Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: boewolf on September 30, 2004, 02:11:27 am

Title: converting problem
Post by: boewolf on September 30, 2004, 02:11:27 am
I am having some trobble with the converting of a warship.  When i convert it all the turrets are all in the centre of the hull.  I am using modleview32 to convert.

anyone got any understanding as to why this is happening.

this is the ship by the way.

(http://users.ncable.com.au/gtbernaldo/pics/Unknown/unknownWar1.jpg)

(http://users.ncable.com.au/gtbernaldo/pics/Unknown/unknownWar2.jpg)

It did have a real bad texture job on it.  but it was so bad i couldn't bring myself to show anyone else.

EDIT:

Also having trobble with this one too.  same problem.

(http://users.ncable.com.au/gtbernaldo/pics/SRBC/SRBC1.jpg)

(http://users.ncable.com.au/gtbernaldo/pics/SRBC/SRBC2.jpg)
Title: converting problem
Post by: karajorma on September 30, 2004, 06:03:09 am
Have you tried PCS? I've never bothered with modelview and I don't know of anyone who has either :D
Title: converting problem
Post by: Starman01 on September 30, 2004, 07:05:30 am
Make sure you have the axis centered in each turret-object, and the local light embedded in the turret-subobject.

I sometimes have similar problems with LODS, but a correct placement of the axis does solve this problem normally.
Title: converting problem
Post by: boewolf on September 30, 2004, 07:10:46 am
Thank you both very much.  PCS converts them well and i find modleview more effective for subsystems and so on.  Thank you both for your help
Title: converting problem
Post by: magatsu1 on September 30, 2004, 12:29:18 pm
use model view's render and PCS to actually input the data (both open at once).

Looks like the Termninator/T2 flying HK's from the front. Probably too many turrets IMHO though
Title: converting problem
Post by: boewolf on September 30, 2004, 10:38:24 pm
The top one doesn't acctualy belong to any of the main races.  The only document to be found on it is that it has been drifting as a floating hull for over a melenia.  Its weapons are mostly very weak beams (anti cap is roughly equivolant to out AAAF).  So to Compensate they had lots of them.  

Being floating of over a melenia it is very old.  Dating back to a Shivan war before the Ancients.  Hull wise it may be the salvation of th GTVA