Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: Kazan on October 06, 2004, 05:09:43 pm
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http://www.deepbluebettas.com/fs2/06102004_fs2_open_r.zip
Major Fixes:
* Interface corruption (bitmap list overflow)
* Autopilot "convergence" issue
any other fixes commited to CVS since the last build should be posted here by other SCP members
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w000tage!!!!!!
*downloads
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What's the autopilot "convergence" issue?
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ever put two ships in nearly the same distance from a nav point onto an objective to go to that nav point - they slowly get closer to each other until they're rubbing sides togeather?
that happened in autopilot - now it checks if they're going to colide and forces them to fly parellel to the player during autopilot if so -- it's CPU costly, and autopilot only... since it's almost always on I may remove the collision check and just force them to fly parellel to the player
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Is this feasable for future implimentation for waypointed wings where the player is not involved? Perhaps instead of:
when
-true
-waypoints-once
--iota
...we could have:
when
-true
-waypoints-parallel-once
--iota
...forcing all craft in wing Iota to fly parallel in waypoints to Iota 1 or which ever is leading the wing (incase lead is killed, no.2 takes over as lead).
Later!
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if you assign a goal to a wing to fly to waypoints they will fly in formation - it's capships that's the problem -- if you're using sexp-assigned-goals you don't need fly parellel beacuse you can use multiple waypoints
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Does this use the new-pilot thingy?
EDIT: Guess not. Dang it.
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taylor has a habit of not committing code changes for months on end
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I prefer to think of it as not committing code until it works perfectly and I can no longer think of a way to make it better. Technically that's called "being anal" but what the hell.
I'll have a new build out with the current CVS changes in the next few hours. The pilot code isn't in CVS because of two problems that were only recently fixed. As long as the new build goes well everything will get merged in, along with the IBX code.
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the colision check you are running, you arn't doing a full model check are you?
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im using collision_check_any or whatever - don't worry about it bob, it's only online while autopiloting