Originally posted by Akalabeth Angel
Doh! Stupid FRED. If you downloaded the mission from my previous post and plan to play on Easy, download again because the easy or less skill level wasn't quite implemented right.
Retail Mission 3 Download (http://knossos.firenebula.com/fs2/fa-c1m3.zip)
1) Five ships in Beta Wing. Even FRED doesn't like this one. Although it's possible to have wings of up to 6 ships that doesn't mean you should. If you need more than four bombers to make the mission playable what you could do is this. (I'm making it so that there are 6 bombers in Beta wing rather than 5 cause I'd rather make the mission a little easier).
2) You might want to add some more vasudans to Gamma wing. Having only 1 ship present in the loadout screen looks odd.
3) Beta Wing has no primaries by default. What are they supposed to use? Harsh language? Seriously though, this is cause the Artemis can't actually carry the Akheton SDG they've been assigned.
Kudos to you for the excellent grammar+spelling!
Nothing takes you out of the vibe like seeing, "Demon 3 ismaking a run , for the jum node!11!"
I've been FREDing for 4 years, and this is a pretty good mission by my standards. Keep at it!
EDIT: Bombers are meant for destruction, not disabling. Send a fighter if you want to disable something, but leave the bombers at home.
Also, the hostile fighters seem somewhat ineffectual - not much you can do about this of course, but it might be an idea to take into account the fact that they're not going to last very long and set up Alpha's AI to accomodate that (maybe set them targetting flak turrets on the Alexander?
Originally posted by Akalabeth Angel
Also note, that I am Canadian. Therefore I spell the following words in the following manner:
# Any particular reason you used neutral(light blue) color in the brieifng on the Alexander and some other vessel names?
# Brieifng icon ship class for the ship which is on screen in the first stage is wrong, the icon ship class shows and Aten and there is no Aten in the mission. I don't know which ship that was.
# Beta and Gamma wing's armaments might be changed for better mission balance. For instance, Gamma wing has Hornets. Also give some Tornadoes for the Artemis bombers.
# Yes, player orders. It is a typical mistake. In all Derelict missions you could give orders to transports and cruiser, thereby srewing up the mission. Don't think that if the Derelict FREDers could afford to ignore player orders you can do it as well. Turn player orders for all non-friendly fighters off.
# I received no directives after the Democles arrived. It is obvious you will have to defend the Vasudan cruiser, but some people might be 'paniced' without standing directives. It is a general hint for all FREDers: Try to avoid any situations the player does not have directives to do.
# Gemini wing remained out of the battle: They entered 8 clicks away and they moved nowhere.
# Here come the most major issue: The Vasudan cruiser did not leave, it only kept rotating around and did nothing.
Also, Cancer wing (Herc II's) and the wing of Ulysses (the ones escorting Damocles) continue to arrive after the everyone else has departed (bit annoying activating jump drives only to be munched by Herc that just arrived).
It was also slightly weird that when Damocles said the Alexander was of now use there was a considerable gap to when the Damocles fired the rear beam.
Reading the departure conditions for the Mentu, all I can take as a conclusion is that it did not depart because the Alexander didn't depart as well since its engines have been disabled.
Check if the mission counts with the possibility that your initially fail to destroy the NTT and the engines got partially repaired.
As for repairs: It was quite strange that the engines were repaired after the transport had been destroyed. You can say that enough engineers managed to get on board to repair the engines before the NTT had been destroyed.
I can see the reason why the Alexander was repaired after the NTT had been gone: The Repair Team and the Check NTT Status events were linked with the delay of 30 seconds. This is as much as saying is-event-true / Repair Team / 30, so not this is the problem: The > / hits-left / 0 / NTT Omega SEXPing is not recommended. Use not / is-destroyed-delay / 0 / NTT Omega instead.
Originally posted by Akalabeth Angel
As for the transport, you hit the nail on the head. The transport isn't doing the repairs, the people onboard + the supplies are. If they have time to get off, it doesn't matter if the transport gets wasted, because it'll be empty. If the transport is docked long enough for the necessary guys/equipment to disembark the engines will get repaired no matter what. (seems to make more sense to me)
Originally posted by Akalabeth Angel
For the Damocles firing, hmmn, the ship should try to fire either the side or aft beam cannon. In my mission it has been the side that was fired. Either way, two blasts should hopefully kill it but maybe not???
Originally posted by Kosh
It also has a bug in it. I ordered beta wing to disarm the cruiser to keep its guns busy for me to disable it. After I disable it, command wants them to return to base, but they don't. So when the Damoclese comes in with some other fighters, they are wasted.
Originally posted by Akalabeth Angel
Yeah, I didn't realise that you need to do a "clear orders" command for the fighters as Alpha 1's notions apparently override the mission-commands.