Hard Light Productions Forums

Hosted Projects - Standalone => The Babylon Project => Topic started by: Deepblue on December 12, 2004, 10:25:57 pm

Title: New Models
Post by: Deepblue on December 12, 2004, 10:25:57 pm
Contents include:
- new mk1 Venom model (textured)
- new mk2 Venom model (textured)
- new bulldog bomb model (textured)
- high poly Aurora model (cockpit)
- high poly Badger model (cockpit)

All models are in .max format and the last two have to have LODs done.

It would be nice if someone (Den5?) could texture the Aurora and the Badger.

Without further ado:
click (http://www.freewebs.com/expeditions/Newmodels.rar)
Title: New Models
Post by: Deepblue on December 13, 2004, 09:18:30 am
*bumpage*
I guess people are not interested then...
Title: New Models
Post by: Col. Fishguts on December 13, 2004, 10:40:54 am
On the contrary.....havent' had time to look at them yet. Fury...did you see this ?
Title: New Models
Post by: Lt.Cannonfodder on December 13, 2004, 10:55:28 am
Yeah, sounds really interesting. Too bad I can't take a look until someone textures and converts them.
Title: New Models
Post by: IPAndrews on December 13, 2004, 11:30:48 am
Thanks for the work Deepblue. Let us mull over this. There are a few issues to consider here. In the mean time, if you really want to help us, the best thing you can do is knock up some light point effects (light emitted glows as opposed to engine omitted glows) and add light/glow point effects to our ships.
Title: New Models
Post by: Deepblue on December 13, 2004, 12:37:45 pm
Quote
Originally posted by IPAndrews
Thanks for the work Deepblue. Let us mull over this. There are a few issues to consider here. In the mean time, if you really want to help us, the best thing you can do is knock up some light point effects (light emitted glows as opposed to engine omitted glows) and add light/glow point effects to our ships.


I am working on the Hyperion, Kestral etc. right now, however I still am waiting for a reply from E1 about the new Omega with light pylons.
Title: New Models
Post by: Fury on December 13, 2004, 12:47:43 pm
This is really E1's backyard, at least for now. So I'll leave this to him to comment. He's been offline a lot lately though.
Title: New Models
Post by: den5 on December 13, 2004, 04:07:36 pm
At the present moment I haven't 3Dmax. Can make them in the other format?
Title: New Models
Post by: Deepblue on December 13, 2004, 05:48:18 pm
Sure.
Title: New Models
Post by: Deepblue on December 13, 2004, 06:01:21 pm
Same thing as above but with .3ds models:

click (http://www.freewebs.com/expeditions/Newmodel3DS.rar)
Title: New Models
Post by: Deepblue on December 13, 2004, 06:03:26 pm
One more thing, whoever POFS the badger, don't forget to about its single turret.
Title: New Models
Post by: den5 on December 13, 2004, 08:23:22 pm
Quote
Originally posted by Deepblue
Same thing as above but with .3ds models:

click (http://www.freewebs.com/expeditions/Newmodel3DS.rar)


Thank you. But what happened with the pilot?:)
(http://den5.pochta.ru/sfpilot.JPG)
Title: New Models
Post by: Deepblue on December 13, 2004, 09:05:18 pm
Must be a conversion error. When I view both the .max and .3ds model the pilot is oriented fine...

EDIT: One more thing, what happened to the smooth groups?
Title: New Models
Post by: Deepblue on December 13, 2004, 10:16:22 pm
One more thing: when you texture it, try to make it use only one texture, this will help speed up framerates in game with HTL usage.

EDIT: About the pilot... just line him up with his head and seat (both of which seem to be in the right position) and it should work fine.
Title: New Models
Post by: aldo_14 on December 14, 2004, 04:22:58 am
Did you make the pilots head seperate from his body or something?
(:wtf: if so)
Title: New Models
Post by: IPAndrews on December 14, 2004, 05:02:53 am
Pilot's head needs to be a destroyable subobject.
Title: New Models
Post by: aldo_14 on December 14, 2004, 05:09:28 am
Eh?

what, are you going to 'pop' it mid fight or something?
Title: New Models
Post by: IPAndrews on December 14, 2004, 05:39:47 am
Yeah something like that. Or make it rotate like in the Exorcist.
Title: New Models
Post by: aldo_14 on December 14, 2004, 05:46:45 am
Riiiiiight............

Having modelled the (well, 'a' head) odd head myself, I would be naturally very interested in any purpose an explodable head would have.
Title: New Models
Post by: Eternal One on December 14, 2004, 06:00:45 am
I believe the purpose of humour in this case.

After the R3, the whole TBP team will focus on creating an "IPAndrews-Other People" dictionary.
Title: New Models
Post by: aldo_14 on December 14, 2004, 06:12:22 am
Och.  I was hoping you were going to try that whole motion tracking thingy (make the head into a 2 part turret with low fov and see if you can get it to follow enemies...)
Title: New Models
Post by: IPAndrews on December 14, 2004, 06:49:27 am
Quote
Originally posted by Eternal One
"IPAndrews-Other People" dictionary.


It won't work. I'll just come up with new ways of confusing people.
Title: New Models
Post by: Deepblue on December 14, 2004, 12:49:09 pm
Quote
Originally posted by aldo_14
Och.  I was hoping you were going to try that whole motion tracking thingy (make the head into a 2 part turret with low fov and see if you can get it to follow enemies...)

Now that is interesting...
Title: New Models
Post by: IPAndrews on December 14, 2004, 02:06:46 pm
Yes, a very good idea actually.
Title: New Models
Post by: Col. Fishguts on December 14, 2004, 03:56:16 pm
Can you have turrets that track enemy ships, but have no weapon ?
Title: New Models
Post by: Deepblue on December 14, 2004, 04:00:00 pm
Yeah.

BTW when I get home I will go ahead and render the model in Max just to give you a good Idea of what the smoothgroups should look like. In addition I am thinking about attempting my own texture job alongside whatever Den5 does.
Title: New Models
Post by: Roanoke on December 14, 2004, 04:22:13 pm
Quote
Originally posted by IPAndrews
Yeah something like that. Or make it rotate like in the Exorcist.


LOL!!

How about making an escape pod as a debris object by the way ?
Title: New Models
Post by: Deepblue on December 14, 2004, 05:48:25 pm
Plenty possible.

Heres some piccys of the stuff in the pack (venom mk2 looks like the mk1 but has a sharper point with the same paint scheme as the bulldog):

The classic Aurora
(http://server2.uploadit.org/files/DeepblueWA-Aurora.jpg)

The armed-to-the-teeth Badger (yes it does have the back gunner spot, its just not shown)
(http://server2.uploadit.org/files/DeepblueWA-Badger.jpg)
Title: New Models
Post by: Col. Fishguts on December 14, 2004, 06:13:05 pm
Nice, you should ask someone with 3DS MAX R5 (or R4) to convert the models with Styxx's plugin, so the smooth groups are preserved.
Title: New Models
Post by: Deepblue on December 14, 2004, 06:22:36 pm
I have R5, but Styxx's plugin always fails to load when I start Max.
Title: New Models
Post by: den5 on December 14, 2004, 08:07:24 pm
Quote
Originally posted by Deepblue
Must be a conversion error. When I view both the .max and .3ds model the pilot is oriented fine...

EDIT: One more thing, what happened to the smooth groups?



What with them not so? I of nothing did with them.

One more thing, Aurora and Badger are not converted in PCS. Why you did not use already textured model?
Title: New Models
Post by: Deepblue on December 14, 2004, 08:14:44 pm
I did not base these models off of the normal TBP ones, that would have been hard.
Title: New Models
Post by: den5 on December 14, 2004, 08:27:46 pm
I meant yours already textured model. Defective parts were removed from it that has allowed to convert it in PCS.
Title: New Models
Post by: Deepblue on December 15, 2004, 12:06:10 am
Oh, the one you already textured? Because its a pain to convert a .POF to a .MAX file.
Title: New Models
Post by: -Norbert- on December 15, 2004, 12:41:38 pm
Does this model mean that we will really see how many missiles a 'fury still has when looking at it?
So far I thought it wasn't possible to do the missiles with hardpoints instead of the way they where in FS itself.
Title: New Models
Post by: Deepblue on December 15, 2004, 12:52:10 pm
No, its not possible yet, *HINT HINT HINT at SCP*, but thats just the way I decided to show off the missle models I made.