Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Thrilla on December 04, 2004, 08:04:48 pm

Title: UV mapping
Post by: Thrilla on December 04, 2004, 08:04:48 pm
How do you fix those sides that are distorted and twisted in LithUnwrap?  I can't seem to fix it to where I came do any textures for them.
Title: UV mapping
Post by: KARMA on December 05, 2004, 05:19:41 am
? just use a specific uvmap on those faces
Title: UV mapping
Post by: aldo_14 on December 05, 2004, 07:00:52 am
i.e. right-click and then UV-map in TS.

(I presume you're using TS and not Max or LW, otherwise why use Lith atall?)
Title: UV mapping
Post by: Thrilla on December 05, 2004, 11:50:05 am
yes I have TrueCrap unfortunately.  MAX died with my old computer.  :(
Title: UV mapping
Post by: Lynx on December 05, 2004, 11:52:33 am
Don't use Lithium. someone once told me to use it and I had to drive a stake through his heart to show him the dimensions of his error.

Truespaces UV-mapping function is actually very nice(escept those rotation symbols going walkabout from time to time), you can do everything with it.
Title: UV mapping
Post by: Thrilla on December 05, 2004, 12:01:04 pm
I've never been able to get TrueCraps uv mapping to work very well.  Specially since I all have now is 3.2.
Title: UV mapping
Post by: Lightspeed on December 05, 2004, 12:07:04 pm
LithiumUnWrap rocks.
Title: UV mapping
Post by: Lynx on December 05, 2004, 12:09:07 pm
Quote
Originally posted by Thrilla
I've never been able to get TrueCraps uv mapping to work very well.  Specially since I all have now is 3.2.


I dunno about 3.3, but 5.0 is lovely. It usually takes me 20 minutes to unwrap a complex model (1000-2000 polies).
Title: UV mapping
Post by: Bobboau on December 05, 2004, 12:25:06 pm
lith is superior, TS's uv tools are ok if you just have some small error to fix.
Title: UV mapping
Post by: MatthewPapa on December 05, 2004, 12:34:12 pm
I have been trying to learn to UV map lately. I find it very difficult. I cant decide whether to use lith, ts or MAX. It just takes time to learn, doesnt it? Or am I missing something...
Title: UV mapping
Post by: Bobboau on December 05, 2004, 01:09:57 pm
it should take you about a week of playing to learn how to use lith
Title: UV mapping
Post by: GT-Keravnos on December 06, 2004, 07:13:13 am
may I suggest excellent freeware

www.wings3d.com

It has an autoUV feature that is fantastic... (I use it for UVing and it rocks!)

An excelent babystep by babystep tutorial for it is in the following address...

http://www.pagodaproductions.com/tiki/tiki-page.php?pageName=Wings3D+UV+Mapping

(will take you a good while to load and you WILL need to refresh your browser 5-7 times, and YOU SAVE IT, once it is done, but hell is it worth it... :D  )

Keep going...
Title: UV mapping
Post by: Col. Fishguts on December 06, 2004, 07:29:35 am
Quote
Originally posted by Lightspeed
LithiumUnWrap rocks.


....come to the lith side