Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: MeekGeek on November 19, 2004, 03:50:23 am

Title: Polygon Counts
Post by: MeekGeek on November 19, 2004, 03:50:23 am
Now... I know what the OLD standards were, I read them in some tutorials, but when it comes to the more modern FSO setup, I could use a little confirmation as to the appropriate levels for polycount!

For Fighter craft, I have been budgeting for a maximum of 2000 polys. This is on the assumption that there could be 10+ small craft in close proximity.  Lower detail models of 60% and 30% detail are planned.

Small capships ( Corvette / Frigate sized ) 4000 max. Again, 2 levels of lower detail are planned.

Big Capships....Assuming that there will not be many of these....can I go to 10K ????
Title: Polygon Counts
Post by: aldo_14 on November 19, 2004, 03:52:19 am
I'd go more or less with that.  

My personal levels go about 3-4k for fighters (including pilot & cockpit model), and 5-8k for capships (including turrets & turret debris).
Title: Polygon Counts
Post by: Liberator on November 19, 2004, 03:53:38 am
Freespace uses 4 LODs so you'll probably need to plan for 80%, 60%, 40% and 20%.  Of course, by the time you get to LOD4 you're looking at something like 10 polies.  The Orion's lowest LOD is 6 polies.
Title: Polygon Counts
Post by: aldo_14 on November 19, 2004, 04:04:05 am
Nah, you can modulate the LOD distance and use higher-count lods but just closer in.

I tend to go something like, i.e. 3000, 1500, 650, 200.  LOD0 usually has a lot of easily droppable polys, in particular, from subobjects or due to transparency use.
Title: Polygon Counts
Post by: Nuke on November 19, 2004, 04:30:56 am
feel free to take advantage of the uber high poly limits, just be effietient with your use of them, ive seen crappy models using tonnes of polies. and remember a good texture can make even the worst models look good.
Title: Polygon Counts
Post by: Grimloq on November 19, 2004, 08:40:25 pm
*cough**cough* ravana *cough*
Title: Polygon Counts
Post by: Mongoose on November 19, 2004, 10:01:09 pm
Quote
Originally posted by Liberator
Freespace uses 4 LODs so you'll probably need to plan for 80%, 60%, 40% and 20%.  Of course, by the time you get to LOD4 you're looking at something like 10 polies.  The Orion's lowest LOD is 6 polies.

Would that be the uber-rectangle of doom? :p