Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Pnakotus on November 26, 2004, 12:34:08 am
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I've been messing with the table entires for capship turrets for some time now, and after seeing JCs new pulse effects moving at 1000 I'm interested in everyone's experiences and opinions. 1000 will make turrets much more effective vs fighters. I have myself raised all the capship projectile speeds to 400-500 anyway, just to even them out with fighter guns.
So what balance issues does this bring up? Is it going to break missions to continue to increase the speed, and thus the odds of hitting? I'm interested to hear from everyone who's been at this themselves. Note I'm not creating a mod or trying to change the outcome of battles between capships. 175 speed weak turrets just always **** me :)
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I'm not sure what that last sentence means, but anyway:
Increasing the speed of the turret lasers will improve their efficency at killing things. This means that the AI fighters and bombers will die faster. This in turn means that it can break missions by dragging play balance off centre in favour of whoever has more capital ships in a mission.
Incidentally, Sandwich made a whole package of turret mods a while ago. You might want to do a search for it and try it out.
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Originally posted by Sesquipedalian
I'm not sure what that last sentence means, but anyway:
The bit about 175 weak turrets?
He means that he's always laughed at these weak capship turrets that flew by at 175m/s. It '****s' him. :p
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...What a strange use of the word.
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It's up there with sayings like "You're ****ting me" and 'for ****s and giggles', I suppose. I've never realy used it in that manner, myself.
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owell, still odd. Those trurrets, though being weak, did pack quite a punch of they hit you however.
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Sandwich's turret upgrade mod... Find it in his sig...
But yes, that WILL break balancing, by a LOT...
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LOL I'm Australian; we have strange customs and beliefs *nods*
I was always disappointed with the damage on the turrets, actually. I've bumped up the huge terran to 500 damage and an explosion; they still don't add diddly squat to beam cannon battles, but they look cooler now.
I'll definately try that turret mod, thanks.