Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Warlock on March 21, 2001, 10:43:00 am
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(http://deathangelsquadron.net/scramble1.jpg)
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Warlock
DeathAngel Squadron (//"http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum (//"http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite (//"http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
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Looking sweet (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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[email protected] hello,great bb
Ik houd erg veel van bier
And girls.
yea suppernova's let her rip:D
Action is reaction by: Newton
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Very nice! But theres a perspective problem there again, and it's kinda high up the picture... other than that - look good!
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Webmaster: Hard Light Productions ("http://www.3dap.com/hlp/")
Staffer and P1mp: Ross128 ("http://ross128.telefragged.com") Sounds of Thunder ("http://ross128.telefragged.com/sot/index.shtml")
Fight the future!
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That pic is still a bit too empty. How 'bout bringing the ship slighly closer?
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Tired all that ,..with the scale when I moved any other direction in TS half the model was either out of the view or at a very distorted looking angle.
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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
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Can't you change the perspective value in TS? It really does look like it's being seen through the wrong end of a telescope.. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
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Sushi- the OTHER white meat!
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Truespace really can screw up perspective, especially on large models. The zoom function can make it even worse.
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Yeah, it really looks flattened.
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Like I said I tried changing the view and moving the model around ALOT in TS,..for some reason little changes didn't make a diff and using the rotation tool would only make huge changes.
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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
[This message has been edited by Warlock (edited 03-21-2001).]
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Once again, Warlock has managed to do his trademark plain renders!! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Just kidding. Nice. How about some fighters launching from the fighter bays?
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Long Live The Fighters!!!
Do or do not. There is no try - Master Yoda
Yub yub Commander! - Major Wes Janson
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
Upcoming campaign: Fury Storm
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Look closely at the hangerbays (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
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Oh I see them now....very hard to distinguish from the inside texture of the hangars.
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Long Live The Fighters!!!
Do or do not. There is no try - Master Yoda
Yub yub Commander! - Major Wes Janson
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
Upcoming campaign: Fury Storm
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Try Using 3D Exploration from X Dimension Software ("http://www.xdsoft.com"). AFAIK, that doesn't have as many perspective problems. Works with cobs and virtually every 3d file format I've ever seen. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
(With the exception of .blend.)