Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Galemp on December 06, 2004, 02:33:33 am

Title: Schmoo
Post by: Galemp on December 06, 2004, 02:33:33 am
It's a start.
Title: Hi-poly Faustus
Post by: c914 on December 06, 2004, 02:37:15 am
It's very good start:nod:
Title: Hi-poly Faustus
Post by: Jetmech Jr. on December 06, 2004, 04:58:33 am
Is that the Faustus? It's very, very good :yes:
Title: Hi-poly Faustus
Post by: Col. Fishguts on December 06, 2004, 05:28:29 am
Nice :yes:  keep it up
Title: Hi-poly Faustus
Post by: Striker on December 06, 2004, 08:36:02 am
Looks like a shivan cargo container (the one that goes on the asmodeus) after something crashed into the bottom and bent it....or the front of a Faustus.
Title: Hi-poly Faustus
Post by: Col. Fishguts on December 06, 2004, 08:48:50 am
It's pretty obvious that it IS in fact the Faustus. The round thingy on the side is in the [V] texture.
Title: Hi-poly Faustus
Post by: Nuke on December 06, 2004, 09:02:16 am
might look cool if wou did some alpha effects on the solar array. but then theres that problem with the subobjects rendering first.
Title: Hi-poly Faustus
Post by: Lightspeed on December 06, 2004, 11:04:31 am
Not a bad start :)
Title: Hi-poly Faustus
Post by: DaBrain on December 06, 2004, 11:40:56 am
That's what I call a start. ;)

:yes:
Title: Hi-poly Faustus
Post by: Carl on December 06, 2004, 11:48:20 am
Quote
Originally posted by c914
It's very good start:nod:



Indeed :nod:













...what the heck is it?
Title: Hi-poly Faustus
Post by: Jetmech Jr. on December 06, 2004, 02:07:22 pm
It's the Front section of the Faustus.
Title: Hi-poly Faustus
Post by: Trivial Psychic on December 06, 2004, 02:18:58 pm
Are you gonna make a little more of an indentation for the so-called docking bay?
Title: Hi-poly Faustus
Post by: Galemp on December 06, 2004, 02:57:24 pm
Quote
Originally posted by Trivial Psychic
Are you gonna make a little more of an indentation for the so-called docking bay?


ooh, I totally forgot about that. Let me find it.
Title: Hi-poly Faustus
Post by: Striker on December 06, 2004, 05:56:08 pm
Isn't the docking station that little round thing you already have?
Title: Hi-poly Faustus
Post by: Trivial Psychic on December 06, 2004, 06:40:09 pm
Quote
Originally posted by Striker
Isn't the docking station that little round thing you already have?

Those are the docking ports, where ships like transports will actually dock to.  The docking bay is basically a fighterbay, located at the rear ventral of the forward segment.  It isn't used in any [V] campaigns, and considering the small size of the Faustus, most would rather pretend that its not there, but that would shut it out for any campaign that intends to use that bay.
Title: Hi-poly Faustus
Post by: Striker on December 06, 2004, 06:45:24 pm
wow Faustus? docking BAY? makes no sense to me but ok
Title: Hi-poly Faustus
Post by: Galemp on December 06, 2004, 06:46:34 pm
It's used in FS1, when the Shivans first appear. The crippled GTSC Plato launches escape pods that jump out at the node. That's all they're good for, but it's still very useful sometimes.
Title: Hi-poly Faustus
Post by: NGTM-1R on December 06, 2004, 06:48:37 pm
Edit: Galemp beat me to it.

So far, very nice.


Could also be useful for a special-ops sort of campaign, rather like how in Wing Commander II's special ops campaigns you were often flying from a freighter with your fighter lashed onto the side.
Title: Hi-poly Faustus
Post by: Grimloq on December 06, 2004, 07:12:35 pm
i always thought that little 'fighterbay' thing was a little bay where they could launch probes out of... or escape pods :)
Title: Hi-poly Faustus
Post by: StratComm on December 07, 2004, 05:38:24 pm
That's precisely what it is, but it still needs to be there because the game doesn't differentiate between an EP and a fighter.  Whether or not it gets modeled in is another matter, but I'm of the opinion that any detail is good detail.
Title: Hi-poly Faustus
Post by: Grimloq on December 07, 2004, 05:52:17 pm
-not if you run as crappy a comp as i do :nervous:
Title: Hi-poly Faustus
Post by: Galemp on December 10, 2004, 10:40:56 pm
Back, with updates...

(http://web.njit.edu/~pjo3/faustus/sci2.jpg)
(http://web.njit.edu/~pjo3/faustus/sci3.jpg)

and mapped, so far. Needs some tweaking on the stretched areas.

(http://web.njit.edu/~pjo3/faustus/sci1a.jpg)
Title: Hi-poly Faustus
Post by: Taristin on December 10, 2004, 10:42:32 pm
It's a god aweful shame that those textures hide the detail on the side of the ship.  I really like this, and am looking forwayd to a completed mesh. :yes:
Title: Hi-poly Faustus
Post by: Galemp on December 10, 2004, 10:44:41 pm
No worries, Raa, once I've mapped the inside edges of the recessed bits properly it will be more evident. Plus, you'll get all the new FSO specular lighting etc. to pick it out in detail.

EDIT: Solar panels done. I'll work on the aft engine block tomorrow.
Title: Hi-poly Faustus
Post by: Setekh on December 11, 2004, 03:20:51 am
Dude, it rocks. :yes:
Title: Hi-poly Faustus
Post by: wolfdog on December 11, 2004, 04:07:09 am
wow.. some parts of that look almost photo-realistic...:eek2:
Title: Hi-poly Faustus
Post by: pyro-manic on December 11, 2004, 04:49:07 am
Very, very cool. Can't wait to see this finished. :nod::yes:
Title: Hi-poly Faustus
Post by: DaBrain on December 11, 2004, 04:53:39 am
Nice. :yes:

Do I have to high-res-ify the textures?

(But they are already very good.)
Title: Hi-poly Faustus
Post by: Corsair on December 11, 2004, 08:46:23 am
Whoa....
Title: Hi-poly Faustus
Post by: Striker on December 11, 2004, 10:59:23 am
that is quite possibly the most beautiful high poly model I've ever seen.
Title: Hi-poly Faustus
Post by: TopAce on December 11, 2004, 11:29:40 am
I officially deity our Emperor!
Title: Hi-poly Faustus
Post by: Grimloq on December 11, 2004, 02:17:32 pm
niceness!!!! 1337nesss!!! :D

*grabs model to make perdy renders...*
Title: Hi-poly Faustus
Post by: Galemp on December 11, 2004, 07:26:43 pm
Crap, I've lost access to 3DS Max... this may take a while to complete. :nervous:
Title: Hi-poly Faustus
Post by: Jetmech Jr. on December 11, 2004, 07:38:20 pm
It's beautiful work.
Title: Hi-poly Faustus
Post by: pecenipicek on December 12, 2004, 01:23:28 pm
how can you lose acces?
Title: Hi-poly Faustus
Post by: Taristin on December 12, 2004, 01:32:32 pm
Max will sometimes randomly invalidate authorization codes. It's done that to all but one PC in my animation class. And they're not even allowed access to the internet.
Title: Hi-poly Faustus
Post by: Ulala on December 12, 2004, 08:47:11 pm
*weeps*
Title: Hi-poly Faustus
Post by: Galemp on December 13, 2004, 02:30:19 am
Actually it's because I've moved out of architecture studio so we don't have access to the network licensed software. Unlike some people I actually have an authorized version of the software.

Maybe Hippo can help me out on this. Gimme a few days.
Title: Hi-poly Faustus
Post by: Deepblue on December 13, 2004, 09:21:19 am
Quote
Originally posted by Galemp
Actually it's because I've moved out of architecture studio so we don't have access to the network licensed software. Unlike some people I actually have an authorized version of the software.

Maybe Hippo can help me out on this. Gimme a few days.


Student edition or what?

(I have a licensed version as well...)

*discretely points at no one in particular*
Title: Hi-poly Faustus
Post by: Taristin on December 13, 2004, 09:29:15 am
My version is authorized...
Title: Hi-poly Faustus
Post by: aldo_14 on December 13, 2004, 10:18:18 am
My version is.....*cough*

Oh, is that the time?  Must go feed the dishes & wash the fish.
Title: Hi-poly Faustus
Post by: Taristin on December 13, 2004, 11:05:52 am
Heh. I can show a screen capture of my authorization. :p

What it shows, on the other hand, is up to you.
Title: Hi-poly Faustus
Post by: aldo_14 on December 13, 2004, 11:29:52 am
Speaking of models, have you finished with the Boilerplate yet?
Title: Hi-poly Faustus
Post by: Taristin on December 13, 2004, 02:46:03 pm
Actually, I lost it in that HDD failure I suffered. Resend it to me, and I'll do what needs to be done.
Title: Hi-poly Faustus
Post by: aldo_14 on December 17, 2004, 03:09:08 pm
Quote
Originally posted by Raa
Actually, I lost it in that HDD failure I suffered. Resend it to me, and I'll do what needs to be done.


I'll ICQ you about it, then.
Title: I'm back, and I'm ready to rock.
Post by: Galemp on February 09, 2005, 03:02:37 am
(http://web.njit.edu/~pjo3/faustus/newsci8.jpg)
(http://web.njit.edu/~pjo3/faustus/newsci1.jpg)
(http://web.njit.edu/~pjo3/faustus/newsci2.jpg)
(http://web.njit.edu/~pjo3/faustus/newsci3.jpg)
(http://web.njit.edu/~pjo3/faustus/newsci4.jpg)
(http://web.njit.edu/~pjo3/faustus/newsci5.jpg)
(http://web.njit.edu/~pjo3/faustus/newsci6.jpg)
(http://web.njit.edu/~pjo3/faustus/newsci0.jpg)
(http://web.njit.edu/~pjo3/faustus/newsci7.jpg)
(http://web.njit.edu/~pjo3/faustus/newsci9.jpg)

Any chance of getting this into the highlights? (and changing the thread title? :) )

By the way, since these were taken I've added a real docking bay in the side for the excape pods, so don't worry about that.
Title: Hi-poly Faustus
Post by: Singh on February 09, 2005, 03:11:37 am
hooly ****.....that is one awesome looking science vessel :yes:

Soon...the hi poly fleet shall reign!!
Title: Hi-poly Faustus
Post by: Black Wolf on February 09, 2005, 03:52:35 am
Ooh. Fancy.

I take back whatever wrong impressions I may have given on ICQ. This rocks. The exposed superstructure thing came off pretty well too.

What's the Polycount?
Title: Hi-poly Faustus
Post by: Nuke on February 09, 2005, 04:24:05 am
thats damn sexy :D
Title: Hi-poly Faustus
Post by: mitac on February 09, 2005, 04:49:55 am
Wow. I really like what you did to good old Faustus. :yes:
Title: Hi-poly Faustus
Post by: Col. Fishguts on February 09, 2005, 06:32:15 am
(http://www.cnn.com/interactive/entertainment/0302/gallery.simpsons.characters/gallery.mr.burns.jpg)

Excellent.
Title: Hi-poly Faustus
Post by: Gank on February 09, 2005, 07:51:46 am
Quote
Originally posted by Black Wolf
What's the Polycount?


What he said, but in tris
Title: Hi-poly Faustus
Post by: Sheepy on February 09, 2005, 08:35:14 am
thats like the sexiest ship alive, im sure KT will be over to hump it soon!
Title: Hi-poly Faustus
Post by: Gloriano on February 09, 2005, 08:40:28 am
Very nice
Title: Hi-poly Faustus
Post by: Rictor on February 09, 2005, 08:41:42 am
that can't be under 7-8k polies, can it?

Looks great though.
Title: Hi-poly Faustus
Post by: Flaser on February 09, 2005, 10:09:05 am
It can.
He used the textures very cleverly and only uberised the geometry where it shows.

I found the bare model, unsatisfactory - seeing it mapped prooves his point beyond all my expectations.
Title: Hi-poly Faustus
Post by: Bobboau on February 09, 2005, 10:48:07 am
everything about that is beutiful, exept the bit around the back of the engines
Title: Hi-poly Faustus
Post by: redmenace on February 09, 2005, 01:13:34 pm
(http://web.njit.edu/~pjo3/faustus/newsci5.jpg)
you might want to consider glow pointing that portion of the model.
Title: Hi-poly Faustus
Post by: Galemp on February 09, 2005, 02:20:36 pm
7954 polies triangluated. Phew. I could probably cut back in some areas if I had to, but since it's all one texture I bet HTL could handle it no problem.

The solar panels absolutely must be glowpointed. :)

I don't really like the way the mapping on the back of the engines turned out either, Bobboau, but I was really limited on the maps as they were given.

I spent lots and lots of time on the exposed superstructure bit where the nect connects to the head; I think it works, though. How bout you guys?

Now for kicks, open up the old Faustus model and do a comparison. :ick:
Title: Hi-poly Faustus
Post by: StratComm on February 09, 2005, 02:41:04 pm
Yeah I think it works.  It's a little hard to tell exactly what it would be used for, but it looks cool.  I assume it is destroyable :drevil:
Title: Hi-poly Faustus
Post by: Gank on February 09, 2005, 02:43:38 pm
8ks not bad, bobboaus Demios is more iirc.

The exposed bit is excellent btw
Title: Hi-poly Faustus
Post by: redmenace on February 09, 2005, 04:14:10 pm
Quote
Originally posted by Galemp
7954 polies triangluated. Phew. I could probably cut back in some areas if I had to, but since it's all one texture I bet HTL could handle it no problem.

The solar panels absolutely must be glowpointed. :)

I don't really like the way the mapping on the back of the engines turned out either, Bobboau, but I was really limited on the maps as they were given.

I spent lots and lots of time on the exposed superstructure bit where the nect connects to the head; I think it works, though. How bout you guys?

Now for kicks, open up the old Faustus model and do a comparison. :ick:


Conscerning glowpoints, In my opinion, they should be visible but should be very small.
Title: Hi-poly Faustus
Post by: Goober5000 on February 09, 2005, 04:20:00 pm
It looks schmooper. :eek2::yes:
Title: Hi-poly Faustus
Post by: Col. Fishguts on February 09, 2005, 04:40:38 pm
Are glowpoints on rotating submodels doable ?
Title: Hi-poly Faustus
Post by: Falcon on February 09, 2005, 04:50:03 pm
:jaw:
Title: Hi-poly Faustus
Post by: Deepblue on February 09, 2005, 04:51:40 pm
Yes, I did some on the Omega (I know what your thinking). If your using aurora you can attach glowpoints to subobjects, and if that subobject rotates, they will rotate with it.
Title: Hi-poly Faustus
Post by: Woolie Wool on February 09, 2005, 04:57:51 pm
A-1 supar.:yes:
Title: Hi-poly Faustus
Post by: StratComm on February 09, 2005, 05:00:37 pm
You can do it with PCS as well, it's just not as interface-friendly in doing so.  There's an associated submodel, you just have to ID the number of the parent from a different tab.

Redmenace: like I'm doing with the fighters?
Title: Hi-poly Faustus
Post by: Col. Fishguts on February 09, 2005, 05:24:21 pm
EDIT: Nevermind, I found it. Carry on....there's nothing to see here.
Title: Hi-poly Faustus
Post by: Striker on February 09, 2005, 05:29:31 pm
Quote
:jaw:
Title: Hi-poly Faustus
Post by: redmenace on February 09, 2005, 06:15:53 pm
Quote
Originally posted by StratComm
You can do it with PCS as well, it's just not as interface-friendly in doing so.  There's an associated submodel, you just have to ID the number of the parent from a different tab.

Redmenace: like I'm doing with the fighters?

well even smaller that those. But like them. Like some have said in the past, glow points should be as subtle as possible.
Title: Hi-poly Faustus
Post by: NGTM-1R on February 09, 2005, 06:26:35 pm
Ahh...finally. This is what they all should have been like. You texture it and still see the added detail without doing anything like knifing holes in the side armor belts *coughDeimoscough*.
Title: Hi-poly Faustus
Post by: Galemp on February 10, 2005, 12:07:42 am
Unfortunately the FS2 ships are much rougher than the FS1 ones. They generally have lots of tiles instead of complete UV maps. This makes FS1 ships like the Fenris and Faustus easy to follow the maps when hi-polyfying but FS2 ships are harder.
Title: Hi-poly Faustus
Post by: WMCoolmon on February 10, 2005, 12:12:33 am
:jaw:
Title: Hi-poly Faustus
Post by: Knight Templar on February 10, 2005, 12:51:36 am
Daddy likes. :yes:
Title: Hi-poly Faustus
Post by: c914 on February 10, 2005, 03:51:26 am
Evrything in it  is beutifull exept the the back..its to smooth for me
Title: Hi-poly Faustus
Post by: Bobboau on February 10, 2005, 05:07:41 am
yes, take som liberties with the engines
Title: Hi-poly Faustus
Post by: KARMA on February 10, 2005, 05:27:54 am
it's excellent, but I agree with bob.
I think someone should also tweak a bit the textures on the nose since they seem hiding the plating .. waiting for an in game shot with spec, btw
Title: Hi-poly Faustus
Post by: Grimloq on February 10, 2005, 11:10:14 pm
N
I
C
E
!
!
!
Title: Hi-poly Faustus
Post by: mitac on February 11, 2005, 03:43:22 am
This thing needs to be Newsified. :nod:
Title: Hi-poly Faustus
Post by: Swamp_Thing on February 11, 2005, 03:52:03 am
Actually, a model this good needs a new custom paint job. The canon textures don“t do it justice.
Title: Hi-poly Faustus
Post by: WMCoolmon on February 11, 2005, 04:01:07 am
The Faustus textures are some of the highest resolution in either FS1 or FS2...although Dark's reskin would be pretty sweet with this new model. :(
Title: Hi-poly Faustus
Post by: DaBrain on February 11, 2005, 04:04:56 am
I've a high-res attempt...

