Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: AlphaOne on December 11, 2004, 05:26:26 am
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Oki here's what I want from all you guis here.Mi campaign story is almost 70%done and I need your opinion on something. Keep in mind that the action is taking place 50 years after Cappella.
The new destroyer will be called the Ascendant A.I. class destroyer.
It is about 2.5 km long
It has 5 Beam cannons 2 LRBFB(LongRange Big F.. Blue an improvement of the LRBFG)
1 RBFB(REALY bIG f.. Blue)
2 TerVasShiv Slash
8 missle/torpedo launchers
3 AAAf beams
8 Close range AAAF turrets
And a fighter compliment of just 100 ships
A crew of about 4000 most of the ship is controled by an anvanced A.I. matrix and most of the ship is automated...soo...less crew......more beams and thicker armour.
It has an advanced technorganic armour. more rezistant with less thicknes...if you know what i mean...!
I need opinions and in what kind of misions would it be best used..!Remember its the most powerfull destroyer in the fleet except for the Anubis class a heavy class assault destroyer!
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the anubis class is already used in freespace.
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Sounds like normal non-canon strike/assault destoyer - decreased fighter capacity, increased heavy-duty offensive capacity. Some concepts have gone as far as completely abandoning the hangars and fighter carrying capacity, which result as more compact size, more offensive firepower and ease of production as compared to, say, Hecate.
Sounds like a battleship. Oh yes I went there.
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It woldn't really have much use in-game to be honest. It would be so powerful that either A: it would wipe out every enemy very quickly, or B: a ship that could defeat it would be impervious to any weapons that the player could carry.
Make it more "realistic", i.e. tone it down a bit. It needs less firepower for a start. One or two "superbeams" at most on a destroyer. Look at the GTD Golgotha from Blackwater Operations to get an idea of a "useful" superdestroyer. And if it is that powerful, it needs to have a critical weakness that can be exploited, or you need to use it in a mission where it has suffered some sort of failure so it is vulnerable to attack.
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An Uber destroyer of doom! How original!
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Not true it is not idestructuble on the contrary...but keep in mind that everithing is taking place some 50 years after Capella....so keep in mind that the other ships as more powerfull as well...not to mention the bommbers:
Archangel class heavy assault bommber:
30% increased size over the biggest bommber in the FS2 timeline
It can cary the new Nebula bomb 3.8 times more powerfull than the Helios which is to mi knoledge the most powerfull anticapship bomb..!
It can cary some 20 of these things!
So everithing is more powerfull !
It is a very dificult to destroy ship because of its advanced tech. but thats about it...!
There is only a shivan destroyer and another GTVf destroyer that can stand toe to toe with this thing...soo it would take about 3 corvetes to even try to atack it...!
Or oyu could bring a hecate MK II and try to swarm it wirth the bigger fighter bommber compliment 180 spaceships..!
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Yeah, and then learn how to FRED and make "Second Great War, Pt. 3".
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I mean thnik of it as in terms of a Deimos vombined with a Hecate only more sleack more aerodinamic..!
And its not so cheap to produce because in mi campaign story there will be a max of 8 and those are all asigned to the GTVF Preatorian Guard the elite of the elite I mean the GTVf has nothing bets to offer then these guis! They cost about 2 as much as a Hecate MK II but they have limited stealth capabilities and are 60% more powerfull 28% faster and can use theyr advanced A.I. matrix to act as comand and control centers or could take up on board about 5.000 refugees remember the spare room due to the A.I. control...! The crew consists mostrly of supervisuary oficers, pilots and most of them are Pretoarian guard storm troopers(the best of the best) !
These new Advanced ships are mostly used behind enemy lines as means of disrupting enemy suply lines espionaje duties...and strike missions deep in enemy teritory.
When ever there is a mission that would require the presence of 2 or more capships they send in a A.I. destroyer or 2.....no more...if aditional firepower is required they send Hecate Mk II or corvettes...to complement the initial strike force...!
I will post soon the story of one these missions...!
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Instead of arguing about it, why don't you just go make it already, AlphaOne?
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Oh Mr. Originality :p
Do a search or something for "super ship" or "juggernaut"--[sarcasm]you'll be amazed at how many people stole your idea [/sarcasm]
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That (and my all LRBGreen Iceni)=NO.
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Someone send this guy over to Inferno. Please.
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Originally posted by Galemp
Someone send this guy over to Inferno. Please.
:yes2: :nod: :yes:
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Is it just me or does someone come and suggest a new, bigger, more powerful and indestructable super ship every few months? :lol:
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we need fighter LRBGREENS OMG!!!!!!!!! HAX!!1!111one
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Aaa...I meant to create a destroyer that was very hard to be defeated.....something to offset the Numerical superiority of the shivans(campaign story shivans have about 150 destroyers..).
But then lets try this for a new weapons layout
2 LRBB
2 TerVasShiv Slash..
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Originally posted by Spicious
Is it just me or does someone come and suggest a new, bigger, more powerful and indestructable super ship every few months? :lol:
7 BFREDS!!!1111oneoneonetwo
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Oki then so the destroyer is to destroyeri so to say help me then instead of joking on mi behalf..!
Help me construct something that is both fast, can go for long durations without refueling or resupliing...,and is very powerfull and can stiull retain some stealth capabilaties..,also it must heave a maximum of 100 spacecrafts...and a minimum of 50!
A max crew of 4000....and can act as a comand and control ceter..also keep in mind the it must be A.I. controled and it must go head to head with a shivan destroyer!
Its a lot but help me nonethelss...i'm not gooing to make it eny time soon but when I get ariund to it i would keep in consideration these specs!
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I know, make a mini-Aten class cruiser, equip it with ML-7's, give it the speed and manuverability of an Ursa, reduce the hull and subsystem strength down to 1% and send it against an uber-duber-collossus. Chances are its so big its weps couldnt even see the ship...ah yes, thats something to watch.
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Originally posted by AlphaOne
Oki then so the destroyer is to destroyeri so to say help me then instead of joking on mi behalf..!
Help me construct something that is both fast, can go for long durations without refueling or resupliing...,and is very powerfull and can stiull retain some stealth capabilaties..,also it must heave a maximum of 100 spacecrafts...and a minimum of 50!
A max crew of 4000....and can act as a comand and control ceter..also keep in mind the it must be A.I. controled and it must go head to head with a shivan destroyer!
Its a lot but help me nonethelss...i'm not gooing to make it eny time soon but when I get ariund to it i would keep in consideration these specs!
Lemme think....
....how about no?
I mean... it's a stealth AI speedy powerful super-destroyer of d00M! Boasting a large complement of bombers which are. yes, more powerful and biugger than those existing, with sUperB0mbs!!111 Let me guess - you're expecting someone else to make these too?
Make it yourself. If you can't, then learn to; there are plenty of people here and tutorials elsewhere able to help you. But don't post your own half-baked idea and just expect people to jump and make it, because that ain't gonna happen.
I'm sick to the teeth of these 'my dicks bigger than your' contests to build the biggest ship. It's stupid, it's arbitrary and it's completely pointless.
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Originally posted by Galemp
Someone send this guy over to Inferno. Please.
Hey! not even we put LRB*/BF* on our destroyers :D
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No. you make your own more powerful beam and use that :p
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I will learn TS and start to design woefully underarmed, slow and fragile cruisers as a protest. None of them will have any use whatsoever, plus they are completely useless against anything even remotely Shivan.
Plus, they're expensive and really rare, still rarely if ever used in frontlines.
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Originally posted by Galemp
Someone send this guy over to Inferno. Please.
Amen.
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I want a destroyer with a primary armament of 4 SGreens or 4 TerSlashes.
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Originally posted by AlphaOne
Oki then so the destroyer is to destroyeri so to say help me then instead of joking on mi behalf..!
Help me construct something that is both fast, can go for long durations without refueling or resupliing...,and is very powerfull and can stiull retain some stealth capabilaties..,also it must heave a maximum of 100 spacecrafts...and a minimum of 50!
A max crew of 4000....and can act as a comand and control ceter..also keep in mind the it must be A.I. controled and it must go head to head with a shivan destroyer!
Its a lot but help me nonethelss...i'm not gooing to make it eny time soon but when I get ariund to it i would keep in consideration these specs!
Why don't you A) Get a spell checker, and then B) figure out something that's actually balanced?
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guys give him a break.
its 50 years after capella! besides, so long as EVERY ship and EVERY weapon and EVERY system (etc) is this powerful and this 'unbalanced' as you put it, its still fine. gameplay would be much different, but heavier weapons are cancelled by heavier armor, etc.
more weapons are countered with MORE armor
so, in reality, so ong as you are COMPLETELY CONSISTANT AND MAKE SURE ALL SHIPS AND WEAPONS ARE EQUALLY POWERFUL, i forsee no problems.
except that FS2 may fun S O S L O W .
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*cough*
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Except for one fact Grim. He can't even make this supership. How's he going to make all the rest of the fleet?
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Originally posted by Grimloq
guys give him a break.
its 50 years after capella! besides, so long as EVERY ship and EVERY weapon and EVERY system (etc) is this powerful and this 'unbalanced' as you put it, its still fine. gameplay would be much different, but heavier weapons are cancelled by heavier armor, etc.
more weapons are countered with MORE armor
so, in reality, so ong as you are COMPLETELY CONSISTANT AND MAKE SURE ALL SHIPS AND WEAPONS ARE EQUALLY POWERFUL, i forsee no problems.
except that FS2 may fun S O S L O W .
That's exactly my point - in order to even make this feasible, he's going to need to replace almost every single ship in FS2 with newly balanced replacements. And we all know what happens to understaffed, mod-heavy projects, don't we?
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Well I didn't ment for you guis to make me these ships...!
I just asked for some helps with the specs....that is all so stop bumping me all over the board....man.....!
Yes I know how big this is and I know that the chances of making such a campaign are 1% to none.....but still the campaign plot would be usefull for smaller projects (mini-campaigns) 4-5 misions long which would only see the apearence of 2-4 new ships......that is all...I mean god.....there are over 50 new ship designs..in this freeking campaign.
And it is not uber look at me indestructable destroyer..on the contrary....the main weakness of this thing is the A.I. as it is sesitive to em..charges..soo no nebula actions for this ship...(remember the mision where you have to act in the nebula storm to rescue that dude....aa.....I forgot which one was it...!
As..for making them I will make them if it takes me years....just to complete the models....!
This huge campaign could be split in 3 or 4 campaign a bit smalle then the FS2 main campaign.....!
I'm talking just about the end of the story....not the entyre history....!
As for the bommbers.....well some of them could be taken from the already existing campain's..out here remodel thm a bit add some new skins.....some extra points of armour and shielding.....the same goes for the weapons...soo..not that big of a deal......I mean after 50 years the backbone of the Fleet is still provided by Hecate MK1 and 2 for most of the campaign story...not to mention Orions....mk 1, 2,3.....!
Oki so I know the 2 and 3 variations will have to be heaveli remodeled..but you still have the original to start with...!
But enough of this...I said what I have to say.....I dont care if someone wants to make them or not the moment I will have a ship model I will post it..in the mean time......you guis cand do what you want....!
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Originally posted by AlphaOne
Well I didn't ment for you guis to make me these ships...!
I just asked for some helps with the specs....that is all so stop bumping me all over the board....man.....!
Yes I know how big this is and I know that the chances of making such a campaign are 1% to none.....but still the campaign plot would be usefull for smaller projects (mini-campaigns) 4-5 misions long which would only see the apearence of 2-4 new ships......that is all...I mean god.....there are over 50 new ship designs..in this freeking campaign.
And it is not uber look at me indestructable destroyer..on the contrary....the main weakness of this thing is the A.I. as it is sesitive to em..charges..soo no nebula actions for this ship...(remember the mision where you have to act in the nebula storm to rescue that dude....aa.....I forgot which one was it...!
As..for making them I will make them if it takes me years....just to complete the models....!
This huge campaign could be split in 3 or 4 campaign a bit smalle then the FS2 main campaign.....!
I'm talking just about the end of the story....not the entyre history....!
As for the bommbers.....well some of them could be taken from the already existing campain's..out here remodel thm a bit add some new skins.....some extra points of armour and shielding.....the same goes for the weapons...soo..not that big of a deal......I mean after 50 years the backbone of the Fleet is still provided by Hecate MK1 and 2 for most of the campaign story...not to mention Orions....mk 1, 2,3.....!
Oki so I know the 2 and 3 variations will have to be heaveli remodeled..but you still have the original to start with...!
But enough of this...I said what I have to say.....I dont care if someone wants to make them or not the moment I will have a ship model I will post it..in the mean time......you guis cand do what you want....!
Hecate Mk 2. Orion Mk 2. Orion Mk 3. This huge campaign could be split in 3 or 4 campaign a bit smalle then the FS2 main campaign.
FFS, please just think about this and pick something do-able, eh?
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(http://img16.exs.cx/img16/3403/no2wm.gif)
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Oi! Oi!
Here's another new ship idea!
TCS Concordia III: SuperConcordia
by James Boswell
Class: Ultra Heavy UltraCarrier Sivarnaught
Length: 10,955 meters
Width: 5,111 meters (Big)
Height: 5 meters
# of Pods: ?
Speed: Yes
Max. Speed: 155 kps
Afterburner Speed: 157 kps
Cru. Speed: 1,999 kps
Max. Y/P/R: 360/360/365
Missile Mass: 7
Side Armor: 100 meters
Left Armor: 5 cm
Missile Mass: 7
Right Armor: 10 cm
Fore Armor: 153 meters
Forward Armor: 117 meters
Rear Armor: 200 meters
Backwards Armor: -200 meters
Shields: 3
Shield #1: 200 eons
Shield #2: 1 parsec
Shield #3: T-Bomb
Armaments:
T-Bomb Nuclear Missiles (10)
Phasers (None)
Double Mount Triple Quad Neudron Guns (111)
Turret Guns, Large (255)
Turret Guns, Small (7)
Space Fighters (112)
Space Bombers (125)
Transports (4)
Corvettes (7)
Other Smaller Versions of Itself Contained Wholly Within (2)
PhaseCloak: Possibly
That Gun that the Behemoth Had: Probably
Jump Drive: Certainly
Can it See Cloaked Fighters: Indeed
Nebula Generator: No
Sex: Male
IN SERVICE - 10
TCS Concordia III (Nameship)
TCS Concordia IV (Sister Ship)
TCS Party Hearty
TCS Lara Croft: The Tomb Raider
TCS DragonLance
TCS Thank Goodness
TCS Lobster Men
TCS Wing Commander Prophecy
TCS Monty Python
TCS WildWeasel
TCS Admiral Wilson Tolwyn III
TCS Enterprise NCC-1701G
The TCS Concordia III was designed by the kind folks at BuWeaps! who designed it to be designed towards a single design retrospective: "It must kick ass" - Admiral Tallwood. The first TCS Concordia III class ship was delivered to the Etruscan IV shipyards in the Sollalaya system. The Concordia III immediately went into action against pirates and their families, completely wiping out piracy alltogether. Later, it saved the universe from the evil grasps of the Steltek and various other races that we decided to say are our enemies despite only having been mentioned briefly in novels. Of all the ships in the universe, it is by far the best. It has four engines.
Sorry, I thought this thread was about creating wank-powered superships.
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i only said that so long as all of them were replaced, its still fair.
i DIDNT say that it would be easy. making all the ships is still incredably difficult.
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I can't believe this thread has lasted gettin' on for 3 pages....
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AlphaOne, it may be great and all, im sure, but the purpose of cap ships in FS2 serve three purposes and three purposes only:
for the player to save
for the player to destroy
to add depth to the game
If if does not serve all three purposes, there is no purpose of it being in FS2 period. Thats why, you must understand, these ideas dont rub well because everybody wants their uberindestructiblesuperawesomefirepowership and you are leaving the player out of the equation.
Unless you want a cinematic game where the player watches big battles with a dynamic view, then scrap these ideas and come up with something usefull.
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Originally posted by Thrilla
Unless you want a cinematic game where the player watches big battles with a dynamic view, then scrap these ideas and come up with something usefull.
actually, done properly, (ie, fighting in the background, player is kept busy) those are pretty cool :D
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how about a NEW FIGHTER with 43 SHIVAN SUPER LASERS and 562 BFREDS! It'll have the armor of 10 SATHANII, shields of 900 SATHNANII, and just one can make the whole universe go supernova! It's maximum speed is 1000m/s, with an after burner speed of 99.9999999499999% the speed of light! it can make one complete turn in 1/4 of a second! And it's stealth so no one can see it! there will be 30 of them in each wing.
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We already have one of those. It's called Alpha 1 using cheats.
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don't forget table hacks.
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Originally posted by Carl
shields of 900 SATHNANII
Since when does the Sathanas have shields? :wtf:
;)
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since the NEW SUPER SATHANAS MKVII! with 12 arms and 2.3 x10^52 BEAM CANNONS!!!!
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Ah, understood. That explains a lot.
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12, eh?
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my ship has 13 and they're all table hacked :mad: my campaign spans from medieval era (when shivans, believe it or not, resurrected jesus h christ) to 4290852 Ad, when gtva attacks shivan homeplanet with 14248 superorion mk. 51s (which are just hax0red ordinary orions but are cooler)
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Man, I would rather make that 10,000km Ultra Jug, with 30,000 turrets, or a fighter that has armor so thick, it flys thru warships and they blowup, muhahahahaha. Or a bomb that blows up and creates a black hole. But, seriously give this guy a break, just try not to be so hard on him.
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welll... a n00b stays a n00b
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And a joke won't be funny any more, once you heard it a thousand times. So let's just let him work on his stuff - one way or another. :)
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How about the space coin, moving at 50% the speed of quantium leap and with infinite mass.
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and powered by a geostationary rotating gigabyte.
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rotating at
http://www.google.com/search?hl=en&lr=&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&q=c%2Fk*elementary+charge%2F128kb&btnG=Search
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Yanno, the bickering going on here kinda reminds me of the death throes(sp?) of the VBB.
I mean, the guy asks for help, and you rip him apart. Even if his idea may not be the best in the world (no offence), it doesn't mean you have to prepare a stake to burn him at. Jeez.
When you start screaming at people at the mere mention of needing help, you're just asking for this place to come crumbling down like the VBB.
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the last 20 or so replies weren't really making fun of him as much as they were us just being silly.
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Thanx. With atitudes like these no wonder the VBB went down...no ofence guys....the whole thing was quite balanced and I dont care what you guys say....the weapons were more powerfull the ships were better armoured...I just wanted to difereciate the a bit and make things a lot more dificult for the player..to figure out wat he had to do in order to take these ships out..!
But why do I even bother....I'l be damned and I hope to burn in hell if I will EVER RELEASE a model or mission if I make one!
You can rest asure that this will atitude of mine wont change eny time soon regarding models or missions....!
All you had to do was sugest a more suited weapons layout...that is all...or o diferent kind o fmission in which to use it not kick'ing my ass all over the BB.:mad:
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Hmm.
Balancing does not mean that a ship has equally strong weapons and armor, but rather that all ships of one class are equally strong. So your attempt, while being bold, was futile in terms of game balance. And what's the use in creating a state-of-the-art super destroyer, when you have to do heavy fredding to make it usable in game?
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I personalyl think te capships are too weak...anti-fighter wise...
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Well balanced ship has a weak point. Not almost very obvious, but it has one. These can be anything from suitable hiding hole or a gap in fire arcs to low capability to withstand beam fire, slow speed or anything. Overall, the weaponry must not be overpowerful, because it gets ridiculous if a destroyer has like 4 LRBGreens plus variety of AA beams.
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I strongly disagree. I absolutely HATE the 'all military ships have a glaring flaw obvious to all yet never corrected' school of game design. Design your ship, develop effcient fire arcs and weapon placement, examine existing ships to fudge a speed/armour mix, and leave it at that. The guys who designed the Orion were either morons or there are limitations we as players don't know about; there is no sense in deliberately making a ship crap. Look at the Aten.
Bumping up armour AND weapons, however, is ****ing stupid. Numbers are only relative; if all ships are relplaced, noone will know how they compare to the original ones. Inflating capship armour and capship bombs is so futile it beggars the imagination... unless the goal is to create ships 'better' than the ships in other mods.
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Originally posted by Culando
Yanno, the bickering going on here kinda reminds me of the death throes(sp?) of the VBB.
I mean, the guy asks for help, and you rip him apart. Even if his idea may not be the best in the world (no offence), it doesn't mean you have to prepare a stake to burn him at. Jeez.
When you start screaming at people at the mere mention of needing help, you're just asking for this place to come crumbling down like the VBB.
No offense, but, um...shut up. :p
This place isn't gonna come tumbling down like the VBB, we're all teasing this guy because this sort of thing has ben done so many times before, it's literally a cliche. He is (no offense AlphaOne) the cliche Freespace newbie. That's why we're teasing him like this.
And if you look waaaay back on the days of the VBB, I bet you'll find hundreds of posts just like this one.
Thanx. With atitudes like these no wonder the VBB went down...no ofence guys....the whole thing was quite balanced and I dont care what you guys say....the weapons were more powerfull the ships were better armoured...I just wanted to difereciate the a bit and make things a lot more dificult for the player..to figure out wat he had to do in order to take these ships out..!
But why do I even bother....I'l be damned and I hope to burn in hell if I will EVER RELEASE a model or mission if I make one!
You can rest asure that this will atitude of mine wont change eny time soon regarding models or missions....!
All you had to do was sugest a more suited weapons layout...that is all...or o diferent kind o fmission in which to use it not kick'ing my ass all over the BB.
And you shut up too :p
You seem to have a warped sense of "balanced". Balanced means that it's possible for the ship to be beaten by another ship. Your "destroyer" is not balanced because it has the power of an entire GTVA fleet packed into one tiny little package. Hence, unbalanced. If you actualyl built this thing and put it into a standard Freespace mission, I'll bet you my bottom dollar that it could take out two juggernauts before it got taken down. And this is for a destroyer.
Not to mention that you need to take critisism, and if you're wrong in your ways, you should change. Don't just sit there and shout "Waaah! Stop it guys! Stop picking on me!"
Get a spellchecker (and grammer, for that matter) and create a cohesive, intelligable argument, and don't rely on others to come to your aid and tell us to stop picking on you.
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Actually no...
A balanced ship is a ship that can be beaten by another ship of the SAME CLASS!
If I make a dreadnought that can pulverizre 10 destroyrs, you can't say it's unbalanced untill you see how it fairs against another dreadnought...
Clearly there are better and worse designes. Clearly some ship ARE and SHOULD be superior.
Invincible, however, should be avoided...
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Oki then you tell me single destroyer in the entire GTVA that can stans its ground ahainst a Demona class destroyer if you are so "look at me i'm so balanced" !
As for this thing if its so heavely armed and armoured I for one would wonder what the nemy has ! and I can tell you that at least in mi blueprint so to speak its shivan counterpart is slightley more powerfull because of its more powerfull beam cannons.
But no matter.
How about his cruiser Horus class:
400 m long
It can cary 8 fighters or bommbers and has no less the 2 AAAF beams 1 beam cannon(slash) 2 flack batteries 4 missile launcers and has 4 AAAf turrets(combination between the Circe and Maxim).
These are the AAAf turrets I was talking about not AAAf beams.
And has a.......decent armour and speed not heavy not light armour but decent.
It was created to provide AAAf coverage for convois and bigger capships. You can guess, I think, how it can do agains other cruiser's dont you?
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The problem is not so much the fact that you want to see such a ship, it's that you're listing a set of criteria that's based off of nothing but numbers generated in your own mind and completely out of context. I could go back through posts and come up with scores of identical "ideas", all of which, while interesting to think about, are utterly useless from a gaming perspective. Build the ship, and you might spark constructive criticism and praise. The same for your cruiser; in the context of Freespace as we know it, it is overgunned. Could your mod change this? Maybe. Do we need to know such specific stats? Probably not. I'll side with the guys who have said we don't like the "designs" you're throwing around, simply because I can't see a context in which it would be fun. Give us a visual design, whether it's modeling, or drawn, or built out of old toilet-paper tubes, a picture is worth infinitely more than words on a gaming forum.
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Originally posted by AlphaOne
Oki then you tell me single destroyer in the entire GTVA that can stans its ground ahainst a Demona class destroyer if you are so "look at me i'm so balanced" !
As for this thing if its so heavely armed and armoured I for one would wonder what the nemy has ! and I can tell you that at least in mi blueprint so to speak its shivan counterpart is slightley more powerfull because of its more powerfull beam cannons.
But no matter.
How about his cruiser Horus class:
400 m long
It can cary 8 fighters or bommbers and has no less the 2 AAAF beams 1 beam cannon(slash) 2 flack batteries 4 missile launcers and has 4 AAAf turrets(combination between the Circe and Maxim).
These are the AAAf turrets I was talking about not AAAf beams.
And has a.......decent armour and speed not heavy not light armour but decent.
It was created to provide AAAf coverage for convois and bigger capships. You can guess, I think, how it can do agains other cruiser's dont you?
Ok, first of all, your post should look like this, not that **** you keep spewing out:
"Ok, if you think you are "so balanced", then you tell me of a single destroyer in the entire GTVA that can stand it's ground against a Demon class destroyer.
As for my destroyer, if it's so heavily armed and armoured, I wonder what the enemy has? I can tell you that at least in my blueprint, its shivan counterpart is slightly more powerful because of its more powerful beam cannons.
Now how about this Cruiser?
Horus Class:
-400 Meters long
-Can carry eight fighters and/or bombers (editors note: wtf? Not even corvettes can carry fighters!)
-Has no less than two AAF beam cannons, one large slash beam cannon, two flack batteries, four missile launchers, and four AAA turrets (armarment for these turrets is a mix between the Circe and Maxim).
-Has medium speed and medium armor.
This ship was created to provide anti-fighter coverage for convoys and bigger capital ships. You can conclude, I believe, how it would do against other cruisers, can't you?"
Ok, now that I've translated your post into something the acual layman can actually understand, I want to post my rebuttle.
To start with, yes, I can conclude how it would do against other cruisers. It. Would. Whip. Their. Asses.
Hell, it could probably go against a Deimos and give a pretty fair account of itself. The problem with all of your ships is that they are balanced not against Freespace, but like StratComm said, against your own mind. These ships are like the United States Navy in 2004 versus the British Navy in 1400. There's no matchup, and the weapons, while called by the same names (cannons, guns), are completely different.
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:eek2: Well I did not want to make it so powerfull.
I imagined that it would do bad against other cruisers yet still provide a very serious threat to enemy bommbers and fighters(I really should start paing more atention to the techroom specs of the FS ships.)
Well I'm going to try and create a visual reference of what some of these ships should look like..but it is going to take me some time to get an acurate description of these things.
But rest asured that I will post sooner or later some drawings at least.
Thanx.
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You are wrong there, the Moloch can carry fighters. Don't say how many, but it does have a fighterbay.
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Well then I'm mistaken. But I do know that no Terran ship below Destroyer class can carry fighters, IIRC.