Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kazan on December 07, 2004, 01:47:36 pm
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WCS needs the "guardian" flag to be able to e set via the ship properties editor in fred - so they can save a lot of SEXPs
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I did always wonder why invulnerable was up there but guardian isn't.
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what does it do?
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you can damage the ship to 1 percent but not kill it - until i patched it event a debug kill couldn't kill guardian ships
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Yeah, add it, that would be a great help for us, and maybe a "send death-message" later on . (Just kidding :D ).
But serious guys, thanks for your efforts.
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actually implementing a single sexp that does a send-message then unguardian, then self destruct may be even easier
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Check the other topic (internal) pls. "Unguardian" is not necessary (because you can still self-destruct guardian ships), but as long as there seems to be problem with skipped event-operators, I will not risk embedding the "Self-destruct" into an message-event. It could create the possibility of an indestructable fighter, and the player would need to restart the mission (which I would call a major bug then), and this even happend before.
Don't take this too serious (I said, I was kidding ;) ), I can live without the "death-message" thing (since it would be hard to code). It works perfect the way I'm doing it now, my only problem with this is the SEXP-Limit, which will be a little less problematic with the guardian-flag and the (hopefully) bumped-up message.tbl.
I have to try, if I can do it alone with that, or if I would need another Limit-Raise for SEXP-Operators (from 3500 to 4000 max), but that's another story. :)