Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: boewolf on September 30, 2004, 09:13:52 am

Title: Shivan Mjolnir
Post by: boewolf on September 30, 2004, 09:13:52 am
I was thinking that the Shivans were lacking a good unmaned RBC.  So i came up with this the SG Anialator.

(http://users.ncable.com.au/gtbernaldo/pics/SRBC/SRBC2.jpg)

It has a little more hitpoints and four beam turrets.  The beams loaded in the turrets are just abouve one quarter of that of the Mjolnir with the same fire rate.

The texturing could be greatly improved, but for what i have done in the past it is a lot better.

Five without suport can kill two Leviathans and almost kill an Orion in a few seconds.

Against two Leviathans

(http://users.ncable.com.au/gtbernaldo/pics/SRBC/SRBCfire1.jpg)

Against the Orion

(http://users.ncable.com.au/gtbernaldo/pics/SRBC/SRBCfire2.jpg)

Download (http://users.ncable.com.au/gtbernaldo/pics/SRBC/SG Anialator.zip)

If anyone wants to have a go at a reskin please feel free.
Title: Shivan Mjolnir
Post by: Night Hammer on September 30, 2004, 10:34:50 am
prolly not a good name for a shivan thing looks like a good model though
Title: Shivan Mjolnir
Post by: TopAce on September 30, 2004, 11:03:36 am
Doesn't look bad, but the four beam cannons are too much. Besides, the correct spelling would be 'Annihilator'.
Title: Shivan Mjolnir
Post by: Night Hammer on September 30, 2004, 11:52:55 am
they look like skinny lil beams though, are they slashs or fighterbeams or wha?
Title: Shivan Mjolnir
Post by: Galemp on September 30, 2004, 11:53:53 am
Shivans wouldn't use unmanned RBCs for the same reason they don't use installations or have a home planet; they're an offensive race, not defensive, emerging from the flux of subspace to destroy their enemies. They have nothing to defend, only potential targets.

If they have to defend a node, they could always place a couple Liliths around it; that would be more than sufficient.
Title: Shivan Mjolnir
Post by: TopAce on September 30, 2004, 11:57:14 am
If a freighter picks it up, it could be mobilized .... and that's good for offensive purposes, too.
Title: Shivan Mjolnir
Post by: magatsu1 on September 30, 2004, 12:23:55 pm
Quote
Originally posted by Galemp
Shivans wouldn't use unmanned RBCs for the same reason they don't use installations or have a home planet; they're an offensive race, not defensive, emerging from the flux of subspace to destroy their enemies. They have nothing to defend, only potential targets.

If they have to defend a node, they could always place a couple Liliths around it; that would be more than sufficient.



I was gonna do one along side the Vasudan version but didn't for the same reasons.

Having said that, linking them to a Comm Node in some way would be pretty cool (in FRED)
Title: Shivan Mjolnir
Post by: aldo_14 on September 30, 2004, 12:29:52 pm
Quote
Originally posted by Galemp
Shivans wouldn't use unmanned RBCs for the same reason they don't use installations or have a home planet; they're an offensive race, not defensive, emerging from the flux of subspace to destroy their enemies. They have nothing to defend, only potential targets.

If they have to defend a node, they could always place a couple Liliths around it; that would be more than sufficient.


Maybe we've just never seen them being forced to defend.

(and, of course, they do have sentry guns after all........)
Title: Shivan Mjolnir
Post by: Kie99 on September 30, 2004, 12:53:55 pm
Yeah 'cept the Shivan's have about as many Sathanes as we do Mjolnirs! :D
Title: Shivan Mjolnir
Post by: TopAce on September 30, 2004, 01:59:01 pm
Don't think so ... you only saw very few in the original campaign and it seems modders do not like them as well.
Title: Shivan Mjolnir
Post by: NGTM-1R on September 30, 2004, 02:12:28 pm
The Shivans have supply depots they gotta defend like everybody else.

