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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Bobboau on December 16, 2004, 11:05:11 am

Title: I need someone to make soething for me
Post by: Bobboau on December 16, 2004, 11:05:11 am
now I could do this myself but I think we'll all agree that my time would best be spent on the codeing side of things.

I need someone to make a freighter with a big complicated multi-part docking structure, sort of like the triton's but with whole bunch of nested subobjects.

it would also be nice if I could get a fighter or bomber wiith some moveable subobjects for bomb/missle bays or gun ports. I think there was a bomber in inferno that would be good.

I'd like them in COB format.

/*great I misspelled 'something'*/
Title: I need someone to make soething for me
Post by: KARMA on December 16, 2004, 11:30:43 am
I should have (somewhere) this one, but I don't think it is exactly what you need. The model althought not textured is there, the containers are subobjects

http://www.3dap.com/hlp/hosted/swfs2/wips/bulkt0.jpg
Title: I need someone to make soething for me
Post by: Bobboau on December 16, 2004, 11:34:09 am
this is for animated subobjects, so no that realy won't work, I need something that has like a multi-hinged docking claw
Title: I need someone to make soething for me
Post by: Taristin on December 16, 2004, 11:45:31 am
Like if the Satis (or whichever freighter it is) had a moving claw, instead of one pointing straight upward?
Title: I need someone to make soething for me
Post by: Trivial Psychic on December 16, 2004, 05:55:17 pm
Its the Ma'At you're thinking of.  I know one that might fit the bill for Bob's needs.  You may remember back before the great blackout, someone was showing off a smooth freighter that was kinda based on the Poseiodon, but with 4 arms.  Most people commented that it looked like a giant sloth, because the bottom end of each arm had a wrist joint that wraped around the bottom of the container, but it resembled the way that the giant sloth walks on its outer palms and wrists to keep their claws strong and sharp.

While we're considering it Bob, I've got a question regarding this model animation system.  When it was first introduced, the Star Wars Conversion team was wanting to find a way to get it to work for S-Foils so that the firepoints would change location but become locked when the S-Foils go from "X" to compact.  I understand you got around that by having another pair of invisible, locked, firepoints lined up for the closed wings.  Here's were things change.  Could we have a dockpoint that moves?  Example, a Deimos approaches a station and docks with it, but instead of the ship having to make contact with the hull of the station an arm swings out (or extends if you can get translations working) with the dockpoint on the end.  The Deimos would then dock to this docking arm.  The extension/retraction of the arm would likely have to be scripted for sequences, since the arm would be unlikely to swing out automatically.  As it is right now, an order for Ship A to dock with Ship B will do nothing with the AI of Ship B without scripting.

Later!
Title: I need someone to make soething for me
Post by: KARMA on December 16, 2004, 06:04:33 pm
ahh ok, sorry I misunderstood you, I thought you were talking about multiple dockings and not complex animation:rolleyes: :)
Title: I need someone to make soething for me
Post by: Bobboau on December 16, 2004, 06:11:56 pm
"I know one that might fit the bill for Bob's needs....."
that sounds closer to what I need, but it would be better if the arms themselves moved (not just the wrist on the bottom)
Title: I need someone to make soething for me
Post by: Swamp_Thing on December 16, 2004, 08:24:33 pm
Wouldn´t the model need to have a bone structure, like any animated model? Would that work in FS?
I guess the best would be to make a fresh model. Altering an already made model would be much harder...
Title: I need someone to make soething for me
Post by: Bobboau on December 16, 2004, 09:10:59 pm
no, just seperate submodels
Title: I need someone to make soething for me
Post by: Grimloq on December 16, 2004, 10:30:21 pm
uh, but wouldnt they just move on their own? or are they attached properly because of the heirarchy?
Title: I need someone to make soething for me
Post by: Bobboau on December 16, 2004, 10:41:36 pm
atached apropriately in a hierarchy
Title: I need someone to make soething for me
Post by: Bobboau on December 17, 2004, 12:02:44 am
well I just fixed a thing with quickly reverseing an animation, I thought the problem was going to requier solveing some complex integral every frame untill I started reasoning through it and figured something out, when I figured out what I actualy needed to do I was laughing my ass off for about five minutes

Code: [Select]
/this is gona be some messy stuff in here to figure out when it should start to slow down again
//it'll have to make a new slow angle I guess
//with an inital v in the oposite direction the time it will take for it to stop
//will be v/a, to get back up to the same speed again we will need twice that
//it should be back to were it was in terms of both speed and position then
//so...
*slow_angle = *current_ang;
*rot_vel = -*current_vel;
//I guess that wasn't so messy after all :D
Title: I need someone to make soething for me
Post by: Bobboau on December 17, 2004, 01:06:54 am
well I've gone about as far as I can without something to test on (other than the modified herc I was useing thus far but it's animations are far too simple to be an adiquate test)
Title: I need someone to make soething for me
Post by: Nuke on December 17, 2004, 01:47:21 am
all ive done is gatling guns for a few of my ships. nothin heirachy based though. there should be some descent2 robots somewhere on the ddn, not sure if those are still up or not.
Title: I need someone to make soething for me
Post by: Trivial Psychic on December 17, 2004, 02:13:53 am
After doing a bit of searching I found the thread with the Sloth freighter, but all of the pictures won't load.  If you're interested, the model was made by magatsu1.
Title: I need someone to make soething for me
Post by: aldo_14 on December 17, 2004, 03:07:40 pm
When do you need it?  (oh, and you won't be able to show anyone else it if I do do it, because it'll need to be uber-secret)
Title: I need someone to make soething for me
Post by: Bobboau on December 17, 2004, 05:35:10 pm
I need it asap, yesterday would have been good.

I'd rather have something public, but if all I can get is subber seceret stuff, so be it, I think I've proven I can be trusted with classified materials.
Title: I need someone to make soething for me
Post by: aldo_14 on December 17, 2004, 05:39:59 pm
Ah.  It'd take me till Sunday to do at least, I have a cockpit to map first.
Title: I need someone to make soething for me
Post by: Nuke on December 18, 2004, 01:08:20 am
i might put opening and closing gunports on the gtcv ragnarok, working on a high polyversion. im alos putting a small fighter bay on a pirate criuser which i want to put doors on, neither model is anywhere near ready however.