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Hosted Projects - Standalone => Wing Commander Saga => Topic started by: Lynx on November 15, 2004, 02:43:48 pm

Title: Razor starfighter
Post by: Lynx on November 15, 2004, 02:43:48 pm
Allright people, here's something new:


Quote
Possibly the second most succesful private industries fighter behind the Talon, the Razor ranks as the top light fighter. No other craft can match its price performance value out on the market, both private and military craft. The shields and armor are really, really thin, but the speed and maneuverability more than make up for it.


(http://www.scifi-3d.de/wcsaga/Lynx's stuff/RazorB.jpg)

(http://www.scifi-3d.de/wcsaga/Lynx's stuff/Razor!.jpg)


Credits for this pretty ship go to gevatter Lars(model) and Lynx(minor model adjustments and texturing).
Title: Razor starfighter
Post by: Deepstar on November 15, 2004, 02:46:14 pm
ehm.. i never saw this ship (??) From which WC Game is this Ship?

BTW: It looks great
Title: Razor starfighter
Post by: Lynx on November 15, 2004, 02:50:34 pm
It's a craft commonly used by pirates in Wing Commander IV: The price of Freedom.
Title: Razor starfighter
Post by: Moonsword on November 15, 2004, 03:03:49 pm
One other reason it's so useful in private hands:
12 missiles, yes, 12.  That's a lot.  That's more than *any* Confed line ship except the Longbow, which is a bomber.
Title: Razor starfighter
Post by: Lynx on November 15, 2004, 03:04:58 pm
It carries 8 missiles.
Title: Razor starfighter
Post by: aldo_14 on November 16, 2004, 06:09:09 am
Looks good, 'cept cockpit looks a bit tacked on.
Title: Razor starfighter
Post by: Bobboau on November 16, 2004, 06:45:25 am
this looks great,

the only thing that could use any work at all is the cockpit. (could use a bit of trim)
Title: Razor starfighter
Post by: Moonsword on November 16, 2004, 03:51:56 pm
I saw a source one time that quoted it as 12 missiles, not 8, but you're right, Lynx, according to the CIC.  My oops.

Aldo, this is a cheap light fighter.  The cockpit may actually *be* tacked on and held there by duct tape.
Title: Razor starfighter
Post by: Bobboau on November 17, 2004, 12:18:17 am
I think just haveing a thin metal frame around it would make it look alittle better, just around the edges
Title: Razor starfighter
Post by: Tolwyn on November 17, 2004, 01:39:54 am
Here is the original model:

(http://www.wcnews.com/ships/images/wc4razor.jpg)

As you can see, it does not have any struts. It surely could make the model look a tad better, although I doubt it, but out intention was to stay as close to the original as possible. There are bigger fighting planes today that have full glass bulbs, not to mention that it's pretty easy to assume that whatever they made up for cockpits being made of in WC is much more robust that anything used on planes.
Title: Razor starfighter
Post by: gevatter Lars on November 17, 2004, 01:46:44 am
Other thing is that with a one-way glas the struds could be inside ^_^
Title: Razor starfighter
Post by: aldo_14 on November 17, 2004, 04:55:25 am
The sudden transition from bare metal->glass just looks subtly wrong to me.  I think there should be some sort of rim round it, especially as the cockpit is recessed.

EDIT; like (http://www.aldo14.f2s.com/temp/cp.jpg)
Title: Razor starfighter
Post by: gevatter Lars on November 17, 2004, 05:02:54 am
Even if its not visible during a firefight it would be ok to give the border somekind of "connection" texture...but I wouldn't change anything on the geometrie now.
Title: Razor starfighter
Post by: Bobboau on November 17, 2004, 09:47:53 am
that's all that is being sudgested a bit of a border texture, if you do that, it'll be perfict
Title: Razor starfighter
Post by: gevatter Lars on November 17, 2004, 10:26:55 am
Well I am quite sure Lynx can do something like that.
Title: Razor starfighter
Post by: Lynx on November 17, 2004, 12:47:06 pm
Ah, that you mean. I thought you wanted cockpit struts.
Title: Razor starfighter
Post by: Lynx on February 06, 2005, 06:26:39 pm
Finally, I got overmyself to make shinemaps for that baby:

(http://www.scifi-3d.de/wcsaga/Lynx's%20stuff/Rzor.jpg)
Title: Razor starfighter
Post by: Ypoknons on February 07, 2005, 07:48:07 am
Very nice cockpit recession. A bit heavy on cockpit shine - I think the Thunderbolt has it cooler. But then again, the Razor's not as important as ship in WCS as the Thud I suppose.
Title: Razor starfighter
Post by: Bobboau on February 07, 2005, 08:54:18 am
you should try 3d cockpits :)
Title: Razor starfighter
Post by: Lynx on February 07, 2005, 09:06:37 am
Quote
Originally posted by Ypoknons
A bit heavy on cockpit shine - I think the Thunderbolt has it cooler.


that's because the cockpit is bigger in relation to the ships body compared to the Thunderbolt, so there's more shine.

About the 3d cockpits, sure they look cool, but I won't go rework all the  fighter models to incorporate that since I think it's too much hassle for not enough gain. Those cockpits aren't that obvious  ingame anyways other than the techroom and chasecam, and glowmapped cockpits look almost as good.

And if we incorporate 3d cockpits(which we inevitable will) we won't need them anyways. I've run a few tests and with your detail code I can model a super high res cockpit submodel and put it as subobject there so that I won't have to rework all the ship models again.
Title: Razor starfighter
Post by: Mav on February 08, 2005, 03:20:41 pm
Looks definitely better than the ooold model. :yes: :)
Title: Razor starfighter
Post by: Woolie Wool on February 08, 2005, 04:39:08 pm
It needs deblockification. Do something, just something, to break up those flat contours. Also, the cockpit looks very strange.
Title: Razor starfighter
Post by: NGTM-1R on February 08, 2005, 04:59:48 pm
Did you ever play Wing Commander?

Blocky is its middle name, and it's better for it.
Title: Razor starfighter
Post by: Lynx on February 08, 2005, 06:08:06 pm
What he said.
Title: Razor starfighter
Post by: gevatter Lars on February 09, 2005, 05:09:12 am
The Razor is a cheap produced fighter and so its as simple as possible...and as said above its Wing Commander ^_^
Title: Razor starfighter
Post by: Tolwyn on February 09, 2005, 07:37:19 am
Quote
Originally posted by Woolie Wool
It needs deblockification. Do something, just something, to break up those flat contours. Also, the cockpit looks very strange.


it needs antialiasing and antisotropic filtering. Just activate it to achieve max frame quality. Also, it sucks a lot of performance, but most cards nowadays can do it. :ha: :mad2: