Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TIMMAY on November 11, 2004, 05:18:44 pm

Title: Turret Limit
Post by: TIMMAY on November 11, 2004, 05:18:44 pm
What is the limit on normal Turrets? not Multi-part..
Because I currently have a ship with 126 turrets :P
Title: Turret Limit
Post by: StratComm on November 11, 2004, 10:36:22 pm
IIRC there was a subsystem cap at around 100.  It may have been raised though.
Title: hmm
Post by: TIMMAY on November 11, 2004, 10:51:59 pm
So if it hasn't been raised would it simply be a case of increasing the max variable?
Title: Turret Limit
Post by: karajorma on November 12, 2004, 11:36:46 am
And raising memory requirements for the entire game.

Not to be nasty but 126 turrets is a very high number. Why on Earth do you need so many?
Title: Turret Limit
Post by: TopAce on November 12, 2004, 12:57:10 pm
Firepower is never enough. He is certainly building a juggernaut.
Title: hmm
Post by: TIMMAY on November 12, 2004, 04:59:27 pm
Quote
Originally posted by karajorma
Not to be nasty but 126 turrets is a very high number. Why on Earth do you need so many?


Star Destroyer :P
Title: Turret Limit
Post by: karajorma on November 12, 2004, 05:38:25 pm
Damn. And I was all ready to lay into you for munchkin gaming :p

Actually after looking at your avatar I suspected it might be something from SW.