Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Fury on December 10, 2004, 03:25:34 am
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Don't accuse me of not searching first because I did and found nothing in reasonable time.
Anyway, I have heard several times that its possible to define what thruster effect a ship uses in tables instead of setting a race. So how is this done?
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there are particle trails put it right after $score
$Thruster Particles:
$Thruster Particle Bitmap: bitmap
$Min Radius: 0.5
$Max Radius: 1.0
$Min created: 1
$Max created: 2
$Variance: 0.0
$Thruster Particles:
$Thruster Particle Bitmap: bitmap
$Min Radius: 0.8
$Max Radius: 1.8
$Min created: 1
$Max created: 4
$Variance: 0.05
$Thruster Particles:
$Afterburner Particle Bitmap: bitmap
$Min Radius: 0.75
$Max Radius: 1.75
$Min created: 2
$Max created: 6
$Variance: 0.1
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Not particle thrusters, the new thruster code that Bob implemented for the 3d style thrusters has a way to define thrusters for individual ships. Blast me If I know where he posted an example though.
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Deepblue's correct, I am not talking about particles. I am talking about the actual thruster effect.
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You want it for TBP so you don't have to designate several different EA ships as being under different species, just so you can get the thruster effects to match canon.
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The Trivial Psychic strikes again.
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id like to be able to do those on a per ship basis. it would be cool.
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I think the thrusters stuff is in the species_def table file. I may, however, be mistaken.
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That may be, but Bob mentioned a method of assigning thruster effects on an individual ship basis, within a species. Anything in the species_def table would effect all ships of a species together, with no individual variation.
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Nobody knows?
/me sends an angry mob to fetch Bobboau :p
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Someone PM Bob and post the answer here. Or even better, get Bob here :D
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$Score: 10
$Thruster Bitmap 1: normal glow bitmap
$Thruster Bitmap 1a: normal glow afterburner bitmap
$Thruster01 Radius factor: a float
$Thruster Bitmap 2: beam glow bitmap
$Thruster Bitmap 2a: beam glow afturburner bitmap
$Thruster02 Radius factor: a float
$Thruster01 Length factor: a float
$Thruster Bitmap 3: the 'visable from the front' glow bitmap
$Thruster Bitmap 3a: the 'visable from the front' glow afterburner bitmap
$Thruster03 Radius factor:
$Thruster Particles:
...
$Stealth:
$Subsystem:
$Trail:
all items are optional, the oder is not
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Originally posted by Bobboau
all items are optional, the oder is not
Deodorant?
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order
I mis one 'r' :doubt:
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Joke. It was a joke. :p
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Guess I'm not the only one having trouble typing this holiday season. :p
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This should be added to the Wiki. From what I can see, there's not much in the Wiki dealing with ships table files.
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how nice of you to have volonteered :)