Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Getter Robo G on September 26, 2004, 08:43:41 pm

Title: "We're off to Outer Space..."
Post by: Getter Robo G on September 26, 2004, 08:43:41 pm
If you know what that means then click this link

http://pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=a628&.dnm=86d9.jpg

   3 wings of Black Tigers hold off Several Gamilon Destroyers...

  Yes more to come...

They need dock points and engine glows, their rear is funny I don't know if I should use ONE glow or make 5 or 6 tiny ones....


The Gamilon Destroyer is sized, oriented adn pof'ed but needs turrets, ect.. Just a target fro now...

Thoughts?

Oh and Trashman remember what I mentioned before? Forget it! I found one ready for conversion almost. You got time to slip it in?

The modler of all these is Atra-Hasis of Star Trek modding and he has granted permissions... WOOT!
Title: he he
Post by: Getter Robo G on September 26, 2004, 09:00:44 pm
I couldn't wait any more...

   Here's the pic of the yamato Model...

   I'm having trouble getting it into a general format to work with (my milkshake SFC .mod importer is crashing) so I'm gonna ask atra to open it for me.

   Lets see this go against the Arch Angel Heavy Battleship! ;)

http://www.geocities.com/atrahasis1/yamato.html
Title: "We're off to Outer Space..."
Post by: Killfrenzy on September 28, 2004, 07:12:46 am
Cool!

FYI, the original name is Space Battleship Yamato. It got changed to Starblazers in the US for unkown reasons.......:doubt:
Title: yes
Post by: Getter Robo G on September 28, 2004, 09:48:37 am
It's called "when stupid Americans get involved"...


   Still I can't be too harsh. Though we were raised on anime erroneously (we didn't KNOW it was anime back then. Only in the closing credits did we notice Japanese people were involved)... At least they made US TV bareable back in the 70's... There was a disturbing trend however that has become a blight. marketing has taken over creation and distribution, plus outright copying. Thanks to Starblazers I knew as a child if I pointed a gun at someone, they would probably die, when GI Joe came out 1000 lasers could go off and no one ever got SERIOUSLY hurt (until the movie, but then everyone survived - who was good that is)... kids in the 80's learned NOTHING! Damn American pansy programming, show the consenquences of your actions PUNKS!

   Did you see the horrible butcher job they did to mazinger Z 1972 (the first anime with swears!) They released it in 1980-82? and called it Tranzor Z and god it sucked a$$! As a teen I didn't know it was the original anime just heavily edited and atrociously voice acted. I always though tit was a ripoff (I thought Great Mazinger, a seperate series, was Mazinger Z!)

   At least the Japanese can take their children to a movie with some rough content and not get all worked up (in context)... Screen cap from one of my favorite early 80's robot anime mega movies, Great mazinger almost blew Boss Borotto out of teh water by mistake:
http://pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=81d1&.dnm=5539.jpg

  Plus this movie SO strokes my ego... :D
http://pg.photos.yahoo.com/ph/getter_robo_g_2004/detail?.dir=81d1&.dnm=a86f.jpg

l8tr!
Title: "We're off to Outer Space..."
Post by: magatsu1 on September 28, 2004, 12:00:41 pm
Gotta dig those snappy names
Title: "We're off to Outer Space..."
Post by: KARMA on September 28, 2004, 01:00:53 pm
are goign to use THAT model???ohh can't wait to fly with derek wildstar/susumu kodai killing some evil gamilons :)
Title: "We're off to Outer Space..."
Post by: TrashMan on September 28, 2004, 03:50:55 pm
A yes, the starship Yamato..saw that once, long ago..just one episode I think...
That ship is seriusly undergunned from below (and the Yamato was not the best battleship ever built according to the big battleship test, but nevermind...).

Oh, GRG, plese give me more details..I'm terribly forgetfull....:LOL:

Hmmm  the cartoons I remeber watching as a kid were Daitan III, Woltron and Saber Rider...transformers allo..and Lupin...
Title: "We're off to Outer Space..."
Post by: Admiral Nelson on September 28, 2004, 06:30:24 pm
Here is what YAMATO looks like today.... Don't think anyone will be making a starship out of her any time soon... :)

(http://www.warship.get.net.pl/Japonia/Battleships/1941_Yamato_class/Wreck/Yamato_diorama_01.jpg)

(http://www.warship.get.net.pl/Japonia/Battleships/1941_Yamato_class/Wreck/Yamato_diorama_02.jpg)
Title: Re: yes
Post by: Unknown Target on September 28, 2004, 06:44:28 pm
Quote
Originally posted by Getter Robo G
It's called "when stupid Americans get involved"...


