Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: aldo_14 on September 07, 2004, 08:43:21 am
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Just curious.... I remember vaguely something to do with it only being OpenGL, but not sure.
Cheers.
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bob was working on a cloaking based on env code. But I don't know about the original cloak.
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the original using ~+x gave you the message:
"Cloaking is currently disabled. Thank You for using FS2_open"
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Soo...was there never tbl-based cloaking (alal :stealth, then?)
Not really important, I guess.
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Actually me and my team-mates are veeery interested in this
cloaking thing :D
Any chance that you will work on it further PhReAk ? We PM'ed about
that some time ago, and it sounded like it was half way done.
I would really love to see those cool cloaking effects on some fighters.
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i don't know if it works in HT&L anyway and i haven't really touched the code in a while, except for bugfixing and the orb.
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Any chance you will find some time for it ? Our release is planned around spring, so you still got time :p.
It's not even needed so badly for the player ship, but more for AI-Ships (and we would be even satisfied if the effects is a little more like making the ships invisible in a milli-seconds, maybe some form of transpareny in two or three stages ?) I would prefer your effects more of course.
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the demo release?
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No, I mean the final release :)
The demo can live without stealth, and it will be done in a couple of
weeks (hopefully), no final ETA yet, but it wont be long now.