Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: übermetroid on September 15, 2004, 10:19:31 pm
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What is the ship in game limit with SCP?
And can it be made bigger?
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...lim...it?
...*points to search button*
There are no 'limits' anymore...so...you can have as many in game as you want...atleast I think that's what those coders did...
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As much as your CPU can handle I guess. Heres the most I had...
http://nodewar.penguinbomb.com/forum/showthread.php?t=1706
52 high poly ships
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I Currently have close to 60 in the mission im working on. Half are capitals of various classes.
and I intend to add more :drevil:
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2700 Subsystems IIRC, more would crash the game... At least that's what is written on FSDoc...
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At one point, especially with a lot of asteroids and plenty of fire flying, primary weapons start loosing collision detection, they won't work anymore.
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Wow!
Today I made a mission with !!95!! Ships!
15 Fighter Wings (4 Fighters in a Wing)
6 Bomber Wings (4 Bombers in a Wing)
1 x Colossus
2 x Orion
4 x Deimos
4 x Macross (table-modded by me ;) )
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Originally posted by kasperl
At one point, especially with a lot of asteroids and plenty of fire flying, primary weapons start loosing collision detection, they won't work anymore.
So thats why that Trek battle was all wierd. I turned off invulnerability to see who would win that battle, but ships just kept shooting through each other.
SCP dudes, any way around this issue? As graphics cards and computers get beefier, 50 ships in a battle will eventually be common place.
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It's been discussed before, with I forget what conclusion. The trouble is that the collision calculations grow exponentially as the number of objects increases, and there is a hard limit set as to how many collision checks the game will do so that it does not become completely unplayable.
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Originally posted by Omniscaper
So thats why that Trek battle was all wierd. I turned off invulnerability to see who would win that battle, but ships just kept shooting through each other.
SCP dudes, any way around this issue? As graphics cards and computers get beefier, 50 ships in a battle will eventually be common place.
That might explain what was happening in a mission in Boomerang. Kept shooting through the damn Nephilims.
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I've had around 60 or so before retail FS2 would simply crash when you tried to load the mission.
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On mission 13 of my Legacy campaign, there is close to eighty.
Nearly three full squadrens of fighters and bombers (2 of fighters, 1 of bombers) slugging it out, plus an Orion and the Colossus.
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Hmm well... it seems none of you really hit the old FRED ship limit... It used to be 99 (or 100?) ships which wasn't really that hard to hit in multiplayer missions... (same as sexp limit and in fact all limits :)) You need a lot of ships events and interaction to keep 8 players busy at same time. :)
Wonder if anyone did anything with it... I made a multiplayer race mission similar to Trails of light from TBP, just a bit different cause you have to keep 2 trails for 2 pilots. I was really limited by those 99 ships. 2 for pilot ships, about 5 for some very basical enviroment around, 10 for interactive obstacles on track and that leaves 82 objects... cut in half it means 41 nav points for each pilot which is realy low number :( If anyone really raised that limit i wouldnt mind reworking it... :)
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Originally posted by Svizel
Hmm well... it seems none of you really hit the old FRED ship limit... It used to be 99 (or 100?) ships which wasn't really that hard to hit in multiplayer missions... (same as sexp limit and in fact all limits :)) You need a lot of ships events and interaction to keep 8 players busy at same time. :)
Wonder if anyone did anything with it... I made a multiplayer race mission similar to Trails of light from TBP, just a bit different cause you have to keep 2 trails for 2 pilots. I was really limited by those 99 ships. 2 for pilot ships, about 5 for some very basical enviroment around, 10 for interactive obstacles on track and that leaves 82 objects... cut in half it means 41 nav points for each pilot which is realy low number :( If anyone really raised that limit i wouldnt mind reworking it... :)
When they raise that limit, could you get the FZ Team to make some missions like TDIC for MenBD?
....hehe....
Always trying to test myself :P
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Umm... well.. one stupid question... What is "MenDB"?
Btw we managed to reduce the number of pilots required to win TDIC on 3, try that if you need yourself kept busy :) And if this is not enough, try to win medal in Red & Black Allover, also Checkmate medal is quite a challange ;)
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Well, I just tested it and managed to get 109 ships into my mission. Nearly 16 wings of bombers, 19 GTVA caps, 15 Shivan caps and a bunch of waypoints - go figure! :)
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Originally posted by Svizel
Umm... well.. one stupid question... What is "MenDB"?
Btw we managed to reduce the number of pilots required to win TDIC on 3, try that if you need yourself kept busy :) And if this is not enough, try to win medal in Red & Black Allover, also Checkmate medal is quite a challange ;)
"Me'n'BD" - me and blackdove :P
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BD and I have done TDIC on our own, on insane, just the two of us. - not hard in the end.
I don't remember R&D Allover/check mate - i'll have a look at them sometime.
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So whats the max ships in game that anyone has goten with SCP?
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Question: How does it count by?
Total ships present and active in the mission? Total ships out of all ships both present, yet to arrive, already departed? All ships plus all ships in respawning wings?
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Total ships present and active in the mission? :D
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If i can remember correctly it's FRED limit on how many ship "objects" you can have in mission... So if you have one wing of 4 ships with 10 waves it's just 4 ship objects, not 40 ships... Support ship doesn't count unless you directly place it somewhere in your mission with FRED.
But as i mentioned above this is how it used to be, i couldn't find a time to try it out in FRED Open yet...
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I think the limiter uses a subsystem counter too, since you could hit the fs2 ingame limit (noticeable with CTD) before FRED limits, when placing bigger ships in a mission without changing the total numbers
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Originally posted by Cetanu
I think the limiter uses a subsystem counter too, since you could hit the fs2 ingame limit (noticeable with CTD) before FRED limits, when placing bigger ships in a mission without changing the total numbers
There is definatly a subsystem limit. Can't remember what it is but it's been mentioned a few times before.
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Also there's an AI pathing bug which seems to occur far more frequently when there are lots of ships/subsystems in the mission...
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Well at least I can come close to answering your question...
I ported my Robotech missions from 2 years ago and guess what? I never fixed the error that turns the 340 some odd asteroids I HAND PLACED for the episode Blind Game, so result is it turns them into 340+ ENEMY Veritechs !!! (grand total of around 350 ships in the mission).
Plus they fight as normal so I think the lack of subsystems on the fighters was key in this turning into a huge dogfight, as oposed to if they were cap ships and crashing the game. (poor skull squadron and Vermillion - consisting of 8 ships) were quickly overwhelmed...
This was a cool incident (once more) as it showed me what my pc can handle and that I can still have massive fighter dogfights with FS Open... (bless you people!).
I have since fixed the error and now the friendlies attack the asteroids and destroy them (I have them set as hostile for now).. which one is the BETTER setting for making them non-target obstacles? Neutral or Unknown faction? (I will need to know this distinction for later on when we fight INSIDE the SDF-1 so the enemy does not randomly attack the walls like in my Death Star/SDF-1 Interior Test)... Thanks in advance!
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Neutral will appear as hostile, and hostiles won't shoot at it unless it has you have the "all teams at war" box checked. Friendlies would still shoot at it though. A better solution might be to have it set to friendly, but to FRED it such that it gets ignored by everyone. Is it "protect-ship" or does that do something else?