Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nuke on December 19, 2004, 08:52:54 am

Title: the evolution of a model
Post by: Nuke on December 19, 2004, 08:52:54 am
i kinda thougt this might intrest some people

(http://www.penguinbomb.com/gallery/data/media/3/darwinisim.jpg)

it shows how a concept model  evolves from initial idea to finished product (or products in this case). the original plan was to make a vasudan heavy bomber with an asymetrical design. mind you the original was made a long time ago before the scp was started and before my modeling skills stopped totally sucking. unsatisfied with that model i decided id make a slightly more symetrical design, still unsatisfied i continued to produce new ideas. by about the 4th concept model i decided i was making a heavy stealth bomber. it was for a time then i added gatling guns and made it a gunboat. still having the original model i tore it up to make the pf shagrath. its ugly but fun to fly.
Title: the evolution of a model
Post by: Roanoke on December 19, 2004, 09:26:22 am
you're gun barrells are too long
Title: the evolution of a model
Post by: Nuke on December 19, 2004, 09:28:01 am
gun barrels are always 80x the calibur. you need to read up on you ballistics knoledge.
Title: the evolution of a model
Post by: Janos on December 19, 2004, 09:53:50 am
Quote
gun barrels are always 80x the calibur. you need to read up on you ballistics knoledge.


No they aren't.
Title: the evolution of a model
Post by: Black Wolf on December 19, 2004, 10:28:49 am
The one on the left looks awesome. Weird (new species?), but awesome.
Title: the evolution of a model
Post by: Nuke on December 19, 2004, 10:54:03 am
its a pirate vessel

didnt know anyone would discribe it as awesome though, i always thought it was an ugly ship, which is why ive yet to show it offtill now.
Title: the evolution of a model
Post by: Black Wolf on December 19, 2004, 11:44:19 am
'Tis the texturing that does it for me, at least from this angle.
Title: the evolution of a model
Post by: pyro-manic on December 19, 2004, 12:18:59 pm
Quote
Originally posted by Black Wolf
The one on the left looks awesome. Weird (new species?), but awesome.


I agree. Looks great. I also really like the original model. Assymetry = good :yes:
Title: the evolution of a model
Post by: c914 on December 19, 2004, 01:09:41 pm
Gold one model is very nice:nod:
 If you place on it main guns from Maelstorm model could be good terran vasudan hybrid;7
Title: the evolution of a model
Post by: aldo_14 on December 19, 2004, 02:16:36 pm
Did you draw concept art beforehand?
Title: the evolution of a model
Post by: Nuke on December 20, 2004, 02:59:05 am
nah im not much for 2d drawings. il start with a low poly concept model, and add details little by little. eventually i got a model ready for texturing. im still having problems working with higher polyconts. old habbits die hard.
Title: the evolution of a model
Post by: aldo_14 on December 20, 2004, 04:28:59 am
Aahh.... it helps a lot, I've found.  Albeit I'm hopeless at drawing perspective, so I tend to do side / top (or both) planar sketches and extrapolate off of that.  I'll need to dig out a scanner sometime; I have a model which i managed to get exactly looking like and scaled to it's concept piccy, which I'm quite chuffed about.