And they focus on taking, and holding jump nodes. That implies a certain need for defensive equipment.
Title: Shivan Mjolnir
Post by: StratComm on September 30, 2004, 02:48:49 pm
The reason that campaigns make such sparing use of the Mjolnir cannons is that they are an absolute pain to put in mission.  In order to look cooler in the tech room, the turret actually points to the top of the model, rather than the front, and thus cannot be properly "aimed" without a lot of frustration.
Title: Shivan Mjolnir
Post by: magatsu1 on September 30, 2004, 03:00:43 pm
I found it best to move the camera right behind the platform and just manually aim. Does the job.
Title: Shivan Mjolnir
Post by: Night Hammer on September 30, 2004, 04:58:25 pm
Still a pain in the ass, IMO
Title: Shivan Mjolnir
Post by: Mad Bomber on September 30, 2004, 05:04:52 pm
Quote
Originally posted by TopAce
If a freighter picks it up, it could be mobilized .... and that's good for offensive purposes, too.


Which makes me wonder exactly why the Mjolnir has no dockpoints. Stick one on the front of an Argo and bam, you've got a light assault ship! :P
Title: Shivan Mjolnir
Post by: aldo_14 on September 30, 2004, 05:47:56 pm
Quote
Originally posted by Mad Bomber


Which makes me wonder exactly why the Mjolnir has no dockpoints. Stick one on the front of an Argo and bam, you've got a light assault ship! :P


Maybe it gets too hot or something when firing.
Title: Shivan Mjolnir
Post by: AqueousShadow on September 30, 2004, 06:40:39 pm
Same thing with all the capships, and they've got more than one beam.
Title: Shivan Mjolnir
Post by: boewolf on September 30, 2004, 09:18:26 pm
The smaller turrets are for the simple reason that the beams are lighter than the ones we use.  I would have made the beams look smaler as well as the warm up but I am having trobble with that at the moment.

I was inteanding a little bigger that AAAF beams but smaller than the SRed that i based it off.

With the weaker beams I had to add more of them to get the damage up to match the Mjolnir.  This one deals a little more damage overall and can attack more than one target at a time.  

And who is to say that the Shivans don't have some kind of home system that they find important enough to defend.  But with what could be such massive deployments they needed something to suplement a warship at a node.

Who knows the Shivans might be guarding the meaning of life.  It may be sitting in some temple on a planet that they evolved around.  They may have been created to protect this great tome against all those unworthy of the answer to that great question.

They just whent on a tangent.

EDIT:

These can be pointed in the direction you want them to fire in  much easier.
Title: Shivan Mjolnir
Post by: Trivial Psychic on September 30, 2004, 11:06:44 pm
Quote
Originally posted by StratComm
The reason that campaigns make such sparing use of the Mjolnir cannons is that they are an absolute pain to put in mission.  In order to look cooler in the tech room, the turret actually points to the top of the model, rather than the front, and thus cannot be properly "aimed" without a lot of frustration.


I tried to convert one to a cob, re-orient it to face forward, then convert it back to pof, but it merged all the LODs into LOD0.  The only way I could do it would be to make it with LOD0 ONLY, and delete all the others.

Later!
Title: Shivan Mjolnir
Post by: NGTM-1R on September 30, 2004, 11:24:24 pm
Eh...Mjolnir's not so great anyways, with its arc of fire amounting to about 1 degree...Terrans need to make a real sentry beam, with a turret.

For that matter, what's up with the "3 turret and 2 missile bank" description I've seen of the Mjolnir? What happened? Who nerfed it?
Title: Shivan Mjolnir
Post by: boewolf on September 30, 2004, 11:34:56 pm
Quote
Originally posted by ngtm1r
Eh...Mjolnir's not so great anyways, with its arc of fire amounting to about 1 degree...Terrans need to make a real sentry beam, with a turret.

For that matter, what's up with the "3 turret and 2 missile bank" description I've seen of the Mjolnir? What happened? Who nerfed it?


I tryed some stuff to do with adding missiles and such to the Mjolnir but i found that its fags don't allow primary or secondary ports to work.  And i couldn't find a good way to add all the extra turrets onto it to make it work.  

If it did have 2 missile banks what would you load into it?  I think anti fighter cluster missiles are the go.  give it a batter defence against fighter attack.