Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: TrashMan on December 18, 2004, 03:42:41 pm
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Thanks to ImageShack for Free Image Hosting (http://www.imageshack.us)
The Whitehall station:
(http://img90.exs.cx/img90/9240/homebase14cg.th.jpg) (http://img90.exs.cx/my.php?loc=img90&image=homebase14cg.jpg)
(http://img90.exs.cx/img90/4802/homebase23iw.th.jpg) (http://img90.exs.cx/my.php?loc=img90&image=homebase23iw.jpg)
And the Cavalier Assault Carrier:
(http://img90.exs.cx/img90/3273/cavalier16gn.th.jpg) (http://img90.exs.cx/my.php?loc=img90&image=cavalier16gn.jpg)
(http://img90.exs.cx/img90/9320/cavalier29bu.jpg)
The station is proving to be a b**** to texture....
As for the carrier...still looking which windows look better - the
white light rows ones, or the black with orange glowy bits?
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Dump the orange.
The carrier..... I'm not sure regular FS textures will work all that well on a ship with large flat sides.
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that should be "My attempt with pitiful textures".
Why not just do a Map anyway ? You seem pretty good with them.
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I'm good with fighter maps....
capaship tiles...well.. I' haven't really gave it a try...
I guess I will have to....
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how do you do fighter maps anyway? and at least its better than my pityful texturing attempts
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Originally posted by TrashMan
I'm good with fighter maps....
capaship tiles...well.. I' haven't really gave it a try...
I guess I will have to....
think you'll find maps are better anyway.
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Originally posted by TrashMan
I'm good with fighter maps....
capaship tiles...well.. I' haven't really gave it a try...
I guess I will have to....
Well, map it like you would a fighter.
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*gags* Don't you ever destroy a beautiful model like that again, TM :D
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Originally posted by Jetmech Jr.
*gags* Don't you ever destroy a beautiful model like that again, TM :D
Which one?
Well, map it like you would a fighter.
Don't think that would work. I make a fighter map by putting some basic panel texture on my fighrter, rendering it from top, bottom left (right if needed), front and rear, and simply tweak it in photoshop by adding some insignia, numbers, coloured lines and crap...
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err...both. ;)
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Will work on that...
Now...can someone PLEASE tell me just how the F*** does one set up the insignia...
I've looked at the herc2 and it's...well..to say the least..confusing...
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Originally posted by Roanoke
think you'll find maps are better anyway.
http://www.map-center.com
Lot of textures can be found here. You only have to register.
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Thanks, that place looks quite useful.
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Originally posted by TrashMan
Don't think that would work. I make a fighter map by putting some basic panel texture on my fighrter, rendering it from top, bottom left (right if needed), front and rear, and simply tweak it in photoshop by adding some insignia, numbers, coloured lines and crap...
Well, UV then unwrap a template and use that. It's much, much easier (if more time-intensive) than a custom tilemap, and it looks better.
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Thanks for the link Top Ace...looks good!:D
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Glad to help.
Damn, I only keep posting without noticing I have passed the 5000 post count!