Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Omniscaper on November 07, 2004, 07:30:32 pm

Title: Constitution class starship WIP
Post by: Omniscaper on November 07, 2004, 07:30:32 pm
Constitution Class Refit
(http://www.penguinbomb.com/omniscaper/WIPS/connie2.jpg)

(http://www.penguinbomb.com/omniscaper/WIPS/connie3.jpg)

(http://www.penguinbomb.com/omniscaper/WIPS/connie1.jpg)


Model/Textures   -  Khaliban
Mesh canonnization/transplant  - lil ole me

I still got much texture work to do in the glowmap department and weapn and subsystem implementation.
Title: Constitution class starship WIP
Post by: Bri_Dog on November 07, 2004, 08:00:39 pm
Beautiful man, simply beautiful. The Connie is my favorite ship from ST
Title: Constitution class starship WIP
Post by: Jetmech Jr. on November 07, 2004, 08:06:51 pm
Meh, never liked the Constitution. Still, nice work.
Title: Constitution class starship WIP
Post by: Liberator on November 07, 2004, 08:32:49 pm
I always liked the Constitution refit.  It just screamed "I'm gonna kick your @$$!"
Title: Lookout for Tiberius!
Post by: Getter Robo G on November 07, 2004, 09:56:20 pm
.   That's right kiddies, BOW before your EMPEROR!

   Tiberius is back and ready for a re-match. Omni mentioned he had a Connie in the works when I PM'ed him about converting this mirror universe Connie probably close to 6 months ago (?) Anyway I have been on pins and needles ever since and hopefully with Omni's permission (?) I would like to transfer all the Mirror univers markings over to the new Connie.

   I had been planning a little jaunt into Federation space by Imperial forces (sorta like 'Returning the favor', according to Tiberius)...

Keep in mind I hate the bright white textures, washed grey like Omni's is the best!

(http://img130.exs.cx/img130/2987/1701-AMUrefit.jpg)
Title: Constitution class starship WIP
Post by: KARMA on November 08, 2004, 03:18:12 am
ohh I always loved the ent-a, she's probably my preferred.
Nice model, but can we see some more close up shots? from the last pic textures seem a bit cartoonist (but that's a federation  problem I suppose:p)
Title: Constitution class starship WIP
Post by: c914 on November 08, 2004, 04:59:34 am
I've never like Constitution.
On those picture it's beautiful:):yes:
Title: Constitution class starship WIP
Post by: Singh on November 08, 2004, 05:07:02 am
how many polys we looking at?

It may be good, but if it doesn't play well, then I can't use it.
Title: Constitution class starship WIP
Post by: Weatherlight on November 08, 2004, 05:08:22 am
If there was only a Miranda class...
Title: Constitution class starship WIP
Post by: Black Wolf on November 08, 2004, 05:30:55 am
Quote
Originally posted by Weatherlight
If there was only a Miranda class...


http://nodewar.penguinbomb.com/forum/showthread.php?t=1685

:welcome:
Title: wow
Post by: Getter Robo G on November 08, 2004, 11:38:58 am
I totally forgot about that! Hey Omni, did you finish off the MIranda? I don't remember seeing a link for DL.

  Or are you planning on releasing BOTH as a pack? [he he, TWOK Pack} Throw in Regula Station and make a Genesis Torpedo and it's complete...

:D
Title: Constitution class starship WIP
Post by: Alan Bolte on November 08, 2004, 04:41:47 pm
Grid textures look a little cartoony, otherwise great!
Title: um
Post by: Getter Robo G on November 08, 2004, 05:20:52 pm
I hope you're not referring to Omni's conversion? That one is exactly how it's supposed to look (aside from the fact that it doesn't exist).

  *PARADOX WARNING*...

er,

Yeah teh one I posted was created by Kt'hyla for Klingon Academy and it just can't compete with BC quality but still the ISS decals are great.

  And who said they don't like the Connie? You got a lot of nerve comming into the Connie thread to say that!

"Hold me back guys! I'm one rabid old-school Trekkie!" (Trekkers think they are more sophisticated I guess)...
Title: Constitution class starship WIP
Post by: GoulMeister on November 08, 2004, 05:51:12 pm
teh excelscior pwns all ships, give me one and tommrow the universe will be mine ha ha ha, bty are u dooing  a mod with all those ships u converted for fs2, perhaps some of us fred academy noobs could make some missions for it :)
Title: Constitution class starship WIP
Post by: Omniscaper on November 08, 2004, 10:43:29 pm
Amen GoulMeister!!! (For that remark, the excelsior will be converted next. Do you want the original Excelsior or the Enterprise-B variant? Either way, check out WIP pictures of it here - http://nodewar.penguinbomb.com/forum/showthread.php?t=1685 )

I've converted so many Trek ships, and for what? Not a single mission or campaign or even the birth of a full fledged project has emerged. I'm not even doing it for bragging rights cuz those are translations of someone else's artwork. Not to say that it doesn't take effort to port those ships. Its a pain in the digital assphalt.

StarDrgaon, the Miranda I've worked on is pretty low quality in the texture department and mesh polygon count. I'll do it after Excelsior.
Title: Constitution class starship WIP
Post by: Night Hammer on November 08, 2004, 10:57:50 pm
Not an ST fan but those ships are beautiful
Title: Constitution class starship WIP
Post by: Omniscaper on November 08, 2004, 11:04:52 pm
Not......fan?........of Trek!!!??? UNLEASH THE HOUNDS!!!!  :)

Thanks NightHammer, but remember, all aesthetic compliments go directly to Scotchy (Galaxy) and Khaliban (Constitution). I'm just a transplant autist.

When a terminal patient gets a new replacement organ, they should thank the doner for it first, then the doctor for doing the procedure. :)

After doing research on canon sizes, I'm still shocked at how small this ship is in comparison to the Galaxy class. Its about the length of the Galaxy's nacelle!!!! (the blue and red thingy.... yes I'm a geek) And to think that ship held 500 people, HALF of the Galaxy's crew compliment. Talk about a can of sardines in space!!!

size comparison chart:
(http://nodewar.penguinbomb.com/forum/attachment.php?attachmentid=89&stc=1)
Title: Constitution class starship WIP
Post by: Night Hammer on November 08, 2004, 11:12:43 pm
dude, i know what a nacelle is, and i may not be a fan of ST but i love SW
Title: Constitution class starship WIP
Post by: Omniscaper on November 08, 2004, 11:16:26 pm
Star Wars!??   RRRRRRrrrrrrrrrggggggg.......... me too!!!  See the new trailer? Content good, editing BAD!!!  

BACK TO TOPIC.

Damn Lucas tangeants.
Title: Constitution class starship WIP
Post by: Night Hammer on November 08, 2004, 11:27:35 pm
trailer made me wet.....:nervous:......jk
Title: Constitution class starship WIP
Post by: Omniscaper on November 08, 2004, 11:35:10 pm
::throws Night Hammer a rag with a Trek logo::
Title: Constitution class starship WIP
Post by: KARMA on November 09, 2004, 01:34:52 am
well IIRC from the episode with the "emotive" borgs of TNG (with data's brother commanding those borgs) you can see an excelsior at close distance to the ent-d and the galaxy seemed even bigger than in this chart
Title: Constitution class starship WIP
Post by: Omniscaper on November 09, 2004, 01:54:28 am
Thats the joy of old skool composite effects. Size ratio's are executed based on the compositor's judgement. Didn't the Defiant have like 3 different sizes throughout all the Trek spinoffs? FirstContact had the smallest incarnation. And the Excelsior, if the size is correct, then the windows on that thing must be the size of a human head.

Oh well. We CG folk now have to suffer.
Title: Constitution class starship WIP
Post by: NGTM-1R on November 09, 2004, 03:34:23 am
If you're curious about starship sizes and how they compare in different series...and this chart includes a Sathanas at the 10x magnification (1 pixel equals 10 meters), too...

http://www.merzo.net/index.html

The Sath would eat just about anything from either ST or SW alive.
Title: Constitution class starship WIP
Post by: GoulMeister on November 09, 2004, 04:59:37 am
but bab5 ships would decimate it, or the super star destroyer, anyway i always knew trek ships were tiny, a fenris is probly bigger than the galaxy class.
Title: Constitution class starship WIP
Post by: Kuruma on November 09, 2004, 05:36:54 am
(http://www.geocities.com/lance_hiraki/Sizo.jpg)


For those who are curious.... :D
Title: Constitution class starship WIP
Post by: Janos on November 09, 2004, 08:48:52 am
FS2 ships are generally ridiculously powerful and also very big when compared to other space sagas.
Title: Constitution class starship WIP
Post by: Kuruma on November 09, 2004, 09:20:26 am
If you ask me they make more sense than Star Trek's minis or the giants of Star Wars...
Title: Hey Omni!
Post by: Getter Robo G on November 09, 2004, 11:01:55 am
I know I should have mentioned this a LONG time ago...

  BUT...  Is there a way you can make the Registration area a seperate texture so it's coordinates are maintained yet you can SWAP out registrations as needed? (so far I tried the chage texture command but I think I screwed up or it failed, I DID get change model to work!) However having 12 Connie models is not feasible!!!

  Still I don't relish the though of having like 3 Connies show up in a battle and they all have 1701a on them! (he he wouldn't Tiberius crap a brick though as the ISS Ent gets outnumbered by two more Kirks?) :lol:  This is sounding more and more like a bad fanfiction, maybe I'll use it!

  Hmm if I may be so bold how about this one? Use photoshop to make the textures same as Connie's color, as the bright white doesn't do it justice. It is 2880 vertices, I don't know how many polies but also a "low poly" (to us) A KA model by Kt'Hyla. For KA's limitations this guy does some amazing sh*t! If you could make glowmaps for the windows then this thing would rock!

What do you think?
(http://img53.exs.cx/img53/218/MIranda.jpg)


I can understand you're having trouble making missions or a storyline. Translating to FS2 from a Cap's POV is gonna be, interesting to say the least!

I'm lucky that I approached this from the fighter's POV and spent all this time tracking down fighters of the different Trek races. Now I have to do research into Nova Squad and then figure out WHY you end up in the conflicts and situations you find yourself in, as well as why these races fight you (plus how you may end up involved with section 31)... I have about 1/4 of the models I think I need though.
Remember how you participated in the Vasudan pilot exchange program? I was thinking of doing something similiar but with the Klingons or the Romulans even... ;7

I don't know SQUAT about the Excelsior (aside that a strategically placed wrench and some selected iso-chips make it a moot threat, he he)... So do the one that looks the BEST. I would guess that would be the ENT-B version, yes?

AS for Trek ship sizes, I think they are a little small chart wise, but I can live with that. However in the FS2 engine I cannot! By making them conform to exact book figures in game you lose the feel of being immersed in the Trek universe IMHO. If I am in a runabout, or the Delta Flyer, or a Peregrine I want to feel tiny and vulnerable.  I have a Space Dock Transport Shuttle and want to recreate the STMP intro scene where Scotty took Kirk to ENT-A and fly those waypoints! BC models do make people's mouths drop, but also give them a sense of presence.  Like, "That's a big ship!"..."Not so big as her captain!"


Yes one of the BIGGEST offenders IS the Defiant. I take a type 4 Janeway shuttle out for a spin (which is smaller than a Defiant's Runabout) and it won't even fit through the Defiant's shuttle bay hatch underneath!!!) That's just rediculous!. Keep in mind the Defiant HAS 15 decks! It is by no means a "Little Ship" (looks for any enraged Klingons) :nervous:

l8tr!
Title: Constitution class starship WIP
Post by: NGTM-1R on November 09, 2004, 05:21:47 pm
If you consider the size of the Sathanas' main beams, and the fact that shields have no effect on them, the SSD will be toasted. One shot from a BFRed would vaporize the command tower. Because of its thin hull profile you could probably punch holes straight through near the broadside gun bays and vent most of the ship to space fairly quickly.

The B5 ships also surrender the size advantage to it; the Sath is nearly as big as Babylon 5 itself.  The main weapon off a Minbari Sharlin War-Cruiser is probably about the size of one of the Sathanas' AAA beams. The main gun of a Shadow Dreadnought doesn't seem to be much bigger then one of the Sath's BFReds.

The only warship in there that really looks big enough to take on the Sathanas and live to tell about it is the Borg Cube.
Title: Re: Hey Omni!
Post by: Axem on November 09, 2004, 05:39:11 pm
Quote
Originally posted by Getter Robo G
Keep in mind the Defiant HAS 15 decks!


I thought it only had 4 decks. Voyager on the other hand did have 15...


Omni: A fine fine ship. Can't wait for this one and the Excelsior. :) Those two ships rocked the TMP casbah. :D
Title: Constitution class starship WIP
Post by: Col. Fishguts on November 09, 2004, 05:40:55 pm
Please don't start a "X vs. Y" debate....it never leads to something good.
Title: Constitution class starship WIP
Post by: Roanoke on November 09, 2004, 05:42:49 pm
Quote
Originally posted by ngtm1r
The only warship in there that really looks big enough to take on the Sathanas and live to tell about it is the Borg Cube.



I thing the StarWars SSD trumps the lot @ 8 Orions long. Or so I was told.:)
Title: Constitution class starship WIP
Post by: Liberator on November 09, 2004, 06:16:51 pm
Quote
Originally posted by Kuruma
(http://www.geocities.com/lance_hiraki/Sizo.jpg)
For those who are curious.... :D


Pwned!
Title: Constitution class starship WIP
Post by: GoulMeister on November 09, 2004, 06:25:35 pm
vorlon planet killer would whoop the sath anyday, its huge compared to it and the weapons would incenerate it in one shot.
Title: ops!
Post by: Getter Robo G on November 11, 2004, 05:43:57 pm
Youre right! It was like Voyager with 15, The Defiant has officially 4 but peope argue it has 5 (The MSD diagram is a little confusing) Plus it shows a suttle in the belly bay so taht's what I will use for the resizing. Scale of evey ship will be compared to teh fighters and shuttles on up. Once defiant is sized right multiply the difference between the book number and teh actual FS2 number and bingo you got teh correct IN GMAE size needed for all Trek ships! Voila I am a semi-genius! (or at least I have my moments)...

As for the SSD I think broadside is NOT as effective as if the Sath blasted it from TOP or BELOW!!! Now that would be some serious penetration! (isn't it thinner up and down than side to side?).
Title: Constitution class starship WIP
Post by: GoulMeister on November 11, 2004, 06:09:39 pm
(http://www.merzo.net/images/10mppfsshivansathanas.gif)

sath about 6-7 km long
(http://www.merzo.net/images/100mppb5vorlonplanetkiller.gif)

vorlon planet killer 45 km long

guess which wins :)
Title: He he
Post by: Getter Robo G on November 11, 2004, 08:02:15 pm
It's not the size that counts...

Can't a VPK decimate a planet with one shot (ala deathstar?)

Unless the Sath can disable the VPK's main weapon OR kill it before it gets into firing range the Sath is TOAST!

;7
Title: Constitution class starship WIP
Post by: Roanoke on November 12, 2004, 04:20:59 am
that Planet killing weapon seems out of charicter to me, not somethin' Vorlons would need.
Title: Constitution class starship WIP
Post by: MetalDestroyer on November 12, 2004, 04:28:59 am
Quote
Originally posted by Kuruma
(http://www.geocities.com/lance_hiraki/Sizo.jpg)


For those who are curious.... :D


You forgot the Super Star Destroyer class Vengeance :D
Whom of the Colossus and the SSD is the biggest starship ?
Title: wow
Post by: Getter Robo G on November 12, 2004, 04:47:34 am
This is about Connie love and all of a sudden it's about other genre ship sizes??? Someone get the riddlin (focus kids)!

;)
Title: Constitution class starship WIP
Post by: gevatter Lars on November 12, 2004, 05:14:13 am
Just to mention a little thing about this who would win discoussion....it the Kilrathi Dreadnought with 22km length ^_^
No realy if you try to argue about the who would win you should consider the weapons a ship uses. Whitestar ships for excample are quite small, but using a gravimetric/antimatter beam. This gives them quite a punch and lets the Sat hit a Whitestar with its great mobility.
Also the SSD is a big ship, but compared to what a Minbarie Sharlin can put out in firepower the SDD has just lowlevel weapons...ok many, but then you just have to destroy the upper structure of the SDD to disable it.

Hope you get the point...who wins depends on many things..other then size.


About the ST ships I have seen here...can you have big battles with lets say at least 10 Galaxy class vessels and still have more frames then a slideshow?
Title: Constitution class starship WIP
Post by: karajorma on November 12, 2004, 11:25:11 am
Quote
Originally posted by Roanoke
that Planet killing weapon seems out of charicter to me, not somethin' Vorlons would need.


Did you not see season 4 of Babylon 5? It's perfectly in character. We just had the wrong idea of what Vorlon character was because Kosh was fairly atypical for a vorlon.
Title: um
Post by: Getter Robo G on November 12, 2004, 12:20:53 pm
Lars, how many FPS are you talking aout, above 20? 40, 60? L8tr
Title: Constitution class starship WIP
Post by: Roanoke on November 12, 2004, 01:26:32 pm
Quote
Originally posted by karajorma


Did you not see season 4 of Babylon 5? It's perfectly in character. We just had the wrong idea of what Vorlon character was because Kosh was fairly atypical for a vorlon.


No, I didn't really take any notice after (I thought) Sheridan copped for it at Za'ha'dum. Funny you should ask 'cos I saw a post season3 episode on UKTV today and quite fancy seeing the rest.
Title: Constitution class starship WIP
Post by: karajorma on November 12, 2004, 01:37:29 pm
Quote
Originally posted by Roanoke
No, I didn't really take any notice after (I thought) Sheridan copped for it at Za'ha'dum. Funny you should ask 'cos I saw a post season3 episode on UKTV today and quite fancy seeing the rest.


Season 3 and Season 4 were the best B5 had to offer. If you liked S3 you'll love S4 cause it actually ties up a lot of the preceding stuff.
Title: Constitution class starship WIP
Post by: Roanoke on November 12, 2004, 02:00:54 pm
sod it.

(http://premium.uploadit.org/magatsu1/b5s4.JPG)

can't be arsed messing around trying to download it on the sly.
Title: Constitution class starship WIP
Post by: Roanoke on November 12, 2004, 02:02:17 pm
Quote
Originally posted by karajorma
If you liked S3 you'll love S4 cause it actually ties up a lot of the preceding stuff.



that's kinda the Babylon5 way isn't it ?
Title: Constitution class starship WIP
Post by: karajorma on November 12, 2004, 02:23:34 pm
Unfortunately season 4 tied up too much. JMS didn't know that they were getting a fifth season so he tied up as much as possible in the fourth season.

The result is that the start of season 5 is weaker than you'd have otherwise expected. It does pick up by the end though. :)

When you watch Intersections in Real Time in S4 remember that supposed to be where season 4 would have ended had JMS known that he'd get a 5th season. That said I don't think I could have waited a whole half year to find out what happened following the end of that episode!
Title: Constitution class starship WIP
Post by: Omniscaper on November 12, 2004, 02:54:41 pm
I know this is not related to "Constitution class starship WIP", but who cares.

Babylon5's last season could have been great if they have developed the Telepath civil war more effectively. I think Crusade was a bad move and Staczinsky should have concentrated on Tlelepath stuff and the Dralk. Speeking of bad moves, Legend of the Rangers, I was quite disappointed.
Title: Constitution class starship WIP
Post by: Liberator on November 12, 2004, 03:50:39 pm
Rangers was okay on it's own, but a series it's not.  I do agree that they should have covered the Telepath stuff from the 5th season better.
Title: Constitution class starship WIP
Post by: Roanoke on November 12, 2004, 04:02:08 pm
Quote
Originally posted by karajorma
Unfortunately season 4 tied up too much. JMS didn't know that they were getting a fifth season so he tied up as much as possible in the fourth season.

The result is that the start of season 5 is weaker than you'd have otherwise expected. It does pick up by the end though. :)

When you watch Intersections in Real Time in S4 remember that supposed to be where season 4 would have ended had JMS known that he'd get a 5th season. That said I don't think I could have waited a whole half year to find out what happened following the end of that episode!


I think he faced that dilema every season. mainly due to dodgy American's and their mega short TV attention spans.
Title: Constitution class starship WIP
Post by: karajorma on November 12, 2004, 05:46:02 pm
He did but it particularly shows in Season 5. In seasons 1-3 he simply decided that by leaving the show on a cliffhanger he could ensure the public lynching of any exec who cancelled the show.

As for crusade the show had promise. I doubt it would ever have been as good as Babylon 5 but in true JMS style Season 1 was fairly generic. You can see the seeds of future storylines being sown (same as in B5-S1).  

I suspect that given the chance Crusade might have ended up surprising a lot of people
Spoiler:
(especially as the Drakh plague problem was supposedly going to be sorted by the end of season 3)
Title: Constitution class starship WIP
Post by: Omniscaper on November 12, 2004, 05:50:30 pm
My biggest problem with crusade is its captain.

I'm sorry MIKE BRADY from the Brady Bunch movies does NOT belong in the B5 universe!!!!
Title: Constitution class starship WIP
Post by: Liberator on November 13, 2004, 04:54:48 pm
You'd've preferred Marsha?:D

Seriously, if not him, who?  Michael Biehn?

Who was your favorite character BTW?  Galen, who else.
Title: Constitution class starship WIP
Post by: Omniscaper on November 13, 2004, 05:13:52 pm
HELL!!! Galen made the show worth something. (besides the Excaliber ship design). I love the premise of technomages.

But, the overall story arc seem a bit problematic. Staczinsky took quite a risk starting a series on such a dark complication. Battlestar Galactica had a better dark story to run with. Who actually wants to watch a show where ppl run around looking for big medicine for the Earth???
Title: meh
Post by: Getter Robo G on November 13, 2004, 11:41:13 pm
I watched it...

I was pissed whenit ended. I knew they had planned on a cure mid series run, but I was looking forward to the return of the 3rd space aliens (The hand)...
Title: Constitution class starship WIP
Post by: Woolie Wool on November 15, 2004, 03:29:48 pm
Quote
Originally posted by Jetmech Jr.
Meh, never liked the Constitution. Still, nice work.


The Constitution looks like an old disc hubcap and a bunch of sticks.
Title: Constitution class starship WIP
Post by: Mongoose on November 15, 2004, 07:58:21 pm
Quote
Originally posted by Woolie Wool


The Constitution looks like an old disc hubcap and a bunch of sticks.

You heathen. :p  The Constitution-class is the original, the true, Enterprise.  It was one of the most kick-ass ships in all of sci-fi.  Great work! :D
Title: Constitution class starship WIP
Post by: Trivial Psychic on November 15, 2004, 10:39:35 pm
...as long as its post-refit.

[EDIT]
YAY!!! 1000 posts and a Fenris rank!!! YAY!!!!
[/EDIT]
Title: Constitution class starship WIP
Post by: Gregster2k on November 17, 2004, 08:16:33 pm
i want this refit constitution model soooooon :)
Title: Constitution class starship WIP
Post by: Beowulf on November 18, 2004, 11:29:59 pm
mmm... nice model.

No if only I enjoyed the show as I did when I was young. :doubt:
Title: Constitution class starship WIP
Post by: Cobra on November 19, 2004, 08:14:37 pm
Quote
Originally posted by Woolie Wool


The Constitution looks like an old disc hubcap and a bunch of sticks.


You flippin' ******! The Constitution was the best ship of it's time! And are you a non-star trek fan?? If you aren't, then GO TO HELL! But you probably used Blender to look at it or something...
Title: lol
Post by: Getter Robo G on November 19, 2004, 09:44:47 pm
I kinda agree with those sentiments Cobra, but I seriously wouldn't say them myself (afraid Aldo would ban me from Future Reciprosity campaign) *And don't lie, you KNOW it's comming someday!*

Ancients, and Shivans, and Me... OH MY !!! :D
Title: hehe...
Post by: Cobra on November 19, 2004, 10:03:55 pm
Quote
Originally posted by Getter Robo G
I kinda agree with those sentiments Cobra, but I seriously wouldn't say them myself (afraid Aldo would ban me from Future Reciprosity campaign) *And don't lie, you KNOW it's comming someday!*


Sorry. I'm a Star Trek and Star Wars freak, (also FS1, FS2, X-Wing Alliance, TIE Fighter, Wing Commander Prophecy, Medal of Honor, etc and so forth :D ) and when someone insults a Constitution, I just can't help myself. hehe. So, sorry Woolie Wool. :D
Title: Constitution class starship WIP
Post by: Carl on November 19, 2004, 10:16:41 pm
Quote
Originally posted by MetalDestroyer
Whom of the Colossus and the SSD is the biggest starship ?


see for yourself. (http://www.merzo.net/)
Title: Constitution class starship WIP
Post by: Singh on November 19, 2004, 10:34:37 pm
Quote
Originally posted by Carl


see for yourself. (http://www.merzo.net/)


Errr...only a Sath...no Colossus.........

Wish they'd put in more FS2 ships in though. I wanna see an Orion compare to a galaxy!
Title: Constitution class starship WIP
Post by: Carl on November 19, 2004, 10:45:18 pm
Quote
Originally posted by Singh


Errr...only a Sath...no Colossus.........

Wish they'd put in more FS2 ships in though. I wanna see an Orion compare to a galaxy!


sath is 5.9 kilometers, collosus is 6.1 kilometers, orion is 2.1 kilometers. you should know this already.
Title: Constitution class starship WIP
Post by: Singh on November 19, 2004, 11:00:52 pm
not the exact lengths, no :p

I always though the Sath was a bit longer.....

Still, would be cool to see it there :P
Title: Constitution class starship WIP
Post by: Cobra on November 19, 2004, 11:34:14 pm
Quote
Originally posted by Singh
not the exact lengths, no :p

I always though the Sath was a bit longer.....

Still, would be cool to see it there :P
.

Well, DUH! :ick:
Title: Constitution class starship WIP
Post by: Roanoke on November 20, 2004, 07:34:32 am
Quote
Originally posted by Carl


see for yourself. (http://www.merzo.net/)


hmn, the B5 Omega is bigger than I thought.
Title: Constitution class starship WIP
Post by: NGTM-1R on November 23, 2004, 01:10:26 am
Shameless link stealage, Carl! I expected better o-

*insert Shivan howl and ngtm1r's death scream here*
Title: Constitution class starship WIP
Post by: Cobra on November 24, 2004, 09:50:52 pm
Quote
Originally posted by Carl


sath is 5.9 kilometers, collosus is 6.1 kilometers, orion is 2.1 kilometers. you should know this already.


I thought the Collosus was 15 km. :confused: I don't pay any attention to the cutscenes, I just marvel at their incredibility. :lol:
Title: Constitution class starship WIP
Post by: Pnakotus on November 26, 2004, 06:29:38 pm
Quote
Originally posted by ngtm1r
If you consider the size of the Sathanas' main beams, and the fact that shields have no effect on them, the SSD will be toasted. One shot from a BFRed would vaporize the command tower. Because of its thin hull profile you could probably punch holes straight through near the broadside gun bays and vent most of the ship to space fairly quickly.

The B5 ships also surrender the size advantage to it; the Sath is nearly as big as Babylon 5 itself.  The main weapon off a Minbari Sharlin War-Cruiser is probably about the size of one of the Sathanas' AAA beams. The main gun of a Shadow Dreadnought doesn't seem to be much bigger then one of the Sath's BFReds.

The only warship in there that really looks big enough to take on the Sathanas and live to tell about it is the Borg Cube.


I hope he remembered to wipe before he put it back in his pants after that.

Anyone who can say with a straight face 'SSD=easily perforated, Borg cube=invincible' is an utter moron.  I can't even begin to deal with the laughable contradictions and unsupported assumtions built into that statement.  Ahhh, for a vs forum... lol  I mean, SSDs are 17kms long... deary me.

But anyhoo, has anyone done a volumetric comparison between Sath and Colin?  Sath reall isn't very bulky, she's all claws and that ridiculous fan structure behind the 'head'.  She might be 6km long, but I doubt she bulks very much.
Title: Constitution class starship WIP
Post by: FireCrack on November 26, 2004, 06:47:02 pm
Quote
Originally posted by Carl


see for yourself. (http://www.merzo.net/)



what an awesome site
Title: Constitution class starship WIP
Post by: NGTM-1R on November 26, 2004, 08:17:04 pm
I hope you grow a brainstem before contradicting me again, Pnaktous. Go look at the link before you make unfounded comments.

The Borg Cube has one big advantage over the rest: mass. And lots of it.
Title: Constitution class starship WIP
Post by: Cobra on November 26, 2004, 09:28:26 pm
It's got another advantages. Two, actually. One: it can adapt to weapons and will be impervious to them. Two: It's got regenerative armor. ;)
Title: Constitution class starship WIP
Post by: kv1at3485 on November 26, 2004, 10:25:51 pm
Quote
Originally posted by Cobra
It's got another advantages. Two, actually. One: it can adapt to weapons and will be impervious to them. Two: It's got regenerative armor. ;)


Unless it happens to be facing certain starships of certain names, with certain individuals serving on those starships as crew...  And that happens quite often! :lol:
Title: Constitution class starship WIP
Post by: Cobra on November 26, 2004, 10:42:20 pm
Are you referring to Star Trek: First Contact, when Captain Picard gave the order to fire right at the center of the Borg Cube? Because the only reason that was possible is because Picard used to be part of the Borg for six months as Lacoutis, partner to the Borg Queen. That's where he found out everything about the Borg. Only he knew its weak spot. You see, I know almost everything about Star Trek except for the new one. I know a little bit about Voyager and DS9.
Title: Constitution class starship WIP
Post by: NGTM-1R on November 27, 2004, 12:15:00 am
The Borg cube's shields are what adapt. And since photon beam cannon punch straight through shields as though they are wet toilet paper, regardless of their type...
Title: Constitution class starship WIP
Post by: Cobra on November 27, 2004, 01:31:50 am
That I didn't know. And did this place get upgraded??? Everything looks smaller. Oh, highlight a big grin :D It looks like a monkey.
Title: Constitution class starship WIP
Post by: Roanoke on November 27, 2004, 03:19:59 am
You guys ralise this is totally academic (re: pointless) ? As you'll never see a Sath against a Cube, and if you did see some sort of conversion, all the fanboys would rip it apart anyway.
Title: meh
Post by: Getter Robo G on November 27, 2004, 04:08:56 am
I posted it 2 years ago (shivan fleet versus borg fleet).. it was 50/50  Besides with FSU you will see it again. This time you will know for sure (no arguments) cause "hard" data will be used to make the weapon/shield values. Only total fanboy ******s will have a problem with the results. But then again when do we ever care about them?
:p
Title: Constitution class starship WIP
Post by: Pnakotus on November 27, 2004, 04:28:58 pm
Right  I'll do that next time I contradict you; for now, I'm saying your flat out wrong.  And a fanboy to boot; take that as you will.

Firstly, FS beam cannon have short range (4-5kms) and no reliable numbers for yield (apart from potentially the fs2 intro, but the misplacing of the cannon makes it a bit dodgey).  Of course we know Lucy killed VP, something ISDs can do by themselves.  I *am* interested to know why you believe they penetrate shields; I know ingame some damage bleeds through fighter shields, but there ARE no canonical cap shields, so who's to say?

Further, the borg adaption had been ridiculously inflated.  In FC, using weapons the borg had 'adapted' to long before, Starfleet was able to beat the **** out of a cube, cripple its power systems, etc.  The battle also shows how effective deep penetrating strikes to critical systems can be; what do you think a beam cannon will do to the ductwork?  Shouldn't 'adapation' have rendered those phasers ineffective?  SHOCK!

And again, Borg cubes are lightwieght unarmoured structures.  We've seen inside; its full of cavernous void spaces.  Comparing it to a heavily-armoured starship the size of manhattan with literally thousands of hundred-gigaton cannons is ridiculous.  Even comparing it in terms of mass is ludicrous; a borg cube (some of them, anyway) is 3x3x3km, an SSD is 17.6kms long, and NOT largely hollow and lightly constructed.

Case in point, moron-wise; you claim that photon beam cannons punch through shields regardless of type.  I ask for evidence they punch through ST or SW or Robotech shields... and we discover its groundless speculation!
Title: Constitution class starship WIP
Post by: Cobra on November 27, 2004, 04:45:39 pm
Quote
Originally posted by Pnakotus

Further, the borg adaption had been ridiculously inflated.  In FC, using weapons the borg had 'adapted' to long before, Starfleet was able to beat the **** out of a cube, cripple its power systems, etc.  The battle also shows how effective deep penetrating strikes to critical systems can be; what do you think a beam cannon will do to the ductwork?  Shouldn't 'adapation' have rendered those phasers ineffective?  SHOCK!


Reference to Star Trek: First Contact: Picard new where to shoot the **** out of it.

Quote
And again, Borg cubes are lightwieght unarmoured structures.  We've seen inside; its full of cavernous void spaces.


The cube is filled with deactivated Borg, IIRC.
Title: Constitution class starship WIP
Post by: Pnakotus on November 27, 2004, 05:20:00 pm
Cobra, I think you've missed the gist of my points.  In the first, the fact that SF could damage the cube at all indicates that Borg adaptive shielding limits are less than however many ships were in FC, but more than the output of the E-D.  Further, my comments about cube construction were directed at 'N1ghtm1r's remarks that cubes have huge mass; they're largely empty and made of plumbing.  Not solid metal, no heavy armour, etc.  He must now provide evidence to support his huge mass argument.

[EDIT} - Spelling.
Title: Constitution class starship WIP
Post by: Carl on November 27, 2004, 05:30:22 pm
Quote
Originally posted by Pnakotus
Starfleet was able to beat the **** out of a cube, cripple its power systems, etc.


it's not as simple as you're implying. it's not just:

Cube gets hit by phaser a few times

Cube adapts

All phasers in the universe now have little or no effect on all borg ships in the universe.

if you change the frequency of the phaser from  600nm to 610 nm, it must adapt to that frequency as well, and if you go from 600nm to 620 nm, it is more effective because the frequency difference is greater. and each cube has to adapt independently.
Title: Constitution class starship WIP
Post by: Pnakotus on November 27, 2004, 05:44:37 pm
In FC, SF using only known-to-borg, previously adapted-to weaponary (like the phasers you say are useless, even though they always work once or twice), were able to kick the **** out of the cube.  This is in the movie.  It means the borg adaptive shield cannot sustain that kind of bombardment.  We see phasers and torps blow big holes in the cube, we hear reports of serious damage, and they dig a fricking hole to China in the side.  Are phasers still useless?

I don't understand this Superman attitude.  Sure, a cube can shrug off E-D firepower or VOY firepower after adapting to the built-in weaknesses of phasers, but why assume it can resist a whole fleet?  We have an answer, and the answer is 'no it can't'.  Before anyone brings it up, Wolf 359 involved Mirandas, for chrissakes, and FC was after the Dominion war militarisation, so the fleet was obviously superior.

What about weapons without a coherent frequency?  Like particle beams, nuclear weapons, biological weapons, etc?  I assume the borg have 'regular' shields as opposed to the adaptive ones, but I've no idea how good they are.  We know they don't handle physical impacts well, probably because of this lack of a frequency to adapt to.  Of course, beam cannons, being (as far as I can tell) coherent beams of light, may have a coherent frequency, rendering them less useful vs the borg.
Title: Constitution class starship WIP
Post by: NGTM-1R on November 27, 2004, 08:21:05 pm
The ship from First Contact was from a different part of the Collective which was stated at least once.

Starfleet beat it because the Borg can adapt, but not when constantly taking fire. They need some time, though small, to make the adjustment. With the number of ships shooting at it, the Cube was taking continous fire and could not take the time to adapt the shields. I would also hazard the guess that at some point they lost their shield generators. This was a running battle that had been going on for some time, after all, and the Cube is pretty beat up by the time the Enterprize-E shows up.

One could make the argument that the Lucifer's shield functions much like those of the Borg do. Actually, you could say it works better, since it's just flat-out invinicible. One of the main reason behind development of the photon beam cannon was that such a weapon punched right through shields, including the type of shield the Lucifer had.

Borg ships are known for their incredible level of redundant systems. They can fight on when missing huge chunks of their hulls, as witnessed by what happened to the cube in First Contact. As also witnessed in First Contact, they have very tough hull plating.

And from where do you get this "huge voids" idea? Reference "Best of Both Worlds", the interior of a Borg ship is a maze of cramped corridors. First Contact is actually the interior of the Enterprize-E's engine room, not a true Borg creation.
Title: Constitution class starship WIP
Post by: Cobra on November 27, 2004, 10:24:17 pm
...... But have you seen the first two episodes of DS9? Emissary Part 1 and 2? In #1, the prologue part I mean, the Borg Cube commanded by Locoutis (Picard) at Wolf 359 was practically impervious to Starfleet weapons!

I'm probably missing the point again, but I can never get the point on the 'Net.
Title: connie
Post by: Getter Robo G on November 27, 2004, 11:17:29 pm
Where fore ought thou OMNISCAPER!?

Chants: "Connie Connie Connie!"
Title: Constitution class starship WIP
Post by: Omniscaper on November 28, 2004, 09:31:44 am
I'll release it to you or anyone else who with the skills if you implement it's weapons and shields. I'm swamped with paying work and end of year studio exhibit and reviews for my art school.
Title: sure
Post by: Getter Robo G on November 28, 2004, 08:27:59 pm
Just send it to [email protected] Come hell or high water it will be done! ( I got about 3-4 people I can bother)...
Title: Constitution class starship WIP
Post by: jc4jc on December 13, 2004, 09:58:05 pm
Man all this looks great. I only wise there was a download of all your work. I don't mean forum style down loads I mean a website with "here is the new bad boy with textures and table updates on all ships."
Title: Constitution class starship WIP
Post by: Cobra on December 13, 2004, 11:03:19 pm
Duuuuuude, Omniscaper's Sovereign is seriously cool!
Title: Constitution class starship WIP
Post by: jc4jc on December 14, 2004, 02:02:03 am
I'm having some trouble with the Galaxy class, It won't fire it's weapons thus getting is butt kicked..Can anyone tell me why. I have the offical 3.6 biuld released a while back. I'm still whating on fred3.6 to come out.
Title: Constitution class starship WIP
Post by: Deathstorm V2 on December 14, 2004, 03:24:54 am
Thinking about ST ships, has anyone made a decent Defiant yet?

I prefer the Nebula, but I like the Defiant's style.

BTW: That Con looks great, just great.
Title: Constitution class starship WIP
Post by: TrashMan on December 14, 2004, 04:43:54 am
Arguing about different universes clashing together is redicolous.

Even arguin about ST alone is redicolous, since it'a allso full of plot/logic holes...

but anyway, the Connie and the Sovereign have one huge flaw in their design. As opposed to a Galaxy, the nacelles are connected to the hull with a very thin, allmost tube-like part.

It's soooo easy to blow off the nacelles (allways managed that in BC).
Title: Constitution class starship WIP
Post by: Carl on December 14, 2004, 04:53:57 am
Quote
Originally posted by Deathstorm V2
I prefer the Nebula, but I like the Defiant's style.


interestingly enough, the original design for the Defiant was recycled and became the nebula. bit of trivia there no one cares about.
Title: Constitution class starship WIP
Post by: Deathstorm V2 on December 14, 2004, 07:39:57 am
Interesting.  How long ago did they plan the Defiant then?

The Neb appeared in first or second season TNG, but the Defiant didn't appear 'till end of DS9 season 4 (IIRC).  Seems very early to me.

Another bit of trivia:  The Defiant was originally going to be a Valiant-class starship, until "The Search" established that it was the first of its class.
Title: Constitution class starship WIP
Post by: Getter Robo G on December 14, 2004, 09:11:19 am
JC4JC:  WHICH version of the Galaxy class are you using? I haven't tried the new one yet, but the old one works great!

(note Bream-free-all...) event
Title: Constitution class starship WIP
Post by: Cobra on December 14, 2004, 12:43:14 pm
Omni needs to convert the dds files.
Title: Constitution class starship WIP
Post by: Gregster2k on December 14, 2004, 01:40:24 pm
Quote
Originally posted by GoulMeister
(http://www.merzo.net/images/10mppfsshivansathanas.gif)

sath about 6-7 km long
(http://www.merzo.net/images/100mppb5vorlonplanetkiller.gif)

vorlon planet killer 45 km long

guess which wins :)


HAH! Back on topic. Sort of.

Is it even possible to MAKE a vessel in FreeSpace be 45 kilometers long?

On the same topic, I don't care about playability. Scale of the Star Trek ships is my utmost concern. If you can't fit the Enterprise-A's shuttlecraft into its own docking bay or the Defiant's shuttles into the Defiant's bay(s), you have a problem...

...So...on a different note...is there a program existing that would let me manipulate the size of any POF model WITHOUT converting it to another format first? That way, I can enjoy the sizes I want even if the modmakers all decide to impose some other silly proportioning upon us
Title: Constitution class starship WIP
Post by: jc4jc on December 14, 2004, 10:56:00 pm
I'm using th new one. It has a mission with it. I'll check the new one.
Title: Constitution class starship WIP
Post by: Carl on December 15, 2004, 12:11:55 am
I think the modders will be smart enough to use the correct units. they're easy enough to find on the internet--> www.merzo.net
Title: hehe
Post by: Getter Robo G on December 15, 2004, 10:41:22 am
You may not have been around back then, but one time messing with XWA I converted the SSD and I accidently forgot to click the "make one unit size" box in the opt converter program and guess what? XWA models are like 45k by defualt (fighter sized!) So when I converted the cap ship it was like 115k !!! And I got it in game !!!!!

Of course it was ridiculous and to totaly unplayable (you flew right threw it!) Just like when I tried to convert the death star. I made one like 64k and had the Borg cube and the Gigas attack it, they flew right into it no damage like it wasn't there... At least that was with Vanilla FS2

Maybe I should mess around again with FSOpen?  :nervous:

Does anyone know the pass through model size limit? How big can a ship/structure be before it looses collision cohesion and becomes nothing but useless eyecandy?
Title: Constitution class starship WIP
Post by: Cobra on December 15, 2004, 11:14:45 am
Dunno, haven't gotten that far into modelling yet, I just modify them...
Title: Constitution class starship WIP
Post by: Gregster2k on January 12, 2005, 06:08:37 pm
What we need is the ability to fool around with scaling without converting to a separate format or dealing with 3d modelers. Considering that in FreeSpace 2 the meter is half of a real world one...as some discovered during that whole FOV angle fiasco awhile ago...I really don't want to entrust other people with deciding what size is "real" for my favorite sci-fi ships in FS2 (no offense, Omni). I'd rather be able to set my own sizes so that my experience is the way I have imagined it.

What we need is a utility to resize POFs without using third party model editors.

COULD it exist? If it doesnt, could someone make one? That kind of utility would give me the control I want that I detailed above, and would give Getter Robo G the ability to test exactly how large is too large for the HTL-enhanced FS2 engine.

So if any coders out there are reading this...

PLEEEEEEEEEEEEEEEEEEASE try to make a util like that?
Title: Re: Lookout for Tiberius!
Post by: Sandwich on January 13, 2005, 05:34:22 pm
Quote
Originally posted by Getter Robo G
.   That's right kiddies, BOW before your EMPEROR!

   Tiberius is back and ready for a re-match. Omni mentioned he had a Connie in the works when I PM'ed him about converting this mirror universe Connie probably close to 6 months ago (?) Anyway I have been on pins and needles ever since and hopefully with Omni's permission (?) I would like to transfer all the Mirror univers markings over to the new Connie.

   I had been planning a little jaunt into Federation space by Imperial forces (sorta like 'Returning the favor', according to Tiberius)...

Keep in mind I hate the bright white textures, washed grey like Omni's is the best!

(http://img130.exs.cx/img130/2987/1701-AMUrefit.jpg)


Shouldn't that be ICC, not NCC?
Title: Sigh
Post by: Getter Robo G on January 14, 2005, 08:24:39 am
You bumped this to ask that! Bad Admin, bad!

hehe, actually you're right. If you notice it DOES say ISS enterprise up top, but when they did the retexture fpr KA Josh Mual forgot to change teh registry... I missed that also...
Title: Re: Sigh
Post by: Sandwich on January 15, 2005, 03:03:02 am
Quote
Originally posted by Getter Robo G
You bumped this to ask that! Bad Admin, bad!