   Still I can't be too harsh. Though we were raised on anime erroneously (we didn't KNOW it was anime back then. Only in the closing credits did we notice Japanese people were involved)... At least they made US TV bareable back in the 70's... There was a disturbing trend however that has become a blight. marketing has taken over creation and distribution, plus outright copying. Thanks to Starblazers I knew as a child if I pointed a gun at someone, they would probably die, when GI Joe came out 1000 lasers could go off and no one ever got SERIOUSLY hurt (until the movie, but then everyone survived - who was good that is)... kids in the 80's learned NOTHING! Damn American pansy programming, show the consenquences of your actions PUNKS!



Ok, I think that seriously was the dumbest coment I've heard in awhile :p
Title: Ha ha
Post by: Getter Robo G on September 28, 2004, 06:49:19 pm
Too true, in fact if you saw the MOVIE, Farwell Yamato well, nuff said...


   Anyway you forget the Yamato can rool over in a few seconds (big deal on the no underside armamanet. I would suggest a few AAA gun ports though.  mainly it has a third bridge underneath in case of emergencies. Plus as a TRI purpose ship it can float on the suface as any any other naval vessel and submerge like a sub (the lack of under side armaments was an oversight maybe because of those roles?)

   Anyway give them a break, it was the 70's!

   Oh and that artist is re-doing Arcadia as well , I see no problem securing permission for that model also.

   Yes that is the Yamato 6k poly model  he is sending me the file in 3ds format soon cause I can't get my converter to get it out of SFC .mod format (milkshake crashes on 30% of my attemps on high poly models).

  Now SOMEONE will have to step forward to convert the 3ds to cob, or after I merely change format TO .cob work on it to make it .pof ready... Can I line up a volunteer now???

  The ONLY change I can see for now is those six hatches near teh bow adn stern areas. Those are TORPEDO TUBES. Now the hatches are closed. I would like the open and textued with a firing hole like the rear side tubes. That way it won't look odd when it fires torpedoe  (what did they phase THROUGH the hull?) lol...   Sound good to you people?


  Note only the black tiger fighter is ready/in game (though it has no dock path or engine glows). I have no idea if he will work on wildstars real ship (it was a cosmo tiger later in the series, COSMO 1) in the other series the fighters were upgraded to cosmo II's and III's Ithink.
Title: "We're off to Outer Space..."
Post by: Akalabeth Angel on September 28, 2004, 11:31:09 pm
Quote
Thanks to Starblazers I knew as a child if I pointed a gun at someone, they would probably die, when GI Joe came out 1000 lasers could go off and no one ever got SERIOUSLY hurt (until the movie, but then everyone survived - who was good that is)... kids in the 80's learned NOTHING! Damn American pansy programming, show the consenquences of your actions PUNKS!


     American cartoons are still pansy-like. I saw that GI Joe movie a few weeks ago on YTV, and as I was watching there was some assault on the GI Joe base and the Duke or whatever his name is gets injured. Anyways, there's this big death scene and the Duke says his dying words and I think (wow, someone actually died). But then some chick four feet away from the Duke says mournfully "he's gone into a coma!". Wow, what a fricken diagnosis. She must have a tricorder for eyes because they didn't even check his pulse or nothing. It was the cheesiest cop-out I've seen a while, a way to get a death scene into a movie without the good guy actually dying.

        But American cartoons are still like that, sad to say. The Spiderman CGI one is pretty good, but then there's stuff like Justice League Unlimited where we have some unstoppable robot rampaging through some non-descript Asian country, and as it blows up tanks there's enough time for all six guys to pile out of the turret before the tank gets squashed. We even has some dude name Captain Atom exploding in some nuclear bomb in space, but at the end its "Oh, he's okay. Having known what was going on, but not bother to help, we collected his atomic power with this teaspoon and we're putting it into his new suit now"

        I mean, GEEZE! The other anime that's on is heavily edited too, like Uniyasha. Though I'm not sure in what regard. At least that new Gundam Seed is 20x better than Gundam Wing, even if it is just a re-hashing of the original three movies. (I'm not a "new type", I'm a "co-ordinator")
Title: yeah
Post by: Getter Robo G on September 29, 2004, 08:38:08 am
I hear you..

   I liked the first Gundam Seed (rumors of a sequel)...

