Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Taristin on September 20, 2004, 08:33:21 pm
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(http://www.aqsx85.dsl.pipex.com/images/screen2.jpg)
Remember these engine trails? I tried implementing them in the tables, and came up with nothing. Has this been disabled in the code? Can it be resurected? Or is my one voice not enough to sway this?
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I tried to see if they worked with Raa n no go either so its not jsut him.
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they should still be there, but it wouldn't suprise me that it got broken and nobody noticed it until now becase nobody had used them
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I liked them, can we bring them back?
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For me, the problem is no one has made really good ones. Maybe I'll wait for Bobbaou/Lightspeed/Dabrain/Turamber to make some.
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http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/Particle%20Thrusters
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is that only for the myrmydon or fighter/bomber class or caps can use it too?
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Originally posted by PhReAk
http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/Particle%20Thrusters
Yeah, thanks. :rolleyes: As you can see, I'm the one who put that there... :p And it still doesn't work for me.
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i can check the code and see whats going on.
its going to take a bit since i don't get home for another 6 hours or so.
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you might want to post your data/table entree in the mean time
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$Name: GTF Kisou
$Short name: TFight UD-3
$Species: Terran
+Type: XSTR("Stealth Interceptor", 2975)
+Maneuverability: XSTR("Excellent", 2976)
+Armor: XSTR("Light", 2977)
+Manufacturer: XSTR("Nankam Aeronautical", 2978)
+Description: XSTR(" ", 2979)
$end_multi_text
+Tech Description:
XSTR("Tech Entry Here.", 2980)
$end_multi_text
+Length: 18 m
+Gun Mounts: 4
+Missile Banks: 1
$POF file: perspeg.pof
$Detail distance: (0, 180, 300, 1100)
$ND: 74 73 246
$ND: 46 46 242
$ND: 60 58 213
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 100.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement
$Rotation time: 2.5, 2.6, 2.0
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus R" "Prometheus S" "UD-8 Kayser" )
$Allowed Dogfight PBanks: ( "Subach HL-D" "Prometheus D" )
$Default PBanks: ( "Subach HL-7" "UD-8 Kayser" )
$Allowed SBanks: ( "Rockeye" "Tempest" "TAG-A" "TAG-B" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." )
$Allowed Dogfight SBanks: ( "Rockeye D" "Tempest D" "Hornet D" )
$Default SBanks: ( "Harpoon" )
$SBank Capacity: ( 30 )
$Shields: 390
$Shield Color: 100 100 255
$Power Output: 3.0
$Max Oclk Speed: 130.0
$Max Weapon Eng: 150.0
$Hitpoints: 300
$Flags: ( "player_ship""in tech database" "default_player_ship" "fighter")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 190.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 60.0
+Aburn Rec Rate: 25.0
$Countermeasures: 40
$Scan time: 2000
$EngineSnd: 126 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldft-01
$Ship_icon: iconfighter2t-01
$Ship_anim: ssfighter2t-01
$Ship_overhead: loadfighter2t-01
$Score: 10
$Stealth:
$Thruster Particles:
$Thruster Particle Bitmap: Akheton_Impact
$Min Radius: 0.2
$Max Radius: 1.2
$Min created: 15
$Max created: 25
$Variance: 0.05
$Thruster Particles:
$Thruster Particle Bitmap: Lamprey_Particle
$Min Radius: 0.5
$Max Radius: 1.6
$Min created: 15
$Max created: 40
$Variance: 0.05
$Thruster Particles:
$Afterburner Particle Bitmap: morningstar_particle
$Min Radius: 0.2
$Max Radius: 1.2
$Min created: 25
$Max created: 60
$Variance: 0.1
$Trail:
+Offset: 9.56 -2.22 -1.31
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -9.56 -2.22 -1.31
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: weapons, 10,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: engine, 35,0.0
I was using Lighty's effects as a test to see if it'd work...
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Nothing? :sigh: :(
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aha!
it should go after $score: but before $stealth:
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...oh. Silly me. Thank you.
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ok raa said its working now. i've updated the wiki regarding this topic.