Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Striker on November 16, 2004, 08:15:01 am

Title: Halo in FS, anyone?
Post by: Striker on November 16, 2004, 08:15:01 am
I know I feel like a complete n00b pulling the "It would be so cool if" thread, but from the very little I've seen of Halo 2 combined with Halo, there seems to be a lot of nice source material for a Halo mod for FS. Missions ranging from the Fall of Reach, the defense of the Pillar of Autumn around Halo, and the siege of Earth, would just be awesome I think. Once I get an Xbox and Halo 2 (X-mas) I'd love to work on this. Unfortunatly I have no talents. But if there is, was, or ever will be a Halo conversion, I'd love to help in any way. I was inspired for this by listening to the Halo soundtrack and noticing how well it would work in Freespace. Anyway, good luck to anyone interested in the endevour.
Title: Halo in FS, anyone?
Post by: Killfrenzy on November 16, 2004, 08:50:27 am
*Cough*

http://www.hard-light.net/forums/index.php/topic,20375.0.html

*COUGH*

I still have the model around somewhere........I think it still works. I never got around to doing the PoA or the Longsword. Lack of decent reference material for one thing, and lack of time and interest in other projects for a second.

A Halo mod could work - the ballistic weapons from the SCP will make things very interesting - but I need inspiration and help to do so..........along with a good set of reference pics and a texture artist!!:)
Title: Halo in FS, anyone?
Post by: deep_eyes on November 16, 2004, 09:14:51 am
this is funny cause just now in the shower (while listening to the Halo2 soundtrack) this idea popped up in my head too!
Title: Halo in FS, anyone?
Post by: Killfrenzy on November 16, 2004, 09:16:25 am
Oh jeeze......please don't tell me that I've kick-started ANOTHER mod project without realising it! :D:D
Title: Halo in FS, anyone?
Post by: Col. Fishguts on November 16, 2004, 09:44:09 am
*ahem* http://www.hard-light.net/forums/index.php/topic,23025.0.html

ask Hippo, he should have the model of the Longsword and Pillar of Autumn
Title: Halo in FS, anyone?
Post by: Killfrenzy on November 16, 2004, 09:53:03 am
Ah yes, forgot about those.... :)
Title: Halo in FS, anyone?
Post by: Jetmech Jr. on November 16, 2004, 01:58:09 pm
Where's the Pillar of Autumn model that Hippo had?
Title: Halo in FS, anyone?
Post by: deep_eyes on November 16, 2004, 07:53:01 pm
those old threads dont have the photos anymore. someone kick hippo in the butt and wake his ass up and give back photos lol
Title: Halo in FS, anyone?
Post by: Grimloq on November 17, 2004, 06:31:51 pm
NO!!!!!

HALO AND FREESPACE ARE UTTERLY INCOMPATIBLE!!! THOSE BASTARDS WHO TRIED TO MAKE A 'FUN' GAME DONT HAVE ENOUGHT IMAGINATION TO FILL A THIMBLE!!!

theres NO need to degrade freespace down to halos level!

:mad: :mad: :mad:

ggrrrrrrrrr..... [/flame]
Title: Halo in FS, anyone?
Post by: Anaz on November 17, 2004, 07:17:44 pm
Quote
Originally posted by Grimloq
NO!!!!!

HALO AND FREESPACE ARE UTTERLY INCOMPATIBLE!!! THOSE BASTARDS WHO TRIED TO MAKE A 'FUN' GAME DONT HAVE ENOUGHT IMAGINATION TO FILL A THIMBLE!!!

theres NO need to degrade freespace down to halos level!

:mad: :mad: :mad:

ggrrrrrrrrr..... [/flame]


...

...

Have you even glanced at the halo books?
Title: Halo in FS, anyone?
Post by: Jetmech Jr. on November 17, 2004, 08:32:56 pm
Quote
Originally posted by Grimloq
NO!!!!!

HALO AND FREESPACE ARE UTTERLY INCOMPATIBLE!!! THOSE BASTARDS WHO TRIED TO MAKE A 'FUN' GAME DONT HAVE ENOUGHT IMAGINATION TO FILL A THIMBLE!!!

theres NO need to degrade freespace down to halos level!

:mad: :mad: :mad:

ggrrrrrrrrr..... [/flame]


Explain your position. Not that it can be explained (;)), but I'd like to see you try...
Title: Halo in FS, anyone?
Post by: Solatar on November 17, 2004, 08:45:22 pm
Quote
Originally posted by Grimloq
NO!!!!!

HALO AND FREESPACE ARE UTTERLY INCOMPATIBLE!!! THOSE BASTARDS WHO TRIED TO MAKE A 'FUN' GAME DONT HAVE ENOUGHT IMAGINATION TO FILL A THIMBLE!!!

theres NO need to degrade freespace down to halos level!

:mad: :mad: :mad:

ggrrrrrrrrr..... [/flame]


so...don't play the MOD...:blah:
Title: Halo in FS, anyone?
Post by: HeX on November 17, 2004, 08:50:47 pm
1 word: Decaf.
Title: Halo in FS, anyone?
Post by: Setekh on November 18, 2004, 09:00:21 am
Quote
Originally posted by deep_eyes
this is funny cause just now in the shower (while listening to the Halo2 soundtrack) this idea popped up in my head too!


Speaking of which, what do you think of the Halo 2 soundtrack? I like most of the snippets, but I wonder if it's worth the money. ;)
Title: Halo in FS, anyone?
Post by: Striker on November 18, 2004, 01:22:53 pm
I acheived the Halo 1 soundtrack by less than legal means...probably will do the same with Halo 2. But if its better than 1's, its gotta be pretty damn good.
Title: Halo in FS, anyone?
Post by: Grimloq on November 18, 2004, 03:04:43 pm
halo made up very little on its own. most of the vehicles were total ripoffs from UT2004, and several of the weapons too. allow me to demonstrate:

pistol = enforcer
assault rifle = er, assault rifle  >.<  though the halo one, i must admit, is kinda cool
sniper rifle = sniper rifle, though thats a generic weapon, so i cant blem em unfortunately
rocket launcher = rocket launcher from james bond: goldeneye (N64, i think)
shotgun = flak cannon

and so on.

plus, the gameplay is sloppy and unbalanced, and the weapons are horribly degraded from what they took from it.

plus, the 'pillar of autumn' is terribly underdetailed and werid looking o.O

plus, i just hate halo. the storyline seems to be ununderstandable, as everyone ive ever asked about it says it has a totally different one. and level design leaves something to be desired.

however, i WILL give halo 2 a chance before i start bashing that a lot more. though i dont know how i can ever like it at all.:hopping:

you must admit, those reasons are pretty good.

also, they cheated by making it available on the XBOX, which is so popular its literally unbelevable.

Quote
so, dont play the mod :blah:  

uh, to be honest i didnt think of that :blah: go ahead, laugh... :p

[edit] oh, and sorry for flaming. i got carried away. *is under alot of stress and is feelin very hostile to the world*
Title: Halo in FS, anyone?
Post by: SKYNET-011 on November 18, 2004, 03:10:56 pm
So UT2004 is the only game to have an all terrain jeep? Yeah, right.

The only weapon that was nerfed was the pistol. And the battle rifle has a scope instead. The ma5b from halo 1 sucked.

The SPNKr rocket launcher is based from the marathon rocket launcher.

And shotguns are a generic weapon for many games.
Title: Halo in FS, anyone?
Post by: Roanoke on November 18, 2004, 03:13:01 pm
those reasons are lame, but each to their own.
Title: Halo in FS, anyone?
Post by: MeekGeek on November 18, 2004, 03:14:52 pm
On the plus side, though, any FS2 Halo mod wouldn't have ANY of those bad points :)

I enjoyed Halo...except the level design was sooo dull going through all those levels full of Flood. Same room...same battle...over and over.

An FS2 mod would be a very good idea :D

assuming

1) There aren't any copyright issues with using the Halo ships
2) That there are enough ships to give variety.

I don;t know about the books and other stuff... how many ship designes are there???? Would like to see some pics. Especially of the Covenant capships. Been a Long time since I played the game!
Title: Halo in FS, anyone?
Post by: Grimloq on November 18, 2004, 03:17:39 pm
i have no gripe against the halo ships, except that they look stupid and simple...

and when i say they 'borrowed' the shotgun i meant that it acts nearly exactly like the flak gun, right down to damage.
Title: Halo in FS, anyone?
Post by: MeekGeek on November 18, 2004, 03:21:43 pm
I like the 'chunkiness' of the Pillar of Autumn...but ...yes...those fighters are LAME!
Title: Halo in FS, anyone?
Post by: Roanoke on November 18, 2004, 03:26:16 pm
yeah the Long Swords and PoA are kinda uninspiring.
Title: Halo in FS, anyone?
Post by: SKYNET-011 on November 18, 2004, 03:27:30 pm
I myself found the original halo annoying in parts. But it's still a fine game.

Halo 2 kicks serious ass. It's everything the first should have been.
Title: Halo in FS, anyone?
Post by: Jetmech Jr. on November 18, 2004, 03:56:47 pm
Quote
Originally posted by Grimloq
halo made up very little on its own. most of the vehicles were total ripoffs from UT2004, and several of the weapons too. allow me to demonstrate:

pistol = enforcer
assault rifle = er, assault rifle  >.<  though the halo one, i must admit, is kinda cool
sniper rifle = sniper rifle, though thats a generic weapon, so i cant blem em unfortunately
rocket launcher = rocket launcher from james bond: goldeneye (N64, i think)
shotgun = flak cannon

and so on.

plus, the gameplay is sloppy and unbalanced, and the weapons are horribly degraded from what they took from it.

plus, the 'pillar of autumn' is terribly underdetailed and werid looking o.O

plus, i just hate halo. the storyline seems to be ununderstandable, as everyone ive ever asked about it says it has a totally different one. and level design leaves something to be desired.

however, i WILL give halo 2 a chance before i start bashing that a lot more. though i dont know how i can ever like it at all.:hopping:

you must admit, those reasons are pretty good.

also, they cheated by making it available on the XBOX, which is so popular its literally unbelevable.


uh, to be honest i didnt think of that :blah: go ahead, laugh... :p

[edit] oh, and sorry for flaming. i got carried away. *is under alot of stress and is feelin very hostile to the world*


No, I must admit, those reasons are bull.

The Shotgun, Rocket Launcher, Assault rifle, and pistol are all rip-offs because similar weapons have been featured in other games? LMFAO. So what, you expect the your entire weapon choice to consist of a rock and a stick? Oh, wait, going by your logic, yes, that would be a rip-off, because other games have rocks and sticks in them. :lol:

BTW, the idea of a shotgun precedes the idea of a 'flak cannon' IIRC.

Sloppy and unbalanced? How the hell is that? 'Point and shoot and don't get hit too many times. The basic premise of virtually all FPS games.

From what I've seen and heard, the general consensus is that the PoA is an interesting and fairly original design, a far cry from your statement.

Well, if you hate Halo, thats your entitled opinion :p. Level design in Halo, though, I can agree on. It got rather repetitive in regards to scenery. Halo 2, however, isn't so bad in that regard.

AFAIK, XBox is universally hated by a majority of PC gamers. But even so, that is just plain idiotic. The Popularity of the Platform the game is released on has NO BEARING on the quality of the Game itself.
Title: Halo in FS, anyone?
Post by: Swamp_Thing on November 18, 2004, 04:56:46 pm
Regarding HALO 2, and X-Box, read this:
http://www.megagames.com/news/html/console/mscracksdownonmoddedxboxconsoles.shtml (http://www.megagames.com/news/html/console/mscracksdownonmoddedxboxconsoles.shtml)

HALO 2 is a trojan, so beware. Even if i had a X-Box, i would still wait for the PC version. Consoles are lame for FPS.
:rolleyes:
Title: Halo in FS, anyone?
Post by: Roanoke on November 18, 2004, 05:13:44 pm
um, "Goldeneye", Swampy ?

sheesh, how short is your memory ? :p
Title: Halo in FS, anyone?
Post by: Grimloq on November 18, 2004, 06:48:48 pm
Quote
Originally posted by Jetmech Jr.
So what, you expect the your entire weapon choice to consist of a rock and a stick? Oh, wait, going by your logic, yes, that would be a rip-off, because other games have rocks and sticks in them. :lol:

Sloppy and unbalanced? How the hell is that? 'Point and shoot and don't get hit too many times. The basic premise of virtually all FPS games.

From what I've seen and heard, the general consensus is that the PoA is an interesting and fairly original design, a far cry from your statement.

AFAIK, XBox is universally hated by a majority of PC gamers. But even so, that is just plain idiotic. The Popularity of the Platform the game is released on has NO BEARING on the quality of the Game itself.


1st paragraph: well, yes, going by my logic, that would be a rip off, wouldnt it... :blah: but thats not my point :p

2nd paragraph: its always either enemy swarm or empty, boring room after room. ive played a bunch of SP before i got bored and quit for the day.

3rd paragraph: i dont like the PoA, thats my opinion. plus, i didnt get a long look at it. im pretty reasonable, so ill edit my opinion if someone gets a picture of it... but i only remember this big flying block with a bridge sticking out.

4th paragraph: i didnt say it did :blah: i only said that they cheated. then again, its marketing, and marketing is cheating kinda, isnt it? anywho, im done arguing. youre turn :)

BTW, multiplayer is semi-fun in #1, i just dont like it much anyhow.
Title: Halo in FS, anyone?
Post by: Swamp_Thing on November 18, 2004, 07:08:18 pm
Quote
Originally posted by Roanoke
um, "Goldeneye", Swampy ?

sheesh, how short is your memory ? :p


:confused: :confused: :confused:
Title: Halo in FS, anyone?
Post by: Jetmech Jr. on November 18, 2004, 07:26:14 pm
Quote
Originally posted by Grimloq


1st paragraph: well, yes, going by my logic, that would be a rip off, wouldnt it... :blah: but thats not my point :p

2nd paragraph: its always either enemy swarm or empty, boring room after room. ive played a bunch of SP before i got bored and quit for the day.

3rd paragraph: i dont like the PoA, thats my opinion. plus, i didnt get a long look at it. im pretty reasonable, so ill edit my opinion if someone gets a picture of it... but i only remember this big flying block with a bridge sticking out.

4th paragraph: i didnt say it did :blah: i only said that they cheated. then again, its marketing, and marketing is cheating kinda, isnt it? anywho, im done arguing. youre turn :)

BTW, multiplayer is semi-fun in #1, i just dont like it much anyhow.


You stated that Halo was bad because it had those weapons, which you claimed were 'rip-offs' of Unreal Tournament, which is very silly. There is no way that they did that in Halo. Oh, and that was your point as far as I can tell, since you bothered to put it down as one of your reasons.

Action oriented games are often like that, particularly FPS games. The fun comes from getting that damned lucky shot with the pistol, or pinning 3 P-grenades to 3 elites and watching them blow the hell outta the 5 or so grunts surrounding them, or better yet, fleshing out Halo's (IMO) awesome story. Or Multiplayer, Halo's real strongpoint.

Here ya go:

(http://www.brickshelf.com/gallery/SaberScorpion/Halo/pillar_of_autumn_screen.jpg)

I assumed you were saying that because it came out on XBox, it was bad/cheap.
Title: Halo in FS, anyone?
Post by: Striker on November 18, 2004, 07:44:11 pm
In all honesty, the weapons were some of the most original I've seen. How can you expect a humanity (taking for granted the use of projectiles is still the main thing) to NOT have an assault rifle, pistol, sniper rifle, shotgun, and rocket launcher? What other choice do they have? Covenant weapons are what you'd expect from aliens, but the plasma sword, fuel rod gun, and the needler are all really nice ideas. And how can you say that they rip off of UT2004 when Halo came out BEFORE UT2004. And dont tell me they've had it on UT cuz I play that literally daily at school and the weapons are unique from Halo.

Perhaps the people you asked about the story line are the kind of people that buy the game just because all of us geeks (damn proud of it) say its awesome? Maybe they dont even get the story. I've only played Halo 1 and never read the books or played Halo 2 and trust me, I get it.

And about the PoA. Are you expecting it to be real perdy like a Vasudan ship or something? It's the kind of industrial feeling I'd expect, especially considering that they are still using projectiles  and therefore not at that higher level of technology as say, Star Wars. I personally find the PoA to be quite fitting with the other vehicles and the general feel of the Halo humans.

Anyway, that's my 2 cents.
Title: Halo in FS, anyone?
Post by: Grimloq on November 18, 2004, 07:55:00 pm
Quote
Originally posted by Jetmech Jr.
Here ya go:

(http://www.brickshelf.com/gallery/SaberScorpion/Halo/pillar_of_autumn_screen.jpg)


:eek2:

ok, i guess i was thinking of the wrong ship... thats awesome... :blah:

Quote
In all honesty, the weapons were some of the most original I've seen. How can you expect a humanity (taking for granted the use of projectiles is still the main thing) to NOT have an assault rifle, pistol, sniper rifle, shotgun, and rocket launcher? What other choice do they have? Covenant weapons are what you'd expect from aliens, but the plasma sword, fuel rod gun, and the needler are all really nice ideas. And how can you say that they rip off of UT2004 when Halo came out BEFORE UT2004. And dont tell me they've had it on UT cuz I play that literally daily at school and the weapons are unique from Halo.


i didnt say the covenant weapons were stolen/unoriginal! :p

UT came out after...? hmm.... to my knowledge, it came out much before... oh well, then by my logic, UT stold some of the weapons, were it not for jetmechs point that theyre all pretty generic... dammit, i was wrong! lol

oh well, i still think the weapons are too powerful for good balance, but meh, i guess this argument is over.

*grabs striker's 2 cents and runs*

[edit] *hides 2 cents and comes back*

oh, and can i see some of the other ships?

*runs away again*
Title: Halo in FS, anyone?
Post by: Swamp_Thing on November 18, 2004, 11:58:14 pm
Does anyone have a shot of the PoA from the back, so i can see the engine section? I might give it a try, modeling it.
Title: Halo in FS, anyone?
Post by: aldo_14 on November 19, 2004, 04:11:18 am
Quote
Originally posted by Striker
In all honesty, the weapons were some of the most original I've seen. How can you expect a humanity (taking for granted the use of projectiles is still the main thing) to NOT have an assault rifle, pistol, sniper rifle, shotgun, and rocket launcher? What other choice do they have? Covenant weapons are what you'd expect from aliens, but the plasma sword, fuel rod gun, and the needler are all really nice ideas.


I have to admit I thought the weapons in Halo were very dissapointing.  The pistol was about the only one I found interesting or useful, simply because it was nicely balanced due to the scope.

NB: it's probably worth pointing out that the reason many Pc owners will not rank Halo so highly as a)because it's not all that original compared to the myriad of other FPS' on the PC and b)it was a god-awful conversion job.
Title: Halo in FS, anyone?
Post by: Ransom on November 19, 2004, 04:27:12 am
I just didn't like the story. The books were great, but what was in the game was just, well, boring. That and the levels seemed to have been copy/pasted all over the place.

As far as an FS2 mod goes though, I think it could work. The Pillar of Autumn looks pretty neat, at least.
Title: Halo in FS, anyone?
Post by: MeekGeek on November 19, 2004, 08:17:16 am
Cam anyone post some pics of the Covenant Capships? I don't think I have ever seen one!

The cutscenes at the start of the game don't have them, and neither does the manual...I played through the start bits again just to see :D
Title: Halo in FS, anyone?
Post by: Singh on November 19, 2004, 08:36:14 am
now that Halo 2 has come out...any hopes of getting covenent cap-ships out of that?
Title: Halo in FS, anyone?
Post by: an0n on November 19, 2004, 09:20:43 am
I was about to suggest that.

If someone can find out how to go about it, I could probably rip them outta my copy and put them up somewhere for people to convert to FS.
Title: Halo in FS, anyone?
Post by: Striker on November 19, 2004, 09:33:06 am
I actually played Halo on PC and still loved it. I don't know why but it's just so unique to me at least. And there was Unreal Tournament long before Halo, but Grimloq was saying they ripped off of UT2004, which came out after Halo. Halo is awesome because its the first console game of its kind; with the multiplayer experience that rivals our Counter Strike. Halo introduced me to vehicular manslaughter, which was incredibly helpful once I got Vice City. But Daishiknite (he's on the Stargate: Earth's Defense team and a friend of mine) knows anything there is to know for Halo, and I'm sure he'd like to help with this. I have no modding skills whatsoever :rolleyes: and Real LifeTM is a ***** so...yeah. I wish I could do more other than argue. I recall seing the PoA engines somewhere...but maybe I'm thinking of something else. I dont have an Xbox (yet) so I can't be too much help.
Title: Halo in FS, anyone?
Post by: Grimloq on November 19, 2004, 12:51:23 pm
hmm... i distinctly remember learnign about 'some new game called "halo"' long after UT2004 came out.... meh, whatever. they DID ripoff the pistol though, and noone can change my mind about that. how dare they swipe my beloved enforcer! :p lol
Title: Halo in FS, anyone?
Post by: aldo_14 on November 19, 2004, 12:52:30 pm
Quote
Originally posted by Grimloq
hmm... i distinctly remember learnign about 'some new game called "halo"' long after UT2004 came out.... meh, whatever. they DID ripoff the pistol though, and noone can change my mind about that. how dare they swipe my beloved enforcer! :p lol


Halo was released in something like 2002 IIRC.  Before UT2003, I think.
Title: Halo in FS, anyone?
Post by: Grimloq on November 19, 2004, 12:55:15 pm
*shakes head* i remember very well that for some (annoying) reason, all the UTs were released 1 year before theyre name identified... so UT2003 and halo prolly came out near the same time.

meh, whatever.
Title: Halo in FS, anyone?
Post by: Deepblue on November 19, 2004, 04:20:26 pm
I'm sorry but the UT enforcer looks nothing like the Halo pistol.
(http://homepage1.nifty.com/gc/3dgame/ut/utimage/enforce.jpg)
Vs.
(http://www.ogresnet.com/halo/pics/w_assultpistol.jpg)
Title: Halo in FS, anyone?
Post by: Ransom on November 19, 2004, 04:56:10 pm
Quote
Originally posted by Grimloq
*shakes head* i remember very well that for some (annoying) reason, all the UTs were released 1 year before theyre name identified... so UT2003 and halo prolly came out near the same time.

meh, whatever.

Er, Halo had been in the making (with numerous trailers and various other things) way before a sequel to UT was even announced. This was back when it wasn't going to be on Xbox (Xbox may not even have been announced either, I can't remember)
Title: Halo in FS, anyone?
Post by: Swamp_Thing on November 19, 2004, 05:16:23 pm
I don´t get all this commotion about the UT enforcer...
First of all, the original UT came out in 1999 (i have it), featuring the exact same enforcer as the subsequent sequels, UT 2003 and UT 2004. So there is no way Halo pinched it from UT. Second, anyone who thinks both guns are even remotelly alike, is in dire need of glasses, real bad!! They are totally distinct from each other. And the same goes to any other Halo weapon.
As for the game itself, i´m playing the campaign again, just for fun, and i can say this:
I was always surprised to see a game like that fitted onto a single 700mb CD. Sure, the levels are basicly the same played over and over (wich was the only shortcomming of the entire game), but other games could do well to take example of it. We now are faced with 3+ gb sized games, with little to show for such a huge ammount of disc space. I don´t know any other game that resembles Halo in visual graphics and gameplay, that fits onto a single CD. Kuddos on that.
And the conversion to PC was done right. Halo plays just like any other top line FPS, it looks good, feels good, and works good. So don´t trash it because you think it was a bad conversion job, because that is utterlly wrong. Infact, i´m amazed at how poorly some games come out latelly, like Medal of Honor Pacific Assault. The mouse movement is just pittyfull, and the levels are totally bug ridden. For its time frame, Halo came out with one of the best gameplay and mouse support i´ve seen.
Title: Halo in FS, anyone?
Post by: aldo_14 on November 19, 2004, 05:27:43 pm
Remember that halo repreated a lot of textures (and I'm not sure how high-res they were).  There's also not a massive deal of variety in enemies...

Oh, and personally - the poor conversion job massively spoiled Halo for me.  Parts of I enjoyed, but an ever-dropping frame-rate made a lot of it virtually unplayable.  More importantly, it destroyed any immersion... it's very hard to suspend disbelief when your world is a slideshow (and not a particularly pretty one at that).
Title: Halo in FS, anyone?
Post by: Grimloq on November 19, 2004, 08:33:14 pm
well, im giving halo a better chance by playing the ENTIRE campaign now, and as of now im on the covenant cruiser.

i still think its crap, but with the following changes:

the screen was pinched, you dont get the proper feild of view... it looks funny

weapons take up too much of the screen with melee and reloading.

texture quality is HORRIBLE!!!

the pelican is awesome :)

levels are to big, too slow, and too unbalanced.

the ships look cool though. i must admit.

i dont see what everyone likes about it so much, though i have been proven wrong about the weapons stealing.

(i meant the pistol acted too much like the enforcer, not that it looked like it. it looks only very remotely like it.)
Title: Halo in FS, anyone?
Post by: Swamp_Thing on November 19, 2004, 10:39:10 pm
Quote
Originally posted by aldo_14
Remember that halo repreated a lot of textures (and I'm not sure how high-res they were).  There's also not a massive deal of variety in enemies...

Oh, and personally - the poor conversion job massively spoiled Halo for me.  Parts of I enjoyed, but an ever-dropping frame-rate made a lot of it virtually unplayable.  More importantly, it destroyed any immersion... it's very hard to suspend disbelief when your world is a slideshow (and not a particularly pretty one at that).


But that´s not a game issue, it´s a system issue. Its hardly the game´s fault that you have a crappy graphics card, or is it?
In my system, with a ****ty FX 5600, i get steady fps. And if i take down specular, the frame rate rises to almost 100. On my system, at least. But the point is, you can´t judge a conversion based on how it plays on your system alone. Generally speaking, Halo runs very well on most systems.
As for the enemies variety, i´ve seen worst on better rated games, so that should tell you something. I think there were enough, not too many, and not too few.
Texture wise, you are right. The level work was poor, but that happens on both the console and PC, so it´s not a conversion thing. The level editors were on stryke, perhaps.
:rolleyes:
Title: Halo in FS, anyone?
Post by: Grimloq on November 20, 2004, 04:45:34 pm
addendum:

sry bout the pistol, i was thinking of the wrong games pistol... it doesnt look like the enforcer :p
BTW, can someone tell me what the specular maps do?
Title: Halo in FS, anyone?
Post by: Swamp_Thing on November 20, 2004, 05:11:31 pm
Makes things shiny and reactive to light sources. For example, when you fire a gun, the muzzle flash lights up the surrounding walls and stuff.
I noticed that HALO´s specular feature sems to control bumpmaps aswell, as some walls appear to have them once the feature is enabled, and dissappear if disabled.
Title: Halo in FS, anyone?
Post by: aldo_14 on November 20, 2004, 05:52:48 pm
Quote
Originally posted by Swamp_Thing


But that´s not a game issue, it´s a system issue. Its hardly the game´s fault that you have a crappy graphics card, or is it?
In my system, with a ****ty FX 5600, i get steady fps. And if i take down specular, the frame rate rises to almost 100. On my system, at least. But the point is, you can´t judge a conversion based on how it plays on your system alone. Generally speaking, Halo runs very well on most systems.
As for the enemies variety, i´ve seen worst on better rated games, so that should tell you something. I think there were enough, not too many, and not too few.
Texture wise, you are right. The level work was poor, but that happens on both the console and PC, so it´s not a conversion thing. The level editors were on stryke, perhaps.
:rolleyes:


a) I have the exact same card as you - FX5600 (128MB Gainward one, if it's relevant, and yes it is set at the correct apeture size & speed in the BIOS).  I have a PC far in excess of the min & recommended specs, which runs - for example - Half Life 2 faster and at a vastly higher detail, resolution & texture level. (I had to play Halo with every sound detail and graphical detail off / at min on lowest res with pixel path 1.1 to average 20-25 fps)
b) The framerate issues are very well documented and prevalent.  If they were my issues alone, I wouldn't feel I had grounds for complaint, would I?   More importantly, how can I judge it outside of my own experience?
c) I just got bored of the enemies very quickly.  Personal preference thing obiously, but I just felt they weren't very interesting or particularly intimidating opponents.
Title: Halo in FS, anyone?
Post by: Swamp_Thing on November 20, 2004, 10:48:26 pm
Quote
Originally posted by aldo_14


a) I have the exact same card as you - FX5600 (128MB Gainward one, if it's relevant, and yes it is set at the correct apeture size & speed in the BIOS).  I have a PC far in excess of the min & recommended specs, which runs - for example - Half Life 2 faster and at a vastly higher detail, resolution & texture level. (I had to play Halo with every sound detail and graphical detail off / at min on lowest res with pixel path 1.1 to average 20-25 fps)
.


Well, that´s odd, to say the least. The Gainward cards are great (i have an old GeForce 2 TI/500 Golden Sample, that still competes with the big boys, excelent stuff), so the answer has to lie elsewhere. If it´s not the hardware, it can only be the software, wich means drivers and DirectX. I know that Halo works great on either my FX5600, or my older GeForce TI. And i play with medium to high settings. Taking down specular usually solves everything, because it is very demanding of the system.

If you think the enemies aren´t very intimidating, i sugest you up the dificulty level. Playing in Hard settings will have you running for cover. Play in Insane and there´s not enough cover to hide under. :D
Title: Halo in FS, anyone?
Post by: Ransom on November 20, 2004, 11:58:24 pm
Quote
Originally posted by Swamp_Thing


Well, that´s odd, to say the least. The Gainward cards are great (i have an old GeForce 2 TI/500 Golden Sample, that still competes with the big boys, excelent stuff), so the answer has to lie elsewhere. If it´s not the hardware, it can only be the software, wich means drivers and DirectX. I know that Halo works great on either my FX5600, or my older GeForce TI. And i play with medium to high settings. Taking down specular usually solves everything, because it is very demanding of the system.

If you think the enemies aren´t very intimidating, i sugest you up the dificulty level. Playing in Hard settings will have you running for cover. Play in Insane and there´s not enough cover to hide under. :D

There's a difference between difficult and intimidating.

I have an X800 Pro and it can run Doom 3 and Half Life 2 (which both look much better) noticably smoother than Halo. I thought it was pretty common knowledge the Halo PC port runs unusually slow.
Title: Halo in FS, anyone?
Post by: Gloriano on November 21, 2004, 06:11:35 am
Halo mod would be really cool actually but is there enough pictures about Halo ships.

Humans
Longsword
Pelican
Shuttle (MC uses in end first halo)
Destroyer (POA
Cruiser (amber clad type ship
Earth defence station (in halo 2

Covenant
Carrier (ship in Halo2 that Prophet of regret uses
Cruiser (normal Covenant fleet ship
Space fighter
High charity (Covenant's holy city)
Title: Halo in FS, anyone?
Post by: aldo_14 on November 21, 2004, 07:28:43 am
Quote
Originally posted by Swamp_Thing


Well, that´s odd, to say the least. The Gainward cards are great (i have an old GeForce 2 TI/500 Golden Sample, that still competes with the big boys, excelent stuff), so the answer has to lie elsewhere. If it´s not the hardware, it can only be the software, wich means drivers and DirectX. I know that Halo works great on either my FX5600, or my older GeForce TI. And i play with medium to high settings. Taking down specular usually solves everything, because it is very demanding of the system.


Nope.  Checked all this at the time - latest patches, latest drivers (for everything), latest directX version, defragmented hard drive pre & post installations, tried all the pixel shader paths and any other command line / console args I could find,  and also tried it on both hard drives in case it was a problem with the slave-master setup.

You name it, I tried it.

Quote
Originally posted by Swamp_Thing

If you think the enemies aren´t very intimidating, i sugest you up the dificulty level. Playing in Hard settings will have you running for cover. Play in Insane and there´s not enough cover to hide under. :D


I don't mean hard, I mean intimidating... i.e. as in 'I wouldn't like to come against that in a dark alley'.  The Hunters came just about closest, but primary colours..... just doesn't work for me.
Title: Halo in FS, anyone?
Post by: Grimloq on November 21, 2004, 06:17:35 pm
the covenant grunts are not at all intimiodating. i mean, if you just wait long enough, they fall ASLEEP! i mean...

plus, they say stuff like 'short people first!' and 'aah! theyre eveyrwhere!!!' and 'wake up, theyre here!!!':rolleyes:

tis hilarious, but not at all frightening

im playing on easy BTW. im too wimpy to play higher :p

however, im getting to hate the textures more and more. the levels are STILL huge and too much copy and pasted, and the textures tend to be low res and badly done. and theres no environment maps, which im sure were in the XBOX version...
Title: Halo in FS, anyone?
Post by: Jetmech Jr. on November 21, 2004, 06:52:48 pm
Grunts aren't supposed to be intimidating. They're basically comic relief.

Jackals are just annoying

Elites are up there. Particularly the Gold ones.

Halo 1 hunters are weak. They look somewhat intimidating, but they're easy to kill if you know how. Halo 2 hunters are far better. Way tougher, and they got some nice attack moves. Plus, they swapped out the Fuel Rod gun for a sweet beam type weapon.

Flood are freaky.
Title: Halo in FS, anyone?
Post by: Grimloq on November 21, 2004, 08:08:52 pm
Quote
Originally posted by Jetmech Jr.
Grunts aren't supposed to be intimidating. They're basically comic relief.


ill say :p

Quote
Originally posted by Jetmech Jr.
Flood are freaky.


i havnt met em yet, but ill bet you money theyre not as freaky as the Beast.
Title: Halo in FS, anyone?
Post by: Taristin on November 21, 2004, 08:20:29 pm
I'll take that bet. :p
Title: Halo in FS, anyone?
Post by: Jetmech Jr. on November 21, 2004, 08:25:22 pm
The beast was a techno-virus that subverted living matter into bio circuitry. The Flood are giant parisitic balloons that burrow into a living being's body, tap into its nervous system, and mutatess it (slowly) into a stumbling, hungry abomination (think gaping holes in the body with forked tentacles sticking out of every orifice, waving around, and with body parts like the head hanging limp across it's back).
Title: Halo in FS, anyone?
Post by: willy_principal on November 21, 2004, 10:20:27 pm
**** the XBOX!!!
Consoles aren't made for FPS...............
i love moving my mouse to precisely aim my sniper rifle and kill an elite in one ****ing shot!!!
Title: Halo in FS, anyone?
Post by: Grimloq on November 21, 2004, 10:31:16 pm
>.<

the beast turn you into a twisted immortal uncontrollable being, who becomes one with the ship and the rest of anything on it. the flood just mutate you and use you as a host. granted, they prolly look creepeyer, but i mean, imagine walking onto this strangly quiet and dark ship, and finding this gorey bloody membrane all over, kinda strewn around the walls, and you have a matter of seconds after opening the airlock before the virus hits you and you are literally torn and shredded into the membrane the beast are. the worst part is that when they do this, you live. you just lose all control, and are bent on infecting everything else you see. but the point is that you are still alive when they rip your body into a gooey unidentifiable mass!

my god man, what is freakeyer than that???

and noone, NOone, not even the insanest pot addict can say that ANYTHING even comes CLOSE to sounding as spine-chilling as the beasts voice. noone can. the beasts voice STILL creeps me out. i mean, for a while i couldnt play that game and hear them talk if the lights werent on!! :eek:


Quote
Originally posted by willy_principal.
**** the XBOX!!!
Consoles aren't made for FPS...............
i love moving my mouse to precisely aim my sniper rifle and kill an elite in one ****ing shot!!!


RIGHT ON!!! *gives WP a high five*

although isnt it much more satisfying when you carefully aim that rocket launcher at a group of asleep grunts and let fly, then watch them shoot, screaming, about 50 feet in the air in different directions? :drevil: ;7
Title: Halo in FS, anyone?
Post by: willy_principal on November 21, 2004, 10:40:23 pm
the beast.........what are you talking about???
it's from HALO 2??? (if it is, ****...i haven't played it yet and i'm trying to evade any spoilers.......)
Title: Halo in FS, anyone?
Post by: willy_principal on November 21, 2004, 10:53:47 pm
the first time i saw the flood...i was shocked, i mean...i was surprised...............i hoped something big, powerful.....instead...thousand of small little thingies came out, and i easily killed them all with my assault rifle.....................then, i saw something humanoid jumping to attack me..................MAN, that really scared me...........
after the flood appeared, the thing that most scared me, was running out of ammo... ... ... since most of their attack where melee...
Title: Halo in FS, anyone?
Post by: Striker on November 22, 2004, 08:38:08 am
The flood were such a change from the covenant. You had to completely change your strategy from precise shots to spray, spray, spray. Assault rifle the masses, shotgun the infested forms right before they landed on you. Nothin like good ole' human weapons to take on those bad boys. And Halo wasn't supposed to be a suspense horror like Doom 3 or whatever. It was action.  Still, the flood gave me a real "oh **** oh **** oh ****" moment the first few times I took em on.
And the first time I fought hunters was a blast. All my men were taken out and I had to take em both on right there under the Truth and Reconciliation. Didn't learn till later that a nice blow to the orange spot was all it took...but good times.
Title: Halo in FS, anyone?
Post by: aldo_14 on November 22, 2004, 08:42:56 am
The flood were fun when they were the little parasitical things.  But later on, it was just 'oh, look.  Space zombies.  And I have a shotgun.  How nice'

NB: Hunters are really easy to kill with the pistol & zoomed in headshots.  They're not particularly smart at recognising that, either.
Title: Halo in FS, anyone?
Post by: Ransom on November 22, 2004, 11:23:16 am
I thought the Flood were stupid. They weren't scary, they were just far too generic. It's like Bungie ran out of ideas and thought 'Hey, why don't we put some zombies in our game! Because, you know, everyone loves zombies!'

The Beast owns the hell out of the Flood. The Beast was ominous and evil. The Flood were generic, repetitive and really not very interesting or fun to fight.
Title: Halo in FS, anyone?
Post by: deep_eyes on November 22, 2004, 11:37:52 am
Honestly, if anyone knows there game history on Halo, for petes sake it was suppose to be a MAC game first! it was originally desgined as a RTS, then a 3rd person shooter because of the tomb raider hype, then it got modded again to FPS because the technology was available and they (bungie) wanted to exploit it.

THIS WAS ALL BEFORE, Microsoft bought BUNGIE, created the x-box, and UNREAL 1 was on the market.

In terms of the story, completely original... 500yrs from now, and we dont got phasers (ahem trekkie dogma) and still rely on old school projectile weapons... well **** man thats what makes us diffrent (and halo's theme) and more enjoyable than other games. its more realistic than u could imagine. granted the halo 2 physics are wierd now, but they put into play the fact that in the story the main charecter has jumped many high distances like the HULK and not get hurt, where as in Halo 1, u fall some distance and ur gonna get pwn3d. i think a majority of the Spartan teams in the novels for example, have done the same, but from say JUMPING OUT OF A DROP SHIP cause they were about to crash, and out of 30, i think 7 died from hitting a wall or something...

that armor is prettttty tough lol...

but back to the subject at hand, as far as a "Space Combat Simulation" goes, it would be interesting... there are plent of refrences to use to make United Nations Capital ships and covenant ships... the only problem is, 30 years of war made the UN have like 90%of there forces pwn3d by covenent warships....
Title: Halo in FS, anyone?
Post by: Jetmech Jr. on November 22, 2004, 02:23:35 pm
Quote
Originally posted by Grimloq
>.<

the beast turn you into a twisted immortal uncontrollable being, who becomes one with the ship and the rest of anything on it. the flood just mutate you and use you as a host. granted, they prolly look creepeyer, but i mean, imagine walking onto this strangly quiet and dark ship, and finding this gorey bloody membrane all over, kinda strewn around the walls, and you have a matter of seconds after opening the airlock before the virus hits you and you are literally torn and shredded into the membrane the beast are. the worst part is that when they do this, you live. you just lose all control, and are bent on infecting everything else you see. but the point is that you are still alive when they rip your body into a gooey unidentifiable mass!

my god man, what is freakeyer than that???

and noone, NOone, not even the insanest pot addict can say that ANYTHING even comes CLOSE to sounding as spine-chilling as the beasts voice. noone can. the beasts voice STILL creeps me out. i mean, for a while i couldnt play that game and hear them talk if the lights werent on!! :eek:


 

RIGHT ON!!! *gives WP a high five*

although isnt it much more satisfying when you carefully aim that rocket launcher at a group of asleep grunts and let fly, then watch them shoot, screaming, about 50 feet in the air in different directions? :drevil: ;7


Once the beast took you over, you were dead, IIRC. The only exception to that was the Bentusi (I think this is because the Bentusi are actually a part of their ships). Plus, the change is rapid. Very rapid. Play the HW:C and fire off an infection beam. The time it takes for the ship to come under control is how fast it subverts the organic tissue.

Yes, the beast sounded cool. Not scary, but very sinister and inhuman. I liked how it changed from a warped female voice to a deep rattling voice as it talked.

IMO, the flood was better in terms of scary/freakiness and just in general. The beast was cooler to play with/as and listen to.

@ aldo: I hated how weak the Hunters were in Halo. They were basically buff grunts. One shot, one kill :p
Title: Halo in FS, anyone?
Post by: Anaz on November 22, 2004, 06:23:38 pm
Halo wins for freakiest moment ever in a game when I opened the door and there was the delusional marine guy sitting there with his pistol.
Title: Halo in FS, anyone?
Post by: Jetmech Jr. on November 22, 2004, 06:44:36 pm
ROFL

I remember that. I listened to his whole speech when I saw him, and I gotta say, it made me anxious.
Title: Halo in FS, anyone?
Post by: Striker on November 22, 2004, 07:08:32 pm
Really? I just laughed at him and put him outta his misery. It wasn't that scary for me.
Title: Halo in FS, anyone?
Post by: Hippo on November 22, 2004, 07:43:13 pm
Hello...



Yeah, i still have plans for that in the back of my head... I got all the usefull models extracted, and had most of the T&R built... I still aim to do something with it... Though when, is a different question...
Title: Halo in FS, anyone?
Post by: Knight Templar on November 22, 2004, 07:54:55 pm
Quote
Originally posted by Anaz
Halo wins for freakiest moment ever in a game when I opened the door and there was the delusional marine guy sitting there with his pistol.


Indeed. That level + darkness in the room + single-player + Legendary = ****ing tense.
Title: Halo in FS, anyone?
Post by: Grimloq on November 22, 2004, 08:17:01 pm
Quote
Originally posted by Jetmech Jr.


Once the beast took you over, you were dead, IIRC. The only exception to that was the Bentusi (I think this is because the Bentusi are actually a part of their ships). Plus, the change is rapid. Very rapid. Play the HW:C and fire off an infection beam. The time it takes for the ship to come under control is how fast it subverts the organic tissue.

Yes, the beast sounded cool. Not scary, but very sinister and inhuman. I liked how it changed from a warped female voice to a deep rattling voice as it talked.

IMO, the flood was better in terms of scary/freakiness and just in general. The beast was cooler to play with/as and listen to.


[edit] no, the beast are not in halo 2. theyre from homeworld: cataclysm. no spoiler, don tworry :) [/edit]

no, you were alive. very much so. you just stopped being human. think of it like a twisted version of converting someone to a different religion.
(bentusi arnet part of their ships. theyre just mysterious, and very, very old.)
i didnt say it wasnt rapid (i think) just that you were still alive. listen to the worker as he is subverted. its sickening.
flood are cool (just today got through that level :) ) but in the PC version they have little or no detail. also, theyre just zombies. thats it. zombies with cool little parisites.

also, most of halo is ruined for me cuz ive seen many of the pivitol points in the story. :( too bad.

i like the delusional marine. i listened to him and then meleed him. :p bwaa!

and actually, the story seems to be largely based on the 'mysterious occurences and then you find a super-race/super-weapon/cool-thing. then, you spend the rest of the campaign fighting the cool thing.' plot line. im not saying tghey stole THAT, but its not a 'new' storyline. the events were pretty good though.
Title: Halo in FS, anyone?
Post by: Jetmech Jr. on November 22, 2004, 09:18:04 pm
Really? Where did you hear that they remain alive? Moreover, how can you be alive when everything that is you (i.e. your brain, organs, and the rest) have been reduced and rearranged into a large layering of bio-circuitry?

Also, IIRC, yes, the bentusi are merged with the ships to an extent (think like an advanced version of how Karan S'jet was merged with the mothership) hence the 'Unbound' term (My memory is a little sketchy in this regard, admittedly).

My 'rapid' comment was to emphasize the point that the flood slowly convert you into combat forms, and you retain a measure of awareness and coherent thought right up until the last moments (the book "Halo: The Flood" gives a good account of it happening to Keyes), whereas the beast subverts you almost immediately. Which would you choose to undergo?

That's what you get for peeking at the spoilers :p
Title: Halo in FS, anyone?
Post by: Grimloq on November 22, 2004, 09:57:40 pm
i didnt peek! i hear stuff from otehr rooms, etc :p lol


youre body is shredded, whatever the Beast want to keep they keep. its like being rearranged. youre still alive and in agony most likely... didnt you ever wonder why the voice sounds mostly the same after subversion?

again, think of it as being like a twisted form of bein converted to another religion.

oh, thats what you meant. i thought you meant like the bentusi were part of their ships as in how the borg are, a single consioucness (sp?). ya, i think tahts right. :D

you remain alive well after youve been subverted. on the account of the... ohm dang, whats it called? that one hiigaran responce to being hit with infection beams... ah, whatever :p whatever it is, on the account of it, it says '... while the cost of hiigaran life is high, instant death in a firey burst of plasma is infinitly preferable to the twisted immortality of the Beast.' its youre not converted ,youre still 'you', but you are ocnbimed with everythingelse, then (i think) telepathically linked to the rest of the Beast. basicly, you cant help it. you are FORCED to do all this stuff, and its just torturing. the flood simply rot youre body and consume it. ill bet tahts horribley disgusting and painful, but its 'infinitely preferable to the twisted immortality of the Beast.'

