Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Bobboau on September 19, 2004, 12:35:11 am

Title: I'm at it again
Post by: Bobboau on September 19, 2004, 12:35:11 am
today I had an idea for a shivan fighter, thus far I've gotten the geometry nearly done. I applied a procedural shader to most of it, so don't complain about textures., the idea behind this is a campane I would like to one day do, this would be one of the weaker shivan craft you would face once they decide that you could be a problem.

(http://freespace.volitionwatch.com/blackwater/SF02.jpg)

here is a version that's been ubber subdivided for the hell of it
(http://freespace.volitionwatch.com/blackwater/SF02a.jpg)
Title: I'm at it again
Post by: Night Hammer on September 19, 2004, 12:42:34 am
Stretch it out, looks more like a shivan capship IMO
Title: I'm at it again
Post by: Zarax on September 19, 2004, 12:42:55 am
Don't really know, seems more vasudan than shivan... It's also a bit blocky for both species...
Title: I'm at it again
Post by: Night Hammer on September 19, 2004, 12:43:35 am
oops
Title: I'm at it again
Post by: Rictor on September 19, 2004, 12:46:58 am
It looks kind of wierd, but badass though. I don't exactly know what it is, or which way is up, but man, does it look evil. And powerful.

Though the textures you used for the black bits make it look vaguely Shadow-like. Maybe something a bit more akin to the normal Shivan fighter textures.

So, good work, but maybe a few more shots from different angles, to get a better sense of the shape? Nice to see you're back doiing modeling.
Title: I'm at it again
Post by: Bobboau on September 19, 2004, 12:57:15 am
yeah, that shot realy isn't very good for describeing the shape of it.

origonaly it was going to be on it's side compared to what it is now, but I decided it would look too much like the Nephelim, though I did change it a lot after I made that determination, so it's a lot harder to see the similarity now (the lower engine section was down and too the front more) it's a bit too late to change it now though, becase the upper engines would be imposable to desymetify

(top, side, front)
Title: I'm at it again
Post by: Nuke on September 19, 2004, 12:57:47 am
explain procedural shaders, is this a new feature or some new feature i might have missed? i like the geometry but the texture seems abit too redundant throughout the model. try some lighter gray in some areas.
Title: I'm at it again
Post by: Night Hammer on September 19, 2004, 01:00:23 am
Shivans never really had a lighter greay though did they? only ship i remember is the Seraphim and the redone Bassy havin anything but black n red

 and Bob the profile of that thing is badass
Title: I'm at it again
Post by: Bobboau on September 19, 2004, 01:04:01 am
procedurals are things you find in 3D rendering programs, there textures that the program makes on the fly, and the good ones allow you to get away without texture mapping at all, it has nothing to do with what it's going to look like in the end, I just wanted to give a better impression than the standard white would have given.
the FS1 Shivans had lighter colors than the FS2 ones, I am a fan of the FS1 Shivans BTW (if you can't tell by the engines)
Title: I'm at it again
Post by: Omniscaper on September 19, 2004, 01:10:57 am
Perhaps its a centuries old Shivan fighter that existed during the war with the ancients. I like stone-like texure.
Title: I'm at it again
Post by: Bobboau on September 19, 2004, 01:16:12 am
my position is that they are all melinia old, this would just be one of the ones they actualy use to kill things they realy want dead.
Title: I'm at it again
Post by: Knight Templar on September 19, 2004, 01:59:50 am
I like that position, and the fighter. I say, produce it. :yes:
Title: I'm at it again
Post by: Trivial Psychic on September 19, 2004, 02:57:13 am
Give it some anhedral stub wings and it'll make a cool heavy fighter.  I'd also suggest not having the forward bulbous section curving out forward as you have.  It would start out vertical and weep back as it descends.  Then enlarge the "tooth" or spike on its bottom and sweep it back a bit.  Those are my suggestions.
Title: I'm at it again
Post by: Setekh on September 19, 2004, 06:21:17 am
Oh, sweet. That's the Bob of old that I know. ;)
Title: I'm at it again
Post by: Gloriano on September 19, 2004, 06:44:19 am
Looks Badass and Fantastic, Good job Bobboau:yes:
Title: I'm at it again
Post by: vyper on September 19, 2004, 07:12:29 am
Looks like a Shivan armed transport of some sort. Very nice :) :yes:

Actually that kind of swirly red area on the bottom/side makes me think : something to do with comm-nodes for some reason.
Title: I'm at it again
Post by: aldo_14 on September 19, 2004, 07:26:39 am
Doesn't float my boat, sorry Bob. :)
Title: I'm at it again
Post by: Bobboau on September 19, 2004, 07:55:20 am
the  "swerly red area" will probly be nearly invisable in the final, there sort of a crisal like structure, there will be some glowing from it, but you won't see much of it exept for some reflection, it's sort of a progression of a line of thinking were I think that the Shivan hulls are probly nano-engeneered carbon crystals, these are just extreemly dence areas, they also have to do with some new technology that the Shivans demonstrate, basicly after things like this start showing up everything will have Lucifer sheilds, you have to hit them hard and directly a glanceing blow will just bounce right off (I it call adaptive armor, but the name doesn't realy mean anything, it's basicly a second shield that follows the hull)
Title: I'm at it again
Post by: magatsu1 on September 19, 2004, 10:15:13 am
hmmm, freaky.
Title: I'm at it again
Post by: Taristin on September 19, 2004, 10:33:47 am
Quote
Originally posted by aldo_14
Doesn't float my boat, sorry Bob. :)


Ditto.
Well done, but I don't like it. :nod:
Title: I'm at it again
Post by: Blitzerland on September 19, 2004, 10:50:35 am
Very creative. I like it. Will you make it open to the public once you finish it?
Title: I'm at it again
Post by: Night Hammer on September 19, 2004, 11:18:07 am
So Bob are you back into modelin like back in the day or what
Title: I'm at it again
Post by: Blitzerland on September 19, 2004, 09:16:59 pm
Quote
Originally posted by Night Hammer
So Bob are you back into modelin like back in the day or what


Looks like it, doesn't it? :p
Title: I'm at it again
Post by: Hellbender on September 20, 2004, 07:12:38 am
Nice effort Bob - it does have the hideous coolness about it that malevolent craft should emanate.

Kinda gives me the thought "What if the Shivans decided to produce designs to counter GTVA craft?"
Title: I'm at it again
Post by: Lightspeed on September 20, 2004, 10:42:57 am
I don't like it. It's not shivan.
Title: I'm at it again
Post by: Bobboau on September 20, 2004, 10:51:26 am
how is it "not shivan" ?
Title: I'm at it again
Post by: aldo_14 on September 20, 2004, 10:56:59 am
Doesnt have that Shivan vibe, at least no to me.  I see Shivan fighters / bombers as relatively flat, sharp and angular (often with 'arms' of some variety), that seems...well.... a bit too blobby for my tastes.
Title: I'm at it again
Post by: Night Hammer on September 20, 2004, 11:30:39 am
I dont see how it cant be Shivan
Title: I'm at it again
Post by: Zarax on September 20, 2004, 11:38:08 am
Put a vasudan skin on it and you'll understand why...
Title: I'm at it again
Post by: StratComm on September 20, 2004, 12:30:20 pm
No, it's definately shivan if it has to be out of the FS2 races.  Vasudan designs aren't a catch-all, and although this thing could look vasudanish with a vasudan map, it would still look like a derivative of something else.  The reason everyone jumps Vasudan with it is because the only other vertically-oriented strike craft design in the FS universe is the Vasudan superiority fighter in BWO, which is very unconventional in and of itself.  

So bob, it looks good.  It does feel more bomber-like than fighter-like though.
Title: I'm at it again
Post by: Lightspeed on September 20, 2004, 12:39:53 pm
Quote
Originally posted by Bobboau
how is it "not shivan" ?


The shape, the textures, and the feel to it prevent it from being shivan. It's a pretty nice model, but IMHO lacks the shivan look.
Title: I'm at it again
Post by: Bobboau on September 20, 2004, 08:08:20 pm
well consitering it doesn't have textures, and I'm still not quite done with the shape, it needs more hard edges, and a few 30 degree angles on it in the main body, there are a lot of interesting geometric properties to a lot of the shivan ships, such as prominant equelateral triangles
Title: I'm at it again
Post by: TopAce on September 22, 2004, 12:44:33 pm
Far toooooo many polygons. The half of them is enough. :p
Title: I'm at it again
Post by: Akalabeth Angel on September 22, 2004, 12:53:12 pm
It looks too massive for a fighter to me too, one thing it might be is like a super-heavy shivan fighter. Like something with a light beam in it for swarming warships and blowing them up good.

I think the texture job is fine. People keep saying it's not shivan because shivans are always black and red, but apparently none of them have seen the Mephisto or the Asmodeus lately.
Title: I'm at it again
Post by: aldo_14 on September 22, 2004, 01:18:27 pm
Quote
Originally posted by TopAce
Far toooooo many polygons. The half of them is enough. :p


Nonsense.
Title: I'm at it again
Post by: Bobboau on September 22, 2004, 11:20:42 pm
yeah, I'm useing a tried and true method here, when in doubt add more polys.

look there is no texture job here, it isn't textured at all, I just grabed a nice dark looking procedural with some jaggad bits in it and appyed it exept for the engine parts.

the geometry of this thing is too complex to get a realy good shot of it
this is what I've got now.
I think most of it is comeing along nicely, but I'm not sure what the hell I'm doing with the lower front section.
Title: I'm at it again
Post by: Lightspeed on September 23, 2004, 06:41:13 am
If you want to make it shivan, either rotate it 90° around its z-axis, or add long wings - shivan ships are generally long, flat, and spiky.

It's way to short, symetrical, and vertical.
Title: I'm at it again
Post by: TopAce on September 23, 2004, 09:18:32 am
Loading the fighter down .. .err .. downloading.