Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Warlock on March 28, 2001, 03:43:00 pm
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(http://deathangelsquadron.net/shivarm3-2.jpg)
*the new shivan juggernaught's texture are only temps*
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Warlock
DeathAngel Squadron (//"http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum (//"http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite (//"http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
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I'm trying to stay correct in my language, but it looks like 2 sathanas ***ing... hem...sorry... (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tux.gif)
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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")
and of Hidden Terror, the Shivan campaign ("http://shivancampaign.homestead.com/index.html")
and My own page ("http://www.geocities.com/venom250681/Venom2506.html")
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Is this the scene? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Only a single Sath in there (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Set...yes,..had to totally redo the damned thing (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
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Awesome work- I love the models, and the way you laid them out is A-1 Supar. But what's that big triangle thing to the right of the sun? (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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Sushi- the OTHER white meat!
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Yes, I know, but witjh that new jugernaught right in... hem, never mind (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
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venom2506
Member of the Robotech mod for FS2 ("http://robotechlan.com/freespace2/")
and of Hidden Terror, the Shivan campaign ("http://shivancampaign.homestead.com/index.html")
and My own page ("http://www.geocities.com/venom250681/Venom2506.html")
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Well that New Jugger's a bout 600 meters PAST the Sath (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
She's over 3000 TS meters in size.
Sushi,..that's a part of the new jugger, like i said I wasn't able to texture her well yet and I might even totaly redo it,..or more correctly try to get someone to help me redo it :-D
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Warlock
DeathAngel Squadron ("http://deathangelsquadron.net")
CO
Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.
We may rise and fall, but in the end
We meet our fate together
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Not bad only how come they look so angular?
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
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I think I see it now...It's like a cartoon-bug with eyebrows bigger than it's whole body! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Sushi- the OTHER white meat!
Velocity Mod ("http://sushicw.homestead.com/files/freespace/index.htm")
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(http://dynamic.gamespy.com/~freespace/ubb/noncgi/lol.gif)
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence ("http://freespace.volitionwatch.com/excellence") Webmaster
NeoHunter< [b][email protected][/b] >
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That scene's layout 0wnz j00. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
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Originally posted by NeoHunter:
Not bad only how come they look so angular?
It's the lightning. Too bright. And you should play a little bit with the lightning effect values of the textures. You could also try to use smooth shading.
It's an amazing scene, after all.