Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: JC Denton on November 21, 2004, 02:28:47 am

Title: Pulse weapon experimentation...
Post by: JC Denton on November 21, 2004, 02:28:47 am
The file:  pulsebolt.rar (http://kadisalpha.port5.com/images/pulsebolt.rar)

[EDIT] Some of you apparently are lacking the thruster02-01(a).tga through thruster02-03(a).tga files, for whatever reason.  I've retouched them and dropped them in the new archive; just drop them into the /data/effects folder and replace the weapons.tbl entries with the ones provided. [/EDIT]

The old file:  newpulse2.zip (http://kadisalpha.port5.com/images/newpulse2.zip)

What you need:
* Most any recent SCP build should suffice.
* The media VP and whatever separate releases of Lighty's weapons fx there might be.

What we've got here are four pulse-type weapons that I designed after studying how Lighty got the effects for his weapon effects upgrades working.  After a bit of trial and error getting my own variant of the tbl code to behave, I finally have the visual effects I was looking for, for the most part.

So, drop these four entries into your weapons.tbl (or make it a .tbm, though I haven't the foggiest as to how to get one of those things to work), and make a mission, replacing the default armaments on some of the turrets with these. (or hack these into a pre-existing one)

Feedback on their appearance is what I'm looking for right now.  Balance and all that is a moot point since these are simply built for aesthetic purposes; damage properties can be quite easily altered to suit whatever mod these might be selected for.

Now, you're probably wondering why I didn't just provide screenshots.  Well, the thing is, I tried taking a screencap (several, in fact) but either 1) the .ani particles didn't show up, or 2) the entire weapon effect failed to render in the shot.
Title: Pulse weapon experimentation...
Post by: FireCrack on November 21, 2004, 02:11:00 pm
what's a "pulse weapon"
Title: Pulse weapon experimentation...
Post by: Lynx on November 21, 2004, 02:16:04 pm
A weapon that fires pulses, Einstein.
Title: Pulse weapon experimentation...
Post by: Starman01 on November 21, 2004, 03:20:54 pm
:lol:

Hey Lynx, i have the feeling you hang out too much with Psych :D
Title: Pulse weapon experimentation...
Post by: Taristin on November 21, 2004, 03:24:59 pm
Quote
Originally posted by FireCrack
what's a "pulse weapon"


Aside from Lynx's wonderful definition, it's basically what the plasma weapons were in FS2. I.e. THe laser bolts, and anything else that wasn't a projectile or beam weapon.
Title: Pulse weapon experimentation...
Post by: Liberator on November 21, 2004, 05:06:24 pm
Wouldn't a pulse cannon infer that it is very powerful but that it has to pulse it's fire to a short duration to keep from over loading?  The warship secondary cannons have never been what you would refer to a powerful.  Though they do get lucky sometimes and take out a bomb.
Title: Pulse weapon experimentation...
Post by: FireCrack on November 21, 2004, 05:59:06 pm
So someones claiming they invented turrets that were in from fs1? what is this? the US patent office? ;)

Or more likely this is an experiment that uses existing pulse turrets...
Title: Pulse weapon experimentation...
Post by: Jonathan_S47 on November 21, 2004, 07:42:30 pm
Quote
Originally posted by FireCrack
So someones claiming they invented turrets that were in from fs1? what is this? the US patent office?


:confused:  

He is experimenting with Lightspeed’s weapon effects to create a different look for capital ship lasers.

JC:  Those lasers look interesting. :nod:  One way to take a good screen shot of them would be to slow them down, they move to fast for it.
Title: Pulse weapon experimentation...
Post by: FireCrack on November 21, 2004, 08:34:46 pm
psst... i was being sarcastic

too bad that dont convey well 'cross the net

ahh yes, teh emotes.. updated
Title: Pulse weapon experimentation...
Post by: JC Denton on November 22, 2004, 12:30:07 am
Jon:  I tried that, and it didn't render them properly. (i.e. didn't render the .ani trail; sometimes didn't render the projectile proper, either)  Then again, since I've reinstalled windows most of my stuff's been acting rather unpredictably.  I'll poke around a bit more, see what I can do.
Title: Pulse weapon experimentation...
Post by: jc4jc on November 23, 2004, 02:59:27 pm
Link is not working right, I can't open the file. It says that it may not be a zip or it is a partal file.
Title: Pulse weapon experimentation...
Post by: Deepblue on November 23, 2004, 04:15:52 pm
Link is not working because its a ZIP hosted like an image.
Title: Pulse weapon experimentation...
Post by: JC Denton on November 24, 2004, 12:02:29 pm
Mmkay, I think there was a bandwidth overrun or something.

Though the odd thing is, it's rejecting my login attempts...very peculiar.
Title: Pulse weapon experimentation...
Post by: Jonathan_S47 on November 24, 2004, 08:36:34 pm
I got a chance to look at these a little more and I have a question for you. Which thruster effects are you using? I am using the Bobboau/Lightspeed hybrids. While the Blue, Green, and Yellow lasers look pretty good, the Red laser looks like red gas is being vented at the target.
Title: Pulse weapon experimentation...
Post by: JC Denton on November 24, 2004, 08:57:49 pm
Actually...now that I think about it I don't recall which one these are from. :o  Source textures are from the fs2_open356.vp file...appears I haven't been keeping up with the latest releases.

What the Red one should have at its core is a double-plumed texture.  Though, without a visual to help me out, it's difficult to extrapolate what you're seeing when we (apparently) have different media vps.

If you feel so inclined, feel free to modify the speed of the projectiles so you can capture screenshots of them, and by all means post them. :)

[EDIT] And on a side note, the ftp's back up and running, so you can download it at your leisure. [/EDIT]
Title: Pulse weapon experimentation...
Post by: JC Denton on November 24, 2004, 09:52:53 pm
Well, reverting to an older build, I managed to catch a few screenshots of them.  Slowing them down did a marvelous job of screwing with the particle trails, however, so I left them at their normal speed (1000.0) and managed to catch them as they whizzed by.

Apologies for the craptastic quality.  Also, I'm thinking I'll have to fix the 'head' of the bolt, as they are designed as thrusters first and foremost, and that abrupt cutoff looks :ick: on a laser. (especially noticeable on the red bolts)  And for those gaps in the particle trails:  that's a result of the pause while saving the image, I guess.  Normally that shouldn't happen.

Anyways, the lineup goes:
(http://kadisalpha.port5.com/images/pulse_bluechain.jpg)
(http://kadisalpha.port5.com/images/pulse_yellow.jpg)
(http://kadisalpha.port5.com/images/pulse_blue2_long.jpg)
(http://kadisalpha.port5.com/images/pulse_green_and_blue.jpg)
(http://kadisalpha.port5.com/images/pulse_red.jpg)
(http://kadisalpha.port5.com/images/pulse_red2.jpg)
(http://kadisalpha.port5.com/images/pulse_blue_nearmiss.jpg)
Oh, and before anyone starts *****ing about the X, do remember that I've got only limited bandwidth, so you've probably exhausted my allotted amount.
Title: Pulse weapon experimentation...
Post by: FireCrack on November 24, 2004, 11:00:13 pm
^look nice, try http://www.photobucket.com/ or http://www.imageshack.us/ to host images
Title: Pulse weapon experimentation...
Post by: Eviscerator on November 25, 2004, 01:24:34 am
Those look pretty darn good
Title: Pulse weapon experimentation...
Post by: Cobra on November 25, 2004, 01:28:02 am
Heh. When I saw the first post I thought the Pulse Lasers were out of Mechwarrior 3 or something.
Title: I like them
Post by: Getter Robo G on November 25, 2004, 03:21:42 pm
But I am only using origonal 3.6 so I better track down the files you mentioned... I do not like how they look now but the effect is cool! Are these slated for any particular campaign? I'd like to adopt these As PDL's (Pulse Defense Lasers) for Yamato. I tired all colors but I think in the series they were blue as well as the main cannons (got to watch some more).. L8tr!

(http://img95.exs.cx/img95/1556/yellowPDLtest1.jpg)

wow you used an older build texture but they look 10 times better??? How can I get them to look that good? Or had you played with the table entry before posting?
Title: Pulse weapon experimentation...
Post by: NGTM-1R on November 25, 2004, 03:38:16 pm
*eyes HUD icon* Is that a Lancer II? What are you doing flying an UNMANNED fighter, Getter?
Title: well
Post by: Getter Robo G on November 25, 2004, 04:23:57 pm
If you MUST know all the Star Blazer info is being tested in the Robotech tables.. basicly you got two mods sharing space and it does wierd things ;) When I get teh weapons configure as I think they should be I'll let Heru know and send them the changes (I'm just beta testing it). It's actually teh Cosmo Zero I'm flying VERY armed..


Now... Can anyone send my those cool image files?
Title: Pulse weapon experimentation...
Post by: Cobra on November 25, 2004, 05:59:27 pm
Getter Robo G, where can I get that awesome battleship looking thingy? It looks so damn cool!! I WANT IT!
Title: ship
Post by: Getter Robo G on November 25, 2004, 09:33:26 pm
Sorry I'm beta testing for HERU, it's his mod. Tell you what though, if you can model PM me. HERU is doing Comet Empire era (Second season) and I want to do FIRST season (sorta a Mini-Mod) true it won't be extensive but I think it could be fun. [did not mean to hijack thread!]

 L8tr...
Title: Pulse weapon experimentation...
Post by: JC Denton on November 25, 2004, 09:50:21 pm
Hmm...Very odd...the weapons use thruster02-0# or 0#a for the laser cores, which, if you're using the thruster upgrades, should be showing up.

Alrighty, then, I'll toss the texies in question in an updated zip, since I don't know if the 3.5.6 media vp is still hosted anywhere.

These weapons are evolutions of an effect I, er, 'accidentally' made when making some specialized heavy cannons for the Orions in the latest Nodewar iteration.  They aren't slated for any campaign, and if people wish to use them, they're free to include in whatever campaign they so desire so long as the composer is given his due.
Title: Re: ship
Post by: Cobra on November 25, 2004, 10:04:55 pm
Quote
Originally posted by Getter Robo G
Sorry I'm beta testing for HERU, it's his mod. Tell you what though, if you can model PM me. HERU is doing Comet Empire era (Second season) and I want to do FIRST season (sorta a Mini-Mod) true it won't be extensive but I think it could be fun. [did not mean to hijack thread!]

 L8tr...


Heck no, I can't model to save my life! I was barely able to follow the tutorial on modelling! (I still want it, though) I CAN do the tables, though. Just tell me what you want, and I do the tables. Whaddaya say? ;7
Title: Pulse weapon experimentation...
Post by: JC Denton on November 25, 2004, 11:17:23 pm
New file posted.  Check the first post. (http://www.hard-light.net/forums/index.php/topic,28017.msg566332.html#msg566332)
Title: well
Post by: Getter Robo G on November 25, 2004, 11:19:01 pm
I'm sorry to say I need to get Heru to ok releasing then, I may need a tabler later on but for now my series one mod is lacking of models... I'll keep you in mind though!.


Hey JC, I figured out why I didn't have those textures.  I didn't have all the  MV effects and MV seffects vp's with my root directory. in fact it was in an entirely different install. Seems I had some trouble making FS Open work at first and then I got it working without all the bells and whistles. I just moved those two vp's (ONLY!) back and it still runs!

looks FRICKEN Great in game!!!!

you got any more surprises?

Now you gave me an idea for the Thruster Particle ani... can the color be changed on that? it's like purple/pinkish now... Use that as a core  or outer shell and you got a cheaply animated torp! Or unstable particle cannon... Haven't tried anything yet but does this sound right?
Title: Pulse weapon experimentation...
Post by: Cobra on November 25, 2004, 11:25:45 pm
Would you like to model, texture, and table for me? I'm thinking of using some new ships for my new campaign (About 5% complete)
Title: um
Post by: Getter Robo G on November 25, 2004, 11:36:59 pm
I would love to except for one thing. I have no real skills at all... I can't model, I don't know how to make NEW textures, and I don't code.

   Seems like the only thing I succeed at is using what other people have produced to make new things (an existing model, with someone else's texture, with a new weapon, represents a new race, ect ect...)

The only thing I CAN do is voice act OR take a mapped ship and retexture it with my extensive game library of a few thousand textures  (from HW to Bridge commander and everything in between that is space related)...

So call when you are ready for Voices as now I have my hands full with Robotech, Trek, and SB:JTI !
Title: Pulse weapon experimentation...
Post by: JC Denton on November 25, 2004, 11:47:00 pm
If I knew what Lightspeed used in making the particle anis, I could probably whip up something.  However, since I'm not privy to his technique, I would wind up having to rip the ani into its subsequent frames, run them through a photoshop session to perform color adjustments, then rebuild the ani.  Not too tough a feat, in reality, but time consuming, and I can't make new particle styles without a lot of headaches and an excess of time.

Maybe if he skims this thread over, he might be inclined to share some of his knowledge?
Title: ops!
Post by: Getter Robo G on November 25, 2004, 11:52:05 pm
Sorry about that suggestion then JC !

Most of what I propose is too time consuming to just plain impossible.

However I am too ignorant to know better and too blissful to care.

