stuff into weak half-assed ****ty crap. Go play mechwarrior 2, then visit classicbattletech.com to see what Battletech and Mechwarrior is _really_ like
Hellbringer, Summoner, Dire Wolf, Black Lanner, Coudron Born, Timber Wolf
Clan > IS
Oh, BTW, I play Dark Age.
http://www.mwrealms.com/cgi-bin/get_unit.cgi?num=fe091
that fella sits on my desk.
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My favorite was MW3
favorite mecha was Mad Cat
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I don't know, but I always liked Nova filled with small lasers.
Small, fast, agile, could pump a ****load of damage into target from close range. Too bad the torso was so static.
In MW2: Mercs of course.
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Mech 3 was much better than Mech 4 or Mech 4 Mercs...
Dunno; mech 4 mercs just felt.....wrong when it came to all the mechs there.......
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MW3 had its weaknesses (customized mechs shot weapons from an 'invisible gun') and its strong points (briefing, powerful feeling) where as MW4 seemed more action based putting you in the centre of the action with more mechs in battles.
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Both Mech 3 and Mech 4 suffered from a poor user interface.
However what Mech 3 got perfect was the mech's feel of size and inertia. I always remember the moment I played the tweaked demo for the first time with a Madcat pumped with dual PPCs - and got knocked down by some light clanners hitting me in the side with LRMs.
That feeling of running 75 tons downhill while the LRMs smashed into my side tearing my aim off-course and pinching the whole mech sideways as it struggled to keep running - it was phenomenal and priceless. That moment instantly left me hooked.
What turned me completly off in Mech 4 was the apparent agileness of Mechs - they turned the whole complex battle into a simple action game. It just didn't feel right.
I liked the idea of weapon slots, it also solved the problem of invisible guns, but the whole gameplay was severly lacking.
Both Mech 3 and 4 suffered from poor control customisation - 4 is still prety much unplayable compared to my standards, Mech 3 had much better default controls - which I only like in the mouse/keyboard variant.
The ability to aim guns on their own was a great invention of Mech 3 and Mech 4 put me off with going back to the Mech 2 / Merc formula.
Those games were fun, but simply put they are outdated.
My gutfeeling is MS will buthcher the series...
Sum line: Mech 2 was great for its time, Mech 3 is still the best battlemech simulation.
....and all of you underestimate the close-combat potential of humanoid mechs in close-range.
Ultra-AC 20 + Dual PPC / PPC + LRM on a Thor - all range long fight winner. Jump jets are a must for sufficient mobility. - and you haven't come face to face with Yen Lo Wang yet.
BTW I recommend checking Renegade Tech - it fuses the Renegade Legion damage system into the Battletech table-top game. That was another fun system. (Leviathan was posted here a while back). Renegade Tech is ultra coolness.
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Mech2 and 3 rocked.
I hated Mech4 - MS turned the damned thing into an arcade game instead of a Mech simulator!
Mech2 had great detail (Did you notice that when you fire an LRM20 on a Timber Wolf the missiles actually come out of different holes in the rack?!?!), and the FMV and voice acting (Hehe, the instructor guy cracks me up :P), not to mention all the Clan Wolf and Jade Falcon 'flavour text' available in-game was just great :)
Mech3 felt really awesome - You could almost believe you were piloting a bipedal 15m tall robotic killing machine :D
The laser effects were definitely the best of ALL the MechWarrior games by FAR... Hell so were the rest of the weapons! I was a bit skeptical about the PPC (Being used to el Big Blue Ball O Doom from Mech2), but it grew on me, and now I actually prefer it!
The storyline, briefings and voice acting were and are IMHO unsurpassed. The game just felt so... *polished*. The only other game I've ever played that felt anywhere near that... I dunno, integrated? Polished? was TIE Figher.
It was a pity Pirates Moon was so crap, I was very dissapointed with it.... even the original actor's excellent voice acting couldn't save it :(
Things I didn't like about Mech3 were the firing points for all the weapons (Missiles coming 1m below the missile racks etc.), and the Lancemate command system was really ****. The Lancemate AI blew chunks too...
I also missed things like the IR-mode and the Enhanced Vision, but these are very hard to implement *well* in 3D Accelerated games by the looks of things (I base that on the fact that not one recent game has had a decent IR-goggle mode :D)
Mech2 had the most awesome Starmate command system ever (You could even get them to move with you in different bloody formations!!! How many other games have you ever seen that in?!)
The only thing Mech4 had going for it was the slightly-more correct modular weapons system, but everything else was rubbish. Mech4 Mercs was better but not by much. Holly Harris (Your dead Merc boss from Mech2Mercs) would be rolling in her grave if she saw what modern Mercs were like! :D
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That reminds me, does anyone know if the Neuromancer is a real Mech? If so, WTF is it?!
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I wish the Mech 3 code would be puclic and a more sensible control configuration could be implemented along with the Mech 4 weapon modularity. (+ accurate firing points).
Just imagine what it would be like if I could bing movement control to my joystick (throtle , turning + full torso?) with weapon management (left-hand setup for a Cyborg :D ) with a mouse based aiming and command interface in a panoramic cockpit you only got when using joystick controlled aiming.
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ahh those were the days running in a mech blasting your enemies with LRM-20
i wish i could have a decent pretty well rounded mechwarrior 3 Lan party
If anyone is interested in playing aganist me just give me a shout
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Mech 4, while the general feel of it was crap, multiplayer ruled. It was probably one of THE most fun games out there when it came to multiplayer, which MW3 severely lacked. The lag on that game was atrocious, causing you to have to aim about 15 or 20 mechs in front of an enemy to hit him.
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Since they had aircraft in both games I wished they brought back LAMS!!! Yes land-air-mechs like the phoniex hawk, stinger, and wasp (all veritech fighters from Robotech). Of course they can't use THOSE designs anymore legally but if they made up 3 NEW designs that would rule! Fly around the map with impunity and set up ambushes... ;7
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Mech Assualt destroyed the mech "feel" I can only hope they correct (ADD A COCKPIT DANGIT!) this in MA 2. (looks pretty nice)
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I personally enjoyed using the light gauss in Mech 4. Nothing beats a headshot at 950 meters. Especially if the headshot consisted of an alpha strike of four light gauss.
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there was one medium/light mech that could carry just one gauss with room for nowt else save jump engines. Perfect little sniper, especially for city missions.
Long Tom was fun too.
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I played the Mechwarrior 3 demo a lot. There's nothing like shooting a hole in the ground then hiding in it!
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Whoah, where did that go in the full version?
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Sorry to drag the topic back a bit, but there's only one 'mech that counts:
Deathstorm's Daishi. (MW4Mercs) 4 MLas, 1 STRK6, 3 CGauss, 19.5 tons of armour, tons of ammo and a LAMS. Makes a mess of anything stupid enough to come in range.
I agree with the rest though, MW3 was the best, esp. the way it handled missiles - an LRM20 felt much bigger when you fired it.
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Originally posted by Unknown Target
Mech 4, while the general feel of it was crap, multiplayer ruled. It was probably one of THE most fun games out there when it came to multiplayer, which MW3 severely lacked. The lag on that game was atrocious, causing you to have to aim about 15 or 20 mechs in front of an enemy to hit him.
Now, why are you using the past tense there?
I swear I'm going to get into my Rifleman or Warhammer and blast you for it. ;7 Oh wait, the Rifleman isn't out yet. I guess my Hammer will have to do for now. :D
For those who haven't kept up, a group known as Mektek (http://www.mektek.net) (the site is temporarily down) has made free mech-packs for MW4:Mercenaries. (Nothing has been made for Vengeance, so :p)
The first mech pack (MP1) is nearly universally used since its release last November, and included the following 9 mechs:
- Warhammer (Yarr. My favorite mech aside from the Argus. B))
- Urbanmech (The trashcan is back!)
- Urbanmech IIC (The Clan trashcan makes its debut!)
- Stalker (Redesigned to no longer resemble something phallic)
- Strider (Making a triumphant return from MW3 as the annoying little bastard of choice)
- Marauder (Yes, original artwork, and no lawsuits!)
- Blood Asp (The fearsome 90-tonner comes to Mechwarrior for the first time)
- Avatar (Back from MW3.)
- Ares (Custom Mektek design by VeryBad, a Clan 60-ton jumping Omni -- interestingly enough there were no canon designs with that ability. Hardish to load out, but quite speedy and difficult to core.)
Mech Pack 2 is due out quite soon (however exact date is not known by ANYONE). For secrecy purposes a lot of info has been withheld. I am one of the alpha/beta testers but, rest assured I won't leak a damn thing specific, so don't bother, it'll be out soon anyways. ;)
What I can tell you is info that's been publicly released already.
Firemoth (Dasher) - The lagbastard comes back in a blur of motion!
Commando - Pinko's rejoice, for the Commie returns...
Hollander II - The gun on legs. A great asset to IS forces.
Nova (Blackhawk) - Tho it had to be redesigned a bit (please do not argue about this point, it was necessary) it's Clan Wolf's signature medium. Yarr.
Brigand - A mech just for the pirates! Arr, matey!
Grim Reaper - Plenty of missile and energy goodness to go around, on a sturdy IS 55-tonner.
Gesu - A new 45-ton Clan mech designed as an "interceptor". Another custom MT design, this time by Insidious(Blastradius).
Cyclops - The command mech of the Inner Sphere is making a comeback...
Rifleman - Eight years after the lawsuit, the mech makes its return. Not truly the Unseen model, but it stays true to its roots (i.e. it's not the boxy, crappy-looking DA version.)
Canis - Finally, for the first time in 8 years, a Clan 80-tonner!
Argus XT - 65 tons instead of 60, replacing the little-used missile pod with another gun arm, tho no longer Heavy-Gauss capable. Referred to as "Gecko" for short. (Argus XT -> Argex -> Gex -> Gecko)
Thanatos XT - Similar deal as the Gecko, tho no up-tonning.
Annihilator - I don't think I need to use a sentence to describe this big daddy, so let's go and*
And then there's MP3 after that, with even more goodies.
I probably missed something in the MP2 section (sad since I'm supposed to be testing the stuff) but eh :)
The total number of mechs as of Vengeance was 22. By Mercs it was 44. Mektek is trying to outdo Microsoft and ultimately provide at least 44 new mechs total. ;7
Also, for those who want to return to the "old-school" feel, a project known as IS3025 is in the works (based on the scrapped MPBT3025 engine IIRC). Head to http://www.is3025.com/ , it's worth a look, tho bear in mind it's not finished yet :)
*Joke mercilessly stolen from Bonus Stage. (http://www.bonusstages.com/)
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That is some good information there. I'll look into it.
Mechwarrior 2... ah yes, I remember playing that when it hit with 3DFX! OOOH! UBER GRAPHICS! Well yeah, now it looks like crap of course, but it was fun! I loved it, and I played it very crudely at my age, but I still loved it. Have, and always will, love the Mad Cat. Mechwarrior 4 was enjoyable, but seemed to lack in some areas, like mission design. There was no stealth, nor any use for guns outside of lasers and missiles, (though some ballistics came in handy if you had slots to fill) and... it ended with a cliffhanger, so, yeah...
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What annoyed me most about MW4 is that I went the altruistic route, with my sister ruling the planet. Then I play the expansion, and my old character's evil.
Well, at least I got to rip him apart in a Daishi....
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I HATED mw4 multiplayer. The name of the game was nothing more than grab a Daishi, put a bunch of Gauss/PPCs on it, point and shoot. I tried to find ton limit games, or stock mech games, then you got into some nice fights where skill and playstyle count more than tonange. The mw4 demo multiplayer ruled all- only 3 chassis, and I had a Cougar that could rock all but the best made MadCat. Unfortuantely all that went down the dump when everyone rides in 100 ton monsters with enough forepower to slag half an atlas in a single shot. Manuever, swerve, use terrain, none of it works, and when they only need to hit once all the gaming goodness goes down the tolet. Perhaps if I joined a clan, coordinated team battles would have been awesome, but i never had the patience to find one.
I miss netmech, even with it's lag.
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MW3 Ruled, and about the source... Making a try won't hurt...
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http://www.dropshipcommand.com/
My home away from home on the net, along with tro42.
Battletech owns my soul, it does...
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I thought it was supposed to be impossible to add new mechs to MW4 (one reason why I didn't buy it, asamatteroffact).
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Originally posted by .::Tin Can::.
That is some good information there. I'll look into it.
Mechwarrior 2... ah yes, I remember playing that when it hit with 3DFX! OOOH! UBER GRAPHICS! Well yeah, now it looks like crap of course, but it was fun! I loved it, and I played it very crudely at my age, but I still loved it. Have, and always will, love the Mad Cat. Mechwarrior 4 was enjoyable, but seemed to lack in some areas, like mission design. There was no stealth, nor any use for guns outside of lasers and missiles, (though some ballistics came in handy if you had slots to fill) and... it ended with a cliffhanger, so, yeah...
I loved MW2 as well. Would you believe I finished the entire game using only the Nova and tons of MLasers? lol, that was fun!
:D
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MW2: Hard difficulty + Timber Wolf + 8 Machine guns + warhammer at 150m = :D
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Man, I know this must make me wierd, but all I had was memories of Mechwarrior being ridiculously hard. I ran around frantically trying to fire off PPCs at this enemy who was running rings around me, and then I died. It was a sad day for the Woo household's gaming pride. :o
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Originally posted by Setekh
Man, I know this must make me wierd, but all I had was memories of Mechwarrior being ridiculously hard. I ran around frantically trying to fire off PPCs at this enemy who was running rings around me, and then I died. It was a sad day for the Woo household's gaming pride. :o
PPCs........close range......against fast mechs?
Doesnt add up dude :P
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MW2 = 4/6 Large Lasers + Tons of heat sinks = ownage
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+Terrain + my spiced up Thor (Ultra AC20 + ERPPC + LRM15) = not so sure ownage - for one combatant.
I prefer challenge and true need of skill instead clever but outsmartable setups.
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I was talking of use against AI...
I had MW2 Matrox edition and so no multiplayer for me...
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Originally posted by mrfun
I HATED mw4 multiplayer. The name of the game was nothing more than grab a Daishi, put a bunch of Gauss/PPCs on it, point and shoot. I tried to find ton limit games, or stock mech games, then you got into some nice fights where skill and playstyle count more than tonange. The mw4 demo multiplayer ruled all- only 3 chassis, and I had a Cougar that could rock all but the best made MadCat. Unfortuantely all that went down the dump when everyone rides in 100 ton monsters with enough forepower to slag half an atlas in a single shot. Manuever, swerve, use terrain, none of it works, and when they only need to hit once all the gaming goodness goes down the tolet. Perhaps if I joined a clan, coordinated team battles would have been awesome, but i never had the patience to find one.
Not entirely true. Play on puretech FFP servers (NBT servers are superb for this), the assault fests are much more rare.
I myself pilot an Argus most of the time and usually get better than a 3-1 ratio when I do (9-0 was my best in one set). I do well in Hunchbacks or Warhammers too.
Daishis are almost unheard of now (the big-nose syndrome makes them easy targets). People are starting to learn that the game is not all about "OMFG!!MY HUEG ALHPA STKRIE KILLD U N00B!" In fact most people online now pilot heavies or mediums -- the Thor and Black Knight are both popular choices (despite the fact that the BK is so horridly easy to kill through its CT). The Ares is also a popular one since it absorbs damage so well and is so maneuverable.
The only upper-end assaults (90T+) that I really see with regularity anymore are the Highlander and Gladiator. Lots of weapons = slow = easy to hit = first person targeted by the enemy. And Gladdies are usually loaded out for an 800-meter battle. Outrange them with RAC2's, Light Gauss, PPCs (IS, clan, or CAP), LRMs, ATM-E's, or Arrow IV's.
Even light mechs are beginning to see a resurgence. Little lag-bastards with Ullers run around LBX20'ing their foes often enough to keep you on your toes. (Tis very satisfying to smack em with a Heavy Gauss when they're on the enemy team, I'll tell ya that much.)
Online play really has improved a lot since the days of Vengeance/BK. Give it a chance. :)
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Originally posted by aldo_14
I thought it was supposed to be impossible to add new mechs to MW4 (one reason why I didn't buy it, asamatteroffact).
It took a LOT of time and effort on the part of the people doing it. (At first we all thought it was a hoax until someone filmed a couple of untextured Striders fighting.) Mektek is the only group with the knowledge and ability to add the mechs, without charging anything for it that is :)
It involves borrowing the MechID's of the existing 44 mechs, since the MechIDs are hard-coded into the game. This also reflects in the damage display thing on the HUD, also hard-coded, which shows the mech whose MechID is borrowed, rather than the Mekpak mech. (For instance in the Avatar and Warhammer, the damage display shows the Thanatos. I use the bar graph anyhow.) No mechs are "overwritten", nothing was subtracted, but there are limitations that can't be overcome without the MW4 source code.
As long as we keep borrowing mechIDs, tho, we could conceivably have an infinite number of mechs (assuming people were willing to keep making and texturing the damn things).
One of the limitations is Elementals. Believe me when I say it's been tried multiple times. There is trouble when scaling the animations to such small sizes -- the Elemental ends up falling through the ground and causing errors of all sorts. Until the animation-scaling issue can be addressed, Elementals are sadly not possible :(
I think I've talked enough. Flan.
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I haven't played MW4 Multiplayer in a while, but from what I remember, Daishis and Atlases were fairly rare, slow, and vulnerable. A Mad Cat in a city enviroment wasted them (those legs and back panel are very vulnerable in a street). The only battle I was ever in that had successful assaults was when I and a bunch of random other pilots went up against a clan. They set themselves up with long-range weaponry and a height advantage, and massacred anyone who got within ~800m. Let me tell you that twin Gauss and a Thunderbolt to a Mad Cat's center torso, even with max armor, is not very fun....
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Don't think it was just you Sek ;)
MW2 and M2Mercs were REALLY BLOODY HARD in some levels.
Mech3 had a few hard levels, but was by and large pretty easy.
Pirate's Moon was INSANELY hard.
I found Mech4 and Mech4Mercs very easy most of the time, with the occasional tricky mission.
I agree Mech3 has the worst multiplayer. Mech4 isn't bad, but my funnes memories were Mech2 multiplayer (The time when I nibbled my friend's Tarantula to death using an Elemental will always be cherished :D)
BTW, what does everyone prefer: Clan or IS naming?
I've always preferred Clan names (Dire Wolf and Timber Wolf just sounded so much... *cooler* to me than Daishi and Mad Cat... :D)
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Mech 3 Rocked...the IH after my name is for Iron Horde, started as a Btech merc outfit, moved into mech2 online, then mech3. In 3 i ran a shadowcat with 6 er med's grouped 4 and 2, max armour, 5 ams, i also built it in campaign as soon as i could, and i ran it through the entire campaign, damn good mech. Incidentally, the IH rocked.
sometimes i ran a madcat with 2 lrm 15's, 2 streak 6's, and 5 er meds. two variants of this mech were the ER...in which i replaced the streaks with lrm 10's, and the SR in which i replaced the lrm's with two more streak 6's. all three also held 5 ams.
i kind of miss the old days.