the beast kick @$$. theyre scary. hell, i get creeped out just thinking about them. the flood just look terrifying, and are incredably strong. theyre not especially innovative or sinister. they have no consiousness per se, they just have this instinct to spread the disease of the flood. the Beast are pure evil. they WANT to totally subvert teh entire universe. they kill for the sake of killing.

also, think about this: the beast cant do EVERYTHING from space in their scary spaceships, not even in vehicles. they have to have ground troops. they DO occasionally have other objectives than just subvert everything. if its easier to capture something than to infect it, im sure theyd take the most practical route. so, the beast MUST have ground units! and just think of what theyd look like. im thinking a spartan-like peice of armor with lotsa holes in it, and no visor, and a pulsating mass of membrane inside it... talking like the beast... *shudders*

[edit] teh w00tzorz! first post on page 4! :p
Title: Halo in FS, anyone?
Post by: Jetmech Jr. on November 22, 2004, 10:02:44 pm
The Flood are actually highly intelligent and focused on their goals. They can repair crashed starships such as the PoA and the TnR. As per the rest, I'll reply tomorrow. Damn curfew :nervous:.
Title: Halo in FS, anyone?
Post by: Anaz on November 22, 2004, 10:03:22 pm
I dunno...I still think the flood win...their "containment protocols" involve destroying all life in the universe...

Plus, for those who read the books, for a little while the consiousness of the person remains, and you get to watch your subverted body beat up/kill/maim your former comrades. Also can be shown with the good captain, how he was still able to talk to the chief/cortana for a bit.
Title: Halo in FS, anyone?
Post by: Singh on November 22, 2004, 10:22:38 pm
Quote
Originally posted by Hippo
Hello...



Yeah, i still have plans for that in the back of my head... I got all the usefull models extracted, and had most of the T&R built... I still aim to do something with it... Though when, is a different question...


Hey hippo. Any idea when you can release the models to public? I have a few....ideas for them if at all models.

Also, dont mind me asking, which models exactly? Are you taking any from Halo 2 - they might be more hi-poly than the original if im not wrong......
Title: Halo in FS, anyone?
Post by: Grimloq on November 22, 2004, 11:07:06 pm
Quote
Originally posted by Anaz
I dunno...I still think the flood win...their "containment protocols" involve destroying all life in the universe...

Plus, for those who read the books, for a little while the consiousness of the person remains, and you get to watch your subverted body beat up/kill/maim your former comrades. Also can be shown with the good captain, how he was still able to talk to the chief/cortana for a bit.


paragraph #1: so are the beast, they just kill because they seme to enjoy it. everyone must be subverted and purified. thats their design.

paragraph #2: oooohh, creepy :) im impressed. so is the case with the beast, i think. except you STAY. youre consiousness is just there. it never leaves. you survive. and you dont die. you will just keep ON being a twisted, tortured, mutilated soul coupled with millions of others until the Beast dies. you are linked to the rest of the Beast, so even if the pile of membrane that was youre body is destroyed somehow,  you go on living in the corners of the Beasts mind. forever. fun, ey?

Quote
The Flood are actually highly intelligent and focused on their goals. They can repair crashed starships such as the PoA and the TnR. As per the rest, I'll reply tomorrow. Damn curfew .


really? cool! im still not very far in halo... i can only play when my dads not around. he wont let me play FPSs :p

you cant appreciate the Beast unless youve faced them in battle >.<
Title: Halo in FS, anyone?
Post by: NGTM-1R on November 23, 2004, 01:04:13 am
The Flood are parasitic crazy evil things. They're trying to take over the universe because that's how they reproduce.

Jenkins from the books was a special case, as was Keyes. Normally somebody taken over by the Flood just gets a complete mindwipe and effectively ceases to exist as an individual. In "The Flood" it states that the Infection Form that took over Jenkins was somehow too weak to properly erase him, while Keyes was a ranking officer and had information the Flood needed, thus a mindwipe would be counterproductive.
Title: Halo in FS, anyone?
Post by: Knight Templar on November 23, 2004, 01:17:38 am
The Sarge has a medical condition of somesort that is only percent of people that somehow keeps the Flood infection dormant in his blood stream. I forgot the specifics.
Title: Halo in FS, anyone?
Post by: NGTM-1R on November 23, 2004, 01:32:37 am
Psst...Johnson is the Sarge.
Title: Halo in FS, anyone?
Post by: Knight Templar on November 23, 2004, 02:15:26 am
Uh huh. He was the one who had the dormant Flood in his bloodstream. Jenkins was the guy who died... the one whom which we saw the video.
Title: Halo in FS, anyone?
Post by: Jetmech Jr. on November 23, 2004, 05:41:45 am
Quote
Originally posted by ngtm1r
The Flood are parasitic crazy evil things. They're trying to take over the universe because that's how they reproduce.

Jenkins from the books was a special case, as was Keyes. Normally somebody taken over by the Flood just gets a complete mindwipe and effectively ceases to exist as an individual. In "The Flood" it states that the Infection Form that took over Jenkins was somehow too weak to properly erase him, while Keyes was a ranking officer and had information the Flood needed, thus a mindwipe would be counterproductive.


Yeah, I'm aware of Jenkins' case, which is why I didn't mention him. However, I'm not convinced about Keyes. Whats to stop him from being completely taken over, then just looking through the info in his head? Another example would be:
Spoiler:
Prophet of Regret in Halo 2. Remember how he was semi-fused with the Gravemind's tentacle?


Actually, the Beast kill because that's how they spread, being the virus that they are. That, and they want to own the Galaxy. And now...I'm playing through Cataclysm again, and I'm fairly certain that it would be impossible to retain full consciousness after being subverted...I always believed that the voices were examples of the beast mimicing those of the people that were taken over.
Title: Halo in FS, anyone?
Post by: Hippo on November 23, 2004, 06:56:06 pm
Quote
Originally posted by Singh


Hey hippo. Any idea when you can release the models to public? I have a few....ideas for them if at all models.

Also, dont mind me asking, which models exactly? Are you taking any from Halo 2 - they might be more hi-poly than the original if im not wrong......



Actually, the Halo 2 models, while more diverse, are all bumpmapped, and more low-poly... I have the LS, PoA, half the T&R, Halo, the pellican, Bumblebee's, Banshee's, and Covvie Dropship... None are textured, though i do have them... I'd need a professional to be able to re-wrap them all...
Title: Halo in FS, anyone?
Post by: Grimloq on November 23, 2004, 06:59:50 pm
well, it sounds like about 3 people talking with the Beast voice. at least three.

i thought the Beast also wanted to kill everything because 'enemy parts are inferior' but the hiigarans put up a good fight and 'parts equal selves... outcome difficult to see...'
i think the Beast enjoy killing as well too... meh, whatever. that point is moot, both races enjoy killing it seems.

speaking of killing, i want to kill that stupid monitor guy :ick: he is SO annoying! i think they based him on teh guidebot from D3 :p they even look kinda like eachother, and nobody can invent something as annoying as guidebot :)

 :p

BTW, how do you put in the spoiler thingey? twould be useful.:
Title: Halo in FS, anyone?
Post by: Hippo on November 23, 2004, 07:03:38 pm
[ spoiler] and [/spoiler]
Title: Halo in FS, anyone?
Post by: Deepblue on November 23, 2004, 07:07:10 pm
BTW almost all Halo 2 models use normal maps so that they can have low polycounts. However this causes the cutscene LOD jumping.
Title: Halo in FS, anyone?
Post by: Hippo on November 23, 2004, 07:09:30 pm
don't you mean bumpmaps?
Title: Halo in FS, anyone?
Post by: Jetmech Jr. on November 23, 2004, 07:47:24 pm
Quote
Originally posted by Grimloq

i thought the Beast also wanted to kill everything because 'enemy parts are inferior' but the hiigarans put up a good fight and 'parts equal selves... outcome difficult to see...'
i think the Beast enjoy killing as well too... meh, whatever. that point is moot, both races enjoy killing it seems.

speaking of killing, i want to kill that stupid monitor guy :ick: he is SO annoying! i think they based him on teh guidebot from D3 :p they even look kinda like eachother, and nobody can invent something as annoying as guidebot :)

 :p

BTW, how do you put in the spoiler thingey? twould be useful.:


Those lines were basically the A.I. Judging your enemies strength for you. If, say, you got into a skirmish with an acolyte squad and you had like 12 Heavy corvettes, it would say the 'inferior' thing. If you were fighting a fleet equivalent to your own, it would say the other thing, and if you were fighting a superior fleet, it would say something along the lines of "You're ****ed."

