Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: Snake_Plissken on November 20, 2004, 02:58:45 pm
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Hello!
First i want to say thank you to all who have made their hard work public to us!
I'm new to Freespace2 (got it 2 days ago on a cover of a pc-magazine) and want to play the campaign with the best replacements for the original graphics.
I've already downloaded the FS2Open_3_6-Installer and found some really impressing enhancements.
After reading a lot of forum posts i've found some more addons with even better grapics but i've no clue how to install them or which one are the better ones :wtf:
1)
These files a already on my HD ;):
GlowLTL-build8.0
mv_kpack
mv_zpack_a
ShineLT-build13.0
The readmes are sometimes really confusing (maybe only for a newbie) but they say if you are using this you have to delete that or you will have this conflict and so on :nervous: but no hint what to with them...
So please can one of you veterans explain a newbie (step by step)
a) which files should be downloaded (for best graphic sensation ;) ) and what to do with them
b) what graphic flags should be set in the Launcher for best results
After reading all the FAQs i still have no clue how the launcher uses another VP-File, PCX, ANI, POF than the one(s?) delivered with FS2Open_3_6-Installer.
2) I've already read some forum post complaining about the last ATI drivers and no shining effects in D3D. So is it better to use OpenGL on ATI to see the shining and other effects or is it better using older drivers and runing D3D? (I have a 9800Pro)
Thank you to the brave soul that can help me.
Maybe this thread will also help other newbies to get a quick start.
PS: I hope my english is good enough to be understandable :)
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Basically, unzip the files in the Shine and glow packss to your data/maps/ directory, and for the *.vp files, place them in your root (Games/fs2/) directory.
Also, in the shine packs, there are a few pof files, put those in the data/models folder, and put the tbl file in the data/tables/ folder. And you should be set. Then all you have to do it set spec and glow in the launcher.
Files in the regular directories are read before files in the VP's, and similarly, files in the VP are read in alphabetical order. So files that are in a.vp will be loaded in place of files in b.vp, and so on. :)
If you have no problem with using older Cat drivers, get the 4.4's and they will run Shinemapping in D3D. But if you want the latest drivers for other games, you may be forced to use OGL until a programmable pipeline is established.
I'll wait for others to tell you which builds are the most stable, but enjoy your stay here... and before I forget:
:welcome:
[wiki]Snake_Plissken[/wiki]
Also... Which magazine is giving out FS2? :D
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Welcome :)
Stick around and try multiplayer at some point. ;)
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You know.... that has to be one of my most helpful posts ever.
I only hope it's atleast 70% accurate. :p
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The Glowmaps on the KPack Media VP have a little High Memory and Grafic Requirement and you have a few Slowdowns within a Mission. It's better when you download the Single Media VP's and not the complete Pack.
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The best option is to trash mediaVPs altogether and put individual stuff together. But that's only if you know what you're doing. :)
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Wow that are fast responses :eek2:
thank you for the first hints and welcome! :)
so to make a short summary:
(i am missing a simple up to date txt or html file for this ;) didn't found this in the FAQ :()
****summary****
Files to copy:
*.VP: root
*.POF: data/models/
*.TBL: data/tables/
*.PCX: ? (data/maps/?)
*.ANI: ? (data/maps/?)
Hint: Files in the regular directories are read before files in the VP's, and similarly, files in the VP are read in alphabetical order. So files that are in a.vp will be loaded in place of files in b.vp, and so on.
Drivers for ATI: Cat 4.4 (if you want shining in D3D) else use OPenGL
****summary****
And for example if i want to use mv_zpack_a.vp do i have to delete the other VPs delivered with FS2Open_3_6-Installer since VPs are read in alphbetical order?
And i will wait for hints which packages should be downloaded for best graphics/stable results :)
Thank you very much for your help!
@ Raa: http://www.gamestar.de (German PC games magazine has it on DVD ;))
@ Lightspeed: Multiplayer of course after some offline training :nod:
And one VP Package with all eye candy would be great :)
@ Deepstar: I've no problem with some slowdowns and high memory if it is still playable? 1GB RAM here :) though thanks for the hint!
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Originally posted by Snake_Plissken
I'm new to Freespace2 (got it 2 days ago on a cover of a pc-magazine)
What magazine?
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Originally posted by aldo_14
What magazine?
