Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Kuruma on October 05, 2004, 11:38:32 pm

Title: Fighter Shielding
Post by: Kuruma on October 05, 2004, 11:38:32 pm
Greetings all, I was really hoping not to make my first post here a n00bish one, but I guess I have no choice.

I been having a problem that I've been trying to answer for a long while, it has to do with the shields on a fighter, I do the modelling of the shielding and all, but when I actually use the fighter in game the shields just aren't there....

What am I doing wrong here :confused: ????
Title: Fighter Shielding
Post by: Bobboau on October 05, 2004, 11:41:28 pm
what's the table entry?
what's the model higherarchy look like?
Title: Fighter Shielding
Post by: Night Hammer on October 05, 2004, 11:42:18 pm
:welcome:
Title: Fighter Shielding
Post by: Swamp_Thing on October 05, 2004, 11:44:30 pm
Hey Bobbau, how rude!!! You didn´t welcome the guy!! How is he supposed to know where to find the plasma cannon (it´s under your seat, Kuruma, along with last night´s pizza leftovers and my chewing gum), like that??  :D :D

Welcome to the boards, Kuruma. Now if only i could find that "Welcome" thingy...

**goes look for it**
Title: Fighter Shielding
Post by: Swamp_Thing on October 05, 2004, 11:47:07 pm
EDIT: Dang you Night Hammer, you beat me to the punch... But i see you brought the sign with you, so you are forgiven.  :D  :D
Title: Fighter Shielding
Post by: Night Hammer on October 05, 2004, 11:51:16 pm
:p
Title: Fighter Shielding
Post by: Kuruma on October 06, 2004, 12:09:58 am
- NoName
|
-Debris01
|
-Detail01
|
-Detail02
|
-NoName60
|
-Shield

$Name: PCF Plunderer
$Short name: PFight10
$Species: Shivan
+Tech Description:
XSTR("The primary space superiority of the Confederation Armada, she is a deadly counterpart to our Apollo units, armed with a formidable arsenal and powerful engines.", -1)
$end_multi_text
$POF file: HeavyDef.pof
$Detail distance: (0, 80, 600, 900)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.4
$Max Velocity: 15.0, 15.0, 65.0
$Rotation time: 3.5, 3.5, 4.0
$Rear Velocity: 20.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 2.0
$Slide decel: 2.0
$Expl inner rad: 33.0
$Expl outer rad: 66.0
$Expl damage: 20.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Default PBanks: ( "Subach HL-7" "Prometheus-R" )
$Default SBanks: ( "Hornet" "Hornet" )
$SBank Capacity: ( 80, 80 )
$Shields: 0
$Shield Color: 255 92 92
$Power Output: 2.25
$Max Oclk Speed: 82.0
$Max Weapon Eng: 150.0
$Hitpoints: 950
$Flags: ( "fighter" )
$AI Class: Captain
$Afterburner: YES
 +Aburn Max Vel: 0.0, 0.0, 110.0
 +Aburn For accel: 0.7
 +Aburn Fuel: 300.0
 +Aburn Burn Rate: 50.0
 +Aburn Rec Rate: 25.0
$Countermeasures: 20
$Scan time: 2000
$EngineSnd: 132
$Closeup_pos: 0.0, -2.0, -35
$Closeup_zoom: 0.5
$Shield_icon: shieldVesuvius
$Score: 12
$Trail:
 +Offset: 0.0 11.0 -11.0
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Trail:
 +Offset: 0.0 -11.0 -15.0
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: engine, 35,0.0
$Subsystem: weapons, 15,0.0
$Subsystem: navigation, 5,0.0
Title: Fighter Shielding
Post by: Swamp_Thing on October 06, 2004, 12:20:21 am
Shouldn´t it read "Shields:1", as opposed to "Shields:0"?

:confused:
Title: Fighter Shielding
Post by: Kuruma on October 06, 2004, 12:30:12 am
*looks and shakes head* Oops... guess this is the Unshielded version.. the original had

Shields: 200
Title: Fighter Shielding
Post by: Starman01 on October 06, 2004, 09:14:56 am
Also I think it need to be renamed into "shield01" in the model-hierarchy (not sure about that, but I do it that way, and they are working normally)
Title: Fighter Shielding
Post by: magatsu1 on October 06, 2004, 09:29:50 am
has to be triangulated too.
Title: Fighter Shielding
Post by: Starman01 on October 06, 2004, 09:36:19 am
Quote
Originally posted by magatsu1
has to be triangulated too.


Right, that is important, but if he had forgotten that, he will not be able to PCS it at all, he would get a error-message from PCS. I'm sure it's the naming thing in the models hierarchy.
Title: Fighter Shielding
Post by: magatsu1 on October 06, 2004, 09:37:40 am
I've only ever done cap-ships so wouldn't really know. Just thought I'd mention it. :)
Title: Fighter Shielding
Post by: Bobboau on October 06, 2004, 10:26:56 am
if he had the model misnamed we'd probly know by him asking why his shield mesh was a big white blob  always visable
Title: Fighter Shielding
Post by: Black Wolf on October 06, 2004, 10:51:16 am
If you really can't get it, there's a somewhat complex way you can get shields using a program called Segeltuch. You need to copy your pof, generate the shield data in the Segeltuch onto the copy, then use Modelview to import the shield data from the copied pof to the original pof, as Segeltuch tends to produce good shield data, but dodgy pofs.
Title: Fighter Shielding
Post by: aldo_14 on October 06, 2004, 11:13:02 am
Quote
Originally posted by Starman01
Also I think it need to be renamed into "shield01" in the model-hierarchy (not sure about that, but I do it that way, and they are working normally)


'shield' works for me, it's probably only checking the first 5 letters (?)
Title: I'm lazy
Post by: Getter Robo G on October 06, 2004, 11:46:31 am
SInce I don't make shield meshes, I just import from existing pofs and then edit to fit... :nervous:

  RUNS....!
Title: Fighter Shielding
Post by: Bobboau on October 06, 2004, 12:29:29 pm
don't use Segeltuch, it's shield genoration is nothing but makeing a shperical elipsoid.
Title: Fighter Shielding
Post by: Black Wolf on October 06, 2004, 12:30:46 pm
But it's a sperical ellipsoid with a working hierarchy.
Title: Fighter Shielding
Post by: Swamp_Thing on October 06, 2004, 06:41:56 pm
I just thought i should add the new "Welcome" thingamajiga(?), over here. Maybe it will stick...   :D

(http://www.swooh.com/peon/Swamp_Thing/MySwampFiles/Welcome2HLPSign.jpg)

PS:Where can we get that shield program you are talking about? I might give it a shot... :eek2:
Title: Fighter Shielding
Post by: MatthewPapa on October 06, 2004, 06:45:56 pm
Quote
Originally posted by Swamp_Thing
I just thought i should add the new "Welcome" thingamajiga(?), over here. Maybe it will stick...   :D
(http://www.swooh.com/peon/Swamp_Thing/MySwampFiles/Welcome2HLPSign.jpg)
 

LOL, that one is great. Kind of an inside joke though.
Title: Fighter Shielding
Post by: Getter Robo G on October 06, 2004, 07:03:16 pm
Hmm how about changing that to:

   WELCOME TO HLP
(you won't be leaving, EVER!)  :D

   Unless you are Steak, but then you come back!
Title: Fighter Shielding
Post by: Blitzerland on October 06, 2004, 07:07:23 pm
Quote
Originally posted by Getter Robo G
Hmm how about changing that to:

   WELCOME TO HLP
(you won't be leaving, EVER!)  :D



That reminds me of my welcome speech...too bad I can't find the thing. :(
Title: Fighter Shielding
Post by: Trivial Psychic on October 06, 2004, 08:55:33 pm
Quote
Originally posted by Swamp_Thing
PS:Where can we get that shield program you are talking about? I might give it a shot... :eek2: [/B]

I agree.  It could prove useful for us moding noobs.
Title: Fighter Shielding
Post by: Whitelight on October 06, 2004, 10:19:57 pm
The site hasen`t been updated in a while.

http://freespace.volitionwatch.com/segultuch/

Cheers :D

(edit) I checked the site and the download is still up. :nod: