Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Lynx on October 07, 2004, 12:57:12 pm
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As often said it's best to keep the number of textures low on a model...Now I didn't clearly understand: Does this mean for the whole model, i.e. does it matter for separate subobjects like turrets etc if they have their own map,?
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Globally low, I believe. It's due to the delay of switching between maps (context switching?) when drawing the polys ( i think).
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So it's better if I include the turret maps in the main texture, right?
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no, turrets should have their own maps. It's subobject-low that's important, and since subobjects are rendered seperately anyway it makes no difference in render time to have it based off of a texture already used somewhere else. I'm not sure what the memory footprint of the methods looks like though,