Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: Goober5000 on December 15, 2004, 01:39:06 pm
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Latest CVS as of today. Compiled with speech support. Includes both FS2 and FRED.
http://fs2source.warpcore.org/exes/latest/20041215-Goober5000.rar
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YaY.
*downloads and tries it out*
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I... the... not worky.
Unless I've missed something (and I haven't really been keeping up with this, generally just sticking to ol' 3.6), it hangs for me at the loading screen and I have to reset the computer - no alt-tab, ctrl-alt-del, Windows key, not even the power button. Is it topping itself before it gets started, or am I breaking it by being too impatient to sit through a longer loading time?
*is unsure of bug-dealie reporting procedure*
AMD Athlon XP 1.6Ghz
512Mb RAM
GeForce4 Ti 4400 128Mb
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HMmmmmm, i have an almost identical system (although mine is overclocked) and it seems to work fine.....
I played through Ransom's campaign with absolutely no problem at all.
Thanks GOober. :yes: :yes:
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*Added to the website*
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Originally posted by Blaise Russel
Unless I've missed something (and I haven't really been keeping up with this, generally just sticking to ol' 3.6), it hangs for me at the loading screen and I have to reset the computer - no alt-tab, ctrl-alt-del, Windows key, not even the power button.
That's odd. It loads right away for me. Try running it with -window and see if that makes any difference.
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You might want to take a look at the FRED build...it's doing something rather odd for me. When expanding my viewpoint so I can see all ships, the lines for posistion in the Y axis and waypoints (both the lines and the purple point for the waypoint itself) get rather large and do not remain associated with the ships/waypoints they came from.
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I think taylor has been made aware of the situation.
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Originally posted by ngtm1r
You might want to take a look at the FRED build...it's doing something rather odd for me. When expanding my viewpoint so I can see all ships, the lines for posistion in the Y axis and waypoints (both the lines and the purple point for the waypoint itself) get rather large and do not remain associated with the ships/waypoints they came from.
That bug is about 8 months old. IIRC, it first showed up when Kazan introduced -mod capabilities to FRED, along with a few other things. It wasn't his additions that broke it, rather something introduced into FRED CVS before that, but after the most recent build, had resulted in these rendering issues.
Later!
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Originally posted by Goober5000
That's odd. It loads right away for me. Try running it with -window and see if that makes any difference.
Okay, well, now I don't have to restart the computer each time, but it still goes Not Responding on me, alas.
With current VP setup, debug gives me:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Cannot get handle to monochrome driver.
Setting language to English
soundcard = EAX
** MAX_CHANNELS set to 64. DS reported 64.
GR_CPU: Family 6, MMX=Yes
Using PURE D3D DeviceAlpha texture format = ARGB, 4:4:4:4
Non-alpha texture format = ARGB, 1:5:5:5
D3D_32bit 1, bits_per_pixel 32Direct3D Initialized OK!
Size of bitmap info = 755 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
Loading 2_PreLoad.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_PreLoadLogo.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Using high memory settings...
ANI 2_radar1 with size 170x170 (33.6% wasted)
ML Freespace Multi Log - Opened Thu, Dec 16, 2004 at 08:13AM
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Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
couldn't find particle pcx for Flail
found ani Morningstar_Particle for Flail, with 21 frames and 10 fps
couldn't find pcx for Avenger
found ani Circe_Bitmap for Avenger, with 20 frames and 15 fps
couldn't find particle pcx for Banshee
ANI Kayser_Particle with size 80x80 (37.5% wasted)
found ani Kayser_Particle for Banshee, with 7 frames and 30 fps
couldn't find particle pcx for UD-8 Kayser
found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps
couldn't find particle pcx for Hornet
found ani hornet_trail for Hornet, with 14 frames and 30 fps
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm"
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*posts to subscribe thread and monitor build status*
I hope an unoffical build will eventually work for me. Do I read it well that a new FRED is included?
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@Blaise Russel: Create an empty file in the data directory named "debug_filter.cfg". This will let the debug spew include more than just info and warning messages. It may give a more accurate showing of where the problem is hiding this way.
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Alright, I've tried that, and it seems to go okay for a while - I see stuff whirring away in the debugspew window, normal stuff I presume, but then I get 488 lines of
Found required string [$Name: ]
Even if I try to look at it beforehand, it catches up with FS2 all at once and I get the same result.
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Can we get a list of changes?
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Build works good so far. No problems encoutnered yet.
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Originally posted by TopAce
Build works good so far. No problems encoutnered yet.
Same here. :yes:
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Originally posted by Blaise Russel
Alright, I've tried that, and it seems to go okay for a while - I see stuff whirring away in the debugspew window, normal stuff I presume, but then I get 488 lines of
Found required string [$Name: ]
Sounds like a bad table somewhere, or it got hung up processing the table. Either way it went into an infinite loop. Can you try removing your tables and/or VPs one-by-one?
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Success!
hud_gauges table was hanging around. Removed it, and: result!
Thanks Goober, taylor! It's much appreciated... most definitely...
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Excellent. Would you mind posting the table so we can see what the problem was?
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Okay. :)
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I tried a similar HUD_gauges configuration and it seems that it doesn't like the #custom gauges entry to be ontop of the list.
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Um... I get 'Out of memory' when I try the first mission of Desperation, and my joystick (X45) isn't recognised for some reason. Ok, ok, people shouldn't be using an X45 anywhere near FS2, but I'm too lazy to mess about with the Wingman Force 3D. :) A funny thing is that when I have my X45-profile enabled, it works (well... I can't STEER and I can't use the throttle, but OTHERWISE, it works :p ).
Now, I haven't had this issue with any other SCP .exe I've tried (I think I last tried some october/november-builds), drivers and RAM are the same. Any ideas?
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Originally posted by Silent Warrior
Um... I get 'Out of memory' when I try the first mission of Desperation
Does just just say "Out of memory" or is there more to it. Try it with a debug build and see where it's getting this message from. I assume it's coming from vm_malloc() but we need to know what's calling it if it is a code problem. I'm not sure if Goober included a debug build or not but if not just use the one from the 3.6.5 beta. If the 3.6.5 beta doesn't do it then we need to know that too.
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I'm getting some odd error:
Okay, first of all I'm not sure how to implement this build. What I did was when I launched the "Launcher", I browsed and pick the fs2_open_r file. Anyway, then I get this problem:
FS2 caused an Access Violation in module FS2.EXE at 023f:004428e5.
Exception handler called in Freespace 2 Main Thread.
Error occurred at 9/7/2004 00:08:36.
D:\INFERNO\FS2.EXE, run by Paul.
1 processor(s), type 586.
384 MBytes physical memory.
Read from location ffffffff caused an access violation.
Which is kinda wierd. I have "Inferno" installed in a directory called D:\INFERNO but the FSOpen and this executable are in another directory, D:\FREESPACEOPEN, so I dunno
(I've also got two other installs, D:\FREESPACE2 (first install) and D:\FREESPACECAMPAIGN (my campaign stuff), not to mention D:\FREESPACE (:The Great War)).
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*Phew!* This seems limited to Desperation, so I can play the rest reasonably well.
Right, here's the details.
_______________________________________
File: ... fs2_open+code\globalincs\windebug.cpp
Line: 1495
Call stack:
neb2_level_init() game_post_level_init() game_start_mission() game_enter_state() gameseq_set_state() game_process_event() gameseq_process_events() WinMainSub() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
Debug-spew loads a ton of anis, failing after time1. ( . . . wingman1 -> wingman2 -> wingman3 -> netlag1 -> head1 -> time1 -> HeapAlloc failed!!!!!!!!!!!!!!!!!!!)
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right...the laest build of FS2_Open seems to work fine for me..I ded get 2 freezes, but now it works OK..
As for the FRED..
I get several utterly stupid errors.
First, it often starts complaining about a shipname allready being used and that error window pops out. If I klick OK 8to revert to the old name) it does nothing. If I manually change hte ships name to something else, it's still reports is allready being used.
There's no way to get that window down without using ctrl+alt+delte to close FRED.
Second, in one mission I'm making it starts complaining about invalid orders for Beta or Gamma wings (when there ARE no orders at all)
Third, iin another mission it starts complaining about Beta 1 and Aplha 4 being player ships...the thing is - they are not player ships...
Fourth - I can't set the personas for ship. So now I have a hoard of terrans on a vasudan destroyer flying vasudan fighters..AAARGH...
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Originally posted by TrashMan
Fourth - I can't set the personas for ship. So now I have a hoard of terrans on a vasudan destroyer flying vasudan fighters..AAARGH...
Is this a problem with the 3.6.5 beta too? The persona code was changed to allow for and unlimited number of personas but the code is this build is a little different that what's in the beta. I just tried it with the beta and it gave me all of the personas in the list and I could assign them all so if it doesn't work for you please let me know.
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AS I recall, other FRED builds didn't have this problem
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big problem weh using D3d with software it crashes with no error and i haven't been able to get anything out of debug i've done a full reinstall and it still crashes but works with openGL(very slow though)
using
HOTU version with the real VP files
TNT2 16MB ram
any suggestions?
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Originally posted by oohal
using
HOTU version with the real VP files
TNT2 16MB ram
any suggestions?
1. It may not be the only source for trouble, but I'm pretty sure it's a major reason : your graphics card is way too old, it does neither offer the features nor the speed to handle this.
2. :welcome:
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It may just be software mode....... does that even still work with HTL?
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Sorry to say, but a TNT2 just won't pull it. I know from experience. If you want FS2 for multi, grab the old engine client. (Sticky thread in the main SCP forum.). Otherwise, you might have to pay for a new graphics card.
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also try the command line arg -nohtl
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1. software mode is -nohtl
2. the offical builds work fine(except for a few random crashes, but i can live with that) i'm using that build so i can play STL
as for a new graphics card can't do much about that except for a newer TNT2 with 32MB of ram