Hard Light Productions Forums
Hosted Projects - Standalone => Wing Commander Saga => Topic started by: Starman01 on November 27, 2004, 11:33:52 am
-
Hello,
next Ship in the line we wanna show you is the Confed-transport.
______________________________________________________________ _____________________________
The successor to the Drayman, Diligent, and Clydesdale transports, the Amadeus-class transport now serves as the mainstay of Confed Fleet’s logistic force. Cheap, durable, and easy to build, the Amadeus’ primary duties revolve around supply and logistical support missions. Like all other transports, they rely on Confederation warships and fighters for proper defense. Even though they have a dismal armor rating, Amadeus transports are outfitted with very durable phase shield generators.
Engineers designed the Amadeus in a triple beam system with a triangular cross section, which enables it to carry more supplies and other materials than otherwise possible. The cargo bays are modular and bays are attached and detached depending on specific mission goals. Amadeus transports are more than capable of carrying such items such as food, fuel, missiles, torpedoes, vehicles, and other necessary tools needed to maintain and win a large-scale war.
Amadeus-class transports also carry people and troops provided that the appropriate support bays are attached and will house up to a thousand personnel if the mission requires such. Other Amadeus’ serve as medical ships; their specially-equipped bays are equipped to transform the transports into a mini-hospital able to treat and give immediate and advanced medical aid to the wounded. More then a few have been converted into small troopships, able to carry and support one company of 150+ Marines.
______________________________________________________________ _____________________________
For the credits, the model is a co-work between Lynx and me, and the textures are obviously done from Lynx's skilled hands. We have choosen the WC4-Variant for the containers, which are destroyable of course. Also we use them as seperate objects.
(http://www.starman.ag5.de/pics/amadeus3.jpg)
(http://www.starman.ag5.de/pics/amadeus4.jpg)
(http://www.starman.ag5.de/pics/amadeus5.jpg)
-
wow cool, I especaly like the one without the cargo pods, all that detail in that framework.
-
*shudders at the damage to his framerates*
Damn good looking garbage scow, though.
-
Don't worry, it is not so bad at all. O.K., the pof-file is rather big (2,6 MB), but the model is more or less a standard-capship like our others :
It has only 2500 polies (including debris) and 4300 faces in LOD 0, and 5900 Poly and 9800 faces overall in all LOD'S.
Good thing, it has only 2 turrets :D
-
now you should be able to get that with 4 textures.
how many did you use? :)
-
Originally posted by Bobboau
now you should be able to get that with 4 textures.
how many did you use? :)
do not tell me. I do not want to know :)
-
Yeah, this is a little problem (but not our worst). :)
LOD0 uses 9 textures (one of them is a UV-Mapped Detail-textur), 4 only used in (destroyable)subsystems like turrets and containers
LOD1 uses 8 Textures, still 3 in subsystems
LOD2 still 5 (Low-Res)-Textures, 1 in subobjects, no more turrets included here
LOD3 the same 5 (Low-Res) Textures, the same 1 in the subobject (containers are still subobjects in this LOD, in case one will be destroyed).
-
Looks great guys! I really like the one with cargo pods. Definately a good looker!
-
Very nice, simple but very nice :yes2::nod::yes:
-
maybe I should take a shot at remaping it. you should be able to get away with one grey hull texture, one blue hull texture, another grey texture for the rigging, and a fourth one with details, maybe a fifth with insignias and hull text (wich would be alpha blended over the hull texture) but this could all be done in texture #4, you will say it runs fine, but that's when your testing it, you will have a cumulative effect from all the models being made this way that will probly cost you half your frame rate.
-
...or more. Way, way more. People with lower-end cards (including me, w/128M GeForce MW4000) suffer badly from multiple high-res textures.
-
indeed, those generic textures used on turrets and antenas can be merged into one. And so on...
-
For that matter, how hard would it be to, I don't know, go through and merge the textures on the ships into one texture on the capships like it is on fighters?
-
you'd only want to do that for non-tileing details though