   The problem I had was original gundam was a good series buthard to watch cause I was an adult bythe time I tracke dit down and well it was VERy dated animation. BUT the story was good and kep my interest. Then I missed 0080 (infantry I think), but I heard it was excellent. I saw 0083 stardust memories and WOW!!! To me that is teh ultimate gundam series. you had mechs, fleets of capitol ships, colonies being sacrificed, secret super space weapons...Oh yeah and a love story thrown in there :D

   Then it got watered down with G Wing... (AKA "Gundam for chicks") Obviously they were trying to get more female demographics, I think they succeeded. I mean I watched it all,but ONLY inthe hopes that it would get better! The mechs were excellent, the story barely tolerable, but god all the teenage ANGST!!! At least it wasn't teh sailor moon characters!

   G Fighter was an even greater departure fromt eh original universe. It could have been a basic martial arts-revenge story with mecha thrown in, no NEED for the use of the GUNDAM name at all!!!


  Now the last one is the WORST offender, SD Gundam... (PUKES) My God! The sacralige is astounding. These are machines that bring nothing but death and destruction while very few pin all their hopes of a new tomorrow on and these idiots pervert that vision and make them "KWAII" (cute)... HELLO, this is supposed to reflect teh horrows of unbridled war and the effects on both millitary and civillans, not mindless Saturday morning babysitting for latchkey kids. (BAKAS!)

  Anyway I saw half of the second series of Yamato (The comet Empire) I found it almost as entertaining as the first one. I never knew there was a third series (The Bolar Wars) cause they never showed it on American tv (like they did the first two).

  How would the GTVA like to wake up one morning to find a missile had "accidently" hit our sun and now pretty damn quick the SOL system is toast so everyone needs to evacuate like TODAY! (The Starforce finds out they are in the middle of a galactic crossfire and are merely "unfortunate collateral damage")...
Title: "We're off to Outer Space..."
Post by: Akalabeth Angel on September 29, 2004, 01:41:40 pm
I own Stardust memory as well, but I don't really care for it as much as the original movies. My problem is with the power of the mecha, which get absolutely ridiculous in Gundam wing (one gundam destroying a colony with a single shot??). Even in Stardust there have the gundam-additions and have them flying around blowing up ships with a few shots. I'm more of a fan of soldier-mecha, not super-mecha like the Valkyries from Macoss.

This applies to what I play as well, in Tie Fighter I prefer the missions in the T/F T/I or T/B as opposed to the Tie Defender or Tie Avenger. Or to get it more on a FS2 slant, I like being the soldier with the important role to play in a big battle as opposed to the central player in the battle who has to win the war single-handidly for the GTVA or something like that.
Title: "We're off to Outer Space..."
Post by: NGTM-1R on September 29, 2004, 01:51:35 pm
...do not mention the horror that is SD Gundam to me. Just don't.

Later Gundams tended to fall into the Almighty Cannon Thingie syndrome. It wasn't so bad that I didn't believe it with Macross/Robotech (hey, the SDF-1's main gun is practically half the frickin' ship, I'm down with it being uberpowerful), but when big guns get small...

My personal favorite so far is 08th MS Team. Partly because the only ubermunchkin is a bad guy MA, and partly because, horror of horrors, conventional forces actually fight the giant robots and give a good accounting of themselves instead of just getting blown to Kingdom Come.
Title: "We're off to Outer Space..."
Post by: Mad Bomber on September 29, 2004, 02:13:23 pm
I agree, I don't like the "OMFG A BGI FRIGAN GUN AND LOEN HERO!!" mentality that pervades a lot of things.

Bolo's -- 200-meter hovertanks with ridiculous guns, that can only be destroyed from orbit, with nuclear weapons, or by other Bolos.
Planet-destroying weapons -- The Death Star is the exception, as there were only 2 of them, and they were blown up. But when every war machine has to have a superweapon to stand a chance, it gets downright ridiculous.
Orbital Frames -- "OMFG TEH ONLY THIGN TAHT KILLZ ORBATAL FRAYMS IS OTHAR ORBATAL FRAYMS!!" :rolleyes:

Causes every ounce of tactical possibility to go out the window, melt, burst into flames, and compress into a pinhead.
Title: Re: yeah
Post by: SadisticSid on September 29, 2004, 04:56:16 pm
Quote
Originally posted by Getter Robo G
I hear you..

   I liked the first Gundam Seed (rumors of a sequel)...

