Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: c914 on November 27, 2004, 03:02:37 pm

Title: WIP...this time carrier
Post by: c914 on November 27, 2004, 03:02:37 pm
and look like this:
(http://c914.w.interia.pl/ob/gtca01.jpg)
(http://c914.w.interia.pl/ob/gtca02.jpg)
(http://c914.w.interia.pl/ob/gtca03.jpg)
(http://c914.w.interia.pl/ob/gtca04.jpg)

Model still need more details..working on it.
Comments? Sugestions?
Title: WIP...this time carrier
Post by: redmenace on November 27, 2004, 03:09:18 pm
looks like a cross between battle star galactica and a flying brick
Title: WIP...this time carrier
Post by: MetalDestroyer on November 27, 2004, 03:09:56 pm
It lokks like to a big Battleship, or something like Juggernaught. It's very big for a Carrier, too biiig but excellent for FUN !!!

I can't imagine the result when 20 squadron fighter are taking off .....
Title: WIP...this time carrier
Post by: Taristin on November 27, 2004, 03:11:51 pm
I don't like it.
Title: WIP...this time carrier
Post by: karajorma on November 27, 2004, 03:16:15 pm
Looks good but it's rather seriously overtiled at the moment.
Title: WIP...this time carrier
Post by: Grimloq on November 27, 2004, 03:46:48 pm
ugh.... tiling will not suit that beast

good nonetheless :)
Title: WIP...this time carrier
Post by: Roanoke on November 27, 2004, 03:47:38 pm
I'd be inclined to make that a full length, fly through hangar like the Galactica.
Title: WIP...this time carrier
Post by: Flaser on November 27, 2004, 04:16:23 pm
Make the connection between the two bulkheads bigger or simply make it seem more massive.

It is a brick - either greebfy it with more little bricks or put some slated surfaces onto it - some super/sub-structure wouldn't hurt either.

Nice start BTW.
Title: WIP...this time carrier
Post by: Unknown Target on November 27, 2004, 07:41:28 pm
It looks gigantic, I'll give you that.
 Add a raised bridge (like a star destroyer) on the back, sling back the pontoon (or maybe even forward), and narrow the front a bit, and it'll look good :)
Title: WIP...this time carrier
Post by: Yogert on November 27, 2004, 07:46:20 pm
looks like a cross between Battlestar Galactica and Wing Commander, only grayer....
Title: WIP...this time carrier
Post by: deep_eyes on November 27, 2004, 07:47:36 pm
i remember a ship from somewhere, where the hanger section was extended like that, wonder from where lol...
Title: hmm
Post by: Getter Robo G on November 27, 2004, 07:52:24 pm
I don't like the additional section. It just looks too massive to bother having an addition IMHO.

   Get rid of it and it's connector entirely and concentrate on the main ship...

Oh yeah forgot to mention. The rear engines look like hangar openings, change that please!
Title: WIP...this time carrier
Post by: Kosh on November 27, 2004, 07:57:40 pm
It's paint job and design make it look like an EA (from INF, not Babylon 5 :p) ship.


EDIT: Btw, what are it's dimensions?
Title: WIP...this time carrier
Post by: NGTM-1R on November 27, 2004, 08:29:01 pm
Being a brick is not necessarily a bad thing. The Orion's pretty bricklike too. Creates a feeling of power, in a way. "I'm tough as all heck. ph33r me."

The darker grey texture, however, must change.

And are those hanger doors I spy? Do they actually close?
Title: WIP...this time carrier
Post by: Grimloq on November 27, 2004, 09:09:25 pm
what do yo uthink? :doubt:
Title: WIP...this time carrier
Post by: MatthewPapa on November 27, 2004, 10:00:13 pm
Looks too much like an installation. Maybe you can convert it to be that instead :) .
Title: WIP...this time carrier
Post by: Jetmech Jr. on November 27, 2004, 10:21:45 pm
Textures suck. Model's pretty nice.

Some of the areas seem a bit plain and underdetailed.

Oh, can we see a size comparison?
Title: WIP...this time carrier
Post by: Trivial Psychic on November 27, 2004, 11:05:05 pm
Quote
Originally posted by MatthewPapa
Looks too much like an installation. Maybe you can convert it to be that instead :) .

I agree.  Make it kind of an orbital platform that launches fighters.  I am put in mind of a piece of the briefing from the Inferno mission when you engage their fleet in Earth Lagrange point.  It mentions that fighters and bombers will be jumping in from staging points all through the area.  I was thinking that they were being launched from orbital platforms and mini-instellations designed ONLY as fighterbases.

Later!
Title: WIP...this time carrier
Post by: ^Graff on November 27, 2004, 11:26:58 pm
The thing that I don't like about it is that the fighter section is too small in relation to the main section.  With a main section that large, it seems like a conventional FS destroyer with an oversized fighterbay.  Not that there's anything wrong with that, since fighter combat is the core of Freespace warfare.  IMO, a carrier should be more fighterbay (and facilities based around supplying, repairing, and storing the fighters) than anything else.

On the other hand, it would make a great destroyer or superdestroyer.
Title: WIP...this time carrier
Post by: Black Wolf on November 28, 2004, 12:03:04 am
Doesn't look particularly Freespacey IMO - somewhat Wing Commanderesque perhaps.
Title: WIP...this time carrier
Post by: Knight Templar on November 28, 2004, 12:58:27 am
I think it could be freespacey with better textures. I think it has potential. :yes:
Title: WIP...this time carrier
Post by: Flaser on November 28, 2004, 04:12:43 am
It IS Freespacey, only in EA fashion instead mainstream GTVA so that's fine in my book.
Title: WIP...this time carrier
Post by: c914 on November 29, 2004, 01:41:55 pm
Quote
Make it kind of an orbital platform that launches fighters.


that is realy intersting idea...hmmm but first go first..model need definitly new texsture ( working on them ) and those :V: looks ugly on it.
Title: WIP...this time carrier
Post by: aldo_14 on November 29, 2004, 01:45:07 pm
Too blocky, enough of a clear-cut shape IMO.
Title: WIP...this time carrier
Post by: Lightspeed on November 29, 2004, 03:49:44 pm
I like it. It's not Freespacey though.
Title: WIP...this time carrier
Post by: WeatherOp on November 29, 2004, 03:55:25 pm
Really looks like a carrier to me, If it is as big as it looks, thats good, it could carry cruisers too.:)
Title: WIP...this time carrier
Post by: Woolie Wool on November 29, 2004, 04:55:50 pm
I love it.
Title: WIP...this time carrier
Post by: mitac on November 29, 2004, 05:28:03 pm
I can't help, but this picture comes to my mind :

(http://files.turbosquid.com/Preview/Content_on_12_29_2002_10_43_44/T-BMWR75_TASCHEN_img.jpg44BF7C1E-816F-42BA-97256367F5D4D6D8.jpgLarge.jpg)

 :p
Title: WIP...this time carrier
Post by: phreak on November 29, 2004, 05:32:40 pm
Looks awesome, but i think the section on the left needs a few fighterbays as well, unless its a GIANT hangar type thing.

whats the polycount and dimensions?
Title: WIP...this time carrier
Post by: aldo_14 on November 29, 2004, 05:32:45 pm
Quote
Originally posted by deep_eyes
i remember a ship from somewhere, where the hanger section was extended like that, wonder from where lol...


The Icaunus (I think); the big jugg from Inferno.
Title: WIP...this time carrier
Post by: Beowulf on November 29, 2004, 07:28:04 pm
[SIZE=21]HUGE![/SIZE]
Title: WIP...this time carrier
Post by: Striker on November 29, 2004, 08:20:27 pm
I think deep_eyes was referring to the Ravana.
Title: WIP...this time carrier
Post by: Knight Templar on November 30, 2004, 01:30:11 am
I think he was referring to me.
Title: WIP...this time carrier
Post by: c914 on November 30, 2004, 02:20:25 am
here is size comprechetion with Orion and soem new texsture ( texsture work ist yet finished )

(http://c914.w.interia.pl/ob/GTCa05.JPG)
(http://c914.w.interia.pl/ob/GTCa06.JPG)

Polycount 1200 polys ( abot 3000 using triaingulate ) on main model without turrets.
Title: WIP...this time carrier
Post by: Flaser on November 30, 2004, 06:17:55 am
That count could go up to about 8000-10000 for a capship of this magnitude. Not that using less polys is a bad thing, but you still have a lot of room for adding detail and refinements.

It's coming together fine. Looks promising.
Title: WIP...this time carrier
Post by: Striker on November 30, 2004, 05:52:17 pm
Putting it next to the Orion only serves to show how little variety there is in the texture. Deimos black and gray might work, or even maybe Orion or Fenris. Or, dare I say it, CUSTOM.
Title: WIP...this time carrier
Post by: Trivial Psychic on November 30, 2004, 06:44:42 pm
I'd suggest that if you are planning on following on to my fighterbase idea, that you increase the size and height of that superstructure (tower) on the larger of the 2 segments, so it resembles the tower on a modern day aircraft carrier or something.
Title: WIP...this time carrier
Post by: c914 on December 01, 2004, 04:07:48 am
With lite more polys ( about 1600 ):
(http://c914.w.interia.pl/ob/GTCa07.JPG)
(http://c914.w.interia.pl/ob/GTCa08.JPG)
(http://c914.w.interia.pl/ob/GTCa09.JPG)

how it look now?
Title: WIP...this time carrier
Post by: Flaser on December 01, 2004, 04:18:04 am
Definite improovement
Title: WIP...this time carrier
Post by: Striker on December 01, 2004, 03:11:59 pm
:yes: :D :yes:  Definitely better. I really like it, even if it does seem really wierd. Its no longer 2 bricks. Now its two pretty, smooth, bumby bricks that look really nice. Good work. Cant wait for the texture job.
Title: WIP...this time carrier
Post by: Grimloq on December 01, 2004, 03:41:25 pm
holy... dude, that is beautiful!!!
Title: WIP...this time carrier
Post by: karajorma on December 01, 2004, 06:32:01 pm
If you look at the before pics much of that detail was there before but was hidden under that dreadful texturing.

Looks good. You'll need good textures though or else it will look like a brick.
Title: WIP...this time carrier
Post by: Annihilation on December 01, 2004, 06:42:41 pm
Yes, looks great now. That texturing was making it look very ugly.

blocky = terran = good
Title: WIP...this time carrier
Post by: Bobboau on December 01, 2004, 09:53:15 pm
the bit connecting the two parts needs to be a lot bigger.
Title: WIP...this time carrier
Post by: Grimloq on December 01, 2004, 10:26:27 pm
i dont think so, but the almighty bobboau knows best ;)
Title: WIP...this time carrier
Post by: c914 on December 02, 2004, 02:40:47 am
Quote
much of that detail was there before but was hidden under that dreadful texturing


Thats right. Sometimes textures eat ship details and model look like one big box.

Quote
the bit connecting the two parts needs to be a lot bigger


it is big trust me:nod:
Title: WIP...this time carrier
Post by: Striker on December 02, 2004, 08:34:30 am
I think the Orion textures could really work there, believe it or not.
Title: WIP...this time carrier
Post by: pyro-manic on December 02, 2004, 09:42:47 am
I like this a lot, I really do. :yes: It's going to need custom texes though, or it'll look like a breezeblock. Either that, or you'll have to pick out all the details with separate textures so they show up...
Title: WIP...this time carrier
Post by: Unknown Target on December 02, 2004, 09:55:00 am
Pretty damn incredible, once again :D
Title: WIP...this time carrier
Post by: c914 on December 02, 2004, 12:02:52 pm
Quote
I think the Orion textures could really work there

With Orion textures ship look wors tan with first grey ones ( i've test it ).

Model need costume texsture. One you have saw here (http://c914.w.interia.pl/ob/GTCa06.JPG).  ( one with repace greyble form first screens )
I've litle edit it and now looks this:
(http://c914.w.interia.pl/ob/texturka01.jpg)
Title: WIP...this time carrier
Post by: Sheepy on December 02, 2004, 12:34:10 pm
how well does that tile?
Title: WIP...this time carrier
Post by: Striker on December 02, 2004, 09:09:30 pm
What does the Inferno team think about this? IMHO (and I know a few of you guys share it) this would work well with the EA textures and their blockiness. I wonder if they'd be willing to give you their standard textures. I'd be really interested in seeing how it turns out.
Title: WIP...this time carrier
Post by: Grimloq on December 02, 2004, 11:57:51 pm
i think everything in inferno is open for use, so long as proper credit is given.
Title: WIP...this time carrier
Post by: Striker on December 03, 2004, 08:14:29 am
but AFAIK they havent released the most updated textures for SCP. But I really think this would look great in Inferno with the right textures and maybe some tweaking to get an EA look. And even if it doesnt go to Inf, it still is a beautiful ship.
Title: WIP...this time carrier
Post by: Kie99 on December 03, 2004, 01:17:33 pm
So does that mean I could put the Gigas in my campaign?
Title: WIP...this time carrier
Post by: c914 on December 03, 2004, 01:56:24 pm
You could if you first ask Inferno team:D

About inferno EA texstures i try to use them mayby they match:doubt:
Title: WIP...this time carrier
Post by: StratComm on December 03, 2004, 03:06:53 pm
On that texture posted earlier: it looks great, but not as a seamless tile.  You've got a very defined square, and that's going to stand out like a sore thumb no matter what you do.  To make it work well as a seamless texture, you need to spread details out across the edges of the tile.
Title: WIP...this time carrier
Post by: SadisticSid on December 08, 2004, 08:52:21 am
Hmm, we might be interested in this as an EA supercarrier equivalent to the Warlock. Since it shares some design similarities with the Icanus, with a remap it'd fit in quite well I think.
Title: WIP...this time carrier
Post by: c914 on December 08, 2004, 11:59:19 am
The texstures are ready..i've create two version's with Inferno EA texstures if someone  send me a direct link to EA Pack..i can't downolad it by using  GameSpy:mad:
Title: WIP...this time carrier
Post by: Kie99 on December 08, 2004, 02:05:07 pm
I can e-mail it to you if you want, just PM/post your adress.
Title: WIP...this time carrier
Post by: c914 on December 08, 2004, 02:44:18 pm
Tt won't neccesery one of inferno team do it:D
Title: WIP...this time carrier
Post by: SadisticSid on December 09, 2004, 06:28:06 am
It's there dude. Remember that FilePlanet is unreliable and that you occasionally need to refresh for it to find the file in its database.

http://www.fileplanet.com/dl.aspx?/3dactionplanet/hlp/hosted/inferno/inf_ea.exe
Title: WIP...this time carrier
Post by: Grimloq on December 09, 2004, 02:51:27 pm
fileplanet never finds what i want it to find. its REALLY annoying...

yes, that looks VERY EA-ey...
Title: WIP...this time carrier
Post by: c914 on December 14, 2004, 02:51:52 pm
Finly here it is with new texstures:
(http://c914.w.interia.pl/ob/GTCa08.jpg)
(http://c914.w.interia.pl/ob/GTCa09.jpg)
and with EA ( becouse EA hasn't got second hull texsture i had to add my own )
(http://c914.w.interia.pl/ob/GTCa08a.jpg)
(http://c914.w.interia.pl/ob/GTCa09a.jpg)
Title: WIP...this time carrier
Post by: Janos on December 14, 2004, 03:04:21 pm
Looks much better with the first textures. The EA texes sometimes look like homogenic sauce with S.T.A.R.S on it.
Title: WIP...this time carrier
Post by: MetalDestroyer on December 14, 2004, 03:06:47 pm
Both texture are great but i prefer some camo texture.
Title: WIP...this time carrier
Post by: Lynx on December 14, 2004, 03:07:02 pm
Simply great.:yes:

Volition textures=suck
Title: WIP...this time carrier
Post by: Roanoke on December 14, 2004, 04:18:47 pm
better texture selection, but still over tiled.:sigh:
Title: WIP...this time carrier
Post by: Knight Templar on December 14, 2004, 05:02:02 pm
Better.
Title: WIP...this time carrier
Post by: Striker on December 14, 2004, 05:04:56 pm
i like the EA textures better, but it's great either way. Now RELEASE!
Title: WIP...this time carrier
Post by: c914 on December 15, 2004, 02:32:53 am
Quote
Now RELEASE


Now is time to add subobjects, texsture lods:p
Title: WIP...this time carrier
Post by: Rictor on December 15, 2004, 02:45:44 am
Quote
Originally posted by Roanoke
better texture selection, but still over tiled.