Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Singh on December 08, 2004, 06:29:38 am
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But does anyone have the old modded Orion created a long time ago - the one with the hole in it similar to the one in the FS2 intro cutscene? Anyone know where I can get it? :/
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It was from OTT. I don't know if the download is still up but I may have a copy lying about somewhere of it.
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I think I have a copy somewhere. (EDIT; dammit, don't anymore)
It was in the pack of models Venom released after OtT went down.
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:rolleyes:
SYNCHRONIZED!
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ta.
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w00tage!
Time to get FREDding :D
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*drool*
[EDIT] the hole is a little off. it's supposed to go right in front of the fighterbay.
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can someone make a table for the legion?
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This is the one I'm using...haven't tried it in-game yet, so it might need to be tweaked. (just making a dogfight thingy...so calm down anybody who's doing the Battle of Deneb, I'm not stealing :D)
$Name: GTD Legion
$Short name: TCapDead
$Species: Terran
+Tech Description:
XSTR("The once proud GTD Legion was destroyed in 2335 by the SD Lucifer during the Battle of Deneb. ", -1)
$end_multi_text
$POF file: legion.pof
$Detail distance: (0, 3500, 9000, 22000)
$Show damage: NO
$Density: 1
$Damp: 0.2
$Rotdamp: 1.5
$Max Velocity: 0.0, 0.0, 0.0
$Rotation time: 150.0, 150.0, 150.0
$Rear Velocity: 0.0
$Forward accel: 20.0
$Forward decel: 10.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 100.0
$Expl outer rad: 2400.0
$Expl damage: 400.0
$Expl blast: 6500.0
$Expl Propagates: YES
$Shockwave Speed: 600.0
$Shockwave Count: 4
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 8.0
$Max Weapon Eng: 100.0
$Hitpoints: 110000
$Flags: ( "capital" "big damage")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 138
$Closeup_pos: 0.0, 0.0, -2820
$Closeup_zoom: 0.5
$Score: 1000
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OK, then. I'm not trying it. :D
[EDIT] have a couple of suggestions tho. first, since it's a floating hulk with no power, put the power output to 0, and the speed, rotation, etc, and max output speed to 0. And probably tone down the shockwave radius, damage, and speed too. I'm an expert tbl editer in explosions, speed, weapons, and rotations. i made a zip file with ursa's that had 100 m/s, their turrets had AAA beams, and they could hold every weapon in the game. also upped the number off missiles a pegasus could hold, and it could also hold every weapon in the game. if i still had it, i would post it.
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Originally posted by Cobra
*drool*
[EDIT] the hole is a little off. it's supposed to go right in front of the fighterbay.
mmf, sorry if I didn't take precise measures :p
I didn't make the decks inside the ship either :p
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Originally posted by Cobra
OK, then. I'm not trying it. :D
[EDIT] have a couple of suggestions tho. first, since it's a floating hulk with no power, put the power output to 0, and the speed, rotation, etc, and max output speed to 0.
Doesn't really matter if it has a gazillion power output...there's no guns.:) You can modify whatever you want afterall...that's just the one I'm using, but since you wanted one I figured I'd be nice and post it for you.
I tried it in-game, doesn't cause any crashes or problems of that sort, and it's awesome to fly through the hole...:D
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crap, you posted while i edited my post...okay, let me try it out.
nico, maybe when you have a little time you can edit the legion to have decks in the hole. that would be so cool! if you ever do, i'm gonna fly into the hole, stop in the middle, turn around in circles and and admire the textures. I wish I could, but I don;t have photoshop or anything, just paintshop and paint, both very SUCKY.
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when I have a little time, I think I'll just get a life, you know, to change from just uni, uni and some more uni :p
My time as a FS2 modder is basically over, I'll probably pop up one or two ships a year, when I have more than just some free time, but that's about it.
But trust me on one thing: I'm surely not gonna add details to a low poly orion anymore :p
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s'okay. ;) maybe when i learn to make maps i could do it.