:wtf:

Cobra's post: 12-15-2004
Gregster2k's post: 01-13-2005
My post: 01-14-2005


I bumped it?? :wtf:
Title: Constitution class starship WIP
Post by: WMCoolmon on January 15, 2005, 03:06:40 am
Quote
Originally posted by Gregster2k
What we need is the ability to fool around with scaling without converting to a separate format or dealing with 3d modelers. Considering that in FreeSpace 2 the meter is half of a real world one...as some discovered during that whole FOV angle fiasco awhile ago...I really don't want to entrust other people with deciding what size is "real" for my favorite sci-fi ships in FS2 (no offense, Omni). I'd rather be able to set my own sizes so that my experience is the way I have imagined it.

What we need is a utility to resize POFs without using third party model editors.

COULD it exist? If it doesnt, could someone make one? That kind of utility would give me the control I want that I detailed above, and would give Getter Robo G the ability to test exactly how large is too large for the HTL-enhanced FS2 engine.

So if any coders out there are reading this...

PLEEEEEEEEEEEEEEEEEEASE try to make a util like that?


Ask Kazan to put it in PCS:2, if he isn't already.
Title: anyway
Post by: Getter Robo G on January 15, 2005, 10:23:33 am
I should have mentioned this way before but Gregster2k is right. taking FS fighers for comparision I sized the Fed fighters/ shuttles accordingly. Now the task is to re-size all the Cap ship meshes to scale acording to the Player ships/fighter wings.shuttles thgat dock to their obvious ports (from games adn movie cannon visual sizes)

Makes no sense if you player in his cockpit is as big as the entire bridge of the enterprise, for example. Things like that really ruin my sense of immersion, but I'm comming from a small craft POV NOT a Cap ship oriented one where players see but never fly in smaller craft.

ANd Sandwich I was just funning you, you were the one before me so you got picked ;) It also gave me an excuse to post.

Ie. Here's a ludi conversion of a Miranda type called teh Uss Majestic (nice textures almost 4k polys, buy WAY too white!) Good news it's stable adn blows up fine in game. Bad news it needs all subs and pathing but worst part is this.... SCALE!

TMP era fighter next to the ship shows you I have to blow it up at LEAST 200% so you can't have fighters and Trek cap ships represented correctly if you go by book numbers and use FS2 scale you have to double it at a minimum!!! Sometimes more , I found I have to fiddle with it until it looks VISUALLY right in game. Sometimes this means making a ship 900, 1200, 1400, 1600 or even 2000 meters (like the Romualn warbird it's fricken HUGE!). I use docking ports, windows , and KNOWN landmarks on ships to determine their size. then use them to compare to others. Sometimes it's a pain in the a$$ cause not all models will match up 100% so two ships of a related class may be off by 100 meters or so (like the Mohawk and the Miranda). I try my best though.

I just got TBP R3 installed and working (LOVE IT!) Now to take on the connie and see what's up.
Title: Constitution class starship WIP
Post by: WMCoolmon on January 15, 2005, 02:08:15 pm
Oh, I forgot to mention how awesome this looks:
http://www.penguinbomb.com/omniscaper/WIPS/connie1.jpg

Anti-aliased, it'd look as good as in ST5/6 IMHO :p
Title: CRAP!
Post by: Getter Robo G on January 15, 2005, 02:36:07 pm
How do you use the -ambient command ????  I installed TBP and erased it caue for me ie was WAY too dark , now it;'s too light. worse Omni's connie looks like the Miranda I posted! in fact that 4k ship looks just as good as the 9k Connie in that light?? Wierd, so if Omni doesn;t release the Miranda soon I will probably bug trashman for help (turn it into a souyz SP? class)...  Anyway I want to turn teh ambient light down but don't know the right command to enter. I checked wiki but there was no matches for word ambient. would -ambient 30 be what I need? or am I missing a word or something?
Title: Constitution class starship WIP
Post by: WMCoolmon on January 15, 2005, 02:38:12 pm
-ambient_factor 30
Title: Thanks!!!!!
Post by: Getter Robo G on January 15, 2005, 04:20:53 pm
I played around with the numbers, I found I like 80-90 best. I plugged int eh majestic and wow it had glows already (but they need to be tweaked). So a non combat shot I call "two ships in the night"

(http://img126.exs.cx/img126/4808/majestic20zj.jpg)


Warping out.. I think we need a ST style Diamond cross Fluctuating. if we can;t have actual warp streaks of multi colors from the nacels...

(http://img64.exs.cx/img64/303/majestic31rn.jpg)
Title: Constitution class starship WIP
Post by: Turnsky on January 15, 2005, 08:32:54 pm
Quote
Originally posted by Gregster2k


Is it even possible to MAKE a vessel in FreeSpace be 45 kilometers long?
 


ask the lads doing the inferno mod sometime ;)
Title: Constitution class starship WIP
Post by: Trivial Psychic on January 15, 2005, 09:42:13 pm
I've said this before, but it may be possible to create more of a ST style warpout.  I've given it a little more thought recently, and if this can be changed, it could be accomplished with new table fields.  Hard-coded into the exe right now, is a figure for each ship class that dictaes at what speed it will enter subspace, and how fast it will accellerate to that speed.  If we could change this, either in some campaign-specific table file that changes this for all craft, or included with each ship's table entry, it would alter the subspace entry speed and warpout acceleration.  Change the acceleration figure so it reaches warpout speed in about a second or less, and make warpout speed something like 5000 m/s... or 299 792 000 m/s if you want to be totally accurate. :D  Then the only thing that needs to be changed is the warpout animation effect so its a bright flash that can be seen from quite some distance.  This only leaves the "flash" seen from warp nacelles to change, which is probably tricky enough to be less of a priority.
Title: cool
Post by: Getter Robo G on January 16, 2005, 06:00:56 am
I hadn't even thought of the speed yet, good point. Yeah that definately sounds like a job for a coder.

      I need to learn how to make glow makes. I took SFC ones with the -i for self illumination but those are only black and white. Is there a tut for coloring glows? I got permission from Atolm to convert the BC Soulwolf/Ent-F (my favorite ST ship of all time eventhogh it's fan concept)  and I know it's supposed to have glows but bopying and changing a set of it's textures to -glow doesn't work.
Title: Constitution class starship WIP
Post by: Omniscaper on January 16, 2005, 06:16:17 am
If you got photoshop, all you have to do is to paste the b/w glowmap onto a layer above the colormap (assumeing the  texture orientation is the same) then changethe blend mode from "normal" to "multiply"
Title: yeah
Post by: Getter Robo G on January 16, 2005, 06:38:48 pm
I have photo shop 7 but I need to "acquire" a copy of "learn 2 use photoshop" from work, I duplicated an order of like 3000 of them on Thursday and set one copy aside. Hopefully it'll be there tomorrow ;)