Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Roanoke on December 19, 2004, 12:32:51 pm
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See: http://www.hard-light.net/forums/index.php/topic,20079.0.html (http://www.hard-light.net/forums/index.php/topic,20079.0.html)
I'm having similar probs. How should I join objects in Max so as to allow the welding of verts on both the copy and original objects ?
I've tried Boolean and Symmetry Modifiers but neither appear to allow any interactionm between the (now joined) two objects.
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AFAIK, you have to attach the meshes, and then use the create tool, then weld... It's a bit of work...
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Ah. You haved to play with the Symmetry Modifier Settings. Making two seperate objects isn't necessary.
I should check these things out more thoroughly before asking for help.
Damn, I'm still thinking in Truespace terms. :sigh:
Feel free to spam everyone. Hell, it's not my board. ;)
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Right click on one model, then attach. Select and weld pairs(+) of individual vertices ('collapse' button), or - if you're joining symmetrical halves, convert to editable poly and use the 'weld selected' button there.
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But max doesn't appear to allow any intertaction between the two halfs (weld, target weld or collapse) regardless of how the two halves were connected
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Are they attached to each other so they're part of the same editable mesh / poly?
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yup. How are you joining them ?
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Click on vertice, ctrl-click / drag on other vertice, click on 'collapse'.
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sorry, how are you joining the objects (initially) ?
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Right click. 'attach', click on the other object. Both objects should be seperate elements of the same editable mesh afterwards.
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If your in editable poly mode, points like to share an edge in order to collapse. You can collapse across faces, IIRC, but there's an implied triangulation edge in there. If there's a gap, create a face to close it and you should be able to collapse.
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Nope, still not having it. The symmetry modifier seems okay though. Guess I'll stick with that for now.
Thanks all.