Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: Deepblue on December 12, 2004, 10:25:57 pm
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Contents include:
- new mk1 Venom model (textured)
- new mk2 Venom model (textured)
- new bulldog bomb model (textured)
- high poly Aurora model (cockpit)
- high poly Badger model (cockpit)
All models are in .max format and the last two have to have LODs done.
It would be nice if someone (Den5?) could texture the Aurora and the Badger.
Without further ado:
click (http://www.freewebs.com/expeditions/Newmodels.rar)
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*bumpage*
I guess people are not interested then...
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On the contrary.....havent' had time to look at them yet. Fury...did you see this ?
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Yeah, sounds really interesting. Too bad I can't take a look until someone textures and converts them.
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Thanks for the work Deepblue. Let us mull over this. There are a few issues to consider here. In the mean time, if you really want to help us, the best thing you can do is knock up some light point effects (light emitted glows as opposed to engine omitted glows) and add light/glow point effects to our ships.
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Originally posted by IPAndrews
Thanks for the work Deepblue. Let us mull over this. There are a few issues to consider here. In the mean time, if you really want to help us, the best thing you can do is knock up some light point effects (light emitted glows as opposed to engine omitted glows) and add light/glow point effects to our ships.
I am working on the Hyperion, Kestral etc. right now, however I still am waiting for a reply from E1 about the new Omega with light pylons.
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This is really E1's backyard, at least for now. So I'll leave this to him to comment. He's been offline a lot lately though.
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At the present moment I haven't 3Dmax. Can make them in the other format?
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Sure.
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Same thing as above but with .3ds models:
click (http://www.freewebs.com/expeditions/Newmodel3DS.rar)
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One more thing, whoever POFS the badger, don't forget to about its single turret.
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Originally posted by Deepblue
Same thing as above but with .3ds models:
click (http://www.freewebs.com/expeditions/Newmodel3DS.rar)
Thank you. But what happened with the pilot?:)
(http://den5.pochta.ru/sfpilot.JPG)
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Must be a conversion error. When I view both the .max and .3ds model the pilot is oriented fine...
EDIT: One more thing, what happened to the smooth groups?
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One more thing: when you texture it, try to make it use only one texture, this will help speed up framerates in game with HTL usage.
EDIT: About the pilot... just line him up with his head and seat (both of which seem to be in the right position) and it should work fine.
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Did you make the pilots head seperate from his body or something?
(:wtf: if so)
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Pilot's head needs to be a destroyable subobject.
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Eh?
what, are you going to 'pop' it mid fight or something?
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Yeah something like that. Or make it rotate like in the Exorcist.
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Riiiiiight............
Having modelled the (well, 'a' head) odd head myself, I would be naturally very interested in any purpose an explodable head would have.
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I believe the purpose of humour in this case.
After the R3, the whole TBP team will focus on creating an "IPAndrews-Other People" dictionary.
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Och. I was hoping you were going to try that whole motion tracking thingy (make the head into a 2 part turret with low fov and see if you can get it to follow enemies...)
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Originally posted by Eternal One
"IPAndrews-Other People" dictionary.
It won't work. I'll just come up with new ways of confusing people.
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Originally posted by aldo_14
Och. I was hoping you were going to try that whole motion tracking thingy (make the head into a 2 part turret with low fov and see if you can get it to follow enemies...)
Now that is interesting...
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Yes, a very good idea actually.
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Can you have turrets that track enemy ships, but have no weapon ?
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Yeah.
BTW when I get home I will go ahead and render the model in Max just to give you a good Idea of what the smoothgroups should look like. In addition I am thinking about attempting my own texture job alongside whatever Den5 does.
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Originally posted by IPAndrews
Yeah something like that. Or make it rotate like in the Exorcist.
LOL!!
How about making an escape pod as a debris object by the way ?
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Plenty possible.
Heres some piccys of the stuff in the pack (venom mk2 looks like the mk1 but has a sharper point with the same paint scheme as the bulldog):
The classic Aurora
(http://server2.uploadit.org/files/DeepblueWA-Aurora.jpg)
The armed-to-the-teeth Badger (yes it does have the back gunner spot, its just not shown)
(http://server2.uploadit.org/files/DeepblueWA-Badger.jpg)
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Nice, you should ask someone with 3DS MAX R5 (or R4) to convert the models with Styxx's plugin, so the smooth groups are preserved.
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I have R5, but Styxx's plugin always fails to load when I start Max.
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Originally posted by Deepblue
Must be a conversion error. When I view both the .max and .3ds model the pilot is oriented fine...
EDIT: One more thing, what happened to the smooth groups?
What with them not so? I of nothing did with them.
One more thing, Aurora and Badger are not converted in PCS. Why you did not use already textured model?
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I did not base these models off of the normal TBP ones, that would have been hard.
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I meant yours already textured model. Defective parts were removed from it that has allowed to convert it in PCS.
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Oh, the one you already textured? Because its a pain to convert a .POF to a .MAX file.
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Does this model mean that we will really see how many missiles a 'fury still has when looking at it?
So far I thought it wasn't possible to do the missiles with hardpoints instead of the way they where in FS itself.
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No, its not possible yet, *HINT HINT HINT at SCP*, but thats just the way I decided to show off the missle models I made.