Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kuruma on October 05, 2004, 11:38:32 pm
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Greetings all, I was really hoping not to make my first post here a n00bish one, but I guess I have no choice.
I been having a problem that I've been trying to answer for a long while, it has to do with the shields on a fighter, I do the modelling of the shielding and all, but when I actually use the fighter in game the shields just aren't there....
What am I doing wrong here :confused: ????
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what's the table entry?
what's the model higherarchy look like?
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:welcome:
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Hey Bobbau, how rude!!! You didn´t welcome the guy!! How is he supposed to know where to find the plasma cannon (it´s under your seat, Kuruma, along with last night´s pizza leftovers and my chewing gum), like that?? :D :D
Welcome to the boards, Kuruma. Now if only i could find that "Welcome" thingy...
**goes look for it**
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EDIT: Dang you Night Hammer, you beat me to the punch... But i see you brought the sign with you, so you are forgiven. :D :D
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:p
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- NoName
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-Debris01
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-Detail01
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-Detail02
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-NoName60
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-Shield
$Name: PCF Plunderer
$Short name: PFight10
$Species: Shivan
+Tech Description:
XSTR("The primary space superiority of the Confederation Armada, she is a deadly counterpart to our Apollo units, armed with a formidable arsenal and powerful engines.", -1)
$end_multi_text
$POF file: HeavyDef.pof
$Detail distance: (0, 80, 600, 900)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.4
$Max Velocity: 15.0, 15.0, 65.0
$Rotation time: 3.5, 3.5, 4.0
$Rear Velocity: 20.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 2.0
$Slide decel: 2.0
$Expl inner rad: 33.0
$Expl outer rad: 66.0
$Expl damage: 20.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Default PBanks: ( "Subach HL-7" "Prometheus-R" )
$Default SBanks: ( "Hornet" "Hornet" )
$SBank Capacity: ( 80, 80 )
$Shields: 0
$Shield Color: 255 92 92
$Power Output: 2.25
$Max Oclk Speed: 82.0
$Max Weapon Eng: 150.0
$Hitpoints: 950
$Flags: ( "fighter" )
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 110.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 50.0
+Aburn Rec Rate: 25.0
$Countermeasures: 20
$Scan time: 2000
$EngineSnd: 132
$Closeup_pos: 0.0, -2.0, -35
$Closeup_zoom: 0.5
$Shield_icon: shieldVesuvius
$Score: 12
$Trail:
+Offset: 0.0 11.0 -11.0
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 0.0 -11.0 -15.0
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: engine, 35,0.0
$Subsystem: weapons, 15,0.0
$Subsystem: navigation, 5,0.0
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Shouldn´t it read "Shields:1", as opposed to "Shields:0"?
:confused:
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*looks and shakes head* Oops... guess this is the Unshielded version.. the original had
Shields: 200
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Also I think it need to be renamed into "shield01" in the model-hierarchy (not sure about that, but I do it that way, and they are working normally)
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has to be triangulated too.
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Originally posted by magatsu1
has to be triangulated too.
Right, that is important, but if he had forgotten that, he will not be able to PCS it at all, he would get a error-message from PCS. I'm sure it's the naming thing in the models hierarchy.
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I've only ever done cap-ships so wouldn't really know. Just thought I'd mention it. :)
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if he had the model misnamed we'd probly know by him asking why his shield mesh was a big white blob always visable
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If you really can't get it, there's a somewhat complex way you can get shields using a program called Segeltuch. You need to copy your pof, generate the shield data in the Segeltuch onto the copy, then use Modelview to import the shield data from the copied pof to the original pof, as Segeltuch tends to produce good shield data, but dodgy pofs.
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Originally posted by Starman01
Also I think it need to be renamed into "shield01" in the model-hierarchy (not sure about that, but I do it that way, and they are working normally)
'shield' works for me, it's probably only checking the first 5 letters (?)
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SInce I don't make shield meshes, I just import from existing pofs and then edit to fit... :nervous:
RUNS....!
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don't use Segeltuch, it's shield genoration is nothing but makeing a shperical elipsoid.
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But it's a sperical ellipsoid with a working hierarchy.
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I just thought i should add the new "Welcome" thingamajiga(?), over here. Maybe it will stick... :D
(http://www.swooh.com/peon/Swamp_Thing/MySwampFiles/Welcome2HLPSign.jpg)
PS:Where can we get that shield program you are talking about? I might give it a shot... :eek2:
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Originally posted by Swamp_Thing
I just thought i should add the new "Welcome" thingamajiga(?), over here. Maybe it will stick... :D
(http://www.swooh.com/peon/Swamp_Thing/MySwampFiles/Welcome2HLPSign.jpg)
LOL, that one is great. Kind of an inside joke though.
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Hmm how about changing that to:
WELCOME TO HLP
(you won't be leaving, EVER!) :D
Unless you are Steak, but then you come back!
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Originally posted by Getter Robo G
Hmm how about changing that to:
WELCOME TO HLP
(you won't be leaving, EVER!) :D
That reminds me of my welcome speech...too bad I can't find the thing. :(
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Originally posted by Swamp_Thing
PS:Where can we get that shield program you are talking about? I might give it a shot... :eek2: [/B]
I agree. It could prove useful for us moding noobs.
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The site hasen`t been updated in a while.
http://freespace.volitionwatch.com/segultuch/
Cheers :D
(edit) I checked the site and the download is still up. :nod: