Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Carl on December 18, 2004, 11:31:33 am
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I downloaded 3.6 finally, using Fractux's install program. everything works fine except...*sniff* there is no specular :(
i have the specular tag checked in the launcher, so it should show up, but it doesn't. is this a known problem?
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system specs?
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Pentium IV 3 GHZ
Radeon 9800 AGP
1024 MB RAM (I think)
Direct X 8
and specular used to work.
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If you have a Radeon card and greater than Catalyst 4.4 then yes it's a known problem.
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For what it's worth, having recently upgraded to a Radeon card, I share your pain.
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any chance of fixing it in the near future?
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Kazan said he was going to work on it, IIRC.
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it's going to need vertex shaders most likely, that's going to be a big project that is going to take sevral people working on at the same time for sevral months at least (but when we're done it'll be better than ever)
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does that mean that youre going to do it?
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ohh, this sounds good...bar bug fixes how far down the list of things to do would you say is it?
Of course it would be nice if ATI could help you guys on this one but after repeted e-mails about it ive not heard so much as a whisper, although i did get a quick answer for a HL2 question so i guess its because its no longer a retail game.
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Originally posted by Carl
Pentium IV 3 GHZ
Radeon 9800 AGP
1024 MB RAM (I think)
Direct X 8
and specular used to work.
You do realize that the Radeon 9800 is a DX9 card right? :wtf:
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I'm running a R9800 on factory drivers, but it works over here. Full specs:
AMD 64 3000+
1GB DDR RAM
Radeon 9800 Pro
Latest build
Spec and env both seem to work, and it looks beautifull.
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That's on which version of the catalysts kasperl?
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Whatever was on that box when it came from the store. I haven't updated them since I reinstalled last time. I'll check.
commandlines on build 365:
fs2_open_r.exe -spec -glow -pcx32 -jpgtga -d3dmipmap -ship_choice_3d -targetinfo -2d_poof -env -alpha_env -fps -show_mem_usage -allslev -fov 0.39
Cats: 6.14.0010.6387 according to dxdiag, 6.14.10.6387 according to display driver property's.
DX:9.0b (4.09.0000.0902)
AA on D3D Multisample 2. This, in combination with the GF font fix does give me blue lines in the interface. However, without the font fix I have garbage fonts.
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When you disable -pcx32 the blue lines should disappear.
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Ah, I'll try that.
edit: it worked, thanks.
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Originally posted by kasperl
I'm running a R9800 on factory drivers, but it works over here. Full specs:
AMD 64 3000+
1GB DDR RAM
Radeon 9800 Pro
Latest build
Spec and env both seem to work, and it looks beautifull.
No such thing as factory drivers anymore. Not for video cards...we call them "old drivers".
What Catalyst version? Probably before Catalyst 4.4 and thus is works. Above 4.4 and its broken.
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Originally posted by kasperl
Cats: 6.14.0010.6387 according to dxdiag, 6.14.10.6387 according to display driver property's.
That's Catalyst 3.8. No wonder it works.
These drivers might even work with some pre-voodoo-ati-cards, considering how old they are. :D
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I have the same card and I can get environment mapping to work but not Shine Mapping. I can live without it I guess since I am not sure what I am missing, but I cannot use old drivers because of the many fixes for games I play in the newer ones.
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They wouldnt of changed something massive, it'll be something silly that had a side effect of screwing over SCP, does anybody have access to the ATI driver code, not the new stuff, but 4.6 and 4.7, or perhaps there is a way to cross ref them both in there settings on a new system, or if we know the compiler can we *cough decompile cough* them.... or even better does anyone know anyone from ATI that cold at least answer our questions!!
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Originally posted by WMCoolmon
Kazan said he was going to work on it, IIRC.
no i didn't
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pwetty pwease?
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he's not a graphics programer, he's, sorta, fixing fred right now and that's more important.
