Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TIMMAY on November 11, 2004, 05:18:44 pm
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What is the limit on normal Turrets? not Multi-part..
Because I currently have a ship with 126 turrets :P
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IIRC there was a subsystem cap at around 100. It may have been raised though.
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So if it hasn't been raised would it simply be a case of increasing the max variable?
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And raising memory requirements for the entire game.
Not to be nasty but 126 turrets is a very high number. Why on Earth do you need so many?
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Firepower is never enough. He is certainly building a juggernaut.
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Originally posted by karajorma
Not to be nasty but 126 turrets is a very high number. Why on Earth do you need so many?
Star Destroyer :P
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Damn. And I was all ready to lay into you for munchkin gaming :p
Actually after looking at your avatar I suspected it might be something from SW.