I didn't find the monitor that annoying to be honest, except on a few occasions. Some of his little blurbs of information were somewhat intriguing, IMO.

To make the spoiler tags, type (without the spaces) [ s p o i l e r ] *your text here* [ / s p o i l e r ].
Title: Halo in FS, anyone?
Post by: deep_eyes on November 23, 2004, 09:14:52 pm
First steps you n00bs who got off topic! INVADE.... The Bungie Forums!

http://www.bungie.net/Forums/posts.aspx?postID=1194388
Title: Halo in FS, anyone?
Post by: Jetmech Jr. on November 23, 2004, 09:41:14 pm
:p

Ok, fine, on-topic from here on out. So Hippo, is there a way to get some of the Ship models from Halo 2, like the In Amber Clad or Regret's Carrier?

p.s. Bungie forums suck.
Title: Halo in FS, anyone?
Post by: NGTM-1R on November 24, 2004, 01:31:53 am
Avoid the Bungie forums at all costs, unless you enjoy the screaming n00bs.

You didn't get much of a look at the In Amber Clad ingame,
Spoiler:
except when the Flood crashed it into High Charity.
Regret's carrier shouldn't be too hard, since there are plenty of visuals of that...but I dunno about the Truth and Reconciliation.
Title: Halo in FS, anyone?
Post by: Singh on November 24, 2004, 06:06:15 am
We see quiet a few of the covenent cruisers in Halo i think - but all appear to be pretty lowpoly.

If you ever do get any of the models done tho, I pretty much have a plan of what to do with them too :drevil:
Title: Halo in FS, anyone?
Post by: deep_eyes on November 24, 2004, 11:34:06 am
theyre forums suck ass.... i cant even find the thread anymore!
Title: Halo in FS, anyone?
Post by: Grimloq on November 25, 2004, 02:19:43 pm
Quote
Originally posted by Jetmech Jr.


Those lines were basically the A.I. Judging your enemies strength for you. If, say, you got into a skirmish with an acolyte squad and you had like 12 Heavy corvettes, it would say the 'inferior' thing. If you were fighting a fleet equivalent to your own, it would say the other thing, and if you were fighting a superior fleet, it would say something along the lines of "You're ****ed."

I didn't find the monitor that annoying to be honest, except on a few occasions. Some of his little blurbs of information were somewhat intriguing, IMO.

To make the spoiler tags, type (without the spaces) [ s p o i l e r ] *your text here* [ / s p o i l e r ].


that was a joke! :p (it says 'fighting superior parts. this will be difficult' when you are faced with near-impossible odds, and 'selves fighting well, selves will have no problem' when fighting inferior parts.)

if youve played D3 and can see the connection between monitor and guidebot, THEN you start wondering what rocket launchers do to small blue robots with bouncey attitudes and annoying hard-to-hear voices. i couldnt actually hear his little blurbs, my shotgun was making too much noise :rolleyes:

*hits self* how inventive... i didnt figure that out... pathetic... :ick:

[edit] erk, missed the post saying 'on topic from here on out'. sorry :ick:
Title: Halo in FS, anyone?
Post by: Hippo on November 26, 2004, 01:38:09 pm
Quote
Originally posted by Jetmech Jr.
:p

Ok, fine, on-topic from here on out. So Hippo, is there a way to get some of the Ship models from Halo 2, like the In Amber Clad or Regret's Carrier?

p.s. Bungie forums suck.




Not untill there's a Halo2 PC...
Title: Halo in FS, anyone?
Post by: NGTM-1R on November 26, 2004, 08:19:16 pm
What class of ship was the In Amber Clad, anyways? Destroyer or frigate? I don't remember the game saying...
Title: Halo in FS, anyone?
Post by: Jetmech Jr. on November 26, 2004, 08:24:52 pm
I'm under the opinion that it's a frigate. Looked way to small to be anything like a destroyer...
Title: Halo in FS, anyone?
Post by: Hippo on November 26, 2004, 08:25:07 pm
It seemed smaller than most destroyers... It wasn't stated though, but i'd asume its a cruiser...


Spoiler:
For a brick, he flies pretty good
Title: Halo in FS, anyone?
Post by: NGTM-1R on November 26, 2004, 10:54:50 pm
I just found out. The In Amber Clad is a frigate.

Spoiler:
When you're escorting Commander Keyes to her ship, at the airlock, look up through the clear portion on top. Jumping gets a slightly better view, though temporary. In Amber Clad has a hull number: FFG-142. FFG=Frigate, Guided missile.
Title: Halo in FS, anyone?
Post by: Jetmech Jr. on November 27, 2004, 01:15:59 am
Quote
Originally posted by Hippo
It seemed smaller than most destroyers... It wasn't stated though, but i'd asume its a cruiser...


Spoiler:
For a brick, he flies pretty good
[/B]


Just FYI, UNSC Cruisers are bigger and stronger than Frigates or destroyers, IIRC.

Nice find, ngtm1r.
Title: Halo in FS, anyone?
Post by: Deepblue on November 28, 2004, 03:05:14 am
*laf*
Funny moment. (Sarge)
BTW when does the campaign end? People keep saying its really short, but its taken me awhile on heroic (note, I am a master at this game, Legendary on the first Halo was nothing).

Currently I am:
Spoiler:
fighting my way through masses of Elites and Brutes and a couple of hunters to get to Truth


How much further?
Title: Halo in FS, anyone?
Post by: Gloriano on November 28, 2004, 03:09:46 am
Spoiler:
that is final level for master chief, games last level you play as Arbiter
Title: Halo in FS, anyone?
Post by: Deepblue on November 28, 2004, 03:32:35 am
Spoiler:
Meh. Thats ok, we have to take turns when the plot splits.
Title: Halo in FS, anyone?
Post by: Hippo on November 28, 2004, 07:33:28 am
Spoiler:
no its not... you play as the cheif again... Ledgendary is harder than it used to be... And Heroic is easier than it used to be... Don't even bother with ledgendary on co-op... It just makes it harder, since if ONE person dies, its back to the checkpoint...
Title: Halo in FS, anyone?
Post by: Setekh on November 28, 2004, 07:41:10 am
Spoiler:
Yeah, my memory's a bit scratchy, but there are two whole levels that you spend fighting to get to Truth. The first time you miss him, since he's on the way to his escape ride already. The second time, you follow him onto the ship, and that's the last we play him.

And yeah, Legendary is wicked hard. It's not so bad if both players are of equal skill level. It's a little easier playing co-op in the levels with sniper jackals, as one can attract their attention while the other picks them off. That's how I've found it with my brother, anyway. :)
Title: Halo in FS, anyone?
Post by: Deepblue on November 28, 2004, 07:40:23 pm
Sniper jackals hurt.
And heroic is NOT easier than it used to be. It's now harder then legendary on the first game.
Title: Halo in FS, anyone?
Post by: Singh on November 28, 2004, 10:42:45 pm
I finished the game on normal....crawling through on Legendary now.

Or at least was, since im now playing on XBox live and thouroughly enjoy beating people and then getting beaten :drevil: