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General FreeSpace => FreeSpace Discussion => Topic started by: Nico on June 06, 2001, 07:04:00 pm

Title: New shockwave
Post by: Nico on June 06, 2001, 07:04:00 pm
 http://www.geocities.com/venom250681/shockwavepage01.html?991872743210 (//"http://www.geocities.com/venom250681/shockwavepage01.html?991872743210")

I may upload it at HLP soon if you want, or at least the alternative blue and purple version.

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venom2506
Member of the Robotech mod for FS2 (//"http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign (//"http://www.hiddenterror.f2s.com/index2.html")

and My own page (//"http://www.geocities.com/venom250681/Venom2506.html")
Title: New shockwave
Post by: Shrike on June 06, 2001, 07:06:00 pm
booooom!

make it bluer and you got a winner.
Title: New shockwave
Post by: KillMeNow on June 06, 2001, 07:10:00 pm
i migh thrown in abit of a whil but not much - we already got a blue one like that so why remake it it? i like it
Title: New shockwave
Post by: Nico on June 06, 2001, 07:11:00 pm
 http://www.geocities.com/venom250681/shockwavepage02.html?991873217930 ("http://www.geocities.com/venom250681/shockwavepage02.html?991873217930")

hop, 5 other screens, 10 more to come coz the ani looks completly different from the begining to the end
I don't like blue shockwaves, I prefer fire like ones. Anyway, I already have a blue one lol, but I won't post pics of it, imagine the same one with blue, white and purple bits.

the 5 next: http://www.geocities.com/venom250681/shockwavepage03.html?991873774000 ("http://www.geocities.com/venom250681/shockwavepage03.html?991873774000")

[This message has been edited by venom2506 (edited 06-06-2001).]

[This message has been edited by venom2506 (edited 06-06-2001).]
Title: New shockwave
Post by: Shrike on June 06, 2001, 07:22:00 pm
Well, when you have a red color, it normally means there's combustion going on.  And since most of the things that cause shockwaves are nukes.....
Title: New shockwave
Post by: Nico on June 06, 2001, 07:29:00 pm
last 5 pics: http://www.geocities.com/venom250681/shockwavepage04.html?991874274590 ("http://www.geocities.com/venom250681/shockwavepage04.html?991874274590")

Yeah I know, but if you want realism, just delete shockwaves then, coz in vacuum, no shockwave... I like yellow ones coz it looks cool, not because it's realistic...

Title: New shockwave
Post by: Styxx on June 06, 2001, 07:31:00 pm
Hey, that's good!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif):
Title: New shockwave
Post by: Sushi on June 06, 2001, 09:12:00 pm
Nice work...But I want the ANI.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

And if you don't like the color, all it takes is 15 seconds and Irfanview to fix. I definitely want to give the new shape a try though.

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Sushi- the OTHER white meat!

Accelerate your game-Velocity Mod ("http://sushicw.homestead.com/files/freespace/velocity.htm")
Sushi's Freespace Zone ("http://sushicw.homestead.com/files/freespace/index.htm")-Future home of loads of cool stuff.
Title: New shockwave
Post by: QXMX on June 06, 2001, 09:44:00 pm
Pretty sweet.  Gives new meaning to the phrase "Go out with a bang"  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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Title: New shockwave
Post by: morris13 on June 06, 2001, 11:46:00 pm
 
Quote
Originally posted by venom2506:
if you want realism, just delete shockwaves then, coz in vacuum, no shockwave... I like yellow ones coz it looks cool, not because it's realistic...

Not quite true. You won't have real shockwaves (kinetic energy being transferred through a medium like an atmosphere) but you WILL have a rapidly expanding cloud of superheated vapor and debris from the explosion. The explosions in FS2 are actually pretty realistic. Keep in mind that in an atmosphere the shockwave from something with the yield of a helios would be destroying buildings at a distance of 10km or more. The reason that the explosions in FS2 are as small as they are compared to the explosion yield, is because its just debris being expelled from the target and the bomb itself.
Title: New shockwave
Post by: Vertigo1 on June 06, 2001, 11:54:00 pm
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)

Definitely worthy of downloading.

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- Too lasy for a siggy at the moment -
Title: New shockwave
Post by: Shrike on June 07, 2001, 01:42:00 am
 
Quote
Originally posted by morris13:
Not quite true. You won't have real shockwaves (kinetic energy being transferred through a medium like an atmosphere) but you WILL have a rapidly expanding cloud of superheated vapor and debris from the explosion. The explosions in FS2 are actually pretty realistic. Keep in mind that in an atmosphere the shockwave from something with the yield of a helios would be destroying buildings at a distance of 10km or more. The reason that the explosions in FS2 are as small as they are compared to the explosion yield, is because its just debris being expelled from the target and the bomb itself.

no no....a helios is 10 GIGATONS.  Knocking over buildings at 10km, you could do with a medium kt-low mt nuke.
Title: New shockwave
Post by: Setekh on June 07, 2001, 07:01:00 am
Beautiful. I really want to see it move.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: New shockwave
Post by: morris13 on June 07, 2001, 09:21:00 am
 
Quote
Originally posted by Shrike:
no no....a helios is 10 GIGATONS.  Knocking over buildings at 10km, you could do with a medium kt-low mt nuke.

Well, that actually kinda makes my point more valid =)
Title: New shockwave
Post by: Nico on June 07, 2001, 12:10:00 pm
One question... I made only the shockwave01.ani... is it useful to make the s...01_1 and so on?
If not I can send the two versions now...

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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index2.html")

and My own page ("http://www.geocities.com/venom250681/Venom2506.html")
Title: New shockwave
Post by: IPAndrews on June 08, 2001, 04:01:00 am
How about one of those multi-colour, colour-spectrum shocckwaves. I've seen them in lots of sci-fi films. They're kind of cheesy, but they look very pretty. I've wanted someone to do one of those for a long time.
Title: New shockwave
Post by: Darkage on June 08, 2001, 07:02:00 am
you know what i think of it dude (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

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Title: New shockwave
Post by: Fineus on June 08, 2001, 10:48:00 am
I like it! it's about time someone did a decent firey shockwave, I don't know what V was thinking with that blue one...

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Title: New shockwave
Post by: Darkstar on June 08, 2001, 02:58:00 pm
He why can't I see them? The links apear to be dead. I also tried cutting and pasting into a new window but still dead. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/confused.gif)

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It is said, that in every age there is one singular event that forever changes the world around us.
Title: New shockwave
Post by: Unidan on June 08, 2001, 07:35:00 pm
Awesome schockwaves man! When are you going to release the battleship?

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Title: New shockwave
Post by: Nico on June 09, 2001, 04:50:00 am
the battleship? what battleship?
For release things, anyway, I'll do my campaign in several episodes of 5 missions each, so as soon as I have all the mods done, the first part should be out quickly. But as I'm on my own exepted from Darkage who decided to help me recently (thanx dude    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)), and as exepted him nobody never even replied to my help requests, well, you'll have to wait.

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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index2.html")

and My own page ("http://www.geocities.com/venom250681/Venom2506.html")


[This message has been edited by venom2506 (edited 06-10-2001).]
Title: New shockwave
Post by: Darkstar on June 09, 2001, 06:49:00 am
Ok I can see them now (http://dynamic.gamespy.com/~freespace/ubb/noncgi/spineyes.gif) wow those look great.

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It is said, that in every age there is one singular event that forever changes the world around us.
Title: New shockwave
Post by: Nico on June 10, 2001, 05:17:00 am
ok, I sent them to HLP, now it's up to you guys  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: New shockwave
Post by: Nico on June 19, 2001, 03:36:00 pm
"bump"
Eh! HLP staff! don't forget to put this to d/l!

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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")

and of Hidden Terror, the Shivan campaign ("http://www.hiddenterror.f2s.com/index.html")
Title: New shockwave
Post by: Carl on June 20, 2001, 04:29:00 am
 
Quote
Originally posted by Shrike:
no no....a helios is 10 GIGATONS.  Knocking over buildings at 10km, you could do with a medium kt-low mt nuke.
how many times do i have to tell you guys that the helios is not 10 gigatons?

Title: New shockwave
Post by: Shrike on June 20, 2001, 04:42:00 am
Why isn't it?  Going by the Harbinger (which is the closest weapon to it) it ends up being roughly 10.6 gigatons.
Title: New shockwave
Post by: KillMeNow on June 20, 2001, 07:41:00 am
10.6 gigatons seems abit excessive what the hell are ships made of in fs2 neutronium???? a normal nuke will melt any alloy vaporise it a ground zero - so evena normal nuke could do ALOT of damage unless you have shields which can stop radiation - hmmm nevermind who cares its a big bomb
Title: New shockwave
Post by: Snipes on June 20, 2001, 09:10:00 am
Wasn't it crushed molybdenum, or sumtin' like tat' ?
Title: New shockwave
Post by: The Claw on June 20, 2001, 02:02:00 pm
"Collapsed core molybdenum sheathing"  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
 Also the Iceni uses Depleted uranium around subsystems.
Title: New shockwave
Post by: aldo_14 on June 21, 2001, 04:58:00 pm
 
Quote
Originally posted by The Claw:
Also the Iceni uses Depleted uranium around subsystems.

Doesn't that cause cancer?  i wouldn't want to work in Bosch's navy, then.
Title: New shockwave
Post by: Starwing on June 22, 2001, 12:52:00 am
They are probably able to deplete the Uranium more thoroughly then we are.
Title: New shockwave
Post by: Shrike on June 22, 2001, 12:55:00 am
Bah, depleted uranium is mostly harmless.  Stick a couple inches of steel behind it and you're safe.  It's half life is 4.5 billion years.  That's a long time.
Title: New shockwave
Post by: Starwing on June 22, 2001, 01:09:00 am
Unless someone has the truely great idea of mixing undepleted Uranium into the material for his cannon shells...
Title: New shockwave
Post by: 'Captain' Nick Brown on August 21, 2001, 06:17:00 pm
Venom. May I please have this shockwave? I've never liked Volition's shockwaves, but your one looks perfect!! Is it available for download yet? Or can you please send it to me at [email protected]

By the way, you could have more than one shockwave ani... Just tell the relative weapon's explosion ani to be one of the new shockwave ones (understand?).
Title: New shockwave
Post by: Nico on August 21, 2001, 07:27:00 pm
 
Quote
Originally posted by 'Captain' Nick Brown:
Venom. May I please have this shockwave? I've never liked Volition's shockwaves, but your one looks perfect!! Is it available for download yet? Or can you please send it to me at [email protected]

By the way, you could have more than one shockwave ani... Just tell the relative weapon's explosion ani to be one of the new shockwave ones (understand?).

yeah, I'll send it to you. Not now, coz I'm tired and will go to sleep tho, and I have to ake the package again.
for the explosion, you can add only one (or two or three don't remember, but not more) more, so it's not a very good idea.
Title: New shockwave
Post by: 'Captain' Nick Brown on August 21, 2001, 07:32:00 pm
Thanks Venom!!

[This message has been edited by 'Captain' Nick Brown (edited 08-21-2001).]
Title: New shockwave
Post by: Vertigo1 on August 22, 2001, 05:26:00 pm
 
Quote
Originally posted by Carl:
how many times do i have to tell you guys that the helios is not 10 gigatons?

You're right!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) Its 10.625 GT!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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- Too lazy for a siggy at the moment -
Title: New shockwave
Post by: Setekh on August 23, 2001, 08:07:00 am
Oh no, not this again...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: New shockwave
Post by: Carl on August 24, 2001, 10:56:00 pm
well, it's not.
Title: New shockwave
Post by: Vertigo1 on August 26, 2001, 06:25:00 pm
*bump*

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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"You know you've played Freespace too much when you're driving along trying to use countermeasures to shake off pursuing highway police." - Top Gun

Material Defender Studios ("http://www.mdstudios.f2s.com/index.html")
Title: New shockwave
Post by: Setekh on August 27, 2001, 04:04:00 am
Hey MD, I just noticed Material Defender Studios in your sig. Is that what MD has stood for all these years? Nice site  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: New shockwave
Post by: Nico on August 27, 2001, 06:11:00 am
material defender... a Descent warrior  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: New shockwave
Post by: Kitsune on August 27, 2001, 08:26:00 am
The only problem I have with the whole 'near-vaccuum' of space dampening the blast effects of a nuclear blast.

Alright, I completely understand this, but when a helios/harbinger hits the hull of a ship, it would make sense that it would blow some kind of hole in the side of the ship.

The shockwave then has an atmosphere to move through, so wouldn't cascade down passageways and rooms, the combustion/wave incinerating everything along it's path untill the smaller wave(s) have finally worked themselves out?

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Creator of the Anthro FS2 Campaign.
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Title: New shockwave
Post by: Thorn on August 28, 2001, 02:17:00 am
If we wanted complete realism, the entire ship would decompress as soon as a laser or a missile punched through the hull..

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You're not drunk if you can lie on the floor without holding on.
Title: New shockwave
Post by: Setekh on August 28, 2001, 04:09:00 am
 
Quote
Originally posted by Kitsune:
The only problem I have with the whole 'near-vaccuum' of space dampening the blast effects of a nuclear blast.

Alright, I completely understand this, but when a helios/harbinger hits the hull of a ship, it would make sense that it would blow some kind of hole in the side of the ship.

The shockwave then has an atmosphere to move through, so wouldn't cascade down passageways and rooms, the combustion/wave incinerating everything along it's path untill the smaller wave(s) have finally worked themselves out?

That would look so cool - I'll have to tell Styxx to put that into an MT cutscene.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: New shockwave
Post by: Kitsune on August 28, 2001, 08:20:00 pm
Thankee.
For a visual reference, look at the final episode of babylon 5 where they blow up the station.
It would be a pain in the rear to do though, it's great to visualize, but the actual work... Ouch.
Title: New shockwave
Post by: jonskowitz on August 31, 2001, 03:08:00 am
 
Quote
Originally posted by venom2506:
Yeah I know, but if you want realism, just delete shockwaves then, coz in vacuum, no shockwave... I like yellow ones coz it looks cool, not because it's realistic...


That's not entirely true,  You would still get a solar-wind effect from such weapons that would cause a shockwave-like effect.  Although it would be far less dramatic than a terrestrial shockwave (you just can't beat solid matter for storing and releasing kinetic energy  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif) )

Besides, it looks soooooooo much cooler that way...
Title: New shockwave
Post by: Setekh on August 31, 2001, 05:52:00 am
We should get debris being flung from the explosion...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)