   The problem I had was original gundam was a good series buthard to watch cause I was an adult bythe time I tracke dit down and well it was VERy dated animation. BUT the story was good and kep my interest. Then I missed 0080 (infantry I think), but I heard it was excellent. I saw 0083 stardust memories and WOW!!! To me that is teh ultimate gundam series. you had mechs, fleets of capitol ships, colonies being sacrificed, secret super space weapons...Oh yeah and a love story thrown in there :D

   Then it got watered down with G Wing... (AKA "Gundam for chicks") Obviously they were trying to get more female demographics, I think they succeeded. I mean I watched it all,but ONLY inthe hopes that it would get better! The mechs were excellent, the story barely tolerable, but god all the teenage ANGST!!! At least it wasn't teh sailor moon characters!


The sequel series to SEED isn't rumoured, it's been confirmed for months, and starts next Saturday (October 9th). I doubt GW was more for chicks, but "Diluted Gundam for Americans" sounds about right. Zeta and X were pretty good aside from SEED, 08th team even more so...
Title: "We're off to Outer Space..."
Post by: NGTM-1R on September 29, 2004, 05:11:48 pm
GW was diluted for chicks. It's a "pretty boys in armor" show hiding behind the Gundam name.
Title: Re: yeah
Post by: Nico on October 01, 2004, 07:04:52 am
Just dropping by

Quote
Originally posted by Getter Robo G
Now the last one is the WORST offender, SD Gundam... (PUKES) My God! The sacralige is astounding. These are machines that bring nothing but death and destruction while very few pin all their hopes of a new tomorrow on and these idiots pervert that vision and make them "KWAII" (cute)... HELLO, this is supposed to reflect teh horrows of unbridled war and the effects on both millitary and civillans, not mindless Saturday morning babysitting for latchkey kids. (BAKAS!)


Bleh, why can't you take it for what it is? Something funny? :p

And now, time for Great Teacher Venom sensei:

Quote
Originally posted by Getter Robo G
"KWAII" (cute)

kawai

Quote
Originally posted by Getter Robo G
BAKAS!

baka ( no s for plural in japanese, just like english )

And on a final note, that yamato model looks sweet.
Title: hey Nico!
Post by: Getter Robo G on October 01, 2004, 01:09:20 pm
1.) I do NOT find that show "funny"
   2.) I did not know (thank you great teacher) :P
   3.) I did not know (Thank you great teacher) :P
   4.) You're damn right!

   I'm so anxious, it's been a week no 3ds mail yet!!! If I do not hear from Atra in a week (translation tomorrow) I will remind him that I am jonesing (:shaking: )...
Title: "We're off to Outer Space..."
Post by: Akalabeth Angel on October 01, 2004, 01:30:10 pm
I'm sure you're aware of this Getter Robo, but if you're not this webpage has a lot of good 3-point views of ships from the series:

http://www.shipschematics.net/
Title: "We're off to Outer Space..."
Post by: Liberator on October 01, 2004, 02:21:08 pm
Hey, I liked SD Gundam.  It's not Shakespear, but they can't do dark and menacing all the time.
Title: "We're off to Outer Space..."
Post by: Flaser on October 01, 2004, 02:41:41 pm
SD means Super Deformed and it's suposed to be a constant Omake = joke/parody ect. show.

Don't expect serious stuff from that.
Title: yeah
Post by: Getter Robo G on October 01, 2004, 05:22:28 pm
I love that site! I constantly badger people to get them to interested in those designs (as everyone knows, especially me, I have no modling talent)... I'm good at OTHER things, but that is a discussion for another webiste entirely... ;7

   Anyway still no word from atra (yet) BUT amazingly enough someone tracked me down and I need to shut up now (but in the best possible sense)...

   I'm in FAN-BOY HEAVEN!

   Once again my faithfulness has been rewarded and also it KILLS me to not say more than: "You guys are in for a significant treat down the road!"

  So unless my modlers in RT make some more progress, or FS Trek Picks up, I may be really low profile for awhile (meaning instead of 10 posts a day you might see 1 or 2) :lol:
Title: "We're off to Outer Space..."
Post by: magatsu1 on October 01, 2004, 05:24:58 pm
you know, I was in Truespace a little while ago and had forgot to de-select obj. scale and created an SD (super deformed, not shivan destroyer) Orion. Maybe I should do a SD FS2 Mod ?!:D
Title: "We're off to Outer Space..."
Post by: NGTM-1R on October 01, 2004, 06:09:00 pm
...

*sneaks up behind magatsu1 with a garrote*

That's what DEM was for.
Title: I am Cornholio!
Post by: Getter Robo G on October 01, 2004, 06:20:35 pm
"Are you threatening me? I need Teepee for my bunghole!"

  Seriously now, if he goes through with it we need to discuss spacing him out the nearest airlock, or maybe convincing Carl to eat the evidence of your handiwork?

  "Look Carl, we soaked the body in Teriyaki sauce! YUM!"
;)
Title: update...
Post by: Getter Robo G on October 03, 2004, 03:14:36 pm
Atra got a hold of me and sent the .3ds yamato (6k)... However he did not send textures and the model is one object? I slapped some junk on it just to hold the coordinates and tried to convert it as it. I added a light for grouping and modelview, PCS, and high limit Cob2to Oof all failed.
 
   In the mean time I will talk to Atra again and see if he can send the textures (or were those simply a 3ds thing?) that looks so damn good!
I will send him a lionk to teh ship creation tutorial and see if he's willing to work on it but sinc ehe is extreamely busy with SFC and BC modding chances are it wont happen.

   So in case something happens to my drives I am making this available to the comminuty:

http://www.free-webspace.biz/GRG/yamato.rar

(Right click save as...)

   If Atra decides to edit it for us before someone steps forward I will make that version available also. Please not again those textues are NOT what he origonally used...(just placeholders)

  ENJOY!
Title: "We're off to Outer Space..."
Post by: StratComm on October 03, 2004, 03:27:16 pm
Did you unify duplicate coordinates before making it a cob?  Simply loading it into Truespace won't convert the file properly; you'll need 3desploration or something similar.
Title: um
Post by: Getter Robo G on October 03, 2004, 04:38:46 pm
HUH?

  I did what I always do.

1 open compatible file format into 3dexploration (old 1.5.5 versionz) and saved as .cob

2 open TS3.2 and orient it, save

3.) tried to convert, got need to group warning.

4 went back added a light in TS, saved

5 Tried to convert failed (at this point model stay on drive in storage untill I can get a modler to look at it).

Wash repeat x1000 over the last 3 years...

  I get a pretty good conversion rate but remember this was NOT made for FS anyway adn is like 5-6kpollys (probably full of intersections and other natsiness or unstable geometry)...

  That's the point where I move on to another model or go back to working on weapons, interface screens, avi's, voice captures, or fredding until something else pops up...

l8tr!
Title: "We're off to Outer Space..."
Post by: StratComm on October 03, 2004, 04:45:56 pm
In 3dexploration, I've almost always found it necessary to use the "join equal vertices" command before exporting to cob.  Technically PCS will do this for you, but it's easier to do it where you know it works than to trust that PCS will do it on an object of that complexity.
Title: "We're off to Outer Space..."
Post by: Swamp_Thing on October 03, 2004, 04:54:35 pm
I just tested the Yamato.cob you posted, and it pofed allright, with no problems. In PCS. The poly count is high, wich takes a bit longer, but it converted.
Title: Really?
Post by: Getter Robo G on October 03, 2004, 08:10:29 pm
That's awesome!   Of Course you got a bunch of things going on (liek most peopel here) but since you alredy got it, woudl you mind finishing it? I mailed Atra to send me the original textures so as long as yo uleave teh place holders it should be an easy switch later on...

  These are what will replace what I used (since I only was sent themodel without texturs used)...

   (http://img50.exs.cx/img50/5331/yamatowithtextures.jpg)

Note I edited the pic size to fit requirements of host. When it gets them back it will look amazing, especially if you guys can put glow and shine on them!

  I'm already working on the shock cannons using a base weapon and here is a test shot (keep in mind that the beams will eventually match the number of turrets firing although it's just ONE point per turret. ie the Hood's dual turrets will have 2 beams and Yamato's tri barrels will fire 3 beams, The 4 beam is the defualt for Zentreadi. That is what I am starting with...)   I think the defualt color mathces the anime aready so that is a bonus!!!

   Again ignore the hud, it's temporary , RT is mixed with  the other mod and it's conflicting but I did it just to see the models in action...

(http://img14.exs.cx/img14/5358/wavemotion1.jpg)

   IF you noticed the WMG of the Borodino is Trashman's Macross Cannon (but for some strange reason it shrunk to fit perfectly on it's own? and this ship is 1/3rd the size of SDF-1? Wierd but perfect!!!)

