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Off-Topic Discussion => General Discussion => Topic started by: Grug on September 12, 2004, 09:02:11 am

Title: The 'Perfect Game'...
Post by: Grug on September 12, 2004, 09:02:11 am
I like to dream, and to imagine what could be...

So people, what would be your idea for the perfect game?
Be it RPG, Flight Sim, FPS, RTS or whatever tickles your fancy.
Share your vision with others, and let us hope that someday they might go fullfilled...

One of mine would have to be a perfect RTS game. Something similar to Total Annihilation, yet less repetitive and with todays graphics.

I'd love to be able to control hoards of minions with a simple interface, yet have enough control as to perform either the most complex tactical manauvers known to man, or take the easy road and point and click and leave the rest up to the AI...

I want to be able to zoom right into the action and see the emotion on my soldier's faces as they gain victory over a superior foe. And I want to see the fear in my foe's soldiers eyes, as they finally realise they are about to die for an utterly pointless cause...

I want swarms of soldiers, hoards of vehicles, formations of air units, tactical bombardments from space, and finally massive levels to which there seems no end...

Probably most of all. I want a story that is original and believable. A universe packed with backstory and diversity. Something so epic that meets comparisons with Tolkien. After all, a game is supposedly just meant to be another medium as to tell a story, and to me is one of the most important factors in any great game.

Well I've shared one of my dreams, so I hope some of you will take the plunge and describe one of your own dreams... :D
Title: The 'Perfect Game'...
Post by: Singh on September 12, 2004, 09:06:40 am
A story. Everything else can be as good or bad as possible; in the end, its the story thats gonna make me play it more than anything.
Title: The 'Perfect Game'...
Post by: TopAce on September 12, 2004, 09:51:35 am
Any type of game, where the Ai does not cheat and the human player does not have handicap.
Title: The 'Perfect Game'...
Post by: aldo_14 on September 12, 2004, 10:04:24 am
PES4 (fingers crossed)
Title: The 'Perfect Game'...
Post by: Black Wolf on September 12, 2004, 10:08:00 am
Personally, I'd like to see not one perfect game, but three perfect games, all of different genres (say, an FPS, RTS and space sim) but all liked by a single story. Imagine the scenario from Freespaces point of view.

FS1 - You, the player, get to walk around killing vasudans, get to board HoL destroyers, get to cower in terror when the lucifer is about to destroy Tombaugh station knowing there's nothing you can do about it except get to anescape pod, you get to take part in Hall fight, etc. etc.

FS2 - the space combat simulator that we all know and love.

FS3 - You've been selected for GTVA officer training, and have been given command of a small fleet. Start by hunting down pirates and remnant NTF, culminating in commanding the fleet that takes the battle to the destroyers for the first time in Terran/Vasudan history.

More important than the linked storyline, however, would be the games ability to integrate with each other seamlessly. If you own the space fighter and ground combat games, then ending a mission by jumping into your fighter would load up the next level as you escape the world you were just on whilst flying that fighter. Or if your command ship crashes onto an uncharted planet in the RTS, you might need to survive on this hostile world while you search for other survivors/rescue teams.
Title: The 'Perfect Game'...
Post by: Fineus on September 12, 2004, 10:23:14 am
Mine? Nothing big.

Just recreate a universe in every concievable detail. First person for the most part with access to every world, transport between same... each world individually evolving with its own ecosystem etc... societies and creatures. Background history.. wars between those societies. Everything.

And if you can't find it in game - you have the ability to put it in game.

That's it.
Title: The 'Perfect Game'...
Post by: Tiara on September 12, 2004, 11:35:19 am
Extremely detailed Story + characters. Those are the backbone of any good game. The rest is optional.

I mean, what else is more intruiging of a game which has detailed background stories on the world you are playing in, the characters you control and meet?

Wether it's an action game, an RPG, an FPS, etc etc, the story and characters are the backbone of the entire game. Not even graphics come close. Hell, I'd rather play Final Fantasy 1 on the 8-bit Nintendo then some mindless good looking game.

That reminds me, I need to get the original Zelda on the GBA :D
Title: The 'Perfect Game'...
Post by: Janos on September 12, 2004, 12:30:39 pm
Quote
Originally posted by Kalfireth
Mine? Nothing big.

Just recreate a universe in every concievable detail. First person for the most part with access to every world, transport between same... each world individually evolving with its own ecosystem etc... societies and creatures. Background history.. wars between those societies. Everything.

And if you can't find it in game - you have the ability to put it in game.

That's it.


Add huge multiplayer with dozens of factions AND SPACE BATTLES and you have my lifetime savings paypaled to your account in no time.