Originally posted by Snake_Plissken
@ Raa: http://www.gamestar.de (German PC games magazine has it on DVD )
Btw does someone know why i get white ships when i use ShineLT-build13.0 (by removing the dds files from data/maps/ they become normally)? :confused:
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Originally posted by Snake_Plissken
Wow that are fast responses :eek2:
so to make a short summary:
(i am missing a simple up to date txt or html file for this ;) didn't found this in the FAQ :()
Try my quite detailed SCP installation guide (http://scp.indiegames.us/e107_plugins/custompages/scpinstallation.php) and the SCP Files page (http://scp.indiegames.us/e107_plugins/custompages/scpfiles.php).
The Files page is slightly outdated (namely the ShineLT build), but else than that it links to the most important individual files, and the rest of the necessary stuff is linked from the SCP installation guide. You should be able to set everything up without most mediaVPs.
Looking at the mediaVPs, I suggest the following:
mv_core_b.vp - Install this. (Also linked from the Install Guide)
mv_effects_c.vp - personal taste, you can get most of the stuff individually from The SCP Files page. Personally, I dislike some of the effects included.
mv_models_a.vp - don't recommend it. The glowpointed models are horrible. Better go and search the hi-poly models yourself for now. Some are in the ShineLT build, but not all of them (I should really remember putting them in there :p)
mv_textures_b.vp - DO NOT INSTALL. Contains out-dated stuff which would be used rather than the new files. Not recommended under any circumstances.
mv_hieffects_a.vp - Recommended for install.
mv_loplanets.vp - you won't need this if you install mv_hieffects_a.vp
mv_kpack.vp - You can install this if you like.
You can check what's in the VPs at the Wiki page (http://dynamic4.gamespy.com/~freespace/fsdoc/index.php?pagename=media%20VP) to find out which individual files you need to get.
File directories:
(generally, you can almost put everything anywhere, it's just sorted to keep things tidy and organized.)
VP Files: root directory
POF Models: data/models
TBL Tables: data/tables
PCX/TGA/DDS Images: data/maps or data/effects or data/interface, depending on content.
ANI Animations: data/maps or data/cbanims or data/hud or data/intelanims or data/effects, depending on content.
(But as has been said, a texture technically also would work from /data/fonts :nod:)
Driver Issue with ATI Cards: A lot of people have problems with shinemaps not working with any Catalyst Drivers later than 4.4.
@ Lightspeed: Multiplayer of course after some offline training :nod:
There isn't any skill around on multi anyway at the moment. It's (sadly) not too active at the moment. Hopefully that will improve once a chat lobby is reimplemented.
And one VP Package with all eye candy would be great :)
It would all be much, much easier if someone kept the mediaVPs up to date. It used to be WMCoolmon, but he left (and discontinued the VPs even before that). Since then, practically nobody's picked it up. That's also one of the reasons why individual files are better.
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Originally posted by Snake_Plissken
Btw does someone know why i get white ships when i use ShineLT-build13.0 (by removing the dds files from data/maps/ they become normally)? :confused:
Are you using OpenGL or did you disable HT&L?
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Thank you for your time Lightspeed :)!
I am using OpenGL at the moment since i am using Cat 4.7 at the moment....
and thanks for the list of files that was it what i was searching (a info about the best graphicaly files to install)...
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Do not use OpenGL.
It's ages behind on the feature side. (also very likely the reason why DDS won't work properly for you)
Try and see if you get shinemaps working with the Catalyst 4.7 (it has worked for some people). If you can't, you'll either have to revert to 4.4 or live without shinemapping.
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Well already made a new installation of Freespace2
with your recommended files and reverted back to Cat 4.4.
DDS works now but no more glowing effects in D3D (worked on previously install under OpenGL) :wtf:
example: "SF Mara" maybe i've missed something
Btw: D3D looks much better now than OpenGL :)
(i belive to remember that it looked like now already with Cat 4.7 once but after installing some files the shining was away)
Now at FS2Open_3_6-Installer i checked only the "Main Files".
After that i've installed these files:
mv_core_b.exe
mv_kpack.zip
mv_hieffects_a.exe
NebulaPatch.zip
Suns_FS2_2.0c.zip
Bobboau_Lightspeed_Maps_V1.2.zip
FS2_new_weapon_FX_v0.5a.zip
WeaponFXmulTfix.zip
FS2-HighExplosive2.0.zip
GlowLTL-build8.0.zip
ShineLT-build13.0.zip
Flags i've set in launcher:
-spec -glow -pcx32 -jpgtga
The -env Flag like stated on SCP installation guide doesn't exist anymore? Because i don't have it in launcher list and it isn't known when entered under custom flags.
PS: Your SCP installation guide and the SCP Files page
were really helpful for :), don't know why i've not seen them...
One hint: http://scp.indiegames.us/download.php?list.2 the mv_hieffects_a is linked wrong but i got it anyway :) over the directory
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-env isn't in 3.6 It was introduced after 3.6 was released and can be found in the builds available in the new builds forum. Be warned that the builds in that section are much more beta than 3.6 is. Most of the people on the board do prefer to run one of them to 3.6 though so we can test them for bugs and enjoy the newest features.
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No glows? What do you mean? Glowmaps?
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@ karajorma:
Thank you for the explanation! Can you recommend one of the new versions?
@ Lightspeed:
I mean a red glowing animation i had on the ship "SF Mara" under
OpenGL, now the red textures on "SF Mara" are only red without animation.
Again thank you all, for your helpfull hints :)
PS: Playing the campaign with the new effects under D3D is really breathtaking. Don't know how i could miss this game, as a Wing Commander Fan in my younger years :D (Still have them ;))
Currently converting the videos to AVIs - to get the whole story :cool:
Link for other newbies - how to convert videos and why:
http://homepage.ntlworld.com/karajorma/freespace/movies.html
so all infos are in one thread :)
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Originally posted by Snake_Plissken
@ Lightspeed:
I mean a red glowing animation i had on the ship "SF Mara" under
OpenGL, now the red textures on "SF Mara" are only red without animation.
You don't seem to have installed the animated glowmaps then - The static glowmaps (which is what you see now ingame) are included in the ShineLT build, whereas the animated ones are in the GlowLTL build :)
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I have extracted them into data/effects mayme wrong?
ANI Animations: data/maps or data/cbanims or data/hud or data/intelanims or data/effects, depending on content.
By thinking again about this ... the ship ANIs should go into data/maps? But how do i know which ANIs should go where? Any explanation about the different folders for ANIs?
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Originally posted by Snake_Plissken
I have extracted them into data/effects mayme wrong?
Yeah. Data/maps is where animated textures go. Data/effects used to be fine but then it was found that techroom animations were being pasted onto missiles cause the game thought that they were textures so they had to code in that Data\maps was the only folder in which a texture would be found.
As for which build. I personally use Taylor's latest build as it has some rather nifty pilot code in it which makes it a lot easier to run several different mods without needing a new pilot file for each one. You should back up your pilot file (look in data\players\single\) before using it though in case your pilot file gets corrupted and you have to play the main campaign from mission 1 again.
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;7 Interesting to know ;7
Thank you for the infos karajorma!
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DDS was messed up with OpenGL in earlier builds but anything released in the past two months should have it working 100%. I use OpenGL almost exclusively since I do all development and most testing under Linux. Pretty much all of my pilot builds should have working DDS code though there was a bug that prevented many of Lightspeed's new ships textures from working correctly but I don't remember which build fixed that.
As far as features go, about the only thing that's missing from OpenGL right now is env mapping, which I have partially implemented. The spec mapping in currently available OpenGL builds is absolutely horrible and looks like crap but I've got new code in testing that makes it look almost exactly like it does in D3D. There is always going to be a difference because of the different APIs but image quality isn't going to be an honest excuse for much longer.
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Glad to hear that Taylor, yes, I've had the DDS problem on older builds myself, haven't tried it in OpenGL for a while though, but I seem to recall Fred having the same problem with them ;)
Welcome aboard Snake :)
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@ taylor: Are you using an Nvidia card on your linux box? Because last time i tried my ATI card on debian the ATI drivers weren't the best...
Until i don't have any more problems i will try to finish first the campaign (thrilling story :))
(Only failure messages i had 3 or 4 times is "missing briefing icon" but after a restart of Freespace2 it works :)) so no problem with that...
@ Flipside: Thanks for welcome :)
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Originally posted by Snake_Plissken
(Only failure messages i had 3 or 4 times is "missing briefing icon" but after a restart of Freespace2 it works :)) so no problem with that...
Corruption on load problem. Has been fixed in VERY new builds. Well, not fixed, but prevented to a reasonable degree.
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Originally posted by Snake_Plissken
@ taylor: Are you using an Nvidia card on your linux box? Because last time i tried my ATI card on debian the ATI drivers weren't the best...
Nvidia in both of my Linux machines and my next card will be Nvidia too. I've never been impressed with ATI's drivers (on any platform) strictly because of user reports. When I went looking to upgrade my graphics card a couple of years ago Nvidia was the only hardware with decent drivers available for Linux so that's who I went with. I've heard that ATI's Linux drivers are getting better but it's not enough for me to even consider switching yet. I think I will get a cheap ATI card to play with in my second Linux box though. For testing purposes at least but I would like to know for myself exactly how good or bad the drivers are compared to what I'm used to with Nvidia.
Originally posted by Snake_Plissken
(Only failure messages i had 3 or 4 times is "missing briefing icon" but after a restart of Freespace2 it works :)) so no problem with that...
As Lightspeed said this is mostly fixed in newer builds. It's a lot harder to make happen anyway. I've got a few more changes going in that may help a bit more but we'll just have to wait and see.
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Well have finished now the campaign, great game :)
(The last 10 missions i had to restart the game nearly after every mission because of the "missing briefing icon"-error but that wasn't a problem.
After that i've tried the last (?) build (20041106 build (http://www.hard-light.net/forums/index.php/topic,27720.0.html))
My experience with this:
1) Intro AVI i can hear it playing in background but can't see it (Freespace SCP Open screen remains...)
2) don't work with some of the "addons" i had installed, game stopped to respond at some ships in the technical database - but they work in 3.6
(i know some of the grapic addons i've downloaded are in development, though strange that they work in 3.6 and not anymore in recent builds with the same flags)
Multiplayer:
tried to setup a LAN server in both builds but CTD after the "creating new game screen"
Same problem like this thread Click (http://www.hard-light.net/forums/index.php/topic,24957.0.html) and yes my game is also a german version...
PXO disabled, effects.vp's - extensions renamed etc ...
About the suggestion to switch language packs in the linked thread:
How comes that the program changes made it necessary to play in one language? Is the the original source code really that unorganized that program changes have to be made for every language?
(This is just one stupid question, since i've no idea how the code structure is found.:))
My conclusion: since there isn't a real (uptodate) howto it isn't really easy for a newbie to try some multplayer battles (maybe only for other language version) :rolleyes:
PS: Please don't understand my post as criticism, i just wanted to show some of my experiences :)
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Originally posted by Snake_Plissken
My experience with this:
1) Intro AVI i can hear it playing in background but can't see it (Freespace SCP Open screen remains...)
Is this with D3D or OpenGL?
Originally posted by Snake_Plissken
2) don't work with some of the "addons" i had installed, game stopped to respond at some ships in the technical database - but they work in 3.6
(i know some of the grapic addons i've downloaded are in development, though strange that they work in 3.6 and not anymore in recent builds with the same flags)
This is where it's generating index buffers. It can take a while on the hi-poly ships so just let it do it's thing and it will eventually display the ship. Once it's done it will save the data to a file so it won't have to generate it again and will show up pretty quickly from then on.
Originally posted by Snake_Plissken
Multiplayer:
tried to setup a LAN server in both builds but CTD after the "creating new game screen"
Same problem like this thread Click (http://www.hard-light.net/forums/index.php/topic,24957.0.html) and yes my game is also a german version...
There is a bug filed on this in Mantis. There is a convoluted procedure to get around the crash but I just need to fix it. I'll try and get that done this weekend. This was fixed at one point (not using PXO stuff if PXO not selected in config) but I think something got reverted or otherwise changed which allows it to get past the tests.
EDIT: Little clarification... Make sure that PXO gets selected in the Multi config and accept the changes. Go back and turn it off and then try to create the LAN game. That usually works but I don't know why. Once you've done this it should work fine but if not then let me know.
Originally posted by Snake_Plissken
About the suggestion to switch language packs in the linked thread:
How comes that the program changes made it necessary to play in one language? Is the the original source code really that unorganized that program changes have to be made for every language?
(This is just one stupid question, since i've no idea how the code structure is found.:))
There was a time that the game binary had to be built for either English or German but that was changed. I worked with a few German FS1 users (icculus.org version) and came up with a simple way to determine at runtime which language you were using based on files in root.vp (root_fs2.vp) and switch automatically. There is a registry setting which will override this automatic selection so look in the "Registry" tab of the launcher and if "Language" is set then that's what it will use. You'll have to delete that string for it to be automatic or just make it German instead.
The other thing that determines the language is whether or not all of the strings are translated. None that were added for FS2_Open have been translated so it will always use the English versions (since that's all there is). It's still on my todo list to come up with a special language table for FS2_Open to use and an easy to use editor so that translators can take care of the string translations without having know anything about the game itself.
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Taylor already answered most of your questions but here goes... :)
Originally posted by Snake_Plissken
My experience with this:
1) Intro AVI i can hear it playing in background but can't see it (Freespace SCP Open screen remains...)
Ironically enough I noticed I have the same problem. Direct3D.
My conclusion: since there isn't a real (uptodate) howto it isn't really easy for a newbie to try some multplayer battles (maybe only for other language version) :rolleyes:
The SCP installation guide (http://scp.indiegames.us/e107_plugins/custompages/scpinstallation.php) covers getting multiplayer to work.
Make sure you have valid config files (like the ones in mv_core) and register your account on the FS2NetD site (http://www.burbworld.com/fs2netd/register.php). Simply fill in the details and it should work from there.
For LAN games, disable the "PXO" button in the options, and it should work.
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Is this with D3D or OpenGL?
Rescent Build: D3D here too :) (Works with OpenGL)
V3.6: D3D and OpenGL OK
This is where it's generating index buffers...
:eek2: You are right, i wasn't patient enaugh ... works :)
EDIT: Little clarification... Make sure that PXO gets...
Tried and didn't work for me :( (if you mean setting PXO ingame because in launcher settings for Multi i don't have a flag for PXO)
I've also tried the The FS2NetD Guide (http://scp.indiegames.us/e107_plugins/custompages/fs2netdguide.php) and deleted all addons within the data directories, renamed the vp extensions of effects.vp's...
Below my debugging messages after trying to start a LAN-game (V3.6) with the grapic addons, in one of my previous posts, installed:
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Cannot get handle to monochrome driver.
AutoLang: Language auto-detection successful...
Setting language to German
soundcard = EAX
** MAX_CHANNELS set to 16. DS reported 0.
Failed to init speech
GR_CPU: Family 6, MMX=Yes
Using PURE D3D DeviceDirect3D activate: 1
Direct3D activate: 1
Window in debugging mode... mouse clicking may cause problems!
Alpha texture format = ARGB, 4:4:4:4
Non-alpha texture format = ARGB, 1:5:5:5
D3D_32bit 1, bits_per_pixel 32Direct3D activate: 1
Direct3D Initialized OK!
ANI cursorweb with size 24x24 (25.0% wasted)
Using high memory settings...
ANI 2_radar1 with size 170x170 (33.6% wasted)
ML Freespace Multi Log - Opened Thu, Nov 25, 2004 at 10:25PM
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Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
couldn't find particle pcx for Akheton SDG
found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps
couldn't find particle pcx for Morning Star
found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps
couldn't find particle pcx for MorningStar D
found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps
couldn't find particle pcx for Maxim
found ani Maxim_Particle for Maxim, with 21 frames and 10 fps
couldn't find particle pcx for Maxim D
found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps
couldn't find particle pcx for UD-8 Kayser
ANI Kayser_Particle with size 80x80 (37.5% wasted)
found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps
couldn't find particle pcx for UD-D Kayser
ANI Kayser_Particle with size 80x80 (37.5% wasted)
found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps
couldn't find pcx for Circe
found ani Circe_Bitmap for Circe, with 20 frames and 15 fps
couldn't find particle pcx for Lamprey
ANI Lamprey_Particle with size 86x86 (32.8% wasted)
found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps
couldn't find particle pcx for Shivan Heavy Laser
found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps
couldn't find particle pcx for Shivan Mega Laser
found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps
ML 11/25 22:25:48~ psnet_init() detected lan connection
ML 11/25 22:25:48~ psnet_get_ip() reports IP : 0.0.0.0
ML 11/25 22:25:48~ Receive buffer set to 4096
ML 11/25 22:25:48~ Send buffer set to 4096
ML 11/25 22:25:48~ Error on IPX startup 10047
ML 11/25 22:25:48~ Network
ML 11/25 22:25:48~ Found no RAS connections
cf_get_file_list_preallocated looking for type=25, filter="*.pcx"
cf_get_file_list_preallocated looking for type=32, filter="*.pcx"
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 25
Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (49)
cf_get_file_list_preallocated looking for type=29, filter="*.plr"
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (0)
Someone passed an extension to bm_load for file 'lion1.pcx'
ANI 2_mainwalk.ani with size 477x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 189x189 (26.2% wasted)
ANI 2_maincrane.ani with size 116x116 (9.4% wasted)
ANI 2_mainexit.ani with size 174x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 119x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 206x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 190x190 (25.8% wasted)
Creating surface for front buffer of size: 1024 768Frame 0 too long!!: frametime = 0.675 (0.675)
ML 11/25 22:25:56~ In psnet_use_protocol()
ML 11/25 22:25:56~ Psnet : TCP broadcast
ML 11/25 22:25:56~ Psnet using - NET_TCP
Got event GS_EVENT_HUD_CONFIG (18) in state GS_STATE_MAIN_MENU (18)
ML 11/25 22:25:56~ multi_level_init()
ML 11/25 22:25:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 11/25 22:25:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 11/25 22:25:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 11/25 22:25:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 11/25 22:25:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 11/25 22:25:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 11/25 22:25:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 11/25 22:25:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 11/25 22:25:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 11/25 22:25:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 11/25 22:25:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 11/25 22:25:56~ Invalid socket id passed to nw_NewCloseSocket() -- -1
ML 11/25 22:25:56~ Network (FS2OpenPXO): Attempting to send_server_query()'s
Got event GS_EVENT_MULTI_HELP (51) in state GS_STATE_MULTI_SETUP (51)
ML 11/25 22:25:59~ Starting netgame as Host/Server
Direct3D activate: 0
Direct3D activate: 0
Direct3D activate: 0
==========
Assert: nelem > 0
File: e:\languages\visual studio projects\threepointsix\fs2_open\code\cfile\cfilearchive.cpp
Line: 276
Call stack:
------------------------------------------------------------------
game_hacked_data() multi_sg_init_gamenet() multi_start_game_init() game_enter_state()
gameseq_set_state() game_process_event() gameseq_process_events() WinMainSub() WinMain()
WinMainCRTStartup() KERNEL32.dll 77e81af6()
------------------------------------------------------------------
//Edit added
There was a time that the game binary had to be built for either English or German but that was changed...
Since i don't have Language set in the registry tab, that should mean i don't have to change the root.vp and stu.vp?
//Edit added
Make sure you have valid config files (like the ones in mv_core)...
Checked my mv_core, is the same...
For LAN games, disable the "PXO" button in the options,...
First thing i've done at my first try :) don't work for me
Thank you for your help!
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Originally posted by Snake_Plissken
Rescent Build: D3D here too :) (Works with OpenGL)
V3.6: D3D and OpenGL OK
OK, I'll take a look at it.
Originally posted by Snake_Plissken
Below my debugging messages after trying to start a LAN-game (V3.6) with the grapic addons, in one of my previous posts, installed:
Make sure there is a file called "tvalid.cfg" in the data/ directory and that there is something in it. If there is nothing then you can add "valid" and it won't go out to the network and shouldn't crash. I'm adding the fix to CVS now but this should work for v3.6.
Originally posted by Snake_Plissken
Since i don't have Language set in the registry tab, that should mean i don't have to change the root.vp and stu.vp?
Correct. You can just leave what you've got there and it should run fine. You will get a mix of German and English in places but there isn't anything we can do about that yet. The code will be in place before too much longer to handle it though.
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Welcome to HLP, Snake_Plissken. :)
:welcome:
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It's me again :rolleyes: :D
Make sure there is a file called "tvalid.cfg" in the data/ directory....
Files was there but empty... added valid into the file but same result here ... i come to the screen where i can edit the game name but as soon as i click on "weiter" (english version maybe: continue) CTD :wtf:
(Tried this again with clean install of Freespace2 + V3.6)
In my debug data the message:
psnet_get_ip() reports IP : 0.0.0.0
is this how it should be or shouldn't there be my IP reported?
...but there isn't anything we can do about that yet.
No problem, with that just wanted to know why :)
@ Setekh:
Thanks for welcome :)
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Tried now to setup a lan server on my second box but
same result CTD... (Both W2K SP4)
don't want to be troublesomely :)
further suggestions? Thank you!
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I'm also having the D3D intro cutscene plays audio but only shows SCP splash error.
Also, if you view from the techroom it shows thae last image of the techroom you saw.
Havent seen from ingame yet..
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Originally posted by FireCrack
I'm also having the D3D intro cutscene plays audio but only shows SCP splash error.
Also, if you view from the techroom it shows thae last image of the techroom you saw.
Fixed this already. There isn't a build with the fix out yet but just wait a few days and there should be something available.
@Snake_Plissken: Hmm, that should have worked. The problem is fixed in CVS but don't have any other ideas for you, sorry. "Wait for the next build" is the only thing I can offer. And don't worry about the IP thing, it's usually wrong but works anyway.
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Thanks for your time!
no problem, maybe it has something to do with the german version i have... and original Freespace2 works for LAN thats ok...:)