Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Galemp on November 07, 2004, 11:19:41 pm

Title: *jumps on the HTL bandwagon*
Post by: Galemp on November 07, 2004, 11:19:41 pm
Something quick, since the official mapping was easy to follow. Still needs turrets.
Title: *jumps on the HTL bandwagon*
Post by: Cabbie on November 07, 2004, 11:28:09 pm
NICE!!! Looking good!!!
Title: *jumps on the HTL bandwagon*
Post by: Black Wolf on November 07, 2004, 11:45:17 pm
Rear black things should be bumped out tather than recessed, but otherwise, tis brilliant. :yes2:
Title: *jumps on the HTL bandwagon*
Post by: Liberator on November 07, 2004, 11:52:50 pm
Quote
Originally posted by Black Wolf
Rear black things should be bumped out tather than recessed, but otherwise, tis brilliant. :yes2:


They're not black, they're bare metal, but otherwise :nod:

Very nice BTW.
Title: *jumps on the HTL bandwagon*
Post by: Bobboau on November 07, 2004, 11:59:46 pm
oh...
nice :nod:
Title: *jumps on the HTL bandwagon*
Post by: Trivial Psychic on November 08, 2004, 12:05:14 am
Man, they're just popping out of the woodwork now!
*Expects someone to show-off a hi-poly Sath at any moment* :nervous:
Title: *jumps on the HTL bandwagon*
Post by: Liberator on November 08, 2004, 12:09:11 am
Quote
Originally posted by Black Wolf
Rear black things should be bumped out tather than recessed, but otherwise, tis brilliant. :yes2:


They're not black, they're bare metal, but otherwise :nod:

Very nice BTW.
Title: *jumps on the HTL bandwagon*
Post by: Sandwich on November 08, 2004, 12:20:14 am
Whoa. Are you planning to give that mapping as well?
Title: *jumps on the HTL bandwagon*
Post by: Galemp on November 08, 2004, 12:32:39 am
*braces himself against the shower of bukakke-like praise from the community*
Title: *jumps on the HTL bandwagon*
Post by: Sandwich on November 08, 2004, 12:36:32 am
Jerk. You just totally eradicated any hope I might have had at producing a hi-poly version of ANYthing.


;)
Title: *jumps on the HTL bandwagon*
Post by: Knight Templar on November 08, 2004, 12:51:03 am
Meh, it's okay.
Title: *jumps on the HTL bandwagon*
Post by: Black Wolf on November 08, 2004, 12:51:38 am
Err... OK, yes, that kicks arse, but I'm not 100% sure it's going to work exactly... what's the PCount?
Title: *jumps on the HTL bandwagon*
Post by: Bobboau on November 08, 2004, 12:53:55 am
that last one was just a bump map.
Title: *jumps on the HTL bandwagon*
Post by: Liberator on November 08, 2004, 01:02:36 am
:nod:
Title: *jumps on the HTL bandwagon*
Post by: FireCrack on November 08, 2004, 01:05:51 am
Quote
Originally posted by Trivial Psychic
Man, they're just popping out of the woodwork now!
*Expects someone to show-off a hi-poly Sath at any moment* :nervous:


Just wait a bit more...
Title: *jumps on the HTL bandwagon*
Post by: NGTM-1R on November 08, 2004, 01:37:08 am
A hi-poly Sathanas would eat my computer alive. Particularly when I try to play JAD.

As to the Aten: w00tness.
Title: *jumps on the HTL bandwagon*
Post by: Flaser on November 08, 2004, 02:06:03 am
Holy Makrellla!

Bob, when can we expect bumpmapping in SCP?
(I'm not rushing, demanding or begging... maybe I should be begging for things, I merly want to know your plans, since so far you're the number 1 graphic engine guru).
BTW no.2 - you wrote about tweaking with shaders - what the status on those?

PS.: thanks for all the work you've done so far, and this new garmada of HTL ships is wootage!
Title: *jumps on the HTL bandwagon*
Post by: Galemp on November 08, 2004, 02:35:57 am
It's done... but I'll be damned if I'm putting this through Truespace and PCS. I'd like to use the MAX exporter but it seems a shame to have to re-do all the POF data. I wish Styxx would make a POF importer for 3DS Max.
Title: *jumps on the HTL bandwagon*
Post by: Black Wolf on November 08, 2004, 03:03:04 am
Well, release the model and someone else may do it for you.
Title: *jumps on the HTL bandwagon*
Post by: KARMA on November 08, 2004, 03:09:03 am
nice one:nod:
Title: *jumps on the HTL bandwagon*
Post by: c914 on November 08, 2004, 05:06:02 am
It's just excelent HLT model:nod:
what is pcount?
Title: *jumps on the HTL bandwagon*
Post by: Singh on November 08, 2004, 05:16:46 am
I now have a reason to include the Aten into consideration whilst making missions :)

Excellent work indeed! :D
Title: *jumps on the HTL bandwagon*
Post by: Rictor on November 08, 2004, 07:01:35 am
It looks awesome unmapped, but I fear the indendtations and details will be far too subtle to be noticed when textured. You have to make them really big and apparent, or else it will all unfortunately be lost when mapped.
Title: *jumps on the HTL bandwagon*
Post by: Bobboau on November 08, 2004, 08:27:01 am
you know you can import all pof data from an old model to a new one in pcs.
Title: *jumps on the HTL bandwagon*
Post by: StratComm on November 08, 2004, 08:48:46 am
the Max plugin and PCS don't always get along though, so there's a good chance that wouldn't be possible.
Title: *jumps on the HTL bandwagon*
Post by: Taristin on November 08, 2004, 08:59:14 am
You're joking right? I converted the Sobek with Max, and reimported the data with PCS.  It's just a matter of renaming the turrets correctly on te max version.
Title: *jumps on the HTL bandwagon*
Post by: Bobboau on November 08, 2004, 09:47:29 am
if the plugin is makeing POFs that PCS can't load it means there is a bug in the plugin that you need to contact Styxx about.
Title: *jumps on the HTL bandwagon*
Post by: freespace2pilot on November 11, 2004, 09:18:17 pm
now for controversy:
burn it SEND IT TO HELL!!!!!!!!!!!!!!!!!!!!!!!!!!
all because the rear turret is badly placed
Title: *jumps on the HTL bandwagon*
Post by: Lightspeed on November 12, 2004, 09:09:16 am
Bump out the bits on its back (the black thingies). They're bumped out, but placed in a recessed socket.

Else than that, good work :yes:

If you could fix the model's UVmapping it would own.
Title: *jumps on the HTL bandwagon*
Post by: pyro-manic on November 12, 2004, 11:12:12 am
Outstanding :yes:

You've just made an obsolete pile of junk into a very attractive obsolete pile of junk! :D
Title: *jumps on the HTL bandwagon*
Post by: Lightspeed on November 12, 2004, 11:38:09 am
I always liked the Aten. The only bad thing about it is how the textures are applied.
Title: *jumps on the HTL bandwagon*
Post by: pyro-manic on November 12, 2004, 12:16:16 pm
'Tis a good shape, but it's worse than useless as a cruiser...
Title: *jumps on the HTL bandwagon*
Post by: Galemp on November 12, 2004, 01:25:18 pm
What? I always thought the black things in the back should be bumped in, not out.
Title: *jumps on the HTL bandwagon*
Post by: Black Wolf on November 12, 2004, 01:50:04 pm
Tis weird - I'd never, ever considered the possibility that they might be bumped in, nor had anyone I've spoken to since these models have started coming out, and yet it seems every HTL Vasudan model featuring them has them recessed in.

If you look at the way the light hits it on the FS1 texture though, it's pretty obvious that it's coming out.
Title: *jumps on the HTL bandwagon*
Post by: Flaser on November 12, 2004, 01:53:17 pm
Quote
Originally posted by pyro-manic
'Tis a good shape, but it's worse than useless as a cruiser...


Obviously you don't really remember what it was like to go up against one of these without a shield.
Title: *jumps on the HTL bandwagon*
Post by: Liberator on November 12, 2004, 03:39:32 pm
It's underbelly is it's weakest point, it's defended by one lousy turret.  All that is moot since it's weaker than the Fenris hull-wise.  It's a beautiful ship though.
Title: *jumps on the HTL bandwagon*
Post by: NGTM-1R on November 14, 2004, 01:40:15 am
I think I remember seeing a higher number for its hull strength, actually.

Atens fitted out with SVas beams are nice if you're just trying to add some anti-cap firepower to a convoy escort...let the fighters fight the fighters.
Title: *jumps on the HTL bandwagon*
Post by: pyro-manic on November 14, 2004, 11:52:09 am
Quote
Originally posted by Flaser


Obviously you don't really remember what it was like to go up against one of these without a shield.


'twas easy. Hercules full of dumbfires. Strafe, turn, burn, repeat. :D You can dodge most of it's turret fire (crappy slow laser bolts), so you only have to worry if it's being guarded by a load of Seths...
Title: *jumps on the HTL bandwagon*
Post by: Ulala on November 18, 2004, 12:37:16 am
:yes: :yes: :yes:
Title: *jumps on the HTL bandwagon*
Post by: Bobboau on November 18, 2004, 09:42:21 am
why haven't we had any updated shots?
Title: *jumps on the HTL bandwagon*
Post by: GoulMeister on November 18, 2004, 10:51:06 am
why cant i have it now????
Title: *jumps on the HTL bandwagon*
Post by: Lightspeed on November 18, 2004, 12:50:27 pm
Quote
Originally posted by Black Wolf
Tis weird - I'd never, ever considered the possibility that they might be bumped in, nor had anyone I've spoken to since these models have started coming out, and yet it seems every HTL Vasudan model featuring them has them recessed in.

If you look at the way the light hits it on the FS1 texture though, it's pretty obvious that it's coming out.


How true :)
Title: *jumps on the HTL bandwagon*
Post by: Galemp on November 18, 2004, 12:58:29 pm
Hasn't been updated because MAX to POF converter is broke and I'm not touching TS ever again. :p
Title: *jumps on the HTL bandwagon*
Post by: Bobboau on November 18, 2004, 10:17:26 pm
well render a shot of it in max with it's proper textures applied.
Title: *jumps on the HTL bandwagon*
Post by: Beowulf on November 18, 2004, 10:32:44 pm
My God! Something that beautiful shouldn't exist! :eek2:
Title: *jumps on the HTL bandwagon*
Post by: Galemp on November 20, 2004, 05:40:34 pm
Quote
Originally posted by Bobboau
well render a shot of it in max with it's proper textures applied.


Textures have been applied, that's how I got the bumpmaps. Trouble is that it doesn't look all that different when it's textured, so I posted the bumped one instead because it was cool.

By the way, the polycount on this new one is actually low enough it might work in retail FS2 as well. We shall see.
Title: *jumps on the HTL bandwagon*
Post by: Lightspeed on November 20, 2004, 05:57:28 pm
Quote
Originally posted by Galemp
Textures have been applied, that's how I got the bumpmaps. Trouble is that it doesn't look all that different when it's textured, so I posted the bumped one instead because it was cool.


You can easily change that if you fix the mapping ;7
Title: *jumps on the HTL bandwagon*
Post by: Grimloq on November 30, 2004, 07:49:30 pm
doh, double clicked...
Title: *jumps on the HTL bandwagon*
Post by: Grimloq on November 30, 2004, 07:49:34 pm
*walks in the door and kicks people till theyre awake*

oy! this thing done yet?
Title: *jumps on the HTL bandwagon*
Post by: Galemp on December 02, 2004, 11:54:29 am
The model's all done, but I can't export it using Max and I don't have Truespace installed.
Title: *jumps on the HTL bandwagon*
Post by: Roanoke on December 02, 2004, 03:04:11 pm
Quote
Originally posted by Galemp


Textures have been applied, that's how I got the bumpmaps. Trouble is that it doesn't look all that different when it's textured, so I posted the bumped one instead because it was coo.


that had occured to me but I kept quiet incase I was missing something obvious...:nervous:
Title: *jumps on the HTL bandwagon*
Post by: redmenace on December 02, 2004, 03:14:26 pm
anychance of finishing this soon?
Title: *jumps on the HTL bandwagon*
Post by: Galemp on December 03, 2004, 04:29:15 pm
Get Styxx to fyxx his plugin for Maxx.
Title: It's done!
Post by: Galemp on February 11, 2005, 12:31:21 pm
Having unraveled the mysteries of the POF exporter plugin, I am now finally able to release my updated Aten.

(http://web.njit.edu/~pjo3/aten2.jpg)

The improvements aren't really that noticeable, but they are there.

(http://web.njit.edu/~pjo3/aten1.jpg)

I modeled the bottom based on the LOD1 textures; there was originally supposed to be a dock point there.

It's fully compatible with any tables, textures or missions you might have, just drop it in your Models folder. Chances are it would work in retail FS2 as well, but try it at your own risk.
Title: *jumps on the HTL bandwagon*
Post by: Nico on February 11, 2005, 12:32:41 pm
Sorry to be blunt, but this thing doesn't even start to compare with your faustus ;)
Title: *jumps on the HTL bandwagon*
Post by: Col. Fishguts on February 11, 2005, 12:38:07 pm
Make some screens with low ambient setting and -spec on, and you will see all the little extruded/recessed bits a whole lot better.
Title: *jumps on the HTL bandwagon*
Post by: Mr_Maniac on February 11, 2005, 12:39:20 pm
Works.... And looks good!
Title: *jumps on the HTL bandwagon*
Post by: Roanoke on February 11, 2005, 01:13:47 pm
tut tut, bumping old threads again eh ? :p
Title: *jumps on the HTL bandwagon*
Post by: Jetmech Jr. on February 11, 2005, 02:11:11 pm
Those Screenshots don't even BEGIN to do the model justice...
Title: *jumps on the HTL bandwagon*
Post by: Galemp on February 11, 2005, 08:58:37 pm
sorry, but the more recent SCP builds have had some lighting issues. Blame them. :hopping:
Title: *jumps on the HTL bandwagon*
Post by: Falcon on February 11, 2005, 11:14:27 pm
:shaking:

800x600 (http://img226.exs.cx/img226/9831/bluesmall3pn.png)

1600x1200 (http://img140.exs.cx/img140/993/blue5pv.png)


*is going to die* :eek:

Galemp's model = :eek2:
Title: *jumps on the HTL bandwagon*
Post by: Trivial Psychic on February 11, 2005, 11:34:32 pm
Um, I think the textures on LODS2 and 3 are... wrong.  Open it up in MODview and you'll see.
Title: Re: *jumps on the HTL bandwagon*
Post by: redmenace on November 12, 2005, 05:28:08 pm
move me