Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: SadisticSid on September 16, 2004, 10:45:52 am

Title: Cutscene sexp
Post by: SadisticSid on September 16, 2004, 10:45:52 am
Just for cutscene use, a controls-off sexp would be great. ATM the best one can do is disable all ship subsystems but this makes a loud noise when one's subsystems explode. And giving control of the player's ship to the AI in conjunction with a play-dead sexp doesn't actually prevent the player from firing weapons or moving, just pointing the ship somewhere. In any case they can reactivate the HUD by pressing Shift-O.

The most concrete way to prevent the player from doing anything is by disabling the controls, perhaps except for going to the options or quit screen. Would this be do-able?
Title: Cutscene sexp
Post by: Cetanu on September 16, 2004, 11:57:57 am
you can raise the player entry delay in team loadout - just use 5 or 10 or whatever number is necessary to get past the explosion - that way no explosion sounds should be heard when you the ship disabling event happens earlier
Title: Cutscene sexp
Post by: aldo_14 on September 16, 2004, 12:39:25 pm
Quote
Originally posted by Cetanu
you can raise the player entry delay in team loadout - just use 5 or 10 or whatever number is necessary to get past the explosion - that way no explosion sounds should be heard when you the ship disabling event happens earlier


Not great for 'interludes', though. :)
Title: Cutscene sexp
Post by: SadisticSid on September 16, 2004, 12:53:49 pm
Yeah, I know you work around it through the ships editor for a starting cutscene, but an interlude is what's needed...
Title: Cutscene sexp
Post by: Goober5000 on September 16, 2004, 03:13:45 pm
Hm.  I'll see what I can do.
Title: Cutscene sexp
Post by: karajorma on September 17, 2004, 04:17:27 am
Arrrrgggggghhhhhh. In game cutscenes the bane of my life raise their ugly head again.

For the love of God make them skippable by pressing escape or something. Cutscenes are fine the first time around but if you're already playing for the 3rd or 4th time a break in the action for a cutscene just makes me want to punch the screen.
Title: Cutscene sexp
Post by: Goober5000 on September 17, 2004, 07:25:23 pm
That's easy:
Code: [Select]
when
--key-pressed
----
--end-mission
The FREDders just have to remember to add it to their cutscenes. :)
Title: Cutscene sexp
Post by: karajorma on September 18, 2004, 02:41:15 am
The ones at the end or beginning of missions aren't too bad (still annoying though). It's the ones in the middle of the action that are annoying. You have to stop flying, watch the scene and then get back to the fighting. It's a completely unnatural break in the action.

I agree it's possible to make them skippable but how many FREDders will bother? Hmmm. I guess I'm going to be ranting at people for this one for a while :)