Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: DamoclesX on November 07, 2004, 11:57:09 pm
-
Here she is, first shots of the MKII Viper.
Still need to finish the cockpit, and make the other textures, since it has text on all sides I need 2 sets of textures, so thats gonna eat some resources, but other then that she is done, AND under budget:) 2700 polys
(http://members.shaw.ca/DamoclesX/BattleStar/1.jpg)
(http://members.shaw.ca/DamoclesX/BattleStar/2.jpg)
(http://members.shaw.ca/DamoclesX/BattleStar/3.jpg)
I Should point out this will only work in the new engine for starshatter, ALL The detail on the engines, the detail on the exhast ports, and the detail on those slits in the bow part, not to mention the ambient detail on the hull and some on the wings is all controlled by bump maps.
IT would look rather plain in the current starshatter or freespace, but, it can be worked around if needed hehe
-
Awsome job mate.
I especially like the job on the textures. :D
Can't wait to see more! ...maybe even some ingame action shots?
-
Pity about the engine detail, 'twould have been great to vape SF Scorpions in that thing...
-
:eek:
Where's our jaw drop icon????
Damn skippy that's a fine machine. If you hadn't mentioned shatterstar I was gonna ask if this was from the Bridge Comannder mod for BSG2! (are you on that team?)
Seriously nice stuff.
I can't wait to have the Crimson viper (Richard hatch version) go against the "alternate Universe" that is BSG2003.. he he
;)
-
nice viper!
-
Beautiful.
-
Awesome work, highlighted. :)
-
Nice.
Any chance of a solid-wireframe shot?
-
Looking good :cool:
-
Goddamn that looks good. :eek2:
-
wonderful texts:nod:
-
Actually, anyone got a shot of the new Viper (any shot)?
... I think it was only in pilot of the new show, a more curved gunmetal grey/blue ship.
-
Thanks guys:) She still needs work, but I"ll get her done, and get her to some freespace2 porters ifyou want.
Ya I got pics of that one, ug, it does not look fun to model.
-
Fun? who said anything about fun?
Actually, that fat bomber-cum-shuttle thing (Raptor?) looks interesting IMO.
-
It's almost my name. I like it already. ;)
Seriously though, very nice. :)
-
Gosh darn it!!! You beat me to it. I was gonna start modelling BSG 2003 ships after I finish the SAAB hammerhead. Are you gonna tackle the Galactica model? If not I'll begin laying the foundations. BTW, EXCELLENT job in the texture and mesh department!!!
I'm now tempted to drop my FSO efforts for Starshatter now. I thought the starshatter engine didn't support bumpmaps unless theres been a recent engine overhaul. Do they support normal maps (overrated and glorified bumpmapping).
PS: Whats your polygon count, may I ask?
-
Starshatter is being ported to a full DX9 engine, should be out in feb next year, so far full support for bumps, emmissive and a bunch of others, and who knows what will be added from here till then.
Milo looked and normals and I helped out, we eventually saw that they are not worth the extra programming effort or the time, most people wouldnt have a clue how to use them, and frankly, I find them way to annoying on space ships at this point.
These ships are being builtfor that engine, its gonna be amazing, starshatter already totaly owns as it is, the b5 mod and the dilgar ships I did are a riot to play, and with the new engine.. droool.
The ship itself dry is 2600 polys.... with cock pit and guns + hardpoints and external missles its gonna break 3k in game.
landing pads adds another 300 but they are only used when landing.
I"m doing all the galactica ships, the cylon is up next then the battlestar.. i"m leaving the battlestar so Ican think on it, I can do the textures, and the model easy enough.. but the ribs.. and a few other things need thinking time.. Iwant to keep it under 10k.... sound insane? loko at those ribs..... ya.. they will murder the polycount, you -cant- fake that with bumps, cause of the armor on top of it.. and it will look gay if I do it with textures.
-
Perhaps the bump mapping can help eleviate the rib workload, along with all that greeble detail along the spine and in between the nose parts. I insist that the Battlestar be at least 11000k.
BTW have you been able to locate the fighter launch bays based on the large render picture? According to the original model, they were on the side of the landing pods.
Will you also do the mark VII viper?
Check out this comparison chart. I thought the new series Viper was exactly the same as the original.
