Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on December 07, 2004, 05:03:58 am

Title: Did this for Nexus, but...
Post by: TrashMan on December 07, 2004, 05:03:58 am
Allright..did this for Nexus, Fs2, Homeworld 2 and ...(what was it again?..no matter) respectivly.

the first one is practicly done, the second one needs a tad more work (still have lot's of polys to spare)
http://www.nexusthegame.com/forum/viewtopic.php?t=1389
Title: Did this for Nexus, but...
Post by: Jetmech Jr. on December 07, 2004, 05:12:03 am
Wait...Is that game Out?

How long has that model remained in that state, btw? Looks like little has changed. Not that that's entirely a bad thing...
Title: Did this for Nexus, but...
Post by: Bobboau on December 07, 2004, 08:07:36 am
front of the first one could use more detail, second one is almost perfict, but I think an indentation along the top middle would improve it.
Title: Did this for Nexus, but...
Post by: Roanoke on December 07, 2004, 03:31:17 pm
didn't Kazan bag the first one for Ferrium ?
Title: Did this for Nexus, but...
Post by: TrashMan on December 08, 2004, 05:51:55 am
Actually he did, but the version for Nexus will be somewhat different...

And yes..the game is out and the game is BRILLIANT!!!!

@Bob
-  yes, that's exactly what I tough.. I need to do something with the front, but I have no idea what.
As for the second one, at just 2400 polys, I'm still not done..
Title: Did this for Nexus, but...
Post by: Jetmech Jr. on December 08, 2004, 05:56:51 am
So I take it it's pretty good, huh?
Title: Did this for Nexus, but...
Post by: Liberator on December 08, 2004, 08:26:41 am
Quote
Originally posted by TrashMan
And yes..the game is out and the game is BRILLIANT!!!!


The demo won't run on my computer.  I've downloaded it several times, it installs cleanly every time.  But when I go to load it, the screen goes black like it loading then CTD.
Title: Did this for Nexus, but...
Post by: Pnakotus on December 08, 2004, 07:37:24 pm
I like your models, very nice.  I hope you make sure the turrets have clearance to fire over one another directly forward: the fronts look very close to the mids.  And without the conning tower, your turrets would be arranged like ___-----___ allowing at least 66% to bear in all directions other than down (since the middle, highest turrets could bear directly backwards).  And, erm, a open fighterbay should never be on the front of a ship... but eh, FS ships hardly have sensible armour coverage anyway :)
Title: Did this for Nexus, but...
Post by: Grimloq on December 08, 2004, 08:19:19 pm
hey, whats this 'nexus'?
Title: Did this for Nexus, but...
Post by: Liberator on December 08, 2004, 11:35:48 pm
It's a fleet sim, like Homeworld but less tactical, more strategic.  IIRC, anyway.  Like I said, the demo won't run for some reason.
Title: Did this for Nexus, but...
Post by: Pnakotus on December 09, 2004, 01:07:44 am
By strategic he doesn't mean 'C&C' or 'Rome'; Nexus is more focussed on small fleet actions.  Its unfortunate its just an SP campaign and not a proper strategic model.  It is more involved, but has less micro than Homeworld, with no RTS-inspired elements like resourcing or research.

Its biggest problem is its idiosyncratic damage model.  Pounding a ship to 5% hp with missiles or cannon probably won't damage any systems or reduce its ability to fight, so you end up with a FS-style situation where ships fight unimpeded until the end (unless you deliberately target subsystems, of course).
Title: Did this for Nexus, but...
Post by: TrashMan on December 09, 2004, 06:03:28 am
Quote
Originally posted by Pnakotus
By strategic he doesn't mean 'C&C' or 'Rome'; Nexus is more focussed on small fleet actions.  Its unfortunate its just an SP campaign and not a proper strategic model.  It is more involved, but has less micro than Homeworld, with no RTS-inspired elements like resourcing or research.

Its biggest problem is its idiosyncratic damage model.  Pounding a ship to 5% hp with missiles or cannon probably won't damage any systems or reduce its ability to fight, so you end up with a FS-style situation where ships fight unimpeded until the end (unless you deliberately target subsystems, of course).


Actually that's not true.
You basicly have 4 weapon types - shield damaging, device damaging, hull damaging, atrillery.

Hull weapons do some damage to the shields and devices too, alltough much less than a device weapon. However, if you want your ship to use normal weapons against subsystems, you have to target the enemy ship and open his device list - otherwise they will target the hull.

So there is a lot of tactics involved really...
Title: Did this for Nexus, but...
Post by: TrashMan on December 09, 2004, 06:05:54 am
Quote
Originally posted by Pnakotus
I like your models, very nice.  I hope you make sure the turrets have clearance to fire over one another directly forward: the fronts look very close to the mids.  And without the conning tower, your turrets would be arranged like ___-----___ allowing at least 66% to bear in all directions other than down (since the middle, highest turrets could bear directly backwards).  And, erm, a open fighterbay should never be on the front of a ship... but eh, FS ships hardly have sensible armour coverage anyway :)


the conning tower is very small, tehre is no need for a bigger one, and there should be no problem wit hthe turret facing (I hope:D)

That fighterbay - you're reffering to the second ship, right?