Hmm, I could complete it.
Title: Hi-poly Faustus
Post by: KARMA on February 11, 2005, 05:11:23 am
it's not a resolution problem..
Title: Hi-poly Faustus
Post by: Nico on February 11, 2005, 06:47:56 am
Woah, it rocks :yes:
I love the... hmm, the complicated stuff like there's panels removed. How did BW said?
Yeah, the exposed superstructure.
Title: Hi-poly Faustus
Post by: Setekh on February 11, 2005, 06:57:20 am
Highlighted and thread renamed, as requested. Awesome stuff. :yes:
Title: Hi-poly Faustus
Post by: DrunkenPirate on February 11, 2005, 08:32:32 am
Wow!!  o0
Title: Hi-poly Faustus
Post by: TopAce on February 11, 2005, 11:03:22 am
I can see you have a nameplate as well...
This is yet the best High poly ship.
Title: Hi-poly Faustus
Post by: Jetmech Jr. on February 11, 2005, 02:05:42 pm
You ****ing ROCK!
Title: Hi-poly Faustus
Post by: Ghost on February 11, 2005, 04:17:47 pm
Hmm.... Yes, yes, me likes it, but could you choose a better ship?

High-Poly Colossus, High-Poly Orion, the list goes on and on...
Title: Hi-poly Faustus
Post by: karajorma on February 11, 2005, 04:23:20 pm
There's already a high poly Orion which is mostly done. If you include FS1 (via the port) and Silent Threat (Which Galemp is on the staff for) the faustus appears in many more missions than the Colossus does.
Title: Hi-poly Faustus
Post by: Corsair on February 11, 2005, 05:21:38 pm
D'oh. Man, that is AWESOME! I've always liked the Faustus, even if it doesn't do much.
Title: Hi-poly Faustus
Post by: MetalDestroyer on February 11, 2005, 05:30:18 pm
It's AWESOME !!! If you continue in this way for all the Fs 2 starship, later we won't recognize it as Fs 2 but to a new game with Fs 2 ships :D
Title: Hi-poly Faustus
Post by: Ransom on February 11, 2005, 05:35:41 pm
Awesome. Faustus is one of my favourite ships, even though it doesn't actually do all that much. It's got a spinny thing and... stuff. Spinny things are cool.
Title: Hi-poly Faustus
Post by: Kie99 on February 11, 2005, 06:32:48 pm
I hate the faustus, give me an Anubis with ML-16, no missiles, and no shields and I will take it down.  Good work though, very good work.
Title: Hi-poly Faustus
Post by: Galemp on February 11, 2005, 06:47:36 pm
Hmmm. I need some professional help with this now.

I have a POF in-game, but it has the following problems:

Other than that it appears to work; it shows up in the tech room and a mission will play fine until I target it, when I get a CTD. Any ideas?
Title: Hi-poly Faustus
Post by: Taristin on February 11, 2005, 07:18:20 pm
Tested it and it worked fine for me. So I don't understand your problem. Try a more recent build?
Title: Hi-poly Faustus
Post by: Ghost on February 11, 2005, 07:29:01 pm
Uh, I just went through the whole thread again, and I didn't see a download link. Where do I get it?
Title: Hi-poly Faustus
Post by: Bobboau on February 11, 2005, 07:58:55 pm
you are useing the facet build to convert right?
Title: Hi-poly Faustus
Post by: Taristin on February 11, 2005, 08:03:38 pm
Actually it's the Max Plugin.

And no, there's no link. I'm helping him debug it on ICQ.
Title: Hi-poly Faustus
Post by: Ghost on February 11, 2005, 08:26:51 pm
Oh. Nuts. Any idea when it'll be finished and open to the public?
Title: Hi-poly Faustus
Post by: Galemp on February 11, 2005, 08:47:22 pm
Quote
Originally posted by Bobboau
you are useing the facet build to convert right?


No, I'm using Styxx's Max plugin. And I'd like to point out I've already used it to convert my Aten flawlessly.

Found out that the mapping problem was due to my error. However the smoothing and targeting problems remain (on my end at least.) Attached is the ZIP (http://web.njit.edu/~pjo3/science01.zip) with the necessary POF, textures, and Max file; all POF data is there including dockpoints and escape pod bay paths.

I'd really like to get this done by midnight, if possible.

Oh, and Bob, as per your request I've done some noodling on the back.
Title: Hi-poly Faustus
Post by: Taristin on February 11, 2005, 09:59:53 pm
Goob, Stay on topic, please.


Galemp; I'll test this out right now. As soon as it DLs. (Your server is hella-slow)
Title: Hi-poly Faustus
Post by: Goober5000 on February 12, 2005, 12:13:21 am
Ach, sorry.  Thread split. :o
Title: Hi-poly Faustus
Post by: Nico on February 12, 2005, 05:17:59 am
Check for collision problems, too, seems the max converter has difficulties with that.
Title: Hi-poly Faustus
Post by: Ghost on February 12, 2005, 05:00:17 pm
I downloaded that zip that was posted... how do I install? I've tried putting the .pof in the models folder, and all the other files(except the .max, not sure what to do with that) in the maps folder.. and I know it's uncomplete, but how do I get it to work?
Title: Hi-poly Faustus
Post by: Galemp on February 12, 2005, 10:09:02 pm
It's complete. So long as the model is in the models folder it should work; the maps aren't explicitly required but will vastly improve it. After that just play any mission with a Faustus in it, or make one in FRED.

Make sure you're using an FS2_Open build that supports HT&L, though.
Title: Hi-poly Faustus
Post by: Ghost on February 12, 2005, 11:48:51 pm
I'm using 3.6.5... I didn't try it but once, but okay. Mind telling me what HT&L is, though? I'm pretty sure I've seen that somewhere on the pilot select screen. Sorry for the idiot questions; I'm new to all this.
Title: Hi-poly Faustus
Post by: Taristin on February 12, 2005, 11:53:42 pm
HTL is Hardware transformation and Lighting. It basically means that your video card will do the processing that was once done by your CPU. Which means you have more processing power, and can have more elaborate and higher poly models.
Title: Hi-poly Faustus
Post by: TopAce on February 13, 2005, 04:16:35 am
It also makes your game engine four times faster.
Title: Hi-poly Faustus
Post by: Ghost on February 13, 2005, 12:14:56 pm
Eheh.. oops. Looks like I had WMCoolmon's latest build running, along with FSPort... Anyway, it works now, and now I know how to install other ships, etc.. thanks.
Title: Hi-poly Faustus
Post by: Galemp on February 13, 2005, 06:05:38 pm
Is this working for anyone / everyone?
Title: Hi-poly Faustus
Post by: Ransom on February 13, 2005, 07:30:42 pm
Seems to work for me.

(http://img223.exs.cx/img223/3716/faustus7op.jpg)

Whee.
Title: Hi-poly Faustus
Post by: WMCoolmon on February 14, 2005, 01:24:42 am
Looks awesome. :)

I really can't see any smoothgroup errors, either.
Title: Hi-poly Faustus
Post by: Taristin on February 14, 2005, 05:24:53 pm
What did you use to render that image, WMcoolmon? Is that a ship renderrer with spec and shine? :D
Title: Hi-poly Faustus
Post by: StratComm on February 14, 2005, 05:34:51 pm
That's the Freespace engine up one side and down the other.  The interface is different but that cursor gives it away.

Methinks WMCoolmon just showed off another of the SCP's hidden features by mistake ;)
Title: Hi-poly Faustus
Post by: WMCoolmon on February 14, 2005, 06:40:40 pm
Indeed. :drevil:
Title: Hi-poly Faustus
Post by: KARMA on February 14, 2005, 06:46:12 pm
mistake?:drevil:
Title: Hi-poly Faustus
Post by: redmenace on February 14, 2005, 08:31:28 pm
Would you all like to know what he is really up to would you? :D
Title: Hi-poly Faustus
Post by: Taristin on February 14, 2005, 08:31:23 pm
Would he mind posting here?
||
vv
Title: Hi-poly Faustus
Post by: IncendiaryLemon on February 14, 2005, 08:56:34 pm
Quote
Originally posted by WMCoolmon
Looks awesome. :)

I really can't see any smoothgroup errors, either.


 Now that screencap looks lovely :)
Title: Hi-poly Faustus
Post by: Setekh on February 14, 2005, 09:04:23 pm
Holy smoke, Coolmon. :eek2:

Raa and redmenace! Cut that out! :p :D