(http://www.penguinbomb.com/omniscaper/WIPS/viper_comparison.jpg)
I like the sleekness of the Mark II. I just saw the original pilot of BSG yesterday, I can't believe I totally missed out on this series. I would have loved it. I was born 1979 and I picked up on Star wars when I was 6 years old but not BSG.
-
Hey sweet chart!
That mk7 might not be that bad, its sure a sleek looking ship.
The problem will be the mk1,3,4,5,6.. there is no info on them that I can find anywhere
Pretty much done, just have to tweak the cockpit a bit, make some cockpit textures for the cage, and do a pilot.. I hate pilots... dont really do a lot of human modeling.
Bumps, wont work for ribs, bumps are basically tricks of the eye, they dont actually extend the geometry at all but the effect the textures in a way that makes you think they do, however, attempting to have plats of armor on top of ribs faked by bumps wil look horrible.
The only way to do it is with geometry.
Basically, 80% of the polys of that ship will be in the ribs, thankfully the rest of the ship is really basic, a LOT of detail that can be done by bumps will be, I expect to spend a few days just drawing the bump maps.... the rest, the textures, I can do all that easy enough, it just takes time.
The -good- news is, once its done, I can use that texture set for -all- the colonial battlestars, including varients, since they will all be setup the same(similar ships from the same culture always look the same).
The only ship so far that look honestly hard is the cylon raider, the one I"m doing next, I have yet to figure out 100% how i"m gonna approach it, and the base star, cause I have little reference on it.
one more thing, anybody have any pics of the landing gear? and where they come out of? I kind of need to add them lol, and a pilot.. sigh... humans.. so anoying lol
-
Isn't the Cylon fighter a really simple crescent shap, with the main defining feature being a 'head' like bump where the cockpit / red glowy bit is?
Sod all texture detail on it that I can remeber, anyways.
-
You know IP Andrews has been working on a BattleStar Galatica Mod for awhile... I will be helping him soo build up on his original battlestar... It is also going to be seen in Universes, but should be neet... Awsome chart!
-
Cylon looks simple, but its not, its very curvy with bumps here and there and offset geometry with twists and alot of annoying things.
Glad you guys like this, cause, if you like this, the galactic is gonna blow you away:) I"m not going to be happy until it looks as close texture wise as the show model, and as much model detail as I can spare.
launch pods, landing bay. all will be there, you will start in the launch tubs and get fired into space
bout the only thing I cant do at this point is re-trackting the landing bays.. and that might be possible later
-
Too bad this isn't for FreeSpace! That looks good!
BTW: I simply love the new Viper Mark VII! Its a nifty looking ship!
-
Dude why aren't you working for somekind of project around here. your work is awesome
-
Good point! How bout it DamoclesX? Wanna help IPAndrews with a Battlestar Mod for FreeSpace2... It is going to be in Universes MOd as well... Use my link to see the mod! Because you got some good work here that should be enjoyed by all! :)
-
Originally posted by Windrunner
Dude why aren't you working for somekind of project around here. your work is awesome
He mods for another game :)
-
"Not for Freespace?" Surely you jest...
Damocles, you would let us use it wouldn't you? (if IP didn't already have it done that is)...
I already sent IP the BC ported Richard hatch "Scarlet Viper" (Months ago) This was the one that was gonna be in the 20 year continuation.. I just found the actual scarlet textures (I misplaced them)...
(http://img131.exs.cx/img131/6531/scarletviper.jpg)
Compared to the origianl it's very nice, but now with SCP Maybe someone would refine the mesh a bit more and sharpen the textures (bump to 512 or 1024 ect..). It's Canon only in the BSG novels Hatch wrote, but I like it as an "easter Egg"at least...
-
Took the words outta of my mouth! I will take a look at her sometime in the near future.... In the mean time... I think this is a nice start! :) Maybe DemoclesX would be nice enough to take a look at her, and fix up LOD0? :D
-
I like that ship
I"m gonna have to steal that design:) I can use the same textures I made for the Viper, just change the paint pattern, sweeeet lol.
The model is designed for the new starshatter engine, but once I get everything done I dont see why I cant give another version to your mod, no point in the current one cause its built from the ground up for bumps, in addition it has a cockpit and pilot that kick the poly count up to 2900.
I notice the other ships dont have that, so its good to stay consistant.
If you want to send me something or ask specific questions best to catch me on msn
[email protected]
I try to visit here, but I"m keeping my self really busy, I bought a 5 set of video tutorials for max and 2 vids for photoshop, gonna brush up on the skills and try to improve/learn new things.
Kind of got a smackdown when I Tryed to model a car for somebody, was a lot harder then I thought it should be lol
Cylon raider is going okay, still needs a ton of work tho, battlestar is layed out, but nothing more then that, and the basestar is not even started, dont have enough reference.
I"m kind of juggeling between making models specifically for starshatter, and making others to sell(need money to upgrade computer, collage = no money for myself!!!)
So... since.. I need to wait for my vides to get here... no point in starting something new..... tomorrow I"ll have a last look at the viper... see what I can do about a version for you guys, at least get an idea.. and then.. ehhehe do that ship up there:) :)
Maby Ill re-make the engine detail to make it look a bit diffferent
anyways.. I"m rambeling again.. so away I go!!!
damnit!!!
I forgot to post links
http://members.shaw.ca/DamoclesX/Preview.jpg
http://members.shaw.ca/DamoclesX/prev33.jpg
-
Sorry about this , but unless they changed the name of the new character, it's ADAMA, not ADOMA...
Here's a thought, copy it and chnge the text for your name and the original with the Apollo call sign. (that way you have your version (the Dev's) and the "HERO" unit. Just a thought.
-
how bout this... dont kill yourself with converting... that is what we do best... you have done awsome on your model... please allow us a go, and see what we can do with her!
-
gj
-
Thanks guys
I got caught up in some commercial work, I"m gonna be busy until probably the end of the year,however I fully intend to finish all the battlestar ships, and any other ships.
If you want feel free to post links,pics,designs, anything, when it get time again I will hit them.
We are looking at feb-march for a timeframe when it will be possible to start thinking of a release, I figure we will need a good month with the new engine to get everything figured out and balanced.
If its a lot of work, then we will do just a few ships and get them out so people can have something to play with.
For this freespace gaalctica mod, get in touch with me when you are getting close to reelase, or moving closer, I will mod the viper to work for you guys, I have to rip out some areas, shrink some textures, and remove the bumps/re-texture without them for your engine.
If I get anything done in my spare time Iw ill post it
Just a general update
Viper-Done
Galactica- Modeled
Cylon - Modeled
Heavy Mover - Modeled
Base Star - 50% modeled
-
JUST for info the original battle star galactica was over 2miles long
and 1mile wide and redused in size for the movie to half scale you can see this when the shutle that is 110 feet long and 48 ft high goes in to the bay means the bay is at least 300ft by 100ft
lots of info on bsg on weapons shild speed
-
Forgot to say check out starship schematic database
at shematics.net. also starship builder.com
-
Hey Woody, welcome to HLP!
*warms up beam...*
:welcome:
Welcome to HLP!
Exits are to the rear and left, in case of emergency shotguns are located under the seats. Knife fights are strictly prohibited in favor of more interesting 35mm mortar duels and machete jello wrestling. Heavy weaponry, such as plasma rifles, are located in the weapons lockers, but these can only be unlocked by an admin or a Volitioner. The giant rats in the barracks are not for eating. If you happen to come across a Shivan in the air ducts, don't worry, it's probably just Carl. Toss him your lunch (or your lunch money) and he'll go away. If he doesn't... pray. That's not Carl. That will be all, we hope you will enjoy your stay.
-
any chance you can send me that model in 3ds format
I can work from it to create a much more accurate copy
Dont really want to wait till feb to start modeling this again and I got my work done much faster then I Thought.
-
Nice pictures. Even though it's the 'Reimaged' Viper MkII, that is one well made model.
Those textures certainly makes my HTL Original MkII textures look terrible. I really need to get the twecked UVmapped version converted (refused every time so far:sigh: )
If anyone wants ingame shots of my HTL Viper, Killfrenzy permitting, I'll post them.
-
Thos textures will probably get refined
I have until feb before the new engine is done, so i"m gonna end up tweaking them, since I have different sets for both sides of the viper, I can tweak em to look different
just wait till you see the galactica tho:) its taking a bch long time cause its a lot of texture work, but so far its freaking saweet
-
2900 (triangles) is ok for freespace, a bit high, but should go with some good lods.
If you want to go with the easy way, just bake the textures with the bump effect into a 1024x1024 (should be enough..hopefully) texture and give the model to someone to make a test convertion.