Oh Derek. :(
Title: The 'Perfect Game'...
Post by: Knight Templar on September 12, 2004, 12:38:16 pm
Leisure Suit Larry 2
Title: The 'Perfect Game'...
Post by: Fineus on September 12, 2004, 12:47:01 pm
Quote
Originally posted by Janos


Add huge multiplayer with dozens of factions AND SPACE BATTLES and you have my lifetime savings paypaled to your account in no time.

Oh definitely. Although in theory this game would be so vast and diverse that you could play it on your own and live out a totally believable second life inside of this game doing anything from farming to piloting a starship.
Title: The 'Perfect Game'...
Post by: Dark_4ce on September 12, 2004, 01:00:08 pm
Hmm... Well, a space simulator. Where the explosions are dynamic and beautiful to look at. Each one a different spectacle of pyrotechnic mayhem, with bis of burning debris and such. Yet it utilizes specific location damage, so if you shoot the cockpit open, the pilot dies and you see him for example get sucked out and pop like a firecracker. Screw newtonian physics, let it be basic FS2 physics to boot. With LOTS of sounds in space. Weaponry has to be really flashy, missiles look really cool with funky contrails and the combat chatter is dynamic and acording to the situation. All commands given by the player will utilize the latest in voice recognition and the wingmen will respond to different tones in the players voice. The AI will be second to none, and pritty much everything you see will utilize the latest in graphics quality so it looks real. It also comes with a pair of 3D glasses so you get the true indepth feeling of the game. And the cockpit mechanics can be as complicated as you wish. You can go for the ultimate "movie reality" feeling in having all sorts of buttons to push and stuff to make you really feel like you know what your doing. Or you can just make it easier and consentrate on the flying.

Then the story. It has to be something that'll suck you right in, play with all your emotions, makes you feel deep sorrow when a character dies, and all voice acting will be supplied by famous or semi famous actors. The music will be composed by hanz zimmer.

Then when you think thats all of it. Then you realise theres a whole FPS part where you land on planets or take boarding actions. All of wich also uses dynamic level creation, so each planet or ship you board is different.

Then the Mutliplayer. A MMORPG. Maybe not so much a RPG than a constant battle between 2-3 factions with all the stuff you played in the single player game except that this time all the other players are actual people along with NPCs. News are reported by players and Key characters are played by payed employees "acting their part" in the game, so the story flows even in the online version. And subscription is free.

Yep, thats my dream. Not exactly possible, but I've seen parts everything I've mentioned, implimented in a game one way or another. So theres some hope.
Title: The 'Perfect Game'...
Post by: TopAce on September 12, 2004, 01:09:41 pm
There is always hope, remember that.
Title: The 'Perfect Game'...
Post by: adwight on September 12, 2004, 04:45:48 pm
Starcraft 2, would be my perfect game.
Title: The 'Perfect Game'...
Post by: an0n on September 12, 2004, 04:46:44 pm
The Matrix.......only with more gratuitous sex.
Title: The 'Perfect Game'...
Post by: Deepblue on September 12, 2004, 07:20:24 pm
:wtf: @ Anon.

A multi-type game. You can do anything and be anything within the story-line. Example: (B5 universe) You can be a starfury pilot, then get out of your starfury and go places and interact. Make it moddable too.

EDIT: Life-like graphics wouldn't be bad either. :D
EDIT2: Dark Ace beat me to it. What he said.
Title: The 'Perfect Game'...
Post by: aldo_14 on September 13, 2004, 02:57:00 am
Quote
Originally posted by an0n
The Matrix.......only with more gratuitous sex.


So you want bullet-time tight black leather catsuit porn?
Title: The 'Perfect Game'...
Post by: Grug on September 13, 2004, 05:02:40 am
LOLs, please don't answer that :p

It's great to see so many people's idea's of the 'perfect game'. (lol @ Leisure Suit Larry though :p ) Whats PES4 though?

I'd love to see a fully integrated game also, with aspects of all the genre's. The creation of such a game would probably take more than one lifetime though, and something that grand would probably best be tackled as an Open Source gaming project. :)

Keep em coming people! :D
Title: The 'Perfect Game'...
Post by: Turnsky on September 13, 2004, 05:43:39 am
i think that's what sold the elder scrolls for the PC, the fact that it came with its own set of modding tools.... same with freespace, etc..

what i'd like to see in a game is length.. many modern games aren't really all that long, unfortunately.. i mean /real/ length.. like taking 40 hours + on an easy difficulty setting..
there are a few like that, but they're RPG's.. i mean something that would keep the player enthralled for that length of time, then have a high replayability to it, as well such as multiple paths, alternate characters, etc.. sure a game like that would take time to create, but, these days, i'd be happy with quality as well as quantity., and i don't just mean the graphics when i said 'quality' either.
Title: The 'Perfect Game'...
Post by: Singh on September 13, 2004, 07:37:42 am
One of these days...when im finally out of the army.....maybe i ought to start something.......
or not ;p
Title: The 'Perfect Game'...
Post by: aldo_14 on September 13, 2004, 07:49:06 am
Quote
Originally posted by Grug
LOLs, please don't answer that :p

It's great to see so many people's idea's of the 'perfect game'. (lol @ Leisure Suit Larry though :p ) Whats PES4 though?
 


(http://www.play.com/play247.asp?page=title&r=PS2&title=165636)

I thought about the game & genre I'd play the most (and get the most enjoyment out of)....and I realised that PES3 is already practically perfect.
Title: The 'Perfect Game'...
Post by: Setekh on September 13, 2004, 07:57:05 am
Moddability or die! ;)
Title: The 'Perfect Game'...
Post by: Gloriano on September 13, 2004, 08:02:21 am
Perfect game? well Freespace: Awacs Return's:p
player is piloting  GVA Setekh entire campaing :p


well Historical FPS game would be sweet (weapons Swords etc.)
Title: The 'Perfect Game'...
Post by: Ghostavo on September 13, 2004, 08:07:26 am
Battlezone 2 with today's graphics + StarCraft's and it's expansion campaign ;7
Title: The 'Perfect Game'...
Post by: Blue Lion on September 13, 2004, 08:08:28 am
Just make me a Lt. in the army and let me go. Thousands on thousands and I'm just a drop in the bucket. You can only singlehandedly save the world so many times :/
Title: The 'Perfect Game'...
Post by: Grug on September 13, 2004, 08:19:50 am
Hmm, so kinda like your under the shadow of a super hero or something?
So you'd be an ordinary run of the mill soldier, and here is the Arnold look alike fighting to save the world. So all your character does is make his coffee etc. :p

Or your still the run of the mill guy, but so is everyone else, so team-work is the key.
Would be interesting to see, would need some flavour for the context though. I'm kindof getting tired of all these WW2 games etc.

Replaying the same war over and over again, with the same guns and technology, just doesn't jive me as fun anymore...
Title: The 'Perfect Game'...
Post by: aldo_14 on September 13, 2004, 08:36:15 am
One idea I had ages ago was a sort of dynamic war game, a bit like flashpoint but more fluid.

Basically, the game area would be a large Stalingrad-style bombed city and surrounding countryside.  You'd start off as a raw recruit, defending the city in the initial battles, which you were doomed to lose (and with them the city).  

After that it'd go completely freeform - your mission would be to basically inflict enough damage to force the enemy to pull out.  You could operate with other military survivors, working as a guerilla force in the countryside & forest to pick off enemy troops and supply convoys.  Or you could link up with resistance in the city and fight house-to-house,  or play as a solo stealth op to sabotage enemy supply dumps in militarised areas, etc.

Basically, there'd be a realistically simulated battlefield, where the enemy would have a fluid deployment, tactics and supply chain (somewhat similar to an RTS, with AI control over the entire enemy strategy) - so player actions would have both immediate and lasting repercussions.   Likewise, the enemys actions would have a similar effect, on morale, supplies, etc on the defenders.  And every change would be persistant - blow up a dump and it stays destroyed, unless the enemy deploys resources to repair, etc.  Likewise every building would have a detailed interior - using some form of fractal generation-type system to randomly create realistic interiors (making it artistically feasible to have that many general purpose rooms).

 i.e. you could have a win strategy of attrition in the city, or destroying the enemies supply convoy.  Or simply by stealing a jetfighter and kamikazing the arms dump in the main enemy barracks, etc.   Or you could pick a tower block and play as a sniper on enemy commanders.  Or do smuggling runs to retrieve supplies from caches or even raids on the enemy, etc.
Title: The 'Perfect Game'...
Post by: Grug on September 14, 2004, 03:12:00 am
Sounds interesting.

I think I actually remember someone making a mod that is fairly close to that description.
The idea was to have a chain of command so the general at the top actually is playing more of an RTS, deploying resources here and there. So trying to destroy the enemy while also trying to have enough forces to defend the towns you do have...

I havn't played OpFlash in ages, now that I'm thinking about it again, I might have to reinstall it again and give it another go... :p
Title: The 'Perfect Game'...
Post by: Flipside on September 14, 2004, 03:33:46 pm
A Space Combat Trading game with a Homeworld feel, but where the ships can be properly piloted and attacks planned before launch ;) So the player can choose what view of the local area he wants.

You basically start off in a ship small enough to barely need anything but the first person view, but much later you can buy huge chassis and fit various different pods on it to define it's role, cargo pods, turret mounts, manufacturing pods etc.

It all works around trading, not resource gathering, so ships that manufacture drones can sell them on to other traders etc.
Most importantly, a massive varierty of paid missions, and multiple storylines underlying the main one, so the player gets dragged in without even noticing ;)
Title: The 'Perfect Game'...
Post by: GoulMeister on September 14, 2004, 05:52:14 pm
sounds like X,
the best game to make would be a spacesim/rts/fps, build your armies,  control individual units like any fps or control a fighter, but what i really want is to control a capitol ship, flying around in my orion blowing up everything, there would be a fully dynamic universe with planets etc, build your base on a planet expand an take over the solarsystem then engage in intergalactic wars with AI's or other people in multiplayer, and some kind of random story generation with a different story each time.

another thing someone said sounded like alligence.
Title: The 'Perfect Game'...
Post by: Flipside on September 14, 2004, 06:12:58 pm
No, X is all really first person, and they tend to treat all ships the same, the game doesn't change regardless of the ship you are flying or the role for yourself that you choose.

I'm talking about a game where you start off first person, but later on, you may buy a huge hull, bolt on a couple of hangar bays, some point defence turrets, a fighter enhancement pod, a deep space sensor pod, and launch waves of fighters out on attack, whilst you control the combat not by leaving it to the AI, which can be monumentally stupid, but more in a Homeworld fashion, though abviously, it would be based on small drone ships, not Cruisers and Destroyers. Each drone type would have a specific 'type' Fighter, Bomber, Escort, Assault, Intercept etc, and several different kinds of drones are available.

You can either purchase drones at a small cost, or if you have a factory, buy the plans for a lot of money. You can then use onboard resources to build and sell/use your own drones, similar to Homeworld, but building time is too long to effectively be used in combat.

Space would be big as well, not those bunched up 'shopping areas' in X ;)

In combat, you play first person if you are in a smaller ship, or have over-ridden one of your drones AI to fly it remote control. Or you can play from the scanner area, selecting ships and ordering targets etc, once you have built up a fleet, thus mixing the space sim, strategy and trading element :)
Title: The 'Perfect Game'...
Post by: Kamikaze on September 14, 2004, 07:28:24 pm
I'd like to get a non-linear RPG in the style of Final Fantasy, the Saga series, Baldur's Gate and Diablo. Morrowind was fun but I felt that it didn't have a very strong story and also lacked the "wow" sort of combat that games like Final Fantasy have (Some spells like "Holy" in FFIX or "Apocalypse" in FFVIII are extremely cool).

Ideally there would be a set number of characters at the beginning to choose from who would have their own identities and storylines, but you could customize some non-essential characteristics about them. These characteristics would be stuff like armor/weapon preferences, whether they could use magic, maybe some minor aesthetic changes (something like Romancing Saga 3 on the SNES or Saga Frontier 2 on the PSX). The game would consist of a multi-character party, there'd be lots of playable characters (not all of them can be chosen as the starting character, think of Chrono Cross style variety) and you'd be free to choose who most of your party consists of.

The game would have a strong story that drives the game along. It's my opinion that games with strong, driving stories but allow the player to have freedom (Romancing Saga 3 to an extent was like this, it's story wasn't very strong though) are more effective than games with stories that are secondary to the free, non-linear nature. However there'd be plenty of oppurtunity to step off the story and play around, make items, kill rogue monsters, whatever.

The game should be full 3d but have an isometric field view (adjustable) and semi or fully turn based combat (or if it's real time, have the abillity to issue commands when paused). The spells, weapons, monsters and other elements should range from boring, normal sorts of stuff to apocalyptic war-issue spells (it'd be fun to have a war that the characters actively participate in and blow up armies with spells), titanic monsters and ridiculous enchanted weaponry.
Title: The 'Perfect Game'...
Post by: Flipside on September 14, 2004, 09:33:11 pm
Well, it's always the same story, or so it seems, two races, who get along in a sort of formal, good natured kind of hatred for each other are pushed towards war by a mysterious 3rd party whom you alone are capable of defeating.

I'd rather more a morality thing, where there is no right or wrong, or good or evil, only choices and repurcussions.

Something like civil war is a thing that will get so big as to swallow up a player whether he wants to be involved or not. So whilst to player 'can' effectively influence the outcome, I'd want the story to be fluid enough to be both (a) Non-dependent on the player and (b) capable of taking several routes depending on not just the players actions.

I suppose I'm talking about a kind of miniature version of Asimov's psychcohistory where planetary trends and responses are governed by outside stimuli, so whole areas react 'realistically' to the current financial, military, diplomatic and other influences.