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FreeSpace Releases => Mission & Campaign Releases => Topic started by: NGTM-1R on November 29, 2004, 07:37:02 am

Title: RELEASE: Cleaning Crew
Post by: NGTM-1R on November 29, 2004, 07:37:02 am
I have a publicly released campaign now. Wooo. Go me.

In case you haven't guessed, I'm unreasonably proud of myself for this.

Standard dealy to install, either drop it in the main directory or drop it in a folder and use the -mod command or the FSO launcher. FSO only, folks, sorry, that's the format I saved the missions in. I tested it on Medium, where it gave me a run for my money several times, but I'm a bit of a mediocre player.

There is a single known issue with campaign: in the first mission, it occasionally chooses to CTD for reasons that I cannot determine. Just load up the program and play again, it's never done it to me twice in a row.

Post-Capella mop-up with the Vasudan 33rd Heavy Fighter Squadron...and a surprise at the end...

Cleaning Crew (http://www.geocities.com/ngtm1r/Cleaning_Crew.zip)

Edit: Uploaded rebalanced version, improved enemy AI class/weapons loadout in most missions. Balance not tested: your mileage may vary.
Title: RELEASE: Cleaning Crew
Post by: phreak on November 29, 2004, 10:11:50 am
i'll try this later this week, since i'm busy
Title: RELEASE: Cleaning Crew
Post by: wolfdog on November 29, 2004, 01:39:19 pm
Hmm.. just finished this, And I liked it:)

The Balancing wasn't perfect, but not bad either. (for example, the first mission is way too easy.. even for a mission in which you attack haevily damaged shivan ships)  

In the mission where you have to intercept the 2 shivan corvettes, the maras are packed too close, with 1 kayser/tempest swipe,  took out half of them.... Don't really know anything else to say.. except: Great job!:yes: :) :D
Title: RELEASE: Cleaning Crew
Post by: Goober5000 on November 29, 2004, 01:40:52 pm
Quote
Originally posted by wolfdog
Don't really know anything else to say.. except: Freat job!:yes: :) :D
:lol:
Title: RELEASE: Cleaning Crew
Post by: wolfdog on November 29, 2004, 01:41:36 pm
Quote
Originally posted by Goober5000
:lol:


already edited that..:D
Title: RELEASE: Cleaning Crew
Post by: Mongoose on November 29, 2004, 02:40:00 pm
w00t, new campaignage! :D
Title: RELEASE: Cleaning Crew
Post by: mitac on November 29, 2004, 04:48:15 pm
Played some missions. So far, it's all been very easy, and there were some logical flaws. I'll let you know once I'm done.
Title: RELEASE: Cleaning Crew
Post by: NGTM-1R on November 29, 2004, 05:17:11 pm
If I tried to add more fighters to the first mission, it would crash to desktop on load. I suspect I'm hitting some limit in the program, but don't know for sure. Anyways, balancing has never been my strongpoint. I'll work on it.

Edit: In fact, I just did.
Title: RELEASE: Cleaning Crew
Post by: Annorax on November 30, 2004, 03:32:07 am
Three things:

1) You misspelled the names of a few of the ships from the main campaign.

#2 in spoiler tags... not much of a spoiler, but...
Spoiler:
2) Ancients tech.. is a Ulysses? WTF? I think you should either ask someone to come up with a new model for the Unknowns, or add something into the final debriefing to confirm that you're working on a second chapter. If you're not.... :mad:


3) Ending on a cliffhanger? Bad, bad idea.

pi) You realize that we're going to need a second chapter now, right?

Edit: Added spoiler tags.
Title: RELEASE: Cleaning Crew
Post by: Ransom on November 30, 2004, 03:40:03 am
Ooh, a cliffhanger ending? Awesome. *downloads*
Title: RELEASE: Cleaning Crew
Post by: Ransom on November 30, 2004, 04:45:26 am
Okay, just finished it. Kinda easy, but oh well. It was pretty fun.

First off, there seems to be a lack of much Y axis-ness in many of the missions. Also there are a few weird things with the directives - at one point there were two of the same directive, both being completed at different times (in the second mission I think).

Annorax:
Spoiler:
The Ancient ships appeared fine to me. Ulysses is the default ship FS2 reverts to if it can't find the model.


Overall, I liked it. Story was intruiging, and while the missions were a little easy they were still pretty enjoyable. The ending was pretty good - I hope to see a second part at some point :).
Title: RELEASE: Cleaning Crew
Post by: NGTM-1R on November 30, 2004, 10:34:30 am
I always planned on a second chapter.

Spoiler:
You mean the Phoenicia, don't you? I hate that ship's name, I do... I doubt I misspelled the Actium's name, I've seen it often enough in the tech room. Ditto the Aquitaine. Oh, and one other ship from a canon FS campaign made an appearance. Kudos to you if you figure it out.
Title: RELEASE: Cleaning Crew
Post by: Annorax on November 30, 2004, 04:03:08 pm
Quote
Originally posted by ngtm1r
I always planned on a second chapter.

Spoiler:
You mean the Phoenicia, don't you? I hate that ship's name, I do... I doubt I misspelled the Actium's name, I've seen it often enough in the tech room. Ditto the Aquitaine. Oh, and one other ship from a canon FS campaign made an appearance. Kudos to you if you figure it out.
[/B]


Spoiler:
Two ships. GVG Jooyun and GTC Ertanax. Which were the ones you misspelled. :P [/nitpick]
Title: RELEASE: Cleaning Crew
Post by: NGTM-1R on November 30, 2004, 04:06:47 pm
Lemme check those again...
Title: RELEASE: Cleaning Crew
Post by: phreak on December 11, 2004, 04:12:24 pm
i liked it except there are a few minor mistakes

1) Jump node 0 is various missions
2) intrasystem subspace jumps are instantaneous according to the tech room
3) no background bitmaps, this made the backgrounds kinda dull
4) Shivan fighters ususally start off on the XZ plane.  If you want to break up the flatness of the mission, use the "Near Ship" arrival property instead of having the ship appear at the exact spot you placed it.
5) The GTD Phonecia was a Hecate-Class (Bearbaiting)
6) There was a mention in the breifing about getting kaysers in the last mission, but i was able to load them before hand
Title: RELEASE: Cleaning Crew
Post by: Annorax on December 11, 2004, 04:15:45 pm
Quote
Originally posted by PhReAk
i liked it except there are a few minor mistakes

1) Jump node 0 is various missions
2) intrasystem subspace jumps are instantaneous according to the tech room
3) no background bitmaps, this made the backgrounds kinda dull
4) Shivan fighters ususally start off on the XZ plane.  If you want to break up the flatness of the mission, use the "Near Ship" arrival property instead of having the ship appear at the exact spot you placed it.
5) The GTD Phonecia was a Hecate-Class (Bearbaiting)
6) There was a mention in the breifing about getting kaysers in the last mission, but i was able to load them before hand


I could've sworn the Phoenicia was an Orion....
Title: RELEASE: Cleaning Crew
Post by: NGTM-1R on December 11, 2004, 04:28:18 pm
1. and 6.) Briefing was a dumb error on my part. So was the node.

2.) Intrasystem jumps are instantous? Umm, negative on that. I just checked the techroom, it says nothing to that effect. Exact wording of the intrasystem jump paragraph: "First, an intrasystem jump between two points in a star system. Most small space-faring vessels are equipped with motivators capable of these short jumps. An intense gravitational field is required, prohibiting travel beyond the boundries of a star system."

3.) Try the scramble mission to defend the civil station again. There's a huge honkin' planet hanging there behind you and slightly to your right as enter the mission. Aside from orbital shots of planets, though, I don't do backgrounds. Partly because I suck at them, partly because they're unrealistic, and partly because of my playing style. I came to kill stuff, not look at the backgrounds, so the lack doesn't bother me. Or it would seem other people, since you're the first to comment.

4.) The Near-Ship annoys me. Greatly. It constantly gives me errors or recommended distance, and frankly I'm not going to use a function that is giving me a lot of crap. I placed my fighters manually and foolishly didn't move most of them in the y-axis.

5.) Phoenicia was Orion-class. I know. I checked. I've played the mission often enough.
Title: RELEASE: Cleaning Crew
Post by: Blaise Russel on December 11, 2004, 04:49:16 pm
SM3-01.fs2 would disagree.

Code: [Select]
$Name: Phoenicia ;! Object #19
$Class: GTD Hecate
Title: RELEASE: Cleaning Crew
Post by: NGTM-1R on December 11, 2004, 05:05:00 pm
...buh? I've played that mission so many times, it's always been an Orion... I remember because you couldn't see the bow for the Sath beams...

Edit: I'm going to take a look at the mission in FRED right now...

Edit 2: It is a Hecate. Okay, now I'm offically confused.
Title: RELEASE: Cleaning Crew
Post by: Blaise Russel on December 11, 2004, 05:16:38 pm
Well, that is odd.
Title: RELEASE: Cleaning Crew
Post by: Grimloq on December 11, 2004, 05:39:48 pm
ill say...

at the risk of getting yelled at for spam, need to ask BR something:

in the misison 'once again into the breach' in homesick, it wont let me pass it. it has all the looks of me failing an objective. but it doesnt tell me anything since its a red alert mission. ive beaten it like 3 times. how do i get through it? i wouldnt ask here, but noone else has answered me yet.

[edit] oh, and the pheonicia is indeed a hecate. i looked once. i wnated to see exactly what was being blown up ;)
Title: RELEASE: Cleaning Crew
Post by: Roanoke on December 11, 2004, 05:45:47 pm
Quote
Originally posted by ngtm1r
4.) The Near-Ship annoys me. Greatly. It constantly gives me errors or recommended distance, and frankly I'm not going to use a function that is giving me a lot of crap. I placed my fighters manually and foolishly didn't move most of them in the y-axis.


I've always found this to be very useful.
Title: RELEASE: Cleaning Crew
Post by: Grimloq on December 11, 2004, 06:03:27 pm
werd

<_<

>_>


(one word post alert!!!!)
Title: RELEASE: Cleaning Crew
Post by: Akalabeth Angel on December 11, 2004, 07:40:59 pm
Intra-system jumps probably aren't instantaneous, remember the anti-NTF mission where you and a Sobek take down an Orion, then an Aeolus, and other stuff?

The commander guy says "there's more ships on the way", but how does he know unless they've already jumped, and if they already jumped why aren't they there??
Title: RELEASE: Cleaning Crew
Post by: Grimloq on December 11, 2004, 08:23:52 pm
theres about 2 seconds before the ship jumps in, at most. they prolly detected the ship warming up its subspace drives.


IIRC, they DID say that intrasystem jumping was instantaneous, but it was in FS1 techroom. i dont remember very well though.... maybe they just said that it was CONSIDERABLY FASTER or something.
Title: RELEASE: Cleaning Crew
Post by: Akalabeth Angel on December 11, 2004, 08:54:46 pm
I checked the FS1 techroom and there is nothing on Subspace. The FS2 techroom does have information on subspace, but nothing suggesting that intrasystem is faster than intersystem.

As for the mission in question, it is: SM2-05 "The Sicilian Defense"

Event: Alba Incoming
Command says: Pilots, the NTC Alba has run our blockade of the Capella jump node. We are tracking the vessel to your rallying point. The Alba will emerge from subspace momentarily.

Alba's Arrival:
-is event true delay
----Alba Incoming
----10

      So from this mission alone, we know that "A" the Alba jumps, and Command tracks it through subspace. And that the Alba takes at least 10 seconds to arrive, more like minimum 20 as it takes time for Command to read the report and then open his mouth to tell everyone about it.  

      Therefore from this one cannon mission, intrasystem jumps are clearly not instantaneous.
Title: RELEASE: Cleaning Crew
Post by: phreak on December 11, 2004, 09:25:35 pm
FS Ref Bible

Intra-system subspace travel is nearly instantaneous, and requires relatively little energy input to enable.  Most of the GTA’s advanced fighters are equipped with intra-system jump motivators, allowing them to travel at will within a given star system.  There is little or no restriction on the beginning and end points of such a subspace “hop,” except that they be in the same star system.

we'll just say they don't take 6 minutes.
Title: RELEASE: Cleaning Crew
Post by: NGTM-1R on December 11, 2004, 11:07:38 pm
And they don't. The time you and the Actium in subspace was more like four.

Besides, subspace is a crazy dimensional weirdness. Your clocks may vary.
Title: RELEASE: Cleaning Crew
Post by: Blaise Russel on December 12, 2004, 03:15:41 am
Quote
Originally posted by Grimloq
ill say...

at the risk of getting yelled at for spam, need to ask BR something:

in the misison 'once again into the breach' in homesick, it wont let me pass it. it has all the looks of me failing an objective. but it doesnt tell me anything since its a red alert mission. ive beaten it like 3 times. how do i get through it? i wouldnt ask here, but noone else has answered me yet.

[edit] oh, and the pheonicia is indeed a hecate. i looked once. i wnated to see exactly what was being blown up ;)


Ah, right. Yes. Sorry.

I have absolutely no idea what's going on. The campaign should progress so long as the red-alerting event triggers and the 'one of the ships is destroyed' doesn't.

It could be possibly something to do with FSOpen or something, I don't think anyone's encountered this with retail FS2 (for which it was originally made)...

My advice? Use the -allslev command line in the launcher, the red alert's only there to take you immediately to the next mission, which is just a talkie, no action one.

(If you're using retail and getting this problem, I'm even more stumped.)
Title: RELEASE: Cleaning Crew
Post by: Grimloq on December 12, 2004, 02:51:59 pm
well, it could be a bug-

i got the 'five times a charm' message, so i took that opertunity. im thinking that was a mistake... prolly broke it.

BTW, none of the ships died. in fact, i think i only lost 1 wingman one time :p ill try that out...

oh, and about sol: a history-
HOW COULD YO UBE SO SADISTIC AS TO SEND ME IN A bOMBER AGAINST AN OutPOST!!! BWAAAAA!!!! :hopping:

 ;)