Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nuke on December 19, 2004, 08:52:54 am
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i kinda thougt this might intrest some people
(http://www.penguinbomb.com/gallery/data/media/3/darwinisim.jpg)
it shows how a concept model evolves from initial idea to finished product (or products in this case). the original plan was to make a vasudan heavy bomber with an asymetrical design. mind you the original was made a long time ago before the scp was started and before my modeling skills stopped totally sucking. unsatisfied with that model i decided id make a slightly more symetrical design, still unsatisfied i continued to produce new ideas. by about the 4th concept model i decided i was making a heavy stealth bomber. it was for a time then i added gatling guns and made it a gunboat. still having the original model i tore it up to make the pf shagrath. its ugly but fun to fly.
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you're gun barrells are too long
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gun barrels are always 80x the calibur. you need to read up on you ballistics knoledge.
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gun barrels are always 80x the calibur. you need to read up on you ballistics knoledge.
No they aren't.
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The one on the left looks awesome. Weird (new species?), but awesome.
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its a pirate vessel
didnt know anyone would discribe it as awesome though, i always thought it was an ugly ship, which is why ive yet to show it offtill now.
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'Tis the texturing that does it for me, at least from this angle.
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Originally posted by Black Wolf
The one on the left looks awesome. Weird (new species?), but awesome.
I agree. Looks great. I also really like the original model. Assymetry = good :yes:
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Gold one model is very nice:nod:
If you place on it main guns from Maelstorm model could be good terran vasudan hybrid;7
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Did you draw concept art beforehand?
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nah im not much for 2d drawings. il start with a low poly concept model, and add details little by little. eventually i got a model ready for texturing. im still having problems working with higher polyconts. old habbits die hard.
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Aahh.... it helps a lot, I've found. Albeit I'm hopeless at drawing perspective, so I tend to do side / top (or both) planar sketches and extrapolate off of that. I'll need to dig out a scanner sometime; I have a model which i managed to get exactly looking like and scaled to it's concept piccy, which I'm quite chuffed about.