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well, do what you must, i know it's a pity that specular doesn't work at present for most ATI users. but, it's only a speedbump..
so far, the SCP have done an exceptional job for bringing an old engine to modern standards. kudos guys.
i can't wait to see the test builds for the vertex shading system, however, that'll be a treat to behold.
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im using 4.4, and it works pretty well. Looks ub3r too! :D
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when we add vertex shaders it's probly going to b the time to change the model format, so when that happens it's going to be a big deal, and you are going to have lots more options.
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****... 10k poly models :D
ought to bring your Pc crashing faster than a marmeluke.
what about increasing the play box size?
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How big is the play box now? Isn't it big enough? LOL
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150 km
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Have you tried OpenGL? Just tried it on my 9800 pro and specular *sorta* works. At least it doesn't seem as shiny as it was on my GF4 Ti4200 on D3D8, and on some ships doesn't work at all (e.g. Eos in Inferno). But its been a while since I played (just reinstalled tonight) so my memory may be letting me down.
BTW I have 3.6.5 Zpack and beta build
edit- what I mean is sometimes whole sides of a large ship will light up when I look at them from a certain angle
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I have a Radeon too... and things don't shine.
I would really like things to shine; would there be a way to bypass this "Radeon" trouble-giving thingy and get the shine anyway?
I'm willing to make sacrifices...
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I've looked around... I found two solutions:
1- Use OpenGL
Doesn't work for me. All ships become white.
2- Install some older "Catalyst 4.4" driver.
I'd try that if I knew how. I thought I knew how until it didn't work...
Could anyone please help me?
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Well, thanks to the latest product cycle from Radeon, the 4.4 drivers are no longer an option as the latest cards just can't use them. If you've got an older card and can find the 4.4 drivers somewhere, you can probably install them if you uninstall the ones you are currently using first. If it's still not working (and there are a scattering of people who haven't been able to get them working under any conditions) then you're out of luck. There ultimately will be a fix to this, but no-one outside of the internals knows anything remotely close as to when it will be done.
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there's a thingy called driver cleaner and you will find it on driverheaven (http://www.driverheaven.net) that should get you rid of all that's left after driver uninstall and start from scratch...(also highly recommended if you once change from this to that GPU manufacturer... the other thing would be UPGRADE to the latest CAT version (because now they have a cute uninstaller) and then go software uninstaller and run ATI uninstall assistant (at least this is how I would translate the german word of it...) still a run of driver cleaner afterwrds wouldn't do no harm...
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Who has the 4.4 drivers? Me want shiney!
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Originally posted by StratComm
If it's still not working (and there are a scattering of people who haven't been able to get them working under any conditions) then you're out of luck.
*raises hand*
I'll personally sacrifice Cobra to the person who fixes it...
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I tried uninstalling my drivers and installing the 4.4 ones, but although that process went well, nothing shined afterwards. Should I reinstall the game or something, just to make sure?... or should I just take for granted I can't get the shine?
OpenGL almost works... most ship models are all-white, but a select few, like the Pegasus, Tauret, Astaroth and that Vasudan Destroyer, whatever it's called, work. And they make me drool.
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Good news!
I tried to make OpenGL work, and it worked. I rebuilt FS2 from the ground up, and after installing FS Open, I made back-ups of my Data folder every time I upgraded the ship models/textures/whatever. I realized that my shinemaps caused most ships to appear white; I removed them and installed a different set.
So I'm now playing the game, albeit with Open GL, with all the shine I want! Joy!
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OGL does things differently, and shine has never died in it, AFAIK...
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no, but it sure looks different.
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I've found that OpenGL is suprisingly good with my Radeon in the 3.6.5 beta. At least I've got my shiny. :)
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Same here, however under OGL, i don't get env mapping... :(
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well, at least the shineys work. and its got decent framerates too.
Pity it has other odd texture errors tho.......
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(http://sectorgame.com/ahtw/other/shinyithink.jpg)
It's been so long, i had forgotten what it looked like!