   Please no questions about the mod yet... Just enjoy the pic...
(http://img14.exs.cx/img14/5358/wavemotion1.jpg)
Title: "We're off to Outer Space..."
Post by: Swamp_Thing on October 04, 2004, 09:39:07 am
@Getter Robo G:

I think you should give the pof one more shot yourself. I noticed the model comes with a shiny metal texture, that could be giving you trouble converting. Open the model in TS, triangulate it, and give it a texture, any texture at all. As long as you get rid of that shiny thing, you should be OK. Then save it as a .cob again. Only then do you try to pof it, using the re-saved version. It should work allright.
If you have the texture map, texture the model in TS, so that the .pof conversion includes the texture data.
Always do your pofing in PCS. Use Modelview only to see how it´s going and move stuff around. But the last stage, the most important stage, is better done in PCS. At least that´s my advice.

Oh, btw, the Yamato has that  strange appendix sticking out of the hull underneath, that i would prefer see it gone. It disrupts the flow of the model.  It´s that red thingy, that looks like a mini-sub. I don´t know if the original model has it (never seen the show), but it looks ugly. You might consider taking it out...

:nod:
Title: "We're off to Outer Space..."
Post by: Getter Robo G on October 04, 2004, 11:03:34 am
It's supposed to be there (if you ever watch the show you will understand, also that is not the only ship with those kind of structures) so they are canon and will be included on all ships specified to have those abilities...

   If you want to customize a version Atra has no problem with that but if you make it in a mod he wants a link.

  Anyway here is the ORIGINAL .3ds model as you can see textures were mapped and named but not included . (I don't have .3ds so maybe it's imbedded but not visible in 3dexploration? I didn't understand what you were talking about (remember I am not a modler or a texturer, I just do simple conversions exactly how I explianed it. I never create anything original and always give credit where it's due.

http://www.free-webspace.biz/GRG/yamato.3DS

  I let PCS run 5 mins and it was in non-response mode. I don't think taking off my temp textures will affect it. (or maybe my 1.8ghz P4 is not powerful enough to handle a model of that complexity?)

  I emailed Atra again and he said the original textures were included in that file but I say they are missing! can anyone extract them? I just don't see them although they co-ordinates were assigned and marked for placement...

  I should hear back from Atra in a few days...

 What did you think of my idea for the shock cannons (people who've seen the anime)? I know it has a bit of editing to go but I think they will be spot on!
Title: "We're off to Outer Space..."
Post by: Swamp_Thing on October 04, 2004, 01:09:48 pm
Ok, i´ll talk you through it.

First, open Truespace. If you don´t have TS, download the free version, or even better get the latest version in any p2p network.
Load your model, the one you linked first. You should now be seeing your model in perspective view, right? Now open the Material Editor. It´s the icon that looks like a painter´s ink plate. Next, open your Material Library, it´s the 4th icon from the top down, on the left of the screen in TS.  It looks like a bunch of coloured balls. Now, here´s the thing: you need textures. TS comes with a set of ugly textures and shaders, but nothing we can use. So you need Freespace textures. If you don´t have them yet, open VP_View, and look for the "sparky_fs2.vp". Inside there are several folders. Open the "maps" folder. You should now get a big list of every texture in FS2. Browse through them, and choose the ones you like, and extract them to a folder on your HDD. You can extract them all at once , to save work. Next, you need to convert these .pcx textures to something Truespace can work with. I find that bitmap (.bmp) is the best format. Open your favourite paint program, like Photoshop or Paint Shop Pro.
You now have to open each .pcx texture, and save them under the same name, but in bmp format. Place these newly converted textures in a folder of its own, to avoid any hassle.
As soon as you have the textures converted to .bmp, go back to TS, and open your Image Browser, wich is the top icon on the vertical tab on the left of the screen. It looks like a TV.
Once you open it, use it to look for the textures folder you just created. You should now see your textures in TS. But you can´t use them yet, you need to add them to your project library first. So now, go back to the Material Library, right click on the bottom of the window and click  "NEW". You should now see an empty library, but don´t worry, you´ll place something in it in jus a sec.
With the new library open, go to the Image browser, and right click on any texture. Select "Add All to Library". This will place all the Freespace .bmp textures in that library you just created, for easy access later on.
Now it´s the easy part: With your model loaded, use the Library and the Material Editor to select our texture. Click any texture in the Library, and you will see it in the Material Editor. Select your model, and click on the top icon in your Material Editor, that says "Paint Object". And there you go! Your model is now painted with that texture.
NOTE: Do NOT use the UV tools, otherwise you will loose your placeholders.
With the model textured, save it as an object, not as a scene.
Close everything, and open PCS.  On the "Conversion" tab, select "Cob to Pof", and look for your newly saved .cob model.
Wait as it loads, it will take about a minute. If you see a message saying  "Input was: 2 materials, 1 group, 1 light... bla bla bla yadda yadda yadda", then you are all set! You should now be able to view your model in the PCS 3d window. Save it as .pof, in the "models" folder inside your Freespace directory, make a table entry and you are all set! :nod:

NOTES:
Remember always to group your models, by adding the lights, and triangulize your models ALWAYS.
Don´t use over 15 textures per model, or you´ll crash.
Don´t make models with more than 10.000 polys, or you´ll have troubles with it.
Add your custom textures to FS, in .pcx or .tga format, in your "maps" folder inside the FS directory.
And finally, if you don´t know something, ask for help. It beats spending hours and hours of trial and error to get it right...  
:D

Hope this helps. Cheers!! :)
Title: "We're off to Outer Space..."
Post by: Swamp_Thing on October 04, 2004, 01:27:56 pm
Oh btw, i forgot to tell you. This model is rampant with geometry errors. It could be that the reason why you are having troubles converting. While doing a superficial exam of the model, i found several bad geometry spots. The PCS report also shows that:

(http://images5.theimagehosting.com/Snap1hghghgh.jpg)

Notice the "started with 5249 points, and ended with 3542". In a clean model, you should end with as much points as you started.
Maybe you should confirm this with someone more knowledgeble than me. I´m a n00b at this stuff...

edit: I pofed the Yamato, in case you need it. But of course, it has no turrets or anything. It´s just the main model. To make those turrets work, they need to be sub-objects. I guess you need seperate the turrets from the hull, and judging by the number of turrets , you have quite an awesome task in front of you... :nervous:

http://www.swooh.com/peon/Swamp_Thing/MySwampFiles/Yamato.ace (http://www.swooh.com/peon/Swamp_Thing/MySwampFiles/Yamato.ace)
Title: "We're off to Outer Space..."
Post by: Getter Robo G on October 04, 2004, 03:30:45 pm
Haven't tried it in game as a targe, but modelview crashes (adn also caused a major lag on my system I needed to reboot)

   Here's teh original 3dsmodel but this time WITh the textures it's suposed to have! if anyone makes this useable please link to it (atra just wants to be credited) and if used in a mod a link to it.

  Thanks for the mini tut, I will copy that into a wordpad doc and keep it in my modding folder!

http://www.free-webspace.biz/GRG/yamato1.rar
http://www.free-webspace.biz/GRG/yamato2.rar

Due to upload limitations I had to change teh bmp's into pcx's and then .rar them to get them here. You will have to batch convert them back to .bmp's to see them on the model unless you re-associate each texture on it as a pcx via 3dexplorer, ect..
Title: "We're off to Outer Space..."
Post by: magatsu1 on October 04, 2004, 03:51:32 pm
Quote
Originally posted by Swamp_Thing
triangulize your models ALWAYS.


HT&L builds do that for you.
Title: BIG UPDATE!
Post by: Getter Robo G on November 20, 2004, 06:49:33 am
Finally got the Andromeda to fire! The destryoed turret submodel data must have interfered with normal operation, erasing the data allows them to still be destroyed but now unlocks them.

   I had to resize the Wave Motion Gun dimensions(and chose old Macross Cannon textures.) I think it came out great!

Most importantly the Shock cannons look as they should and now by defualt the texture is for tri-barreled ships (link Andromeda and Yamato/Argo). For special ships like EDF-Hood (2 barrels) I made A two beam texture and a 4 beam one, Now the weapon data just needs to be balanced but they work and look good (Fini!).

Last night I got someone who used to model in truespace LONG ago interested in modling again (he use to model FS1) and after seeing what SCP has done he got excited enough to possibly help meout (with the yamato at least) he says it's not bad, so hopefully I can get it finished off soon. (it pays off to hang out a lot in yahoo anime chat it seems) He he.. L8tr!

http://img51.exs.cx/my.php?loc=img51&image=andromedafs3.jpg

http://img66.exs.cx/my.php?loc=img66&image=andromedafs1.jpg
Title: Shock cannons get upgrade!
Post by: Getter Robo G on November 26, 2004, 10:37:41 pm
doing tests I converted an image file into a tri beam, and well this is what I got:

"GENTLEMEN BEHOLD!"
(http://img110.exs.cx/img110/4465/newshockbeam.jpg)

Not perfect, but someone can tweak it later.. I'm happy with it (and for now that's all that counts).

Note that I will be upgrading the zentreadi weapon that inspired me to make WWi turret tri-beams as well with this image since they use the same color (but use 4 beam versions)...

A major upgrade I think!
Title: CRAP CRAP CRAP!
Post by: Getter Robo G on November 28, 2004, 02:08:19 am
I tried all day to get the damn Gamilon Destroyer turreted. I was so cocky after making a succesful single part turret for the Trek Doomsday machine (somehow)...  

Problem is the model is all one object, I found some way to make it sub no-names but even then glueing lights failed and worse I still need all 4 of these to ROTATE. However they are NOT arms they are simply turret bases with holes textured on (ARMORED GUN TURRETS). That's they way they are in teh anime, armless... So I tried to make single part turrets that rotate. (you only need one firing point in the middle as I already have the right weapon it will fire (a Orange tri-beam)...

Would anyone be willing to fix this and make the only 4 turrets on this model work? I would greatly appreciate it...

http://www.free-webspace.biz/GRG/gamilondd.cob (model)
http://www.free-webspace.biz/GRG/gamilondd1.pcx (texture)

you have to change the texture to .bmp to work in TrueSpace. For some reason it refused to upload (document contains no data) wierd... oh well...

L8tr!
Title: "Arrrr Matey's!"
Post by: Getter Robo G on December 08, 2004, 09:24:28 am
There be PIRATES HERE!!!

Shadowolf already claimed the Kulas and Pirate Base but as I have been waiting a long time for permission for some other models that finally came through I want to also ask Aldo for permission to use just the Kulas Pirate fighter (I intend on using it as a bomber for Harlock, if allowed).

Here they are SPACE PIRATES! Note the Arcadia shown is NOT NICO's model but DTM's (in fact all three are his)...

Pirate Fighter Stilletto

(http://img24.exs.cx/img24/4261/arcadianfighter2vl.jpg)

The Arcadia and Pirate Wing Carrier (Both work only in FRED for now).

(http://img7.exs.cx/img7/8955/arcadianfleet1mr.jpg)

I prefer this Arcadia better cause the textures are less "cartoony" in fact I am waiting for Atra-Hasis to finish his new higher poly version, but until that day comes this is what I am going with!
Title: Re: "Arrrr Matey's!"
Post by: aldo_14 on December 08, 2004, 01:14:58 pm
Quote
Originally posted by Getter Robo G
There be PIRATES HERE!!!

Shadowolf already claimed the Kulas and Pirate Base but as I have been waiting a long time for permission for some other models that finally came through I want to also ask Aldo for permission to use just the Kulas Pirate fighter (I intend on using it as a bomber for Harlock, if allowed).


All my stuff is free-to-use by anyone, so you don't even have to ask.  That includes the Baranec as well;  I wouldn't allow anyone to claim exclusivity on anything I've publicly released.
Title: Bump
Post by: Getter Robo G on June 19, 2005, 06:33:06 am
I'm bumping my own thread....

I recently got a hold of several meshes (some new) and tried to texture them myself. had some wierd problems with what is showing up. I use paint over existing material but instead of the pattern showing up on the section only a pixel of the color of the map is shown all over that area. IE, instead of blue diamond plate hull I get pure blue... WTH am I doing wrong?

I used trueview to choose entire sections of the ship and used paint over eixisting material to make things easier on me. This is what I got:

(http://img138.echo.cx/img138/9132/arizona10qv.jpg)


This is NOT the Borodino, but the ARIZONA class. They just look similar but have more armaments (when completed those angled turrets will be fixed single parts NOT rotating)...

It's been some time so if any new people here like old anime of space battleships like StarBlazers or Harlock, (or even the newer ones like Nadesico and Tylor) and if you got any skills then please let me know!!!

I desperately need a modling GURU to work on Yamato. It has a multitude of problems but the end result will be worth it. (the 6k version I have the file Earlier in this thread for download with proper textures).

If anyone wants a go at simple texturing (for placeholders as I will go back and find correct looking ones) let me know and I will send you the meshes.

Also I need a light modler to be able to seperate the turrets fromt eh ships (right now some of these models are one) and I need them to be turned into funtional rotating turrets. I will send the meshes that need this also.

For those keeping count the new meshes are:

Lexington class (carrier I really dont like and probably wont use unless the rear gets remodled, it's too plain IMHO even if it is cannon)

The Lightning class (Derrick Wildstar's brothers ship, the Paladin was this class!)

and the Arizona (heavy battleship)

The rest in the KA pack I got  I already had in more complete stages  (see earlier posts for what is already in mod).

L8tr!