So feel free to ignore any of my insane ramblings (I only take offense when people actually start flames). I quickly take the hint and shut up until something else shiny catches my eye...

"Hey, what's that?" !!!    :lol:

L8tr!
Title: Re: um
Post by: Cobra on November 26, 2004, 12:01:44 am
Quote
Originally posted by Getter Robo G
I would love to except for one thing. I have no real skills at all... I can't model, I don't know how to make NEW textures, and I don't code.

   Seems like the only thing I succeed at is using what other people have produced to make new things (an existing model, with someone else's texture, with a new weapon, represents a new race, ect ect...)

The only thing I CAN do is voice act OR take a mapped ship and retexture it with my extensive game library of a few thousand textures  (from HW to Bridge commander and everything in between that is space related)...

So call when you are ready for Voices as now I have my hands full with Robotech, Trek, and SB:JTI !


Wellll, I could use some pirate looking ships. Kind of a raider style on all terran ships, and possibly (I said POSSIBLY, not definate yet) some Vasudans. Can you do that? And can you sound official,l a destroyer admiral? If you can, email me a sample. [email protected] or [email protected] :D
Title: Excessive Quoting!!!
Post by: Getter Robo G on November 26, 2004, 12:24:10 am
Hey Cobra,

   No need to quote an entire post unless many pages have gone by.
If you respond to someone usually just their name first followed by a comma or a colon is good enough. At most only a small section (sentence or two) is usually the max needed, People usually will get the point of what you are referring to if it is a recent reply. (let a few weeks go by and yeah people forget (but then accuse you of ressurecting an old thread!) ;)

l8tr!!!
Title: Pulse weapon experimentation...
Post by: Cobra on November 26, 2004, 01:18:18 am
*mutters bad swearwords under breath* GOD DAMMIT!!! I AM NEW TO ***** FORUMS!!! HOW MANY TIMES MUST I SAY IT????


Don't email to GMail, it won't let me in.
Title: Pulse weapon experimentation...
Post by: mitac on November 26, 2004, 04:02:14 am
Cobra, Getter was just trying to help you. No need to be offensive.

And if you're new to forums, you should probably read, comprehend and understand the rules before spamming every second thread.
Title: Pulse weapon experimentation...
Post by: Cobra on November 26, 2004, 06:50:58 pm
Eh, I'm just lazy and I'm sensitive about it. :D
Title: Pulse weapon experimentation...
Post by: Taristin on November 26, 2004, 07:33:29 pm
More like overly sensitive.  Getter was being extremely polite, but I won't be.
Calm the **** down.

That is all. :p
Title: Pulse weapon experimentation...
Post by: Cobra on November 26, 2004, 07:40:01 pm
(Texan Accent) Thank ye. You're ***** welcome. :D *Flips birdie at signature #1*
Title: Pulse weapon experimentation...
Post by: Taristin on November 26, 2004, 07:43:56 pm
******. :p
Title: Pulse weapon experimentation...
Post by: Cobra on November 26, 2004, 07:57:41 pm
And you yell at me for spamming and hijacking threads. :p
Title: Pulse weapon experimentation...
Post by: Taristin on November 26, 2004, 08:48:04 pm
No, I yelled at you for asking for warez in someone else's thread.




And to show this isn't spam; JC those effects look really good so far. Try to use the EFF file format to see if you can get better results. :nod:
Title: Pulse weapon experimentation...
Post by: Cobra on November 26, 2004, 09:29:48 pm
Shut up, Raa. :rolleyes:
Title: ahem
Post by: Getter Robo G on November 26, 2004, 10:23:36 pm
"knock it off!"
Ra did nothing and has contributed more to HLP than I could ever hope to (plus he's famous - wheel of fortune)...

Although this thread probably has lived as long as it was needed, still to be closed from a new person's  attitude is not cool.

Anyway, if you go to the thread called "We're off to outer space" HERE: http://www.hard-light.net/forums/index.php/topic,27330.0.html , you will find a link to DL a HIGH poly version of the Yamato (unfortunately it's not ready for game as this was a SFC model Atra-Hasis gave me permission to convert but I need a modler's help).

You can't play with it yet, but at least you can have it to look at. I recently met someone who used to model FS1 stuff and quit. after showing him Trek pics I got him excited again and I talked him into messing around with Yamato to learn TS 3.2

If that model ever gets properly converted I can release it right away...

l8tr!
Title: Pulse weapon experimentation...
Post by: Cobra on November 26, 2004, 10:49:24 pm
I can't play with it in FS2, but I do have SFC II. :drevil: