Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Getter Robo G on December 05, 2004, 05:38:42 am
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Upon loading a ship that previously worked for months causes crash. Here is the error message that appears when you run FRED
Warning: ships.tbl (9437)
Error: Expecting float, found [$subsystem: conea, ]
Now you can make and run missions in fred but if you choose this vessel that used to work ,CE Victory a battleship, (no changes ever were made) then it causes crash and standard "unable to open file" you can add a new ship but don't change to the Victory's class otherwise it crashes (so I narrowed it down to which ship but I JUST added a GTC Cube that is invisible to make a fire point from a planet based effect and called it plotdevice1 (pd1.pof) why is this affecting a totaly different part of the table?) I figured this rattled something cause everything was fine before I added this new thing.
[EDIT] Well it gets stranger, I did a find inteh ship's table for conea and it was a subsystem for an asteroid base I didn't have a .pf for yet... I never ahd trouble with it before and never used it , just had th entry in there and such no probs... I delted it and bham things started to work again... WEIRD!
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A float is a programming term for a number with a decimal point. The error was telling you that the table had found a subsystem called Conea instead of the number it was expecting.
Once you understand the programming lingo the parser errors tend to be fairly easy to understand :D
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It was just very stragne that all of a sudden in the THREE MONTHS fred was working with that exact same entry in the table that for no apparent reason it started acting up? Chalk it up to wierdness, thank goodness it's for an installation that I don't have yet so I just deleted the whole ship entry and it works fine now (When you choose CE Victory the batleship works find and